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![[Post New]](/s/i/i.gif) 2013/03/04 15:24:02
Subject: Tzeentch daemons manifest on 12?
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Liche Priest Hierophant
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The tzench daemons usualy have 9 in leadership and they get +3 to mannifest. Do they get to mannifest at 12?
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![[Post New]](/s/i/i.gif) 2013/03/04 15:40:00
Subject: Tzeentch daemons manifest on 12?
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Jealous that Horus is Warmaster
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Are you referring to casting their psyker power? If so I think the bad you can modify is to 10.
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![[Post New]](/s/i/i.gif) 2013/03/04 15:44:15
Subject: Tzeentch daemons manifest on 12?
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Liche Priest Hierophant
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Well that is what I am wondering. If the rules can take them above 10 and up to 12? I think it would seem like it. I don't know if there are any tzench manifesters with a leadership of 7?
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![[Post New]](/s/i/i.gif) 2013/03/04 15:47:07
Subject: Tzeentch daemons manifest on 12?
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Powerful Phoenix Lord
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Niiai wrote:Well that is what I am wondering. If the rules can take them above 10 and up to 12? I think it would seem like it. I don't know if there are any tzench manifesters with a leadership of 7?
With the exception of Wounds, Attacks, and AV; all stats cap out at 10. If you are Ld 9 with a +3 bonus, you are Ld 10. If you were to have a reduced Ld (such as -2 from Deathleaper) in this situation you would still be Ld 10 (9+3-2=10).
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/04 15:48:27
Subject: Tzeentch daemons manifest on 12?
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Decrepit Dakkanaut
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Page 2, from memory. As above, it helps with Ld modifiers.
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![[Post New]](/s/i/i.gif) 2013/03/04 15:50:13
Subject: Tzeentch daemons manifest on 12?
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Jealous that Horus is Warmaster
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Codex/brb aren't on me atm, but I thought I remember reading that double 6 always fails. But I also thought that I remembered reading that the modifier can't be pushed past 10.
I'm probably thinking of leadership, which I'm not sure if it would apply to this situation. I'd need to reread the Tzeentch entry.
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![[Post New]](/s/i/i.gif) 2013/03/04 15:51:28
Subject: Tzeentch daemons manifest on 12?
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Liche Priest Hierophant
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But it is not worded like that is it? I thought the wording bypased the manifest requierment? After all, there are quite limited things in the game that lets you have less leadership. Dark eldar boat upgrade and deathleaper comes to mind...but that seems really odd.
Perhaps it will get FAQ?
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![[Post New]](/s/i/i.gif) 2013/03/04 16:07:49
Subject: Tzeentch daemons manifest on 12?
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Decrepit Dakkanaut
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The rules on page 2 are quite explicit, I suggest you give them a read. NO characteristic may go above 10 unless exempted, and leadership is NOT exempt from this cap
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![[Post New]](/s/i/i.gif) 2013/03/04 16:10:09
Subject: Tzeentch daemons manifest on 12?
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Jealous that Horus is Warmaster
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Even if it could go higher than 10, I believe a 12 would still fail.
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![[Post New]](/s/i/i.gif) 2013/03/04 16:14:33
Subject: Tzeentch daemons manifest on 12?
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Sinewy Scourge
Murfreesboro, TN
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Helps you get around Grey Knight Aegis and improved Aegis....
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2013/03/04 17:37:43
Subject: Tzeentch daemons manifest on 12?
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Shas'o Commanding the Hunter Kadre
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For leadership you cannot be above 10, unless the rule allows this. Since it doesn't...
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![[Post New]](/s/i/i.gif) 2013/03/04 17:42:07
Subject: Tzeentch daemons manifest on 12?
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Liche Priest Hierophant
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This is not a case of the leadership not increasing but the manifester check get a +3 then?
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![[Post New]](/s/i/i.gif) 2013/03/04 17:46:39
Subject: Re:Tzeentch daemons manifest on 12?
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Monster-Slaying Daemonhunter
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As several people have already mentioned, read the section on BRB p2 titled "Modifiers."
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![[Post New]](/s/i/i.gif) 2013/03/04 18:48:40
Subject: Tzeentch daemons manifest on 12?
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Decrepit Dakkanaut
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Niiai wrote:This is not a case of the leadership not increasing but the manifester check get a +3 then?[/quote
It states you get +3 TO YOUR LEADERSHIP. This is the stat that cannot go above 10.
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![[Post New]](/s/i/i.gif) 2013/03/04 19:22:02
Subject: Tzeentch daemons manifest on 12?
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Liche Priest Hierophant
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Hmmm...right you are. Some of them are leadership 7 so I gues it makes sence.
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![[Post New]](/s/i/i.gif) 2013/03/04 21:25:00
Subject: Tzeentch daemons manifest on 12?
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Sneaky Striking Scorpion
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If it was -3 to the result of the test then it would work, but it's not so it doesn't.
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![[Post New]](/s/i/i.gif) 2013/03/06 15:44:40
Subject: Tzeentch daemons manifest on 12?
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Waaagh! Warbiker
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We can also use the Ork Mob Rules as precedent. The mob rule allows the leadership of a Wierdboy to go above 10, but it was FAQed to be maxed at 10.
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When life give you lemons keep them, because hey, free lemons |
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![[Post New]](/s/i/i.gif) 2013/03/06 15:53:22
Subject: Tzeentch daemons manifest on 12?
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Dakka Veteran
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gardeth wrote:Helps you get around Grey Knight Aegis and improved Aegis....
+3 -5 then, right?
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![[Post New]](/s/i/i.gif) 2013/03/06 17:22:02
Subject: Re:Tzeentch daemons manifest on 12?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Its there for when your Ld is reduced.
Like a GK Dreadnought with Reinforced Aegis. You have +3, they force -4. So you suffer only a -1 to your Ld for the power.
Of if you are under the influence of another psychic power that reduces your Ld.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/06 19:29:25
Subject: Tzeentch daemons manifest on 12?
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Decrepit Dakkanaut
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Hazard30 wrote:We can also use the Ork Mob Rules as precedent. The mob rule allows the leadership of a Wierdboy to go above 10, but it was FAQed to be maxed at 10.
No, it NEVER allowed it to go above 10, because at no point does it contradict the rulebook. It ALWAYS capped at 10 - ALWAYS.
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![[Post New]](/s/i/i.gif) 2013/03/09 02:21:43
Subject: Tzeentch daemons manifest on 12?
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Automated Rubric Marine of Tzeentch
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just to ask then, since whenever gains or takes to these stats are mentioned it says Cap at 10 OR it says stop at 1.
is it slaneesh that says -5 to init no limiter? same as tzeentch says add 3? no mention of capping the limits..
i realise that a 2 or 12 is all bad but what about the 11
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CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts
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![[Post New]](/s/i/i.gif) 2013/03/09 11:44:43
Subject: Tzeentch daemons manifest on 12?
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Decrepit Dakkanaut
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Again, page two. If you are saying this does not apply you will need some actual rules
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![[Post New]](/s/i/i.gif) 2013/03/09 17:32:12
Subject: Tzeentch daemons manifest on 12?
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Automated Rubric Marine of Tzeentch
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Gotcha
ok so you cant reduce init below 0 BUT what happens when its 0 because that stat is then no longer used?
how does all this work?
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CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts
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![[Post New]](/s/i/i.gif) 2013/03/09 17:35:57
Subject: Re:Tzeentch daemons manifest on 12?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Not sure what you mean by "no longer used"
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/09 17:46:07
Subject: Re:Tzeentch daemons manifest on 12?
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Killer Klaivex
Oceanside, CA
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In combat, you never hit initiative step 0, so you never get to swing, and combat never is completed.
-Matt
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![[Post New]](/s/i/i.gif) 2013/03/09 17:48:50
Subject: Tzeentch daemons manifest on 12?
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Decrepit Dakkanaut
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No, combat IS completed, because combat is defined as using init 1 - 10.
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![[Post New]](/s/i/i.gif) 2013/03/10 08:24:23
Subject: Tzeentch daemons manifest on 12?
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Automated Rubric Marine of Tzeentch
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so if with slaneesh you give a -5 to init to a SM they dont get to swing? edit, im now trying to find the unit that does it again.....
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This message was edited 1 time. Last update was at 2013/03/10 08:29:52
CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts
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![[Post New]](/s/i/i.gif) 2013/03/10 08:33:57
Subject: Re:Tzeentch daemons manifest on 12?
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Liche Priest Hierophant
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HawaiiMatt wrote: In combat, you never hit initiative step 0, so you never get to swing, and combat never is completed. -Matt If this was true then against all vehicles but walkers a combat would never end... ausYenLoWang wrote:so if with slaneesh you give a -5 to init to a SM they dont get to swing? edit, im now trying to find the unit that does it again.....
That would be fiends, or psykers with Acquiescence. I'd assume that they wouldn't get to swing, but I'm sure it will be FaQ'd to say 'to a minimum of 1'
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This message was edited 1 time. Last update was at 2013/03/10 08:34:21
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![[Post New]](/s/i/i.gif) 2013/03/10 09:41:16
Subject: Re:Tzeentch daemons manifest on 12?
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Automated Rubric Marine of Tzeentch
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Matt.Kingsley wrote:HawaiiMatt wrote:
In combat, you never hit initiative step 0, so you never get to swing, and combat never is completed.
-Matt
If this was true then against all vehicles but walkers a combat would never end...
ausYenLoWang wrote:so if with slaneesh you give a -5 to init to a SM they dont get to swing?
edit, im now trying to find the unit that does it again.....
That would be fiends, or psykers with Acquiescence.
I'd assume that they wouldn't get to swing, but I'm sure it will be FaQ'd to say 'to a minimum of 1'
i presume the above as well mate, as well as capping the tzeentch bonus to LD 10.....
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CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts
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![[Post New]](/s/i/i.gif) 2013/03/14 22:23:56
Subject: Tzeentch daemons manifest on 12?
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Longtime Dakkanaut
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What I'm thinking is, your leadership can't go above 10, but that's not what the Tzeentch thing does. It simply treats your leadership as 3 higher, for the purposes of psychic powers. Therefore, your model would stay at leadership 9, but would be treated as if it were leadership 12 when trying to get off a psychic test. 2 and 12 are still perils, but successful ones that way.
It's a fine distinction, between making your leadership higher than 10, and treating it temporarilly, as higher than 10.
But I can guarantee this will be one thing that get's FAQ'd, one way or another, so for now, we can merely speculate.
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