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![[Post New]](/s/i/i.gif) 2013/03/13 16:15:19
Subject: Demonic gift as additional close combat weapon?
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Troubled By Non-Compliant Worlds
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In the new daemon codex one of the options for lesser and greater demonic gifts is a weapon, say an etherblade which gives AP2. Heralds (and others) may already have a close combat weapon as standard (e.g. plaguesword, poison 4+).
So, does taking the weapon choice for a demonic gift mean that the herald now has two close combat weapons (and therefore an extra attack) and can take advantage of both the AP2 and poison rules?
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![[Post New]](/s/i/i.gif) 2013/03/13 16:47:58
Subject: Re:Demonic gift as additional close combat weapon?
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Monster-Slaying Daemonhunter
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All the Melee Weapons on p62-63 are Specialist, with the exception of Hellblade and Plaguesword. Read the USR Specialist Weapon to see what that means for your question.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/03/13 16:56:03
Subject: Demonic gift as additional close combat weapon?
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Longtime Dakkanaut
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Just an FYI
They are not "Daemonic Gifts" they are "Rewards" if they were "gifts" then that GK power could make them useless for the turn.
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![[Post New]](/s/i/i.gif) 2013/03/14 16:48:16
Subject: Demonic gift as additional close combat weapon?
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Thrall Wizard of Tzeentch
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They are all Daemonic Gifts, as Melee Weapons is a subhead of that section (see p. 61 and note the front size).
The answer to the OP is that they get an additional Attack (see Specialist Weapons, p. 42) but do not necessarily get the abilities of both at the same time (see More Than one Weapon, p. 51).
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![[Post New]](/s/i/i.gif) 2013/03/14 17:02:06
Subject: Demonic gift as additional close combat weapon?
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Longtime Dakkanaut
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TzeentchNet wrote:They are all Daemonic Gifts, as Melee Weapons is a subhead of that section (see p. 61 and note the front size).
If that were true, then according to my digital codex, GK can nullify the following with just one simple psychic power:
All Daemon of "insert God"
All Daemonic Steeds
All Icon and Instruments
All Daemonic Rewards
All Daemonic Psychic Powers
All Melee Weapons
All Hellforged Artefacts
And their associated Special Rules.
Some how I do not think that is the case.
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![[Post New]](/s/i/i.gif) 2013/03/14 17:08:12
Subject: Re:Demonic gift as additional close combat weapon?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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They are Gifts, they get effected while the unit is in BtB with a guy with that power.
Don't assault a guy with Dark Excommunication
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This message was edited 1 time. Last update was at 2013/03/14 17:09:04
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/14 17:13:56
Subject: Demonic gift as additional close combat weapon?
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Powerful Phoenix Lord
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40k-noob wrote:TzeentchNet wrote:They are all Daemonic Gifts, as Melee Weapons is a subhead of that section (see p. 61 and note the front size).
If that were true, then according to my digital codex, GK can nullify the following with just one simple psychic power:
All Daemon of "insert God"
All Daemonic Steeds
All Icon and Instruments
All Daemonic Rewards
All Daemonic Psychic Powers
All Melee Weapons
All Hellforged Artefacts
And their associated Special Rules.
Some how I do not think that is the case.
I'm assuming you are talking about Dark Excommunication? If so it only works during the assault phase which means Damon of X (which is a special rule) would not be affected. They would lose any melee weapons, attributes, steeds, icons/instruments, artifacts, rewards, loci, and psychic powers.
This will (hopefully) be in the yet to be released FAQ to clarify what exactly constitutes as Daemonic Gifts.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/14 17:15:59
Subject: Demonic gift as additional close combat weapon?
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Longtime Dakkanaut
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Happyjew wrote:40k-noob wrote:TzeentchNet wrote:They are all Daemonic Gifts, as Melee Weapons is a subhead of that section (see p. 61 and note the front size).
If that were true, then according to my digital codex, GK can nullify the following with just one simple psychic power:
All Daemon of "insert God"
All Daemonic Steeds
All Icon and Instruments
All Daemonic Rewards
All Daemonic Psychic Powers
All Melee Weapons
All Hellforged Artefacts
And their associated Special Rules.
Some how I do not think that is the case.
I'm assuming you are talking about Dark Excommunication? If so it only works during the assault phase which means Damon of X (which is a special rule) would not be affected. They would lose any melee weapons, attributes, steeds, icons/instruments, artifacts, rewards, loci, and psychic powers.
This will (hopefully) be in the yet to be released FAQ to clarify what exactly constitutes as Daemonic Gifts.
yeah, that is the power.
However in my iDex. It lists Daemon of (insert God) under the Daemonic Attributes which are under the Gifts section so, yes, that power nullifies that special rule as well, right?
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![[Post New]](/s/i/i.gif) 2013/03/14 17:17:55
Subject: Re:Demonic gift as additional close combat weapon?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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If it is actually listed under the Gifts section, yes it would take it away.
Don't worry about it. It can only effect 1 unit in BtB with the caster of the power and people usually run Divination on their Librarians. So really you will only see this power on Dreadknights and Coteaz.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/14 17:19:38
Subject: Demonic gift as additional close combat weapon?
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Powerful Phoenix Lord
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Possibly. My codex lists Daemon of X as a special rule - both on page 26 and in the actual army list. Furthermore, per the FAQ it has no effect on Daemonic Steeds.
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This message was edited 1 time. Last update was at 2013/03/14 17:20:48
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/14 17:21:31
Subject: Re:Demonic gift as additional close combat weapon?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Nothing prevents a thing from being both a Daemonic Gift and a special rule. And you can come with a Daemonic Gift standard as well.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/14 17:24:18
Subject: Re:Demonic gift as additional close combat weapon?
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Powerful Phoenix Lord
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Grey Templar wrote:Nothing prevents a thing from being both a Daemonic Gift and a special rule. And you can come with a Daemonic Gift standard as well.
I realize that, however, the only things listed under Daemonic Attributes ( pg 63) is the Collar of Khorne, Rot Proboscis, Venom Sting, and Warp-forged Armour.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/14 17:25:43
Subject: Re:Demonic gift as additional close combat weapon?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Er, why is that important
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/14 17:27:34
Subject: Demonic gift as additional close combat weapon?
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Longtime Dakkanaut
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LOL that is just plain crazy.
That would insta-kill any daemon in that combat. Except those with an actual Save value in their profile because the Invul comes from the Daemon rule which is part of the Daemon of etc attribute.
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![[Post New]](/s/i/i.gif) 2013/03/14 17:29:02
Subject: Demonic gift as additional close combat weapon?
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Powerful Phoenix Lord
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Dark Excommunitcation removes the benefits of any Daemonic Gifts (except Steeds) for the duration of the Assault phase. According the iDex (apparently, don't have it so I don't know) the army special rules "Daemon of X" is listed under Daemonic Atributes (which is itself a Daemonic Gift). According the hardback codex, Daemon of X is a special rule only and is not a Daemonic attribute.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/14 17:29:28
Subject: Re:Demonic gift as additional close combat weapon?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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@40knoob
Being a Daemon isn't a Daemonic Gift. Its an intrinsic special rule they have. Unless GW was dumb and only has the Daemon special rule given by being a Daemon of X.
They should all retain the 5+ ward save.
And meh, even if it does do that at least it makes Dark Excommunication useful. I have never used it once since the GK codex came out.
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This message was edited 1 time. Last update was at 2013/03/14 17:29:56
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/14 17:37:45
Subject: Re:Demonic gift as additional close combat weapon?
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Longtime Dakkanaut
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Grey Templar wrote:@40knoob
Being a Daemon isn't a Daemonic Gift. Its an intrinsic special rule they have. Unless GW was dumb and only has the Daemon special rule given by being a Daemon of X.
They should all retain the 5+ ward save.
And meh, even if it does do that at least it makes Dark Excommunication useful. I have never used it once since the GK codex came out.
your right, i scrolled too far in my iDex. My bad.
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![[Post New]](/s/i/i.gif) 2013/03/14 20:40:10
Subject: Demonic gift as additional close combat weapon?
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[ADMIN]
Decrepit Dakkanaut
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Happyjew wrote:Dark Excommunitcation removes the benefits of any Daemonic Gifts (except Steeds) for the duration of the Assault phase. According the iDex (apparently, don't have it so I don't know) the army special rules "Daemon of X" is listed under Daemonic Atributes (which is itself a Daemonic Gift). According the hardback codex, Daemon of X is a special rule only and is not a Daemonic attribute.
Yeah, this is incorrectly stated.
In the ipad codex the following headings are all that are listed as being 'Daemonic Gifts':
Ranged Weapons
Melee Weapons
Daemonic Attributes
Icons and Instruments
Hellforged Artifacts
Daemonic Rewards
Daemon Psychic Powers
---
The 'Daemon of X' rules are Daemon Special Rules, which are located in the 'Infernal Legions' section of the book.
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![[Post New]](/s/i/i.gif) 2013/03/14 20:43:14
Subject: Demonic gift as additional close combat weapon?
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Powerful Phoenix Lord
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yak, as I stated, I do not own the iDex. The statement you quoted regarding the iDex was based off of this:
40k-noob wrote:However in my iDex. It lists Daemon of (insert God) under the Daemonic Attributes which are under the Gifts section so, yes, that power nullifies that special rule as well, right?
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/14 22:40:46
Subject: Demonic gift as additional close combat weapon?
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Grisly Ghost Ark Driver
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yakface wrote:
Ranged Weapons
Melee Weapons
Daemonic Attributes
Icons and Instruments
Hellforged Artifacts
Daemonic Rewards
Daemon Psychic Powers
The 'Daemon of X' rules are Daemon Special Rules, which are located in the 'Infernal Legions' section of the book.
Based on the above what (if anything) would a daemon prince of Nurgle for example, still benefit from if it charged a dreadknight or what have you with this power active?
Seems like it pretty much takes away everything...
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![[Post New]](/s/i/i.gif) 2013/03/14 22:44:35
Subject: Re:Demonic gift as additional close combat weapon?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Dark Excommunication is cast before any blows are struck. So if a gift comes into effect before that time you will benifit, but anything after that gets lost.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/14 22:47:08
Subject: Demonic gift as additional close combat weapon?
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Powerful Phoenix Lord
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It would get whatever bonus being a Monstrous creature and a Daemon of Nurgle gives you..so Fear, 5++, Hammer of Wrath, Smash, and AP2. If you paid the points to be a psyker, you also have a better chance to deny dark excommunication.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/14 22:48:50
Subject: Re:Demonic gift as additional close combat weapon?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I don't think so actually. Dark Excommunication doesn't target anyone. It just says "If the test is passed, pick a unit in BtB with the caster, that unit's models lose all their daemonic gifts till the end of the round"
So no Deny the Witch.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/14 22:49:52
Subject: Demonic gift as additional close combat weapon?
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Powerful Phoenix Lord
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Does it? Nevermind then can't deny.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/14 22:53:23
Subject: Re:Demonic gift as additional close combat weapon?
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Monster-Slaying Daemonhunter
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Gifts, Rewards, Artefacts and Psychic Powers are all different sections in the book codex. Each of these titles is the same size/font, and each has an identical section line to separate it. (Steeds are exempted from their place in "Gifts" via the GK FAQ). So it would lose neither Psychic abilities, nor any of the rolled rewards. It would lose a 0 result on any of the rewards, since the profiles for those weapons are listed under "Gifts."
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This message was edited 3 times. Last update was at 2013/03/14 22:56:00
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/03/14 22:54:38
Subject: Demonic gift as additional close combat weapon?
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Longtime Dakkanaut
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it actually says ceases to work, not loses.
So if they cease to work, wouldn't you lose any benefits you gained prior to the Assault phase by having them in the first place?
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![[Post New]](/s/i/i.gif) 2013/03/14 22:58:51
Subject: Demonic gift as additional close combat weapon?
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Powerful Phoenix Lord
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Elric, the very first line under DAEMONIC GIFTS (on page 61) says it is a list of powers, weapons and equipment. Due to what is listed over the next few pages context is that powers must refer to psychic powers (which is last overall).
Furthermore (and this is not really important but needs to be mentioned) Per the Table of Contents, everything from Ranged Weapons through Psychic Powers fall under the broad category of Daemonic Gifts.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/14 23:13:16
Subject: Re:Demonic gift as additional close combat weapon?
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[ADMIN]
Decrepit Dakkanaut
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Yeah, here's how it looks in the digital codex...its crystal clear:
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![[Post New]](/s/i/i.gif) 2013/03/14 23:15:29
Subject: Re:Demonic gift as additional close combat weapon?
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Grisly Ghost Ark Driver
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I think a lesson here is never get into close combat with a a greyknight dreadknight for any reason as a daemon player. That is ok by me, their psychic abilities are otherwise pretty useless.
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![[Post New]](/s/i/i.gif) 2013/03/15 15:46:44
Subject: Demonic gift as additional close combat weapon?
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Monster-Slaying Daemonhunter
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That is clear, then. It's just formatted in a misleading manner in the hardback.
So here's a question:
If psychic powers are Gifts, and my DP has Iron Arm cast on himself, does Dark Excom remove the already cast +D3 bonus, or just the ability to cast Iron Arm?
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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