Thuanlen looked across the field at the target and forced himself to relax. He nocked an arrow and raised the long bow while drawing the string back. Breathing in softly, he watched the target and arrow drift out of alignment. He breathed out slowly, releasing the arrow as it dipped back into alignment. At moments like this he was aware of everything around him; the humming bowstring, the grass around his feet, the trees at the edge of the practice glade. The arrow shook slightly as it buried itself a little off the target's centre.
Thuanlen frowned and pulled another, but a voice in his ear interrupted. It was Fuir'daen.
“Still practising?” her voice held a trace of amusement.
“The elven long bow is considered the finest of all bows and has been protector of our realm for a long time,” his voice relaxed slightly as he loosed the bolt, “It is a noble legacy, just like that sword you carry.”
Fuir'daen smiled in his ear, “I am not that interested in history myself. For me it is about the physicality. Sword-fighting tests your body like little else. That balance of strength and suppleness is hard to find elsewhere. Speaking of which, our orders have come through.
“We move?”
“We move, probably before nightfall. As soon as the Alorien 23rd arrive.”
Thuanlen hummed softly as he walked to collect his arrows.
“The Alorien 23rd? Aren't they mostly new recruits?”
“From what I gather. Straight from barracks, not yet seen combat. I think that's why we're going along. See you in a minute”
Thuanlen thumbed his ear piece off and shouldered his assault rifle. It nestled neatly on his back, next to the antique bow. It was good to remember where you came from.
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Since there has been a lot of threads about people thinking of making a game, I thought I could add one more, Rare Earth: Conflict. However I have rules which is "mostly" done. The tech level is equivalent to 1960-1970 level cold war with fantasy races. This is a high command level game intended for 6mm scale. Intended for maneuver based games. There are several new concepts that I haven't seen in other games (such as movement division to distinguish engaged troops from those out of combat).
What I mean with mostly is that there are some open questions in ground units. Air units is less tested and also have open questions. Naval units are untested. There is three factions included of which I've play tested mainly two, third being a later addition. I bunch of fluff made up as well as a kind of timeline how the games current situation has come around.
I have a
video showing one play test game.
I'd love to get commets, play testing and/or other help with the game.