Switch Theme:

Star Trek Attack Wing Month 1 OP report  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stubborn Prosecutor





USA

Hello out there Dakka,
So my local game store had their month 1 OP on Saturday. It was a close nit affair, with only 4 players. Everyone was great and the TO was really on top of things. What made it a great event was that everyone got on great and there were no disputes. Also KHHHAAAANNN was cried multiple times. I can’t remember everyone’s list to the T but I will give it a shot.


David’s 3 ship Coalition fleet,

1)Reliant,
Khan
5 attack torpedoes
Some other stuff
2)Gor Portas
Thot Gor
Energy Disruptor
Torpedoes
Other stuff
3)Romulan Science Vessel
Can’t remember captain
Muon Feedback
Crew

Gary’s 2 staked ship Romulan Fleet:

1)Khazara
Toreth
Phase Generator
Crew & weapons
2)Valdore
Danatra
Plasma torpedoes
Photon torpedoes
Crew

Chris’s 3 ship Romulan Fleet:

1)Khazara
Toreth
Counter attack
and a bunch of stuff

2)Romulan Science Vessel
Tomalak Captain
Muon and lots of crew
3)Romulan Science Vessel
Mirok Captain
Muon and crew

My 3 ship Klingon List:
1)Neg’var
Martok
35pts
2)Vor’cha class
Gowron
30
3)Vor’cha class
Danatra
Drex
35
Total
100

Game 1 vs David:
Great guy to play against and I think he was my favorite opponent of the day. He made the game fun as we both let our inner nerd show as we made trek references the whole way through the game. His fleet also worried me the most with the combined Muon/Energy disrupter craziness. First turn I went slow 2 forwards with everyone towards DS9. Khan navigated the mine field towards me the Breen & Romulan went for DS9. Turn 2 Martok and Gowron blew up the station and Danatra one shotted the Romulan Science vessel. Turn 3 Martok & Donatra go after the Breen take out its shields. Gowron begins to chase Khan through the mine field. Turn 4 Martok loses his shields but no damage from the Breen, in return he and Danatra cripple the Breen. Gowron takes one damage from Khan, and in return takes Reliant down to 1 hull point. Turn 5 the Breen goes down, from Danatra Martok turns towards Khan. Gowron has no shot on Reliant but manages to get in to her blind spot between front and rear arc. Reliant had Gowron target locked and was ready to fire her 5 salvo torpedoes, but can’t see me. Martock and Danatra swing Martok Fires and takes Reliant out, but Khan Cheat’s Death. However, I have no idea how, Gowron is still in reliant blind spot. Khan shoots primary weapon at Danatra but all evaded. Danatra shoots back and takes Khan out for good. In the end I won, and lost no ships. 100 pts total event points.

Game 2 vs Gary:
Turn one once again move everyone up 2 towards DS9. Gary sent the valdor straight at the station and the Khazara through the mine field to me. Turn 2 Martok and Danatra destroy the station. Gowron moved into the mine field and went after the Khazara and delt her 2 points of hull damage. Khazara had also shot at Gowron and did a point of damage. I think Gary was a little surprised at how easily the station went down. The valdor also shot at Gowron and did 3 points of damage. Turn 3 Martock and Danatra take out the Valdor. Gowron begins a long chase as the Khazara through the minfield as she tries to avoid 3 Klingon ships. I don’t know how many turns it lasted but the Khazara kept trying to evade the Klingons in the mine field until we had a minute left in the round and I boxed her in and all 3 Klingons combined to gun her down. In the end I won and got 100 points for the round and 200 overall.

Gary was a great player, but the dice gods were not with him, at one point he had Gowron dead in his sights, rolling 5 attack dice for Khazara, (3+1 for ship ability+1 close range=5) and rolled 3 blanks and 2 battle stations. Earlier, out of 6 defend dice for the valdor he only rolled one evade when the big ship went down.


Game 3 vs Chris:
Romulan Science vessels went for the station, Khazara heads into the mine field after me. Martock heads into the mines. Danatra & Gowron go 2 towards the station. Turn 2 science vessels move closer to the station, Khazara & Martok take aim at each other in the mine field. Danatra and Gowron destroy the station. Khazara has a bad roll for evades, Martok scores 2 hits and a crit on her, crit turns out to be take a second point of damage. So on turn 2 Khazara is down 4 hull points. Khazara can’t hit martok. Turn 3 Khazara leaves her shields up and tries to evade to stay alive. Martok the Neg’Var’s ability and takes down two of Kazara’s shields. Martok opens fire at close range and the Khazara goes down. Chris has some amazing rolls and it takes the combined fire of both Danatra & Gowron (12 shots) to take down one science vessel. By turn 4 Chris only had one science vessel that is running for its live. It takes about two more turns but the Klingons catch him. The science shipt evades Danatra, but Gowron scores the killing blow.
In the end I won taking no damage at all, 100 points for the round and 300 for the even.


End scores
I had 3 wins with 300(and never lost a ship )
Gary 2 wins, 1 loss
David 1 win, 2 losses
Chris 3 losses.
I was the Admiral, winning the Krayton. Chris was out red shirt, and everyone got a DS9, worm hole, mine field, and elite die.

It was a great event everyone seemed to have fun. I had a bit of an advantage because I had played 4 practice games of the scenario and I have all of the ships so far so I know what everything does. I knew to kill those pesky science ships quickly before they could get close. After playing the practice games and seeing the damage that the station could dish out I decided that each game it would be my first target to open up the field and eliminate the threat from my fleat. It seemed everyone else built a list with lots of crew to try and take the station. Another advantage I had was I was playing klingons, none of the other guys are really messing with them right now so they have not read up on them much. Also Gowron and Danatr pumping out extra attacks really helped. Martok and the Neg’var was also big, it was the first time the other guys had gone up against him so it was something new for them.

Gary & Chris new each other but the rest of us were meeting for the first time. We are going to try and establish a regular night at our local store so everyone can practice the next event. I am not sure how I will do in that one, since there is no way to take out the OWP, but it will be a challenge and Klingons live for challenges. Who know maybe next month they will have some Ferengi allies

So for now I am going to enjoy my win and prepare for the next event, cheers.

It's time to go full Skeletor  
   
Made in ca
Fighter Pilot




Toronto

Thanks for the report! My event is tonight. I'm playing at a generally competitive place, so we'll see how it goes.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Stubborn Prosecutor





USA

I was genuinely surprised that no one had Picard or the Enterprise D

It's time to go full Skeletor  
   
Made in ca
Fighter Pilot




Toronto

My friend went to the OP event and found some people were just playing with the starter set (as they had just bought it that night). I'm also surprised that Picard didn't see any play on your end of things.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Stubborn Prosecutor





USA

One guy, chris I think just had the starter and borrowed the science ships. The other guys are collecting everything but klingons.

It's time to go full Skeletor  
   
Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

Great report! I also played Klingons in my OP 1 event and I also destroyed the station to get rid of it right away. You also, Mr. S. Baldrick, play like a true Klingon. Qapla'!
   
Made in us
Crafty Bray Shaman




NOVA

I played Klingons in my event on Friday here...game two, I also had to destroy DS9 to keep it out of enemy hands...Silly federation complained

 
   
Made in us
Stubborn Prosecutor





USA

Nobody complained in my event they were all kind of shocked, none of them including the TO had thought of it as a strategy. They seemed more focused on adding it to their fire power and getting the extra 10 points for it.


Automatically Appended Next Post:
 DeathwingCrusader wrote:
Great report! I also played Klingons in my OP 1 event and I also destroyed the station to get rid of it right away. You also, Mr. S. Baldrick, play like a true Klingon. Qapla'!


Thanks
All true warriors hear the call of Kalis

This message was edited 2 times. Last update was at 2013/10/03 19:11:35


It's time to go full Skeletor  
   
Made in ca
Fighter Pilot




Toronto

I played in my OP event last night. I took Mr. Baldrick's advice and just blew up the station. I'd fly right towards it and just unload picard, Martok and the reliant on it. No one complained.

My first game was played against Martok Negvar/Gowron Vorcha/Nudak Vorcha. This was the game I was most likely to lose since I was flying my ships like an idiot after I blew up the station on the second turn. I managed to squeek out a win on that one.

Second game was against two Breen ships and a science vessel. The science vessel got smoked first turn by DS9. I blew up the station shortly afterwards. There's no way to come back from that, so I won that one handily.

Last game was pretty challenging- the opponent took over DS9, and was able to get in one round of shooting against my ships before I blew it up. I then just mopped up.

Didn't lose a single ship the entire event. Won the Ferengi Marauder.

We'll have to discuss second round strategy.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Stubborn Prosecutor





USA

Gordash, congrats
Taking out the station is the best strategy for me. I have not played month 2 yet but I set up all of the tokens on the table to get an idea of the layout, looks painful. There are very few places to hide from those weapon platforms. I think it is stupid that you can not destroy them.

It's time to go full Skeletor  
   
Made in ca
Fighter Pilot




Toronto

I was looking at this last night. Higher Captain skill with fast ships will be the answer here. You don't want to get caught circling the planet. I'll probably run a very similar build to what I ran last month. The defiant may replace the enterprise, but Picard is still such a beast that he'll probably captain the little ship.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Crafty Bray Shaman




NOVA

Sorry if it's painfully obvious, but where can I find the info for the month 2 event?

 
   
Made in us
Stubborn Prosecutor





USA

Go to the wizkids web site. There is a big tab for attack wing and the a tab marked "OP EVENT" click on it at the bottom there will be "more info" in there you will find all of the op events and their rules.

It's time to go full Skeletor  
   
Made in us
Crafty Bray Shaman




NOVA

Thanks a bunch!


Automatically Appended Next Post:
Well, that looks kind of awesome. Hope I can win a couple more of these

I'm trying to decide if this is a good mission to spam d-7s. Is 6 a good number?

This message was edited 1 time. Last update was at 2013/10/02 01:52:12


 
   
Made in us
Stubborn Prosecutor





USA

 spyguyyoda wrote:
Thanks a bunch!


Automatically Appended Next Post:
Well, that looks kind of awesome. Hope I can win a couple more of these

I'm trying to decide if this is a good mission to spam d-7s. Is 6 a good number?



I am thinking no. The weapon platforms have 4 attacks, 360 range 2 and the D7 only has 1 shield. One good round from those things and your opponent will only have to mop up.

It's time to go full Skeletor  
   
Made in us
Crafty Bray Shaman




NOVA

 Mr. S Baldrick wrote:
 spyguyyoda wrote:
Thanks a bunch!


Automatically Appended Next Post:
Well, that looks kind of awesome. Hope I can win a couple more of these

I'm trying to decide if this is a good mission to spam d-7s. Is 6 a good number?



I am thinking no. The weapon platforms have 4 attacks, 360 range 2 and the D7 only has 1 shield. One good round from those things and your opponent will only have to mop up.


That's my inclination as well. The main thing that's holding me up is that one good round from the weapon platforms could also kill an expensive ship. I'm also not really feeling buying 4 more D-7s right now anyway.

 
   
Made in us
Stubborn Prosecutor





USA

 spyguyyoda wrote:


That's my inclination as well. The main thing that's holding me up is that one good round from the weapon platforms could also kill an expensive ship. I'm also not really feeling buying 4 more D-7s right now anyway.


Well if you can fight that urge for 2 more weeks you can buy 4 Ka' Tanga class instead. A little more expensive at 22 points, but more shields, hull, and attack. A more effective swarm ship. Or you could mix the 2 of them.


Automatically Appended Next Post:
3 Ka'Tangas and 2 D-7s will run you 92 so you have 8 points left. I say Gowron 4 & Nu'Daq 3. Leaves 1 point for klag shenanigans.

This message was edited 1 time. Last update was at 2013/10/03 02:36:37


It's time to go full Skeletor  
   
Made in ca
Fighter Pilot




Toronto

What I'm thinking of running for OP2

Build 1 - pts left over 3

USS Enterprise D 37
Picard
Sulu
Quantum Torpedoes 6

Defiant 28
Sisko

Reliant 21
Terell

Elite attack die 5

Build 2- pts left over- 5

Neg'Var 35
Martok

Defiant 28
Sisko
Quantum Torpedoes 6

Reliant 21
Terell

Elite attack die 5

What should I do with the remaining pts in these builds? Photons? A crew? Let's spit ball some ideas.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Stubborn Prosecutor





USA

Just my 2 cents, but I say drop the quantum torpedoes down to 5 attack photons and put a ferengi missile launcher on the reliant

It's time to go full Skeletor  
   
Made in ca
Fighter Pilot




Toronto

The idea with the Martok build would be to have torpedoes up on Sisko every turn. You would fire the attack die with Sisko most times because of the reroll. The reliant with the missile launcher at range 1 makes a lot of sense (+1 attack at range one no?). From my reading of the rules, you could also fire the photons, and try the reroll on the attack die to get the two hits and THEN use a battlestations.

Here's another modified list... maybe overkill with the Quantums, but it's a one point difference for an extra hit.

Neg'Var 35
Martok

Defiant 36
Sisko
Sulu
Photons Torpedoes 5

Reliant 24
Terell
Photon Torpedoes 3
Attack Die 5

Sulu on the Defiant with the Reliant at Range 1 makes 5 agility with reroll from Sisko and mini battlestations from Sulu + ablative armour. The Defiant will be HELL to get rid of.

EDIT- Missile Launchers cost 4 to put on the Reliant. I'd have to remove torps on the Defiant entirely... the build has 2 extra pts left over. Myles Obrien?
EDIT 2- Just put 5pt photons on the defiant, and 3pt Photons on the Reliant.

This message was edited 2 times. Last update was at 2013/10/04 14:13:24


My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Stubborn Prosecutor





USA

The nice thing about the ferengi missile launcher is that it is 2 attacks & it can be split between two ships so the reliant at close range can fire 3 shots on one ship and 2 on another OR 5 at one target. A nice option if your opponent has one ship just hanging on.

I am thinking of trying these on the khazara w/Toreth and Danotra close by 6 dice with crits going right to hull

This message was edited 1 time. Last update was at 2013/10/04 14:10:40


It's time to go full Skeletor  
   
Made in ca
Fighter Pilot




Toronto

See the Edit- Would you take out torps on the defiant entirely? The missile launchers are great, especially with the arc on the reliant.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Stubborn Prosecutor





USA

I say yes go with missiles on reliant. No on obrian, take kyle on reliant he can help keep it alive and is not discarded. It can then act as a cheap gun boat that most people will not expect.

Oh also missiles don't require target lock to fire so you save yourself an action or can use target lock for rerolls. Keep martok close to use his free action to enable the missile launcher and you could be firing them almost every turn.

It's time to go full Skeletor  
   
Made in ca
Fighter Pilot




Toronto

So the list would look something like this...

Martok+Mah'Tah 33

Defiant+Sisko+Quantum Torpedoes+Sulu 37

Reliant+Terell+Missile Launcher 25

I dropped the Neg'Var down to a Mah'Tah. I'm really only interested in it for the 5 attack dice and the possibility of cloak keeping it alive for longer. The Defiant is ridiculously hard to kill. The Reliant has Missile Launchers at 180 degrees +1 attack die.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Stubborn Prosecutor





USA

I like it, but I am not sold on the elite attack die. You have a good amount of fire power, it seems that those 5 point could be better spent. Either putting an interphase generator on the mah'tah OR upgrade to the neg'var and put chekov on the defiant. I know, chekov? However this scenario will give you limited maneuvering room and it could help a nimble ship like the defiant to do a "come about" and go right into a white the next turn and get the action back with chekov.

I played a guy the other night at my local game store. We played a 2 player game and a 3 player game and he used the elite attack die in both. He used it every round, never rolled a double hit and only rolled a crit once with it. I am not sold yet, it is nice but I can think of a lot of things to take instead.

It's time to go full Skeletor  
   
Made in ca
Fighter Pilot




Toronto

I hear you. I'll have to rethink the attack die. Also, from what I understand, you can only take one resource and it has to be your resource for the entire duration of the event. I also hear you re: Chekov.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Stubborn Prosecutor





USA

Yeah the list can not be changed between games, so you would be using the die in all 3 games. Some it may come in handy others not.

ok this is what I am toying with:
30 valdor
4 donatra
3 counter attack
3 interphase generator

30 khazara
4 toreth
4 (3+1) ferengi missile launcher
3 interphase generator

12 science vessel
2 (1+1) sar
5 (4+1) ferengi em pulse

100 total


The idea being to use the science vessel as a shield between the fatties and the OWP. It will never shoot & stay cloaked hitting people with the em pulse & sar will get it up to 7 defend dice. The two fatties focus fire one the biggest targets one at a time.

Also if the TO will allow it I will target the OWP with the em pulse making it -2 attack dice for the turn. I don't see why I can't. The rules for the OP rules say they cannot be destroyed but are otherwise ships that cannot move.

it needs play testing but what do you think.

This message was edited 1 time. Last update was at 2013/10/04 18:41:37


It's time to go full Skeletor  
   
Made in ca
Fighter Pilot




Toronto

I haven't played around much with the Romulan ships so I can't tell you if it's great, but I really like the large Romulan ships. I don't like the low captain skill, but if you're going full romulan there aren't too many choices.


Automatically Appended Next Post:
Using your plan re: shielding ship, I've come up with the below. The Defiant shields again the OWP. Picard can Evade+Sulu- which should give me more than enough defense. I don't see the Defiant really needing the Cloak or the +1 defence from Terell. Martok can keep Sisko going.

Maht-H'A
Martok

Defiant 39
Picard
Sulu
Quantum Torpedoes

Reliant 28
Sisko
Missile Launchers

I'm still not sold on the Torpedoes. I like your idea of Chekov, but I'm toying around with ideas.

This message was edited 1 time. Last update was at 2013/10/04 19:04:55


My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Stubborn Prosecutor





USA

Yeah romulans & dominion are getting screwed right now in the captain department. As of the 16th of October 7 ships between them and no one above a 7 and only one 7 at that.

oh well it is a start it needs play testing. I am hoping that the extra hull and annoying em pulse can make up for the captain skill.

yeah I don't see you needing terell with picard/sulu combo.
I have measured it out and there is no escaping the OWP if you move out of the cornor so I think setting up a shielding ship is the best plan.


Automatically Appended Next Post:
Unless I am missing something or martok is on a regular vorcha I think you are 2 points over

This message was edited 2 times. Last update was at 2013/10/04 19:18:05


It's time to go full Skeletor  
   
Made in ca
Fighter Pilot




Toronto

The Maht'H'A is 28pts, with Martok-33

I dont think any other part of the list is incorrect.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: