Hello all, I figured I'd start a little blog about my first attempts at painting some dreadball figures.
These guys are the first Mantic models I've tried and I'm actually quite surprised at how different an experience painting the models are compared to my usual fare.

I think, overall, each figure only took a few hours to paint start to finish. - This is a far cry from my usual Blood Ravens who end up taking more than 15 hours to paint! For not a great deal of difference in the end product.
Though, I wouldn't exactly claim my attempts have worked out perfectly. Although I've learned a few things.
Interestingly enough, my Forge Father model, which I painted first ended up coming out a lot better than my corporation model. I think this is due to a single big mistake I did on the corp dude. - I tried drybrushing white over him, which ended up becoming overdone, obliterating all the earlier layers of work I had tried before. I can't help but think that due to the general size of the models, drybrushing may not be the best tool and someone would be far better off just painting normally. Also, my spraypaint undercoat deciding to 'cough' at an inopportune moment probably didn't help.
So, with the actual painting out of the way, what does everyone think of my schemes?
Generally speaking, I think I'm going to base most of my Mantic paint schemes off of Mass Effect. - Mantic themselves take plenty of inspiration from the game, so I figure why shouldn't I as well?
Dreadball-wise.
Corporation - Based on Cerberus. Blue striping for the Guards, Orange for the Jacks. - How does Red stripes sound for the strikers?
Forge Fathers - These guys are actually based of the main colour scheme for the Volus! I can't imagine many people noticed that. It seems to fit them though.
The Enforcer - I think I'm going to have to paint him up in black as Shepard. It just makes sense to me.
Corporation (Female) - Black undersuit, Deep to light Green main armour. Red bodysuit in the middle? - This is the colour scheme for my FemShep's armour.
Thinking outside of Dreadball, heading into the universe of Warpath and Deadzone, I start coming into some tough decisions.
My original ideas were to continue having Corporation based on Cerberus schemes, though looking at my Project Pandora models, there's really no relationship at all...
Of course, the alternative is enforcers. However, that's WAY too obvious (EG, Enforcer Engineer). So I'm thinking of keeping them in the black, optionally allowing me to explain them as either N7's from Mass Effect 3's multiplayer (EG, the Enforcer Engineer can be shown as a N7 Demolisher), or perhaps even Crysis Nanosuits?
Maybe corporation models can be painted up in the blue of C-sec? Alliance fatigues seem a bit too close to the standard corp colour scheme to me.