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Made in us
Longtime Dakkanaut





 Dakkafang Dreggrim wrote:
Also Does the New Kill Mob have have the DA BOSS IZ WATCHING and DA BIGGEST AN' DA BEST rules ?

It was part of the Sanctus reach formations, so didnt have it originally.


Very good question. I am wondering what the rules are for that as well as the WAAAGGGHH band. I hope they got some nice bonuses. As it stands the waaggghh band old rules (ork warband) are entirely worthless when used in the decurion.

I am also curious as to what relics can be used for these formations.

 
   
Made in us
Dakka Veteran





California

If they didnt gain the grot turd rules (Da boss iz watchin and Biggest an'da best), the Goff Kill Mob I may run out side the orkcurion.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Well, "technically" they do get those rules but they dont do anything.

They have no Mob Rule chart, so even though they have +2 on it...they dont have the chart to begin with.
Walkers are not characters, so they cant be forced to challenge.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Dakka Veteran





California

 Vineheart01 wrote:
Well, "technically" they do get those rules but they dont do anything.

They have no Mob Rule chart, so even though they have +2 on it...they dont have the chart to begin with.
Walkers are not characters, so they cant be forced to challenge.


The kill mob has 3 units of 20 boys and Nobs, so those rules effect it if they got them

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Mutilatin' Mad Dok





 Dakkafang Dreggrim wrote:
 Vineheart01 wrote:
Well, "technically" they do get those rules but they dont do anything.

They have no Mob Rule chart, so even though they have +2 on it...they dont have the chart to begin with.
Walkers are not characters, so they cant be forced to challenge.


The kill mob has 3 units of 20 boys and Nobs, so those rules effect it if they got them


The Killmob only gets them when in the Decurion, otherwise its just Fear and rerolling morale tests.

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in us
Dakka Veteran





California

 Grimmor wrote:
 Dakkafang Dreggrim wrote:
 Vineheart01 wrote:
Well, "technically" they do get those rules but they dont do anything.

They have no Mob Rule chart, so even though they have +2 on it...they dont have the chart to begin with.
Walkers are not characters, so they cant be forced to challenge.


The kill mob has 3 units of 20 boys and Nobs, so those rules effect it if they got them


The Killmob only gets them when in the Decurion, otherwise its just Fear and rerolling morale tests.


Thank you ! Its kind of usable now for the way i play. So the Decurion actually makes it worse lol

Any one have a screen shot of just the Goff Kill Mob Formation ? I want to see how they changed it, so I can get a few listys going before I get the book.

This message was edited 1 time. Last update was at 2016/02/21 06:04:03


- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Battlefortress Driver with Krusha Wheel






where is the green tide in this? it appears to be gone.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

 Swampmist wrote:
Again, main thing is that you can get infinite waaagh with Ghaz, meaning your army is fearless and ghaz gets his 2+ invuln.


Has this been confirmed? If so, that's pretty massive. Turn ghaz from terribad to AWESOME.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Dakka Veteran





California

 Kap'n Krump wrote:
 Swampmist wrote:
Again, main thing is that you can get infinite waaagh with Ghaz, meaning your army is fearless and ghaz gets his 2+ invuln.


Has this been confirmed? If so, that's pretty massive. Turn ghaz from terribad to AWESOME.


Issue is the min 614 points to get him and you need a core choice of either a Goff Kill mob or Ork Warband first.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Krazed Killa Kan





Denver, Colorado

fair enough, and it's not like ghaz with a 2++ is going to single handedly kill everything, but it'd be kinda fun, I'd imagine.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in by
Flashy Flashgitz






Recalculated again. It is possible to field the Council, the Warband and a single Deffkopta under 1850 pts. To do this you must take only trukks as transports, no meganobs and all warbosses must have only 'eavy armour and powrklaws. Ghaz, Mad Dok, 2 warbosses, one mek (with either a KFF or SAG) + 3 barebones nobs inside a trukk is 752 pts. Then you can have all boys in the Warband have 11 boyz, trukks+ PK Nobs. Warboss goes with just 'eavy armor and a PK with 3 nobs with 'eavy armour in a Trukk. Thats 1057. Leaves room for 1 Deffkopta/Warbuggy. No need for Bosspoles since you will be fearless. With a little luck you get T1 assault and the enemy will have a hard time dealing with it. If you go second hide the trukks in cover or behind LOS blocking terrain. The only thing you have to care about will be the trukk with Ghaz. All in all its a masive spamm of trukks and min sized fearless units with a ghazy Deathstar.

This message was edited 2 times. Last update was at 2016/02/21 06:59:12


 
   
Made in us
Longtime Dakkanaut





What I am thinking of doing is mega armored warbosses everywhere. Made a fun 2500 list (Anything to do with this decurion is not competitive IMO) to play my daemon buddy and my list is a bunch of walking blobs, ghazy deathstar, Warbosses in MA (2 in ghazy 1 in the ork horde), 1 manz missle, 3 deff koptas, 2 warbuggies, 3 gretchin squads, a BW transport for the deathstar with the traditional big mek stompa at its discounted price.

The none stompa version gives each boy squad a nob with big choppa, another MA warboss and a killa kan mob.

Does not seem competitive at all and I feel much better about my 2000 ork CAD + bullyboyz list, but the ghazy deathstar could be fun. Its not like I am building the entire army around giving one guy a 2 up invuln when space marines could just take Lysander and get almost as tanky with no requirements needed. xD

This message was edited 2 times. Last update was at 2016/02/21 07:12:27


 
   
Made in us
Battlefortress Driver with Krusha Wheel






Why give the warbosses eavy armor? Might as well keep em at 6+ for majority armor vs grav guns.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Stabbin' Skarboy




Pittsburgh

I ran the council of waaagh before and I was fun now it will be hilarious I think. Not remotely what I was hoping for but doesn't surprise me. Oh well now to figure out how to male it work for the footslogging.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in by
Flashy Flashgitz






 Orock wrote:
Why give the warbosses eavy armor? Might as well keep em at 6+ for majority armor vs grav guns.

Also an option. Leaves 35 pts to spend.

This message was edited 2 times. Last update was at 2016/02/21 07:18:42


 
   
Made in us
Longtime Dakkanaut





 cranect wrote:
I ran the council of waaagh before and I was fun now it will be hilarious I think. Not remotely what I was hoping for but doesn't surprise me. Oh well now to figure out how to male it work for the footslogging.


I dont think you have to footslog it. I would think the nobs could still take their dedicated transport and even if they couldnt just take a CAD outside the formation bare bones and give that a battle wagon.

 hordrak wrote:
 Orock wrote:
Why give the warbosses eavy armor? Might as well keep em at 6+ for majority armor vs grav guns.

Also an option. Leaves 35 pts to spend.


I think the MA upgrade is totally worth it though. Puts their WS 8 PKs to great use as they tear nearly anything up in CQC. Nothing short of S10 ap2 will mess up the star and even then you at least get 3 nobs to try and eat that wounds as well as the big mek. Oh and if said monsters are characters ghazy can eat it with his 2 up invuln.

This message was edited 3 times. Last update was at 2016/02/21 07:27:06


 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Oh no I'm not footslogging the council...probably... For 1850 I might need to to get a satisfactory number of nobz. The rest of the army will be though since I'm not a fan of trukk or bike spam or speed freaks in general. I prefer goffs, blood axes, and snakebites the most.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in by
Flashy Flashgitz






 Tibs Ironblood wrote:
 cranect wrote:
I ran the council of waaagh before and I was fun now it will be hilarious I think. Not remotely what I was hoping for but doesn't surprise me. Oh well now to figure out how to male it work for the footslogging.


I dont think you have to footslog it. I would think the nobs could still take their dedicated transport and even if they couldnt just take a CAD outside the formation bare bones and give that a battle wagon.

 hordrak wrote:
 Orock wrote:
Why give the warbosses eavy armor? Might as well keep em at 6+ for majority armor vs grav guns.

Also an option. Leaves 35 pts to spend.


I think the MA upgrade is totally worth it though. Puts their WS 8 PKs to great use as they tear nearly anything up in CQC. Nothing short of S10 ap2 will mess up the star and even then you at least get 3 nobs to try and eat that wounds as well as the big mek. Oh and if said monsters are characters ghazy can eat it with his 2 up invuln.

True. But that will be 2000 pts, not 1850. Not a big difference, however.
   
Made in us
Dakka Veteran





California

Messing around took a warband as core with all trukks PKs, rams and planks was able to fit 30 (3x10) tank bustas in trukks.

That is a total of 10 trukks ( 6 boyz, 1 nob , 3 bustas) , 8 Pk's at 1850

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Krazed Killa Kan






I knew we would get the Cadian treatment on the core but even the auxiliary formations are gak. Somebody at GW doesn't even understand how to encourage sales. Give orks free trukks or some other crazy bonus to make us want to buy the requirements for their formations. Instead we have formations that don't do anything (this is the most "take 1 of this, no benefits" I've ever seen in an auxiliary list) and a core that offers nothing. Whoever made this has no interest in selling models, making orks playable, or even getting two squigs about the faction. This is just a "have this done by 5" task they threw at somebody who went through and quickly edited a few things from the old supplements and slapped it into the Decurion template calling it a day, probably even got praise for finishing by 3.

There is SOOOO much potential for cool formations like a Weirdboy conclave that could sell models and give Orks some variety. I don't get how a company doesn't even try to make something interesting and instead just shrugs their shoulders and serve up the same dish that people didn't buy before. I dunno, maybe they did try their best and this is all they can manage? They did change the krushing crew rule to be rage instead of furious charge. Maybe that's the secret sauce that will make people realize that "yes I do need 3 gorkanauts in my life". I'm surprised that they didn't give Blitz Brigade free stikkbomb chukkas.

Ultimately the only thing I can feel is disappointment in GW. I didn't expect 4+ FNP army wide or free trukks for everyone but its the lack of any real attempt to make you want to buy more Orks that leaves me stunned and confused. How a company that has shown its trying to encourage sales would let this product go through is beyond me. I would encourage everyone to contact GW and let it be known that these rules are not appealing and they do not encourage you to buy new models. I feel like GW is dense enough to actually think a lack of sales response is because of low popularity of Orks instead of the fact that they made bad rules.

This message was edited 1 time. Last update was at 2016/02/21 10:48:37


"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Longtime Dakkanaut





UK

If you don't like it, vote with your wallet and don;t buy.

Unfortunately GW makes a lot of it's money from new people entering the hobby, so they'll see this, think it's amazing and buy all the stuff they need, only to realize that it's utter garbage.

YMDC = nightmare 
   
Made in it
Fresh-Faced New User





 Vankraken wrote:
I knew we would get the Cadian treatment on the core but even the auxiliary formations are gak. Somebody at GW doesn't even understand how to encourage sales. Give orks free trukks or some other crazy bonus to make us want to buy the requirements for their formations. Instead we have formations that don't do anything (this is the most "take 1 of this, no benefits" I've ever seen in an auxiliary list) and a core that offers nothing. Whoever made this has no interest in selling models, making orks playable, or even getting two squigs about the faction. This is just a "have this done by 5" task they threw at somebody who went through and quickly edited a few things from the old supplements and slapped it into the Decurion template calling it a day, probably even got praise for finishing by 3.

There is SOOOO much potential for cool formations like a Weirdboy conclave that could sell models and give Orks some variety. I don't get how a company doesn't even try to make something interesting and instead just shrugs their shoulders and serve up the same dish that people didn't buy before. I dunno, maybe they did try their best and this is all they can manage? They did change the krushing crew rule to be rage instead of furious charge. Maybe that's the secret sauce that will make people realize that "yes I do need 3 gorkanauts in my life". I'm surprised that they didn't give Blitz Brigade free stikkbomb chukkas.

Ultimately the only thing I can feel is disappointment in GW. I didn't expect 4+ FNP army wide or free trukks for everyone but its the lack of any real attempt to make you want to buy more Orks that leaves me stunned and confused. How a company that has shown its trying to encourage sales would let this product go through is beyond me. I would encourage everyone to contact GW and let it be known that these rules are not appealing and they do not encourage you to buy new models. I feel like GW is dense enough to actually think a lack of sales response is because of low popularity of Orks instead of the fact that they made bad rules.


yeah my thoughts exactly, i can write better formations in like 5 minutes. I have sent an email to gw
   
Made in gb
Longtime Dakkanaut





UK

Just about to send mine. I need to proof read so that it's firm and gets the point across without coming off as whiny because Orks aren't Eldar level.

I never wanted Eldar level. I just wanted each unit in the Codex to be usable, without formations being used as a band-aid.

YMDC = nightmare 
   
Made in us
Nasty Nob




Crescent City Fl..

Any word on the Green tide?

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Longtime Dakkanaut




I also forget that the council formation also gives ghaz +1 ws and 2 additional warlord traits with free rerolls on top of his fearless waaggh trait.
Add in a Lukky stick to one of the warbosses in mega armour (for 2+ reroll armour) and ghaz has WS8 with the rest of the formation at ws7.
Win a single challenge with ghaz and he also rerolls all to wound rolls in combat the rest of the game.
Ghaz is not going to be easy to kill.
   
Made in dk
Flashy Flashgitz




Combing for potential I see WAAAGH! turn 1 and forward, and room for lots of tank bustas. Each Core opens up for 10 auxilaries.

Trukk boys with boarding planks can try charge:

12" DZ, 6" move, 6" disembarge, d6" run move (possibly re-roll with 1 in 3 chance of getting the Like a Thunderbolt warlord trait), 2d6" charge move with reroll of 1 dice, +2" from boarding planks.

12+6+6+d6+2+2d6 (1 re-roll)
26+3+8=37
Trukk boyz charge 37" onto the board on average.

Stormboyz go even faster:
12" DZ, 12" move, 2d6" run, 2d6" charge with 1 re-roll.

12+12+2d6+2d6 (1 re-roll)
24+7+8=39
Stormboyz charge 39" onto the board on average.

This message was edited 2 times. Last update was at 2016/02/21 13:49:13


With love from Denmark

 
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

There is a potential for a Trukk army, too bad you requre more than 1000 points of core formation before you can start taking any Elites.

Say that you do 6 Trukk boyz mobs with nob, bosspole and klaw. Then you might afford 3 Tankbusta mobs in Trukks with a nob and bosspole. Maybe you can fit a Looted wagon or two - put the Nobs and Warboss in one, and keep the grots to hold an objective. That would make for 6+3+2=11 vehicles on the line on turn 1, ready to charge.

If you get the fist turn you'll most likely krump the enemy right good. If you don't you're gonna get wiped by any competent Tau or Eldar player. So basically the entire game will depend on who gets the first turn.

Potentially fun, but that's only a single build, and everything hinges on a single throw of the dice.

EDIT: wait, Looted wagons are not an auxiliary, right? So that won't work. Maybe you can squeeze one battlewagon in there, or at least go with a Trukk for the Nobs. So 10 vehicles.

This message was edited 1 time. Last update was at 2016/02/21 13:54:51


Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in us
Shadowy Grot Kommittee Memba






The way I see this, it's a fun alternate way to run Ghazzy. You get either:

1) a predetermined way to run ghazzy as the unstoppable behemoth we've always wanted him to be, with either a mob of footsloggers and walkers or a swarm of Trukk boyz

Or

2) a way to play with the formations if you take it without Ghaz (remember you still get a Warboss to roll for prophet of waaag if you take the Waaaghband, so you can take a Painboy as desired)

Either way you can get some fun benefits (Ghazzy being awesome in the former, or stuff like permawaaaghing Dakkajets and run and charging Stormboyz in the latter)

Do you get an Eldar level cheese Dex? No but that was never gonna happen without actual unit changes, and as soon as we knew it was waagh Ghaz we should've known it wasn't that. Ghaz never had any units in it.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in nl
Longtime Dakkanaut






Waaargh wrote:


12+6+6+d6+2+2d6 (1 re-roll)
26+3+8=37
Trukk boyz charge 37" onto the board on average.

Stormboyz go even faster:
12" DZ, 12" move, 2d6" run, 2d6" charge with 1 re-roll.

12+12+2d6+2d6 (1 re-roll)
24+7+8=39
Stormboyz charge 39" onto the board on average.


Super funny but pls dn't count deployment zone as movement. Only count actual movement as movement ; )



Automatically Appended Next Post:
 warhead01 wrote:
Any word on the Green tide?


Not in the gazcurion formation.

This message was edited 1 time. Last update was at 2016/02/21 14:24:58


Inactive, user. New profile might pop up in a while 
   
Made in us
Elite Tyranid Warrior





Well this has been a. . . disappointment to put it politely.

Is this just a one off release with a single supplement or is there more ork stuff coming, like say a campaign book? Is there any hope at all for my poor horde?

Still waiting for Godot. 
   
 
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