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Made in gb
Giggling Nurgling




Scotland

Mission: The Scouring
Deployment: Hammer and Anvil
Night Fightning: No




Wraithknight on Riptide action. This is a rematch of sorts from last time when we gave the old Eldar codex one last run (http://www.dakkadakka.com/dakkaforum/posts/list/530348.page). Not just using the new Eldar codex but also some new models. Hope you enjoy it!

(Note: Our cameraman set up the terrain, we do it that way so in theory he'd be impartial, but he did say afterwards that he assumed the Eldar would just charge in order to test out the new rules for everything and gave them a board to help with that by sticking the fortress in the middle)

This message was edited 1 time. Last update was at 2013/06/06 07:58:29


Deathguard Player
Ultramarine Player
Tau Player 
   
Made in gb
Snord






Enjoyed watching that, good job!

Interesting question about the height of flyers, I hadn't considered that before, and mines is due to show up tomorrow!

Shame you never got to finish it, but I look forward to the rematch!

Von Chogg

LunaHound wrote:Eldrad was responsible for 911 *disclaimer, because Eldrad is known to be a dick, making dick moves that takes eons to fruit.

tremere47 wrote:
fear leads to anger, anger leads to hate, hate, leads to triple riptide spam
 
   
Made in us
Regular Dakkanaut





I think the Tau would have won since the Tau could have aimed the WK and then if he didn't die, the Riptide could assault him or the back one would have assaulted the WK while the near tide could have gone after the JB or the prism while the Pathfinders hid like the cowards they are!

Color Scheme
Luggnath Army

Field testing>>>Paper testing 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

Not sure if I heard it wrong. But scattering off of higher levels of a building onto the Broadsides wouldn't 'Hit' the Broadsides as blast templates can only target one 'level' of terrain.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in ca
Twisted Trueborn with Blaster





Canada

I consider fliers to be as high for True LOS as they are on their stands. So terrain on the table can indeed cover them. It seems that the broadsides would have been able to see the fighter through the windows tho... just means that it would get a cover save like any vehicle would.

Also, if you fire onto a higher floor if your blasts scatter they can still only hit stuff on that level. Was the suncannon firing onto the top floors if so I do not beleive that the scatters would have been able to hit the broadsides.

Nice report. I liked the army lists, the terrain and cant wait to see all that painted .

   
Made in us
Screaming Shining Spear





Central Pennsylvania

Mind War would pull down the closer Riptide, I expect the Eldar would have won by a slim margin.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
Regular Dakkanaut





I am rooting for the Eldar. The jetbikes should have boosted back behind cover near that objective and the WraithKnight should have fired at closest Riptide then charged it if it survived. SL making the Suncannon TL, should put at least 2 wounds on the Riptide, then in assault I am pretty sure the WK would go first and with 5 attacks on the assault, would have easily finished off the Riptide. And in doing so would have removed the only real threat to the jetbikes.
   
Made in us
Daring Dark Eldar Raider Rider





Florida

I think the Eldar would have had it. They were pushing the Tau back pretty well, and the Wraithknight could have probably charged a Riptide and destroyed it, or at least broke it's morale. They'd both be AP2 so depending on their 5+ invuln, but with the Wraithknight's superior everything else, plus the fact he has Fear and Fearless where the Riptide only has Fear (thus useless), improves his chances of breaking.

As for the flyer think, I just assume they have come down to a lower altitude to do strafing runs in the like and are actually at the altitude of their bases. Considering all the sci-fi computer systems and superhumans piloting most of them, it seems reasonable they could navigate the terrain if they pull the throttle back. Plus it just makes it easier, imo. I think of it more like an American MH-6 or the British Sea King HC4 in terms of engagement, though admittedly they are helicopters.

Both players did well, I think, though I was looking forward to this and a bit disappointed it didn't get finished. Such is life. I eagerly look forward to the rematch.

A few notes on the Eldar player - why not give the Wraithknight a scatter laser as well? If for no other reason than the laser lock, but also to give it more to fire as it moves forward.

Also, and mind you I just started an Eldar army so I'm using the new boxes, it seems like your bases are a lot larger (similar to skimmer bases). My Jetbikes have the same bases as their Dark Kin's and most jump infantry. Are those older models or did you pick those for a specific reason? I like the smaller bases as it lets you fit more together and I feel adds a bit of maneuverability.

1850
2000
3000
2000 
   
Made in ie
Deadly Dire Avenger





Ireland

tanuvein wrote:
I think the Eldar would have had it. They were pushing the Tau back pretty well, and the Wraithknight could have probably charged a Riptide and destroyed it, or at least broke it's morale. They'd both be AP2 so depending on their 5+ invuln, but with the Wraithknight's superior everything else, plus the fact he has Fear and Fearless where the Riptide only has Fear (thus useless), improves his chances of breaking.

As for the flyer think, I just assume they have come down to a lower altitude to do strafing runs in the like and are actually at the altitude of their bases. Considering all the sci-fi computer systems and superhumans piloting most of them, it seems reasonable they could navigate the terrain if they pull the throttle back. Plus it just makes it easier, imo. I think of it more like an American MH-6 or the British Sea King HC4 in terms of engagement, though admittedly they are helicopters.

Both players did well, I think, though I was looking forward to this and a bit disappointed it didn't get finished. Such is life. I eagerly look forward to the rematch.

A few notes on the Eldar player - why not give the Wraithknight a scatter laser as well? If for no other reason than the laser lock, but also to give it more to fire as it moves forward.

Also, and mind you I just started an Eldar army so I'm using the new boxes, it seems like your bases are a lot larger (similar to skimmer bases). My Jetbikes have the same bases as their Dark Kin's and most jump infantry. Are those older models or did you pick those for a specific reason? I like the smaller bases as it lets you fit more together and I feel adds a bit of maneuverability.


Yup the old boxes had basically skimmer bases for the Eldar jetbikes, never understood it myself and I always found it a pain to position them!

The stars themselves once lived and died at our command, yet you still dare to oppose our will.
3k Eldar project, slowly painting up a Biel-Tan army
1.5k Custom Tyranid Hive Fleet Myrmecoleon
 
   
Made in gb
Deadly Dire Avenger




 Autarch Fiallathandirel wrote:
tanuvein wrote:

A few notes on the Eldar player - why not give the Wraithknight a scatter laser as well? If for no other reason than the laser lock, but also to give it more to fire as it moves forward.

Also, and mind you I just started an Eldar army so I'm using the new boxes, it seems like your bases are a lot larger (similar to skimmer bases). My Jetbikes have the same bases as their Dark Kin's and most jump infantry. Are those older models or did you pick those for a specific reason? I like the smaller bases as it lets you fit more together and I feel adds a bit of maneuverability.


Yup the old boxes had basically skimmer bases for the Eldar jetbikes, never understood it myself and I always found it a pain to position them!


I wanted to test the Wraithknight without the scatter laser to see if 20 points for laser-lock would be worth it. Turns out, it really would be - though 300 points on one unit is quite hard to digest.

On the subject of the bikes - those are the bases that came with them. I have never seen them on smaller bases and would LOVE to get my hands on some better bases!


http://www.youtube.com/user/d3plus1 
   
Made in us
Fresh-Faced New User



Northern California near sf

3 things, first great game to bad about its interruption. Ah we'll such is life. Second you measure flyers just like any other vehicle so true Los and everything else cover and whatnot. And finally you said the bikes got pinned but bikes can't go to ground voluntarily or otherwise. (P 45 BrB) so those bikes could have moved back behind the Los blocking terrain and held there while the wraith knight assaulted the pathfinders getting another objective.

All in all a great game and I can't wait for another with the 2 codexes that seem to be the strongest.

On the subject of wraith knights if you aren't taking them stock takt the SL it's more s6 and gets TL for the plasma cannon which I think is manditory as the effectiveness of the knight goes up expontntially, you can get rid of the models with the wound from the SL then force the opponent to take any plasma wounds. Plus it greatly increases the effectiveness of the plasma cannon

Ps can't wait to see your army painted during the battles that knight and flyer will look so badass

This message was edited 1 time. Last update was at 2013/06/07 02:08:47


 
   
Made in gb
Deadly Dire Avenger




Farseer Faenyin wrote:Not sure if I heard it wrong. But scattering off of higher levels of a building onto the Broadsides wouldn't 'Hit' the Broadsides as blast templates can only target one 'level' of terrain.


SkaredCast wrote:

Also, if you fire onto a higher floor if your blasts scatter they can still only hit stuff on that level. Was the suncannon firing onto the top floors if so I do not beleive that the scatters would have been able to hit the broadsides.


Page 100, Blast Weapons - last paragraph. "If the blast marker scatters to non ruin or open terrain, resolve as normal"


http://www.youtube.com/user/d3plus1 
   
 
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