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![[Post New]](/s/i/i.gif) 2013/08/31 16:48:06
Subject: 1500pt 6th Ed Codex Space Marine - Iron Hands Alpha Strike (Final Draft)
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Ground Crew
Kent
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Update with Codex at hand.
Just looking for feedback for now on the general strengths and weakness of this list?
Chapter Tactics Iron Hand (or Salamander)
HQ
Libby no upgrades 65pts
Troops
Scouts * 5, Camo Cloaks, Sniper Rifle * 4, Missile Launcher * 1. DT LSS with H Flamer 129pts
Scouts * 5, Camo Cloaks, Sniper Rifle * 4, Missile Launcher * 1. DT LSS with H Flamer 129pts
Scouts * 5, Combat knives. DT LSS with H Flamer 100pts
Scouts * 5, Combat knives. DT LSS with H Flamer 100pts
458pts
Fast Attack
Land Speeder HB + TML * 3 225pts
Land Speeder HB + TML * 3 225pts
Land Speeder HB + TML * 3 225pts
675pts
Heavy Support
Stalker 75pts
Stalker 75pts
Stalker 75pts
225pts
Fortification
ADL with comms 70pts
1493pts total
That's 12 shots at strength 8 with sky fire and twin-linked at 48". Which means full bs against other skimmer lists and flyers.
18 strength 8 or 18 strength 4 small blasts at 48", plus 27 strength 5 at 36" on 9 fast skimmers.
4 heavy flamers, plus 4 18" large blast weapons that cause blind on 4 fast skimmers
8 snipers for pinning shoot arms and 2 launchers for more strength 8 or blasts.
Libby because I need a HQ
Adl with comma to give me rerolls on reinforcements
Deployment depends on the army I'm facing, if its flyer spam, I will try to keep rerolling my reserves to bring the stalkers in after their flyers.
Any improvements or gaping holes?
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This message was edited 6 times. Last update was at 2013/09/07 21:55:10
Codex Space Marines - Astral Skulls
9500 points. Full 4th Company ready to deploy!
Codex Tyranids
3000 points. |
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![[Post New]](/s/i/i.gif) 2013/09/02 18:30:36
Subject: 1500pt 6th Ed Codex Space Marine
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Flashy Flashgitz
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Looks quite, ehem, specialised.
I believe you might not have the minis available, so try it as a proxylist.
I see some potential downfalls with LS weapons being aimed around shooting infantry. With there being 4 units of min sized scouts. With only very soft targets list.
Give it a whirl, maybe it can act in mysterious ways.
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With love from Denmark
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![[Post New]](/s/i/i.gif) 2013/09/02 22:24:28
Subject: Re:1500pt 6th Ed Codex Space Marine - Land Speeder Spam
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Ground Crew
Kent
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Yes I'm thinking of running it proxy first, I was thinking about the 22 strength 8 ap 3 shots at 48" range.
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Codex Space Marines - Astral Skulls
9500 points. Full 4th Company ready to deploy!
Codex Tyranids
3000 points. |
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![[Post New]](/s/i/i.gif) 2013/09/04 21:14:55
Subject: Re:1500pt 6th Ed Codex Space Marine - Land Speeder Spam
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Ground Crew
Kent
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Edit update to include rumored points, Also removal of MOTF and addition of Libby, 3 * stalkers and a ADL with coms.
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Codex Space Marines - Astral Skulls
9500 points. Full 4th Company ready to deploy!
Codex Tyranids
3000 points. |
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![[Post New]](/s/i/i.gif) 2013/09/06 02:11:26
Subject: Re:1500pt 6th Ed Codex Space Marine - 3rd attempt, looking for advice.
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Ground Crew
Kent
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Edited with more info and because rumours now being backed up by early codex owners.
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Codex Space Marines - Astral Skulls
9500 points. Full 4th Company ready to deploy!
Codex Tyranids
3000 points. |
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![[Post New]](/s/i/i.gif) 2013/09/07 15:21:09
Subject: Re:1500pt 6th Ed Codex Space Marine - Iron Hands Alpha Strike (Final Draft)
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Ground Crew
Kent
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Final edit updated.
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Codex Space Marines - Astral Skulls
9500 points. Full 4th Company ready to deploy!
Codex Tyranids
3000 points. |
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![[Post New]](/s/i/i.gif) 2013/09/07 21:01:59
Subject: 1500pt 6th Ed Codex Space Marine - Iron Hands Alpha Strike (Final Draft)
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Dispassionate Imperial Judge
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That's 12 shots at s7 SF TL or 24 at S7 SF, right?
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![[Post New]](/s/i/i.gif) 2013/09/07 21:54:16
Subject: 1500pt 6th Ed Codex Space Marine - Iron Hands Alpha Strike (Final Draft)
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Ground Crew
Kent
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You are correct my friend! I knew something else was wrong! Updating now.
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Codex Space Marines - Astral Skulls
9500 points. Full 4th Company ready to deploy!
Codex Tyranids
3000 points. |
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