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![[Post New]](/s/i/i.gif) 2013/05/10 11:30:13
Subject: 1850 Imperial Guard Gunline. With air support.
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Growlin' Guntrukk Driver with Killacannon
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So pretty simple stationary guns set up and blast away. 2x Blobs act as screen/speed bump, Psykers cast Weaken Resolve (Great for disposing of Necrons) and/or Pie Plates. Vendettas fly around killing things and drop off PCS end game, Lord Commisar joins an Arty squad amd gives out leadership bubble. So all C&C welcomed I would love for this list to be picked apart and I already realise that Tau will hurt with all the Ignores Cover they have a tougher list in the works with Dark Angel Allies but for now this is what I'm playing as there are no Tau player in group.
1850 Imperial Guard.
HQ- Lord Commisar
70pts
T- Infantry Platoon
- PCS, 4x Flamers 50pts (Vendetta)
- Infantry Squad, Commisar, Lascannon 105pts
- Infantry Squad, Lascannon 70pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
TOTAL 433pts
T- Infantry Platoon
- PCS, 4x Flamers 50pts (Vendetta)
- Infantry Squad, Commisar, Lascannon 105pts
- Infantry Squad, Lascannon 70pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
TOTAL 433pts
E- Psyker Battle Squad, 5x Extra Psykers
110pts
FA- Vendetta Gunship, Heavy Bolter Sponsons
140pts
FA- Vendetta Gunship, Heavy Bolter Sponsons
140pts
HS- 2x Earth Shaker Gun Batterys
150pts
HS- 2x Earth Shaker Gun Batterys
150pts
HS- 2x Earth Shaker Gun Batterys
150pts
Fort- Agies Defense Line - Comm's Relay
70pts
TOTAL 1846
Wounds at Toughness 3 = 63
Wounds at Toughness 7 = 80
VS ranged attacks Automatically Appended Next Post: Also considered making the Blobs Combat Blobs with Melta Guns and Power Axes what would be tougher?
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This message was edited 1 time. Last update was at 2013/05/10 11:32:10
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![[Post New]](/s/i/i.gif) 2013/05/10 23:51:17
Subject: 1850 Imperial Guard Gunline. With air support.
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Growlin' Guntrukk Driver with Killacannon
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Anybody?
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![[Post New]](/s/i/i.gif) 2013/05/11 00:09:56
Subject: 1850 Imperial Guard Gunline. With air support.
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Rough Rider with Boomstick
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Drop the commissars from the IPs, the Lord Commissar, and the Comm Relay. (-160)
Take a Quad Gun on the ADL, and a CCS with a LasCannon and MoO. (+150)
The Company Comander's orders are going to help you more than the Lord Commissar.
If you really, really want the Vendettas turn 2, drop a few points (maybe the HBs on the Vendettas) and get an Astropath.
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"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." |
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![[Post New]](/s/i/i.gif) 2013/05/11 00:22:50
Subject: 1850 Imperial Guard Gunline. With air support.
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Stalwart Veteran Guard Sergeant
The Biggest Little City
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Looks solid. A couple of things.... you may want to group the Sabres in 4x2 to cut down on kill points. Consider adding SW allies for cheap divination support. Prescience and perfect timing are beautiful things. Lastly... consider swapping an earth shaker battery for thud guns. You have to see it to believe it.... 8-12 barrage templates scattering off of one hit and before any casualties pulled is utterly ridiculous.
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May the WAAC and pretzels be with you.
~Casey |
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![[Post New]](/s/i/i.gif) 2013/05/11 00:41:51
Subject: 1850 Imperial Guard Gunline. With air support.
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Growlin' Guntrukk Driver with Killacannon
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foolishmortal 526237 5605619 nul wrote:
Take a Quad Gun on the ADL, and a CCS with a LasCannon and MoO. (+150)
with 8 TL-Lascannons that have interceptor and skyfire the Quad gun would be a bit of a point sink. With so much in this army being Toughness 7 against ranged attacks I find the CCS get picked off quickly. The Lord Commisar can atleast be toughness 7 when attached to one of the artillary units.
As for the Thud Guns they could be an option I might have to look into them. I do like the S9 AP3 of the Earthshakers and with the Psykers I can put down 7 Pie plates a turn.
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![[Post New]](/s/i/i.gif) 2013/05/11 04:21:39
Subject: 1850 Imperial Guard Gunline. With air support.
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Decrepit Dakkanaut
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Why would you want to play this list? It seems like playing the game on easy mode without using the movement or assault phases would be woefully boring to play (or at least against).
If you really insist on this, then the only problem is the PBS. You'd be better served dropping them for more sabres/sabre crews, or marbo and some upgrades for that lord commissar.
Good luck finding people to play against this.
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![[Post New]](/s/i/i.gif) 2013/05/11 05:04:18
Subject: 1850 Imperial Guard Gunline. With air support.
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Growlin' Guntrukk Driver with Killacannon
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Ailaros wrote:Why would you want to play this list? It seems like playing the game on easy mode without using the movement or assault phases would be woefully boring to play (or at least against).
If you really insist on this, then the only problem is the PBS. You'd be better served dropping them for more sabres/sabre crews, or marbo and some upgrades for that lord commissar.
Good luck finding people to play against this.
Is this because there are no re-spawning conscripts. I can drop the PBS for some if you want.
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