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![[Post New]](/s/i/i.gif) 2013/08/17 20:29:41
Subject: New Eldar Hornets vs War Walkers
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Devestating Grey Knight Dreadknight
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So seeing the new rules for Hornets in the latest IA: Apocalypse book, I'm wondering if they might replace War Walkers in lists when FA is available and FW is allowed.
For 210pts I can use 3 War Walkers with 6 Bright Lances. They have 6 S8 AP2 shots at 36" range with Lance. Defensively they have 6 AV10 HP and a 5++.
For 190pts on the other hand I can get 2 Hornets with 4 Pulse Lasers. They have 8 S8 AP2 shots at 48" range but with no Lance rule. Defensively they have 4 AV11 HP and 4+ cover.
Seems like an even enough trade-off. The Hornets are more offensive though can't handle Land Raiders. The Walkers have more HP collectively than the Hornets but a worse save and less AV, however their save is harder to negate. The Hornets save points however.
How do people feel about this comparison, and has anyone gotten a chance to try out the new Hornets?
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This message was edited 1 time. Last update was at 2013/08/17 23:29:42
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![[Post New]](/s/i/i.gif) 2013/08/17 21:05:48
Subject: Eldar Hornets vs War Walkers
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Fresh-Faced New User
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Edit: cancel that, possible price change screws up my comparison. With IA:11 version, hornets are definitely worthwhile in the AI role, but in the AV role its a lot more of a toss up as your paying a substantial premium for the extra mobility and toughness.
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This message was edited 2 times. Last update was at 2013/08/17 21:08:40
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![[Post New]](/s/i/i.gif) 2013/08/17 21:09:47
Subject: Eldar Hornets vs War Walkers
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Devestating Grey Knight Dreadknight
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Onerios wrote:Hornets are substantially tougher then walkers. Jinx save is almost as good as the 5++ (although do need to keep in mind stuff that ignores cover), the hornets have better front armour, and most importantly they lose open top. You are however paying an extra 45/55 points (depending on weapon choice) to gain that extra toughness and speed, which makes it highly situational compared to the previous codex. That is if you want them in the tank hunting role. The comparison between scatter laser or s-cannon walkers and hornets is a lot more in favour of the hornet due to the lower price gap, and if you wanted missile launchers there is no reason to take walkers over hornets apart from slot concerns.
Sorry but are you possible using the old rules? In the IA: Apocalypse that came out recently they are now 70pts, and all of their upgrades cost on-par with the Eldar Codex. So 15pts Holo-Fields and all weapon upgrades bar the Missile Launcher are down to 5pts. Or are you talking about a full squadron of 3? Because in that case I wouldn't say it is as close to compare due to the drastic increase in points for 3.
I am comparing 3 Walkers to 2 Hornets, for similar points costs (210 vs 190 in the case of the tank hunter role I presented above).
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This message was edited 1 time. Last update was at 2013/08/17 21:10:06
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![[Post New]](/s/i/i.gif) 2013/08/17 22:15:03
Subject: Eldar Hornets vs War Walkers
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Regular Dakkanaut
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I don't have the book, but are you sure you've got it right? Upgrading the Shuriken Cannons to Pulse Lasers only costs as much as upgrading them to Starcannons? And you can get 2 PLs on a Hornet for 80 points (before any vehicle upgrades)? That's a ridiculously good deal. Compare to a Ravager.
Without the Holofields they'd still be significantly more durable than War Walkers for their points. They're massively better against AV10-12, a bit better against AV13, and at least not terrible against AV14. They score 75% more S8 hits per point than Walkers. I would drop my Walkers in a second given these as an option. But before I start celebrating I'd like to know for sure that you've seen this on the page and are sure that Pulse Lasers, not just the regular weapon upgrades that Vypers have access to, are that cheap.
These would also make for a very good AA option for Eldar. Guided (and they can presumably still be put in squadrons of 3), they come close to being as good against flyers as Hunters, per point - they'd be 60% as effective even against AV12, and they don't have the Hunter's massive drawbacks.
Edit: Well, I've seen the pictures. Though I guess I can't be sure if it's from the actual book or not. Someone screwed up big time making Pulse Lasers cost the same as Starcannons. Also they still come stock with Star Engines and can fire snap shots with all weapons after moving flat out. And they can outflank. And they can reroll their arrival board edge. That's just crazy. They can virtually guarantee rear armor shots on flyers or any other vehicle that leaves its deployment zone. They can outflank, have an excellent chance of choosing which table edge they arrive on, move on 12", and deliver their full firepower. Most broken unit I've seen in a long time.
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This message was edited 3 times. Last update was at 2013/08/17 22:34:09
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![[Post New]](/s/i/i.gif) 2013/08/17 22:40:04
Subject: Eldar Hornets vs War Walkers
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Devestating Grey Knight Dreadknight
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I don't have the book, saw the same pics as you, but they match the various other pics out there taken from the book, so I believe them to be legit.
They indeed seem to be very undercosted and the weapon options are definitely unbalanced. Not surprising for Forge World though.
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![[Post New]](/s/i/i.gif) 2013/08/17 23:27:08
Subject: Eldar Hornets vs War Walkers
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Swift Swooping Hawk
England, Sunderland, Hetton-Le-Hole
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EDIT: Nevermind I was looking at old rules as well. Doh
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This message was edited 1 time. Last update was at 2013/08/17 23:28:22
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![[Post New]](/s/i/i.gif) 2013/08/17 23:30:09
Subject: New Eldar Hornets vs War Walkers
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Devestating Grey Knight Dreadknight
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Changed the thread title so less people would get confused.
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