I want to do my first steps with Eldar forces using the Iyanden Supplement. Since I've so far only gathered some experience playing
CSM, Eldar are quite alien to me.
My games are just in the local club for fun. Should a list be too nasty, I'd tone it down after testing. What I came up with is this:
2 HQ
Wraithknight, Suncannon and Shield, 1 x Scatterlaser (300)
Warlord for the Iyanden buff Warlord table
Spiritseers (205)
+ Wraithseer, Shurikenpistol, [Iyanden] The Wraithforge Stone, [Iyanden] The Celestial Lance (135)
Healing Wraithknight
+ Wraithseer, Shurikenpistol, Seherstab (70)
hangs with Scythe Wraith
4 Troops
6 Wraithguards + Serpent, sync. Scatterlaser, Shurikencannon (130) (322)
5 Wraithguards, Warpscythes + Serpent, sync. Scatterlaser, Shurikencannon (130) (340)
6 Wraithguards, Ghostaxe and Shield + Serpent, sync. Scatterlaser, Shurikencannon (130) (322)
10 Guards, 1 x Laserlanze (110)
Heavy Support
Warp Hunter, Shuriken cannon, Spirit stones (145)
Total 1744
Between the warp hunter, the knight with big cannon and the 3 serpents, there should be plenty of dakka. I have no idea how strong the wraithguards are in either offense or defense, but I'm hoping they hold their own. One Wraithseer is supposed to go with the Scythe Wraith, to be sure they can run and fire.
So now my questions:
1) Does
this PDF show the current Warp Hunter rules and if does. does blast refer to the 5" template and which template is meant with the Aether Rift? I've got a feeling that this isn't the latest version, I got the model from another player locally, I'm not sure where in the forgeworld offering/books I'd find the rules for this tank. Pointers or confirmation would be grand! =]
2) Should the Wraithknight be supported by a wraithseer? Standing in the back with the big cannon, the seer could hang out in cover next to the knight, but if the knight moves, the seer has no way to keep up. I don't see the option to grab a bike for them. Is the Wraithforge stone (heal 1 point on a wraithknight or wraithlord on 3+ within 6") good?
3) Troops. Should I replace the guards with something else? With the short ranges of their weapons, my feeling is that the wraithguards/blades need the serpent's to taxi them in, so I'm reluctant to make one of the units walk and of course the serpent is a very nice light tank.
4) Anything else wrong with the list? ;-]
I got a bunch of old metal models to swap in as needed. Some khaindar, fire dragons, banshees, hawks, rangers, avengers, plus a bunch of regulars. The list above also leaves me with another serpent, an ilum zar, 6 bikes, 1 viper, 3 wraith lords and 3 war walkers on the bench.
I'd be grateful for any advice and critique you guys can offer! =]