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Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

In an Imperium of a million worlds, meeting your battle brothers outside a warzone is rare.

But sometimes fate can give you what duty denies, thought Konchi Khan. In this case, fate had decreed the Fifth Brotherhood would refit at the Forgeworld of Parsifal after the war on Yarov, while a fellow Astartes chapter of Imperial Fists descent was also present doing essentially the same thing.

The Imperial Fists and their successors came from a very different tradition of warfare - emphasising brute force and armour over speed and movement. Their grim and methodical attitude to warfare was in direct contrast to the wild savagery and individuality of the White Scars - and so inevitably much boasting had taken place during courtesy visits between each others' ships.

Of course, such matters could not be left there, and so Konchi Khan had agreed with his opposing number that each forces' approach would be put to the test. The exercise was taking place in a deserted section of Parsifal's eastern continent, and it was not just honour that was at stake.

No, thought Konchi Khan, looking at the case of century-old Avarian brandy that was the objective of the exercise, It's much more important than that!


Planning

My force

This would be my first game above the 1k mark with my White Scars - essentially it was my first list of bikes and speeders, plus a scout squad holding home objectives. All my previous battles had been at exactly 1,000 points, although I had used all the the individual elements before.



HQ
- Captain Konchi - bike, relic blade, artificer armour, hellfire shells

Troops
- 5 bikes + attack bike - 2 plasma guns, multi-melta on attack bike
- 5 bikes + attack bike - 2 plasma guns, multi-melta on attack bike
- 5 bikes + attack bike - 2 plasma guns, multi-melta on attack bike
- 5 scouts - camo cloaks, sniper rifles, missile launcher

Fast Attack
- Landspeeder - Typhoon missile launcher + heavy bolter
- Landspeeder - 2 x heavy flamers


My opponent

Leifr's Space Marines were very different to my force - in fact there wasn't any power armour in there at all...



HQ
- Lysander (using a terminator chaplain as a stand-in model)

Elite
- 10 Terminators - assault cannon + cyclone missile launcher
- Ironclad Dreadnought - seismic hammer, close combat weapon, 2 heavy flamers, drop pod

Troops
- 5 scouts - camo cloaks, sniper rifles
- 5 scouts - close combat weapons
- 5 scouts - bolters, heavy bolter


Set-up and deployment.

We would be playing the Relic - potentially bad news for me as in multiple objective missions I'd have a much better chance to take out the enemy troops and avoiding the slow terminators. This would be my normal approach, and here my initial plan was still to take out the troops. Unfortunately this was scuppered as Lysander rolled Immovable Object as his warlord trait. Lysander backed up by ten terminators in a single squad is essentially unkillable at this points level - I would have to make a straight play for the Relic itself.

Konchi Khan rolled Night Attacker as his trait - pretty useful especially given Leifr had rolled first turn.


The battlefield

Here is the battlefield we would be fighting over - you can see the relic in the middle.



The enemy chose the far table edge, with the Terminators and Lysander right in front of the relic:



I also needed to get onto the Relic fast, and took the hill opposite:



Given the minimal long-ranged fire in my opponent's force, much of it in the Terminators who would be more interested in my bikes, I decided to put both of my land speeders on the field from the start.

Then it was the infiltrators' turn - I won the roll off, and placed my snipers as a blocking unit in the ruins near the objective. This would stop Leifr from putting his scouts in a position to grab the Relic - nevertheless he put the close-combat unit as near to my snipers as possible.



The enemy snipers took the tower on the left flank:



While the bolter-armed scouts deployed in the open on my right flank:



The overall set-up was therefore like this - the only thing in reserve being the Ironclad in the drop pod.



I didn't seize the initiative, so first turn would go to the enemy.

This message was edited 6 times. Last update was at 2013/06/24 16:41:45


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in gb
Screamin' Stormboy




Cool glad to see another battle report from you!

Orks = 4500 pts
Space Wolves = 2000pts

 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

The battle

Space Marines turn 1

The game started with the Ironclad arriving via drop pod assault. Unfortunately for Leifr he rolled a double-six for his scatter distance. Even with its disembarkation move the Ironclad was only just in heavy flamer range, and killed a single bike.



The terminators did a little better - Lysander's Bolter Drill meant that every single storm bolter shot hit. The assault cannon turned out to be out of range, but the cyclone missile launcher also added its fire to the mix, and three of my bikers in the right-most squad were killed.

Leifr's bad luck with the drop pod was more than cancelled out by his scouts. The close combat unit headed for my scouts, and his snipers failed to accomplish anything. However, the bolter scouts more than made up for it - despite being at long range, (giving him a heavy bolter and four bolter shots), he managed to get a penetrating hit and two glancing hits on my heavy-flamer land speeder - that's a lot of 6's! night let me save the pen, but the glances killed it very handily. First Blood to the Space Marines!

White Scars turn 1

This was this situation:



The loss of my land speeder was a blow - I had thought it pretty safe, given the lack of firepower on my opponent's part. It was the single best thing I had in my army for taking out scouts in cover - perhaps I should have followed my usual procedure and reserved it...

I now had two very pressing issues - the Relic and the Terminators bearing down on it, and the Ironclad directly in front of me. Luckily there was a single answer to both problems - my bikes (with attached Captain) had sufficient speed to reach the Relic in one movement phase. Because it can only be picked up at the end of the movement phase, this was very useful.



The same squad then fired at the ironclad - the combination of a close-range multimelta and plasma gun shots caused a critical explosion,

The Terminators were still a problem - once again my speed provided a useful answer. By turbo-boosting, my damaged bike unit, baked up by my sniper scouts, could block the Terminators' access to my squad holding the Relic.



Combined with my last unit of bikers doing the same thing on the right, and I was pretty sure the relic was safe next turn. Unfortunately I didn't cause any casualties with my fire, despite two firect frag hits from my Typhoon on the tightly-packed Terminators.





Space Marines turn 2

The terminators were in charge range, but not of the key squad with the relic:



Instead they chose to swing to the left and go for my larger, undamaged unit. Shooting caused a couple of casualties (Bolter Drill once again ensuring every single shot hit) - but now my Combat tactics came into play. By choosing to fail my morale test, I could fall back out of charge range, knowing ATSKNF would allow me to act next turn:



Unfortunately for me Leifr's run of sixes continued - his sniper scouts managed to get a precision rending hit on my objective-carrier, and I failed my jink save! This was extremely unortunate - it meant I would have to stay in threat range for at least one more turn.

Finally his close-combat scouts charged my snipers.



Their sergeant died to my overwatch, and the close combat was otherwise inconclusive.

White Scars turn 2

Losing the Relic was extremely annoying for me, but all was not lost, and my fundamental strategy was still the same.



While my typhoon land speeder took out three of the bolter-armed scouts, the bike squad on my left flank auto-rallied thanks to ATSKNF, and moved up to threaten and block the Terminators. This time their fire started to whittle them down - only six and Lysander to go!



My second unit of bikes then re-took the Relic. However, it's at this point that I took my eye off the ball. The bike squad between the drop-pod and my Relic should have remained where they were to once again block off the Terminators' access to the objective-holders. however I was so focussed on getting the maximum possible firepower on the Terminators that I moved them away - unfortunately also negating their use as a blocking unit.

Space Marines turn 3

This was the situation:



My opponent has spotted the opening, and immediately moved his Terminators up and into combat.



Bikes aren't a close combat unit, and my Captain's relic blade was also useless against 2+ armour. My squad was wiped out to a man - Lysander was now right by the Relic, and Leifr also had Slay the Warlord.

Other than that the bolter scouts managed to take a hull point off my typhoon land speeder, while the scout vs scout close combat continued without resolution.

White Scars turn 3

Thanks to my momentary inattention, things were looking very bad:



I didn't have a lot of choice - all I could hope for was to kill enough Terminators to get them off the objective. Unfortunately I din't have enough firepower to do it - and certainly not enough to take down Lysander. My shooing took down two, but they stood fast.

Meanwhile my typhoon failed to kill a single scout, although it did force them to go to ground. The scout on scout combat finally had some kills - one apiece.

Space Marines turn 4

This was the situation:



As expected Leifr used Lysander to grab the objective - barring some amazing luck, it was all but over for me. his terminators then took careof the typhoon speeder witht heir assault cannon and cyclone missile launcher, taking off its last hull point and causing it to crash on the hillside.

The only other action of the turn was in the scout combat - Leifr's attacks finally hit, and I failed all three saves I needed to make, resulting in my unit being wiped out.

White Scars turn 4

Once again there was little I could do other than shoot. Another two marines died - as did tow my my own bikes, thanks to a rash of ones followed by failed armour saves on my plasma gun rolls!

Space Marine turn 5

Leifr now had the relic held by an effectively unkillable model, and I only had four bikes with which to try and stop him:



This time the terminators moved back towards their lines, backed up by the close combat scouts. I had two bikes sinning there, and both units declared a charge on them. the scouts went first - because they had further to charge (over 9" through difficult terrain) I opted to hold my overwatch fire, figuring they would not make it and I might have a chance of stopping the more dangerous Terminators. Unfortunately Leifr rolled three fives - the scouts made it in unscathed, and were then followed by the terminators. Unsurprisingly, they managed to wipe my bikes out with no problem, although not before I killed the scouts.

White Scars turn 5

With only two bikes there wasn't a lot for me to do:



I moved them up and fired at the terminators through the drop pod. One died - and for a wonder they failed their break check! Lysander dropped the relic and fell back towards his table edge.

We rolled and there would be another turn.

Space Marine turn 6

This was the field:



As expected Lysander rallied and moved back towards the Relic, but didn't have enough movement to reach it, thanks to the ruins. Their fire killed one more bike, leaving me with a lone attack bike.

White Scars turn 6

My attack bike moved up but missed - we rolled and the game was over.



The final scores were:

White Scars

- None

Total = 0

Space Marines

- First Blood
- Linebreaker
- Slay the Warlord

Total = 3

White Scars 0 - Space Marines 3 - VICTORY FOR THE SPACE MARINES!


Aftermath

I will freely admit it - losing was my own fault. I had a specific strategy for getting the Relic - using my speed to pick it up quickly with one squad, and block the very dangerous terminators from reaching that unit with my other bike squads. Unfortunately a moment's inattention allowed the Terminators to get past - from there on there was no way that I could re-take it from them.

It's a great demonstration of how easy it is to lose sight of the key goal of the game - the mission. I'm pretty sure if I had stuck to my plan, I would have been able to keep the objective, get linebreaker, and keep Konchi Khan alive.

At the same time I think that luck was definitely on Leifr's side. A couple of things stand out - firstly getting first blood with so many sixes from so few shots to take down my land speeder, and secondly the precision, rending, unsaved shot that killed my objective holder. The only consolation prize was that he did in fact not take the Relic!

You learn from your mistakes, and I made a big one here - hopefully I've I've taken it on board, and will remember the mission in future!

This message was edited 10 times. Last update was at 2013/06/23 00:15:26


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in gb
Dakka Veteran






Folkestone, UK

Interesting report. I enjoyed reading it. I also really like the paint-job on your White Scars. It's rare to see a fully painted army in a bat rep. Even on Dakka.

 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Gork and Mork wrote:
Cool glad to see another battle report from you!


Thanks, and sorry for the delay - I got so caught up in painting a model that needed to be finished that I got distracted!

I've now got a backlog - there are two reports still outstanding, so will try and get them up here ASAP....


 LeadLegion wrote:
Interesting report. I enjoyed reading it. I also really like the paint-job on your White Scars. It's rare to see a fully painted army in a bat rep. Even on Dakka.


I am by nature a terrible painter - not just bad at painting, but bad at getting any painting done. When I started on my White Scars last September, I made a deliberate decision that I would only field fully painted models, and so far I've stuck to that (apart from one day's worth of combat patrol games). I'm now in a situation where I am more likely to paint things, because I know I can't field them until they're finished.

Whether this will carry over to my much larger Black Legion force that I've played for a decade or so has yet to be determined...

This message was edited 4 times. Last update was at 2013/06/23 00:05:08


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Squishy Squig



Austin

Awesome battle report as usual. Too bad about those lucky rolls he had on your landspeeder and the precision shot on your relic carrier!

Sorry I've never posted before but wanted to show my appreciation of your reports.

I also run 1000 pt bike games but of ravenwing as I just got into 40k recently. Helps out my tactics a lot reading these reports. Keep it up!
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Uhh... firstly, since when is Lysander a scoring model? The relic can't just be picked up by anybody.

Secondly, bikes can do a 6" move in the assault phase after they capture the relic in the movement phase. Bikes are one of the very few units in the game that can move with the relic the turn they snatch it.

In any case, I like the idea that it's a bunch of testosterone-fueled frat-boys that get into a "who's the biggest jock" argument until it ends in a space joust.




This message was edited 1 time. Last update was at 2013/06/23 01:03:46


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Castro Valley, CA

 Ailaros wrote:
Uhh... firstly, since when is Lysander a scoring model? The relic can't just be picked up by anybody.
Lysander became a scoring unit thanks to the Warlord Trait in the Personal Traits list, Immovable Object.

 Ailaros wrote:
Secondly, bikes can do a 6" move in the assault phase after they capture the relic in the movement phase. Bikes are one of the very few units in the game that can move with the relic the turn they snatch it.
Where does it say that?

It's great to see your battle reports again! Pity that you didn't win this time, hope you win your next battle!

This message was edited 2 times. Last update was at 2013/06/23 05:47:46


DS:90S-G++MB--I--Pw40k12+D+A++/aWD-R++T(Ot)DM+
"It is said remorse is the pain of sin. We feel no remorse."

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
 
   
Made in sg
Brainy Zoanthrope





Nice fight there. Looks like it was fun

And I am delighted to see a properly fully painted army in a batrep. It always annoys me when half an army are primed at best. I refuse to field any unpainted models myself (and hence I play very little for now as I'm still building my Nids).

And your White Scars look great that way. They're really well done.
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Rohar7 wrote:
Awesome battle report as usual. Too bad about those lucky rolls he had on your landspeeder and the precision shot on your relic carrier!

Sorry I've never posted before but wanted to show my appreciation of your reports.

I also run 1000 pt bike games but of ravenwing as I just got into 40k recently. Helps out my tactics a lot reading these reports. Keep it up!


Thanks for the feedback, it's always nice to know people are enjoying the reports!

I'm finding that bikes are a very specialist army - they certainly have some strengths, but there are significant weaknesses there too. I'm in the process of expanding my force, and I'm trying really hard to keep the bike theme while simultaneously addressing some of those issues. In the meantime good luck with your Ravenwing!


 Ailaros wrote:
Uhh... firstly, since when is Lysander a scoring model? The relic can't just be picked up by anybody.

Secondly, bikes can do a 6" move in the assault phase after they capture the relic in the movement phase. Bikes are one of the very few units in the game that can move with the relic the turn they snatch it.

In any case, I like the idea that it's a bunch of testosterone-fueled frat-boys that get into a "who's the biggest jock" argument until it ends in a space joust.


Lysander's warlord trait Immovable object allowed him to pick up the Relic, otherwise things would have been a lot easier for me

Bikes don't get an assault phase move (unless they're Eldar jetbikes), but they can turbo-boost up to 6" with the Relic in the shooting phase. I managed to do this once - the other turn that I had the Relic I needed that unit's firepower to take out the Ironclad!

Glad you liked the write-up, that means a lot coming from Dakka's best battle-reporter (war correspondent?).


 gnoise wrote:

It's great to see your battle reports again! Pity that you didn't win this time, hope you win your next battle!


Thanks, you'll just have to wait and see for more


Baktru wrote:
Nice fight there. Looks like it was fun

And I am delighted to see a properly fully painted army in a batrep. It always annoys me when half an army are primed at best. I refuse to field any unpainted models myself (and hence I play very little for now as I'm still building my Nids).

And your White Scars look great that way. They're really well done.


My models couldn't be described as anything other than 'adequate' - however I've discovered there's an awful lot of difference between looking at models close-up, and viewing them from 3' above the table! And i certainly wasn't expecting anyone to praise my painting, so that's very much appreciated!

This message was edited 5 times. Last update was at 2013/06/23 09:59:00


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in pt
Longtime Dakkanaut





Portugal

Awesome Battle Report as always Hedgehog! Always glad to read another one.

I suffer from the same problem as well.I like the shooty so much I sometimes forget to keep seeing the big picture. Glad your learnt your less, tho!

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in sg
Brainy Zoanthrope





Heh well I don't expect everyone to show up with models that are Golden Demon quality They look more than adequate to me in the pictures. There's a nice cohesive feel to your bikeswarm


Automatically Appended Next Post:
And my Nids are in a similar vein. They look good enough from the typical General's eagle eye few of the field, but won't pass muster in close up hi-res shots. That should be good enough

This message was edited 1 time. Last update was at 2013/06/23 13:49:04


 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 TheDraconicLord wrote:
Awesome Battle Report as always Hedgehog! Always glad to read another one.

I suffer from the same problem as well.I like the shooty so much I sometimes forget to keep seeing the big picture. Glad your learnt your less, tho!


Thanks, hopefully more soon...


Automatically Appended Next Post:
Baktru wrote:
Heh well I don't expect everyone to show up with models that are Golden Demon quality They look more than adequate to me in the pictures. There's a nice cohesive feel to your bikeswarm


Automatically Appended Next Post:
And my Nids are in a similar vein. They look good enough from the typical General's eagle eye few of the field, but won't pass muster in close up hi-res shots. That should be good enough


I'm pretty happy with how they look - given my usual is either gray plastic or black primer, this is a significant improvement!

This message was edited 1 time. Last update was at 2013/06/23 19:54:36


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Ah.

And sorry, I meant shooting phase move. Look carefully at the rules. It says you can't move more than 6" in any one phase, and you can't run.

Well, it turns out bikes don't run, so so long as they don't move more than 6", they are allowed to make movements in the shooting phase.

Which they can.

Bikes have the ability to start the game by moving the relic 6" back towards your deployment zone in a way very few other things can.




Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Rough Rider with Boomstick





Georgia, US

Awesome and I'm glad to see another of your batreps, they are great.

My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 Insane Smile wrote:
Awesome and I'm glad to see another of your batreps, they are great.


Thanks


Ailaros, I've made the mistake of thinking I could run with the Relic before - it's a bit tricky what is and isn't possible with it. This time round I had two turns in which it was in my possession - for one of them I had to shoot the Ironclad, on the other I did do my turbo-boost for 6" extra move - but still got caught :(

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

Hooray, I was thrilled to see another Hedgehog report! Very interesting the tides of battle in this one.
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 Slaanesh-Devotee wrote:
Hooray, I was thrilled to see another Hedgehog report! Very interesting the tides of battle in this one.


Indeed, bike armies require careful handling, they certainly aren't a 'power' build under most circumstances...

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
 
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