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![[Post New]](/s/i/i.gif) 2013/06/25 23:21:03
Subject: Death Frenzy, Magic Resistance and Frenzy
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Tunneling Trygon
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1. When I cast Death Frenzy, can I cast it on another unit in the next Magic Phase?
2. Does the target have to be a Skaven unit or can it be a friendly unit of, say Ogre Ironguts?
3. Can I use Magic Resistance against the wounds suffered from being under the effects of Death Frenzy?
4. Does Death Frenzy and Frenzy Stack?
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/06/26 17:03:50
Subject: Death Frenzy, Magic Resistance and Frenzy
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Tunneling Trygon
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Well??
Can anybody help me with my Questions :(?
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/06/26 17:15:41
Subject: Death Frenzy, Magic Resistance and Frenzy
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Sniping Hexa
Dublin
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1. Nothing says you can't, there's no reason not to
2. "friendly unit" means it works on trusted and suspicious allies
3. You can't take armour saves, but you can take Ward saves, it's wounds caused by spell > yes
4. It specifically says it doesn't stack
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![[Post New]](/s/i/i.gif) 2013/06/26 21:04:46
Subject: Death Frenzy, Magic Resistance and Frenzy
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Superior Stormvermin
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1. Yes, you can cast it on another unit but the previous unit will lose it's death frenzy.
2.yes
3. I would say no to magic resistance against wounds from deth frenzy. If the model is gaining the attacks from the spell it should suffer the consequences. Otherwise why not use the resistance when you try to cast the spell on the unit. Seems fishy to try and get the benefits only.
4. You get +1 attack. Spell description answers this.
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![[Post New]](/s/i/i.gif) 2013/06/26 21:17:32
Subject: Death Frenzy, Magic Resistance and Frenzy
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Tunneling Trygon
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Why would the other unit lose death frenzy on a second casting?
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/06/26 21:19:38
Subject: Death Frenzy, Magic Resistance and Frenzy
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Sniping Hexa
Dublin
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I don't agree with you here Throt:
1. It's not a "remains in play" spell, it works just like Wither, once it's cast, there's no dispelling it or fading away. It's a Skaven spell with weirdo rules, like all Skaven rules
3. MR specifically says it gives/upgrades the ward save against "damage caused by spells" (not magic attacks). You already can take your Ward save against Blood Frenzy, no reason not to use MR as well
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![[Post New]](/s/i/i.gif) 2013/06/26 22:28:12
Subject: Death Frenzy, Magic Resistance and Frenzy
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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TanKoL wrote:3. MR specifically says it gives/upgrades the ward save against "damage caused by spells" (not magic attacks). You already can take your Ward save against Blood Frenzy, no reason not to use MR as well
The unit is causing the wounds. Not the spell. The only spells that directly cause wounds are direct damage and magic missiles. Those are the types of spells that use MR. I.E. You'd be able to claim MR against Searing Doom, but not Enchanted Blades.
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![[Post New]](/s/i/i.gif) 2013/06/27 07:52:33
Subject: Death Frenzy, Magic Resistance and Frenzy
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Killer Klaivex
Oceanside, CA
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thedarkavenger wrote:TanKoL wrote:3. MR specifically says it gives/upgrades the ward save against "damage caused by spells" (not magic attacks). You already can take your Ward save against Blood Frenzy, no reason not to use MR as well
The unit is causing the wounds. Not the spell. The only spells that directly cause wounds are direct damage and magic missiles. Those are the types of spells that use MR. I.E. You'd be able to claim MR against Searing Doom, but not Enchanted Blades.
Correct. The spell is not doing the damage. Beast Magic makes all open terrain count as dangerous. Do you get MR against the dangerous terrain checks? No.
Skaven now can deal with Banner of the World Dragon death stars. Just give them death frenzy and hope that game lasts 36 game turns, and that those death frenzy elves don't kill everything.
-Matt
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![[Post New]](/s/i/i.gif) 2013/06/27 08:01:58
Subject: Death Frenzy, Magic Resistance and Frenzy
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Sniping Hexa
Dublin
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Death Frenzy can only target friendly units
After re-reading it, indeed you can't use MR as it is the "death frenzy" state that inflicts d6 wounds, and not the spell itself
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![[Post New]](/s/i/i.gif) 2013/06/27 16:30:21
Subject: Death Frenzy, Magic Resistance and Frenzy
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Superior Stormvermin
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Hmm. After re-reading the spell I may have to agree after all about how the spell works..it does say the spell lasts until the unit loses combat.
Still not sure about casting it on multiple units since no other spells can have 2 going on at once
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![[Post New]](/s/i/i.gif) 2013/06/27 16:31:32
Subject: Death Frenzy, Magic Resistance and Frenzy
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Tunneling Trygon
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But Wither would be useless then, as once you cast Wither on the same Unit, they still only get -1 Toughness.
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/06/29 01:19:32
Subject: Death Frenzy, Magic Resistance and Frenzy
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Superior Stormvermin
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No. Because Wither states that it lasts for the rest of the game and how it works in the spell description.
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![[Post New]](/s/i/i.gif) 2013/06/29 07:39:44
Subject: Death Frenzy, Magic Resistance and Frenzy
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Killer Klaivex
Oceanside, CA
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Throt wrote:Hmm. After re-reading the spell I may have to agree after all about how the spell works..it does say the spell lasts until the unit loses combat.
Still not sure about casting it on multiple units since no other spells can have 2 going on at once
Incorrect. You can have multiple comets on the way down.
Only Remains in Play spells have effects end if you cast it again.
Looks like you could death frenzy a unit a turn.
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![[Post New]](/s/i/i.gif) 2013/06/29 14:52:05
Subject: Death Frenzy, Magic Resistance and Frenzy
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Throt wrote:Hmm. After re-reading the spell I may have to agree after all about how the spell works..it does say the spell lasts until the unit loses combat. Still not sure about casting it on multiple units since no other spells can have 2 going on at once Death frenzy works in the same way as Mindrazor or Enchanted Blades. Until the caster's next magic phase, as it isn't a remains in play.
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This message was edited 1 time. Last update was at 2013/06/29 14:52:24
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![[Post New]](/s/i/i.gif) 2013/06/29 14:54:27
Subject: Death Frenzy, Magic Resistance and Frenzy
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Tunneling Trygon
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Except that Death Frenzy doesn't stop working till they lose a combat.
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/06/30 02:07:57
Subject: Death Frenzy, Magic Resistance and Frenzy
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Superior Stormvermin
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Can you have multiple comets?
I have been under the impression that you cannot have more than 1 of the same spell active at any given time.
Before anyone jumps to Wither...Wither is essentially a wound caused to a different stat line just like the spells that add stupidity or -1 LD.
I don't recall any skaven spells... Probably because an older book ...saying that they are remains in play spells.
I'm kind of back and forth about all this.
I think k my stance will have to go this way..
Death frenzy can only be cast on one unit at a time.
It lasts until the wizard dies or the unit loses combat.
I doubt it lasts til next magic phase becaaue other spells state this.
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![[Post New]](/s/i/i.gif) 2013/06/30 02:20:07
Subject: Death Frenzy, Magic Resistance and Frenzy
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Yes. You cast one. It does/doesn't come down, you cast another, it does/doesn't come down, and so on and so forth.
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![[Post New]](/s/i/i.gif) 2013/06/30 04:21:32
Subject: Death Frenzy, Magic Resistance and Frenzy
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Superior Stormvermin
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I get the concept.
Again..I though the rules only allowed 1 active spell of the same type per army.
I guess its time to break out the rulebook for a refresh.
Do the rules allow multiple vortex?
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![[Post New]](/s/i/i.gif) 2013/06/30 07:19:36
Subject: Death Frenzy, Magic Resistance and Frenzy
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Killer Klaivex
Oceanside, CA
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Throt wrote:I get the concept.
Again..I though the rules only allowed 1 active spell of the same type per army.
I guess its time to break out the rulebook for a refresh.
Do the rules allow multiple vortex?
A vortex is a remains in play. Attempting to cast a remains in play spell a 2nd time, end the first one.
Comet, is not a remains in play.
-Matt
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![[Post New]](/s/i/i.gif) 2013/07/01 12:20:48
Subject: Death Frenzy, Magic Resistance and Frenzy
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Decrepit Dakkanaut
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The rules are silent, in gneral, about allowance to have more than one "copy"£ of a spell in play at any one time
So if the spell does not restrict you (by being RiP or similar) you can have multiples in play.
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