I really like the idea of magic focus. I think that system added on to the current system could work to control the dominance of massive spells (and especially control the use of lvl 1 and 2 casters to throw a mass of dice at big spells, not caring if the poor caster dies). It would mean the biggest spells can only be cast by the most powerful mages, while lesser mages would become useful as support casters (instead of the system right now, where you'll often cast 3 or 4 spells with your level 4, while the lvl 1 stands there practicing the words for his dispel scroll).
But your overall system review falls in to the old problem of 'buy more magic, get more magic, overwhelm your opponent'. There's no cap to magic, if you get what I mean. Basically, if your magic is more efficient than your shooting, then the optimum choice is to buy nothing but magic and ignore shooting, while if if shooting is more efficient then you should buy nothing but that and abandon magic. Armies that are supposed to have a balance of shooting and casting, like Empire and High Elves, will quickly learn whether casting or shooting is optimal for their armies under your system, and take only that.
Nah, they just need to have a system where the amount of magic dice scales to the size of the game. But I do really like the idea of capping the number of spells individual mages can cast, through your magic focus system.
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