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![[Post New]](/s/i/i.gif) 2013/05/16 20:39:31
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Regular Dakkanaut
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This is an army I started collecting about 14 years ago. I want to start playing again, so I wanted to see if there are any corrections or additions anyone would recommend to this force with the new rules and all.
My collection is as follows
HQ
Dante
Mephiston
Tycho
Corbulo
Lemartes
Death Company Chaplain
Librarian
Captain
Apothecary
Standard Bearer
4x Honor Guard w/ 1 Flamer
Emperor's Champion(not sure if he can be a BA just painted him as such.
Troops
2 10 man Tactical squads w/ ML and Flamer. 1 Sgt has power fist and plasma pistol, but i think im going to give him a jump pack soon...
10 scouts for 1 or 2 squads
Elites
15 death company one with plasma pistol all have back packs.
2 5 man terminator squads w/ 2 heavy flamers each. 2 old box sets if you recall.
Eversor assassin- how does he work w/ blood angels in new rules?
Fast Attack
1 10 man Assault Squad Sgt w/ flame pistol
1 Bike Squad 3 bikes w/ power sword, melta gun, plasma gun, and attach bike w/ heavy bolter.
Heavy Support-
1 5 man Dev squad w/ ML, PC, LC, HB
Baal Predator w/ TLHF, TL AC, Storm bolter
Razorback TLLC and Storm Bolter
Moriar Dread- 2 PF w/ heavy melta and heavy flamer attached.
furioso dread w/ heavy melta and PF w/ storm bolter
I also have 3 rhinos.
So I have a bid on the codex on an ebay auction i should win, but as of now I have no idea whats up with the new rules. Some changes I'm thinking to make are
Put 10 death company in jump pack. equip the other 5 with regular bolters instead of the chainsword bp combo. probably add 5 more bolter DC's.
Take the sgt w/ PF out of the tactical squad and make another 10 man assault team around him.
as far as what I'd like to add, I'd like a Term assault squad and a few more bikes. I remember they were a great unit in 3rd edition for my games. Does it make more sense to buy the new 4ok game and just use the Dark Angel models as allies instead?
I'm wondering what people thought about actually using this force. It seems balanced to me, but can anyone recommend any general tips on starting back up into 40k with these choices to build a list from?
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![[Post New]](/s/i/i.gif) 2013/05/16 20:53:19
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Lit By the Flames of Prospero
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Take Mephiston, he's a decent Psyker with the statline of a Monstrous Creature (if not better) and roll for powers on the Biomancy chart :3 Death Company aren't so good as you can only take 1 squad (unless you have Astorath The Grim) and they aren't scoring units), Assassins are only for Grey Knights now I think, Honour Guard suck ass, Lemartes sucks ass as he only has 2 wounds and a 3+ armour save, Dante sucks ass as he doesn't have Eternal Warrior (the last time I used him he got coup de graced by Sicarius in a combat he should have bloody won), Chaplains (Elites choices, your HQ guys are now Reclusiarchs) aren't so good, they're 120pts, and you may as well just take a Librarian and then put a Chappy in your elites slot, Brother Corbulo is sick, he gets a 2+ Feel No Pain for himself, and projects a 12" radius of FnP to everyone, the new Stormravens are cool and good (in my opinion, it's a subject of debate ._.), and sure you can use your Emperor's Champion as a Captain, I'm sure whoever you go up against would appreciate how good a model he is and allow you to use him
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2013/05/16 21:16:39
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Homicidal Veteran Blood Angel Assault Marine
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Both assault squad and DC are troop choices. And BA doesn't have Apo's, they have Sanguinary Priests (same model anyway  ) Baal Predator is FA and Corbulo Elite. Assassins are just for GK and EC for Black Templars.
And now for the list. Only named characters worth using are Lemartes, Corbulo and Tycho. Honour Guard isn't bad, just expensive but you seem to have done that well. Priest, Company Standard and 3 Vets with two flamers is only 140p if I recall correctly (which isn't bad for a decent squad of Ld10)
Nowadays you can get only one HF in a squad of five Terms. But they're good for Elites, for Troops get Assault Squads and maybe DC if points allow and you have enough scoring units. For FA bikes and a Dreadnought for support and you're good to go!!
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4000p
1500p
=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2013/05/16 21:41:10
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Locked in the Tower of Amareo
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How competitive do you want to be? Because for truly competitive lists, there is only one HQ: level 1 libby.
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![[Post New]](/s/i/i.gif) 2013/05/16 22:19:51
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Regular Dakkanaut
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Thanks for the feedback so far.
To be honest, I would say I enjoyed painting the most when I was younger so I haven't played a ton of games. I feel like now is the time to start using the army. I'm going to start a guard army to back this one up as well but that's for another discussion.
I'm thinking of having a assault squad and bike oriented attack. I liked the way my bike squad performed the games I used them in 3rd edition.
Sounds like Mephiston/Librarian is the ideal HQ choice. Corbulo being an elite is cool for me bc his model is painted the best out of any.
Troops wise should I convert my DC models to have jump packs or bolters? It seems dumb to have CS and BP with a regular backpack, but that's what I have painted.
I have a DC painted rhino to move them with. I was thinking of having 10 bolters 10 jump packs and 20 total but thats no good if it has to be one squad. I guess having options isn't the worst scenario.
I want to have a really aggressive army that doesn't really have a ton of heavy support because I want that to come more from the guard later on. I'm not sure how allies work yet but that got me excited to rejoin the game.
Seems like I want to get more assault marines, a termie assault unit, and a couple more bikes. are land speeders worth having? I had one before but couldnt get the damn thing to glue together.
thanks for the responses..
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![[Post New]](/s/i/i.gif) 2013/05/16 22:45:08
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Irradiated Baal Scavanger
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I wouldn't write off the reclusiarch so easy, i've run one with assault marines for 4 games and won all 4 of them, with a decent contribution from him.
With +1 BS, +1 Wound + 1 Initiative and +1 attack as well as Litanies of Hate for those ever helpful re-rolls and honour of the chapter making the unit there with fearless, i think there worth the extra points IMO
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2500pt Tyranid W8 - D2 - L9
1000pt Blood Angels W4 - D0 - L1 |
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![[Post New]](/s/i/i.gif) 2013/05/17 01:44:21
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Slippery Ultramarine Scout Biker
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Get another assault squad and try to squeeze them in no matter what. They are more elusive because you cant shoot what you cant see in 6th edition. They are a great backbone and are a fantastic choice for running rings or for just a generally fast paced army, or really anything you want!
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![[Post New]](/s/i/i.gif) 2013/05/17 06:59:36
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Homicidal Veteran Blood Angel Assault Marine
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DC is extremely expensive so best choice is not to give them JP's. (That would be 35p for 1W T4 3+ armour model. Yikes!) So keep them "cheap". Get bolters, put in Rhino/Razorback, step out, rapidfire a squad down and assault next turn (not sure about 3rd but in ed. 6 you can't assault from vehicle). And bolters are also good option because they have Relentless. With 10 guys that's first 20 shots and then 40 attacks with S5
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This message was edited 1 time. Last update was at 2013/05/17 07:00:21
4000p
1500p
=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2013/05/17 13:14:23
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Locked in the Tower of Amareo
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Anecdotal evidence does not make the Reclusiarch good. His big trick is copied by the primaris divination power prescience. And it lasts for two player turns before it has to be recast. It's boring and depressing, but the level 1 libby is by far the best BA HQ.
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![[Post New]](/s/i/i.gif) 2013/05/17 23:00:51
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Regular Dakkanaut
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Thanks guys, sounds like I am going to be HQ'd with Libs until I get the hang of game play and want to get creative.
I'm looking at buying more USED assault marines, but they come with 5 scouts w/ sniper rifles. Are those worth adding?
I already have 10 regular scouts, and having sniper rifles would be a nice option but I dont want to waste the money if they're garbage on the table.
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This message was edited 1 time. Last update was at 2013/05/17 23:01:44
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![[Post New]](/s/i/i.gif) 2013/05/17 23:11:19
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Lit By the Flames of Prospero
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Sniper Rifles aren't very good in 6th Ed (in my personal opinion) and I never see them being fielded on the table, so I'd go with a no on the Scouts.. Unless they have a missile launcher guy, at which point they might be worth it :3
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2013/05/17 23:26:26
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Locked in the Tower of Amareo
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MLs don't make scouts good for the BA. MLs are bad in 6th edition, imo.
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![[Post New]](/s/i/i.gif) 2013/05/17 23:47:18
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Lit By the Flames of Prospero
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MLs are the best multi-purpose heavy weapon you can get.. >_> You can use the small blast to take out group infantry, use flakk missiles to shoot down flyers and krak missiles to take out vehicles... What's there not to like??
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2013/05/18 00:05:39
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Locked in the Tower of Amareo
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Sigh. Because they ML fails at both jobs, that's why. Flakk missiles cost too much for their efficacy. ST 8 AP 3 ROF 1 is horribly inefficient vs vehicles in 6th. Remember that this is taking up a heavy support to bring these things or your entire tac squad is not moving to use it. Terrible.
It also can't engage teqs. Terrible for a TAC list.
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This message was edited 1 time. Last update was at 2013/05/18 00:13:15
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![[Post New]](/s/i/i.gif) 2013/05/18 00:29:56
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Regular Dakkanaut
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Thnks for the info on the snipers.
I jumped the gun and bought the models anyway. paid 31.80 for 5 assaults and 5 sniper scouts. should be fun to paint anyways.
So ML's are questionable. I'm thinking about painting the helmets on my devestators to be red instead of blue. That way I can have some options for tac quads.
I'm also building a guard army so the idea is to abandon HS for my blood angel army. Any thoughts on doing that?
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This message was edited 1 time. Last update was at 2013/05/18 00:30:43
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![[Post New]](/s/i/i.gif) 2013/05/18 00:55:58
Subject: Breaking out my Blood Angels army. Any suggestions for 6th edition??
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Locked in the Tower of Amareo
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Scouts in and of themselves aren't that bad. You can punish your enemies who don't think to bring "ignores cover". Even if the sniper rifles don't do that much damage, the scouts still score. I wouldn't bother with the MLs, though. Just me. Try it yourself to be 100% sure though.
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