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![[Post New]](/s/i/i.gif) 2013/06/21 10:20:53
Subject: Belial Army, 1500
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Fresh-Faced New User
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Getting back into 40k, want to do a mainly Terminator army. Any comments appreciated.
Belial (Thunder Hammer, Storm Shield) - 190
10 Termies (2 Heavy Flamers) – 440
5 Termies (4 Chainfists, Cyclone Missile Launcher) – 265
5 Termies (1 Chainfist, Cyclone Missile Launcher) – 250
3 Land Speeders (All have Typhoon Missile Launchers, deployed seperately) – 225
2 Whirlwinds - 130
1500
Belial goes with the 10 man squad to deep strike without scatter and shoot heavy flamers turn one. Turn two the other two squads deep strike, possibly using Belial’s Tele Homer. Land Speeders can shoot at infantry or tanks because of Typhoons. Whirlwinds hide and shoot all game, trying to take out large shooty units. Mass fire is the biggest enemy of Deathwing, but I think all the missile launchers and Whirlwinds will mean armies able to mass fire will be severely crippled by templates before they get to do too much damage. So far the Heavy Flamers have been MVPs.
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![[Post New]](/s/i/i.gif) 2013/06/21 11:06:07
Subject: Belial Army, 1500
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Rough Rider with Boomstick
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Why do you have 4 chainfists in a unit? Drop 3 of them and give people TH/SS love.
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![[Post New]](/s/i/i.gif) 2013/06/21 14:28:46
Subject: Belial Army, 1500
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Painlord Titan Princeps of Slaanesh
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I recommend atleast 1 th/ss per termi squad.
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![[Post New]](/s/i/i.gif) 2013/06/21 17:56:56
Subject: Belial Army, 1500
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Fresh-Faced New User
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I agree I may have added too many Chainfists to one unit, but I see a lot of Land Raiders by me and want a way to damage them without hoping for 6s. Perhaps those two squads should look more like this?
5 Termies (2 Chainfists, 1 TH SS, Cyclone Missile Launcher) – 260
5 Termies (1 Chainfist, 1 TH SS, Cyclone Missile Launcher) – 255
That gives each squad a TH SS and 2 of them chances to damage AV 14.
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![[Post New]](/s/i/i.gif) 2013/06/21 20:13:42
Subject: Re:Belial Army, 1500
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Stalwart Dark Angels Space Marine
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Interesting my meta is completely empty of landraiders. The argument is 240 points to not really kill anything. They may be awesome but if it gets penned and they roll a 6 your boned. Anything can happen. Dark angels do have the best one though. (because you can make them reroll the pen chart and with SOD its pretty mean). I've never used Heavy flamers but I could see how they would be super useful deepstriking behind. However if you did I would give them a THSS or maybe even two to survive any plasma or ap2 in the backfield.
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A good soldier obeys without question. A good officer commands without doubt.
– quoting from the Tactica Imperium |
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![[Post New]](/s/i/i.gif) 2013/06/21 21:13:59
Subject: Belial Army, 1500
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Fresh-Faced New User
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Ya I know my metas kinda weird compared to what i read about online, the reason I don't use Lightning Claws is I see a lot of 2+ saves and AV 14 (Land Raiders and every single Cron army still uses a Monolith). The Heavy Flamers + Belial's no scatter has obliterated Tau and IG armies for me before, which is huge because those are two armies that can cause me enough wounds that I'll start failing 2+ saves.
I've been wondering if anyone has suggestions as far as the Whirlwinds are concerned; are they worth keeping in considering I have so many Missiles and the two HFs? Is there anything in the codex I could get for 130 points that competes with 2 WWs?
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![[Post New]](/s/i/i.gif) 2013/06/23 01:48:19
Subject: Belial Army, 1500
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Fresh-Faced New User
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Played 100 pts Vs. Plague Marines today. Played a watered down version of the list I posted and learned DW armies laugh at Heldrakes, I can completely ignore them. Even him having two plasma guns in every squad didn't do enough to change the outcome (despite my only having 13 terminators on the board). Also, Power Fists seem infinitely more effective than lightning claws, even when they don't eliminate FNP. I destroyed every unit he had (except the Heldrake I ignored) and he only killed two Land Speeders. Also, TH SS Belial in challenges really mitigated the damage he could do with combat character.
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