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Made in au
Crazed Spirit of the Defiler





Medrengard

HQ -

My first dark eldar list, as such i'm fairly new, but educated myself with some tactica, so this is the end result, hope it looks good as my take on a competitive and all comer list

Duke Sliscus
-150 Points

Haemonculus
Liquifier Gun
-60 Points

Haemonculus
Hexrifle
-65 Points

Elites -

4 X Kabalite Trueborn
4 X Blasters
Venom W/ Extra Splinter Cannon
-173 Points

Troops -

10 X Kabalite Warriors
Blaster
Raider W/ Flickerfield & Splinter Racks
-185 Points

10 X Kabalite Warriors
Blaster
Raider W/ Flickerfield & Splinter Racks
-185 Points

9 X Kabalite Warriors
Blaster
Raider W/ Flickerfield & Splinter Racks
-150 Points

9 X Kabalite Warriors
Blaster
Raider W/ Flickerfield & Splinter Racks
-150 Points

5 X Wyches
5 X Haywire Grenades
Venom W/ Extra Splinter Cannon
-125 Points

5 X Wyches
5 X Haywire Grenades
Venom W/ Extra Splinter Cannon
-125 Points

Fast Attack -

5 X Scourges
2 Dark Lances
-140 Points

5 X Scourges
2 Dark Lances
-140 Points

Heavy Support -

Ravager
3 Dark Lances
FlickerField
-115 Points

Ravager
3 Dark Lances
FlickerField
-115 Points

Ravager
3 Dark Lances
FlickerField
-115 Points

- 1993 Points

Duke Sliscus will be put into the Trueborn Venom to assist them with blasting things, that and I wasn't really sure where to put him

The Pair of Haemonculi will be put in the Warrior squads composed of 9, I was not sure wether to take a liquifier or a hexrifle, so I chose both.

The Trueborn will be for blamming heavy units, such as MC or TEQ, as well as going after vehicles.

The Kabalite Warriors are pretty much self explanatory, destroying hordes, objective nabbing, and as per the blaster and Raider Lance, emergency Anti Tank or MC

The Wyches however will be for zipping about flanking and throwing haywire grenades onto vehicles, and if not, tying up irritating melee squads and objective taking.

Scourges will be for rapid redeployment and hiding inside ruins, taking shots at vehicles, also because they are awesome. I had to include them.

Ravagers on the other hand are for deep striking and/or long ranged support, taking shots at vehicles, MC, and Flyers.

This is my first dark eldar list, the watchwords for designing it were raiders. Plenty of raiders. And so what do you think of the list? How competitive is it? And what should I add with the remaining 7 points? Possibly another 5 point venom or raider upgrade? Does anything require changing? Either way, Any thoughts would be very much appreciated!

   
Made in tr
Deadly Dark Eldar Warrior





I do like the overall list, shooty warriors always works but there's a few things I'd suggest.

I would deploy the Duke with in one of the warrior raiders to use his 3+ poison. He won't do much with the Trueborn seeing they have blasters.

I'm not sure why the Haemonculus are there tbh. They won't be much use other than helping out in cc. The liquifier gun wouldn't be much use as well since you'd want to keep the warriors in the raider shooting from far away. I would make a 10 men squad and take a splinter cannon. I'd also drop the blasters in the warrior squad.

I'm also not sure why you would want to deep strike the ravagers although it might be useful if you go second. They can destroy stuff on turn 1 with ease, so I don't think deep striking would be the best thing if you go turn one.

I'm not a fan of scourges but I understand people like them.

If you really want to use the liquifier gun and the haemonculus, you could drop a wyche squad and try to fit in 9 wracks with a heamy in a raider with 2 liquifier guns. I think some cc is much needed in the list if it's intended to be an all-comers list.

Oh and you absolutely want Nightshields on everything.



DS:90S++G+M---B++I+Pw40k+ ID+++A+/mWD-R+T(T)DM+ 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

I'll take out the haemonculi then, however, don't they give you a "free" pain token at the start of the game, and i'll take out blasters from warriors, i noticed they were becoming quite expensive, Nightshields will granted to all, i'll post a reboot of the list in a sec, thanks mate!


Automatically Appended Next Post:
Duke Sliscus
-150 Points

Elites -

4 X Kabalite Trueborn
4 X Blasters
Venom W/ Extra Splinter Cannon
-173 Points

Troops -

10 X Kabalite Warriors
Raider W/ Flickerfield, Nightshield & Splinter Racks
-175 Points

10 X Kabalite Warriors
Raider W/ Flickerfield, NightShield & Splinter Racks
-175 Points

10 X Kabalite Warriors
Raider W/ Flickerfield, NightShield & Splinter Racks
-175 Points

9 X Kabalite Warriors
Raider W/ Flickerfield, NightShield & Splinter Racks
-166 Points

5 X Wyches
5 X Haywire Grenades
Venom W/ Extra Splinter Cannon
-125 Points

5 X Wyches
5 X Haywire Grenades
Venom W/ Extra Splinter Cannon
-125 Points

Fast Attack -

5 X Scourges
2 Haywire Blasters
-130 Points

5 X Scourges
2 Haywire Blasters
-130 Points

Heavy Support -

Ravager
3 Dark Lances
FlickerField
NightShield
-120 Points

Ravager
3 Dark Lances
FlickerField
NightShield
-120 Points

Ravager
3 Dark Lances
FlickerField
NightShield
-120 Points

- 1884 Points

I suppose i could upgrade the wyches a little bit to do some damage in close combat as well, if not they could just tie up some unit to distract them for a turn or two, which is why i put them in as well as haywiring things That and i need another HQ, What do you think? Preferably something that could synergize with raider warriors, Haemonculus still tickles my fancy though

This message was edited 1 time. Last update was at 2013/10/11 06:39:00


   
Made in tr
Deadly Dark Eldar Warrior





Yeah you could give the Wyches a shardnet & impaler to further their tarpitting capacity.

I also take Nightshields on Venoms, though I understand people dismiss that as useless since wyche venoms would be getting close into the fight. I've still seen nightshields doing some great stuff though, like shortening range of rapid fire or melta. They also might become useful if you decide to deep strike with the Venoms. You can take Grisly Trophies to burn left over points.

You can also take splinter cannons on 10 men warrior squads for more shooting if you have points to spare.

You could take an archon with a blaster to go with the Trueborn. Or I suppose you could take a Heamy with an hexrifle for MC hunting?



DS:90S++G+M---B++I+Pw40k+ ID+++A+/mWD-R+T(T)DM+ 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

Sounds good, but what squad would the Hexrifle Haemy go with? Do you think the trueborns could use him?

   
Made in tr
Deadly Dark Eldar Warrior





Trueborns are bullet magnets in my experience. So they could use the pain token I guess. And I really like the splinter cannons on warriors in raiders, so not to lose that, I'd probably put him with Trueborn as well.



DS:90S++G+M---B++I+Pw40k+ ID+++A+/mWD-R+T(T)DM+ 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

HQ -

Duke Sliscus
-150 Points

Haemonculus
Hexrifle
-65

Elites -

4 X Kabalite Trueborn
4 X Blasters
Venom W/ Extra Splinter Cannon
-173 Points

Troops -

10 X Kabalite Warriors
Spinter Cannon
Raider W/ Nightshield, Enhanced aethersails & Splinter Racks
-185 Points

10 X Kabalite Warriors
Splinter Cannon
Raider W/ NightShield, Enhanced aethersails & Splinter Racks
-185 Points

10 X Kabalite Warriors
Splinter Cannon
Raider W/ NightShield, Enhanced aethersails & Splinter Racks
-185 Points

9 X Kabalite Warriors
Splinter Cannon
Raider W/ NightShield, Enhanced aethersails & Splinter Racks
-176 Points

5 X Wyches
5 X Haywire Grenades
Shardnet & Impaler
Venom W/ Extra Splinter Cannon
-135 Points

5 X Wyches
5 X Haywire Grenades
Shardnet & Impaler
Venom W/ Extra Splinter Cannon
-135 Points

Fast Attack -

5 X Scourges
2 Haywire Blasters
-130 Points

5 X Scourges
2 Haywire Blasters
-130 Points

Heavy Support -

Ravager
3 Dark Lances
NightShield, Flickerfield
-130 Points

Ravager
3 Dark Lances
NightShield, Flickerfield
-130 Points

Ravager
3 Dark Lances
NightShield, Flickerfield
-130 Points

- 1989 Points

Here we go, i have 11 points left, i was thinking of giving the two wych venoms some grisly trophies to further tarpit

   
Made in us
Implacable Skitarii





I'll do a section-by-section commentary on your list:

HQ

I think the Duke is a wonderful addition to this sort of list, greatly increasing the killing power of a group of Kabalites. Can't really go wrong with 3+ poisoned shooting. On the other hand I've never been a fan of the Hexrifle. It's only AP4 when it does rend and with precision shots on 6s only you're not really going to get that many special characters (most of whom sport 3+ or 2+ armour) with precision rending shots...and they'll probably have an invuln save, anyways. Furthermore, most monsters have a high enough wound profile to pass the instant-death test the rifle forces IF you wound them. I've always found that massed splinter fire + blasters/lances is always more than enough to deal with monsters/high-save units. The pain token really isn't all that necessary for the unit either because they'll either 1) rack up kills and get one anyway (you hardly need gunboat squads to have FC or Fearless, so it's really only the first one that really helps) or 2) get blown out of their raider, killing half of them, then proceed to spend the rest of the game either dying or not doing anything. I'd use the 65 points for something else.

Troops
Overall I like your troops. I usually prefer assaulty troops because as my post on your other thread probably illustrates I'm a complete wacko, but your troops definately seem much more competative than mine...and my DE has been one of my most successful 6e armies! I'm not really sold on the Shardnet/Impalers on the wyches, though and the points would be better spent on Nightshields for the venoms. I think your list is packing enough anti-tank to give the wyches' venoms enough time to stay out of range from the enemy and shoot their cannons. As the rest of yourr army is shooty the wyches really should only be bum-rushing enemy vehicles if they're spamming hulls everywhere. *Most* games I'd predict that your blasters/lances will be enough to silence enemy big guns, so the wyches are better suited for hanging by your gunboats and leaping out to present a speedbump so the rest of your boats (including the now-vacant venom!) can zoom away. Dark Eldar have to kill and they need to do it quickly. Tarpitting assault units (especially in a fast, shooty list) isn't going to help as much as being able to shoot the enemy out of their guns' range. If you want to target a shooty unit of infantry to stop their shooting then you don't even need the shardnet, as such units are pretty much A1 anyways.

I'm also not really sure if aethersails are a very good idea. Your boats are kitted out to shoot things up and if you flat-out to use the sails then you're not shooting, which means you're not killing, which means more enemies live to shoot at you. The raiders are fast enough as-is to get your shooters where they need to be without sacrificing a turn to zoom an excessive distance across the board. The points are better spent elsewhere (unless some FAQ changed 'em and I'm not aware). I'd also like to point out that, sadly, you need at least 10 models in the squad to give Kabalites a Splinter Cannon--9-man squads can't take 'em.

Elites

Blasterborn in a venom are always a nice touch. I'd reduce them to their minimum of three models, however, to save some points (which will hopefully be put towards putting more such units into the army). A Nightshield on the venom is also highly recommended. The only other complain is that anyone who knows what this unit does is going to blast it off the board first thing. Blasterborn are best ran in multiples to better overwhelm the enemy with vehicles and blasters. Taking just one is taking an overly expensive fire-magnet. Taking 3 is taxing your enemy's anti-vehicle shooting.

Fast Attack

I'm not a fan of Scourges (rules-wise) at all. They're awesome models, but they don't bring as much to the table. Their anti-infantry shooting isn't any better than the Kabalites (especially with Splinter Racks!) and their Haywire Blasters aren't as versatile as Blasters/Lances. But what really kills them for me is that they don't give you another vehicle. A 4+ save isn't going to protect 5 guys for very long. And what's more is having them in an army filled with skimmers is giving your opponent's anti-infantry firepower (especially S3 stuff) a target it can efficiently kill before they even start popping your vehicles! A unit of 3 Blasterborn in a double-cannon venom gets you 12 poisoned shots and 3 Blaster shots for just 16pts more...and all in a handy vehicle!

Heavy Support

3 Ravagers are pretty great, 'nuff said. You *might* consider a flyer to hunt other fliers...but unless your meta has a ton of flyer-spam you just might be able to snap-shot the odd flyer out of the sky with all the lances/blasters.

This message was edited 1 time. Last update was at 2013/10/11 09:03:22


609th Kharkovian 2000pts
Deathwatch 2000pts
Sick Marines 1500pts
Spikey Marines 2000pts
 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

I did have a great dilemma as to whether or not to use a blaster archon instead of a haemonculus with a hex, sounds like thats sorted haha


Automatically Appended Next Post:
Duke Sliscus
-150 Points

Archon
Blaster
-75

Elites -

4 X Kabalite Trueborn
4 X Blasters
Venom W/ Extra Splinter Cannon
-173 Points

Troops -

10 X Kabalite Warriors
Spinter Cannon
Raider W/ Nightshield, Enhanced aethersails & Splinter Racks
-185 Points

10 X Kabalite Warriors
Splinter Cannon
Raider W/ NightShield, Enhanced aethersails & Splinter Racks
-185 Points

10 X Kabalite Warriors
Splinter Cannon
Raider W/ NightShield, Enhanced aethersails & Splinter Racks
-185 Points

9 X Kabalite Warriors
Splinter Cannon
Raider W/ NightShield, Enhanced aethersails & Splinter Racks
-176 Points

5 X Wyches
5 X Haywire Grenades
Shardnet & Impaler
Venom W/ Extra Splinter Cannon
-135 Points

5 X Wyches
5 X Haywire Grenades
Shardnet & Impaler
Venom W/ Extra Splinter Cannon
-135 Points

Fast Attack -

5 X Scourges
2 Haywire Blasters
-130 Points

5 X Scourges
2 Haywire Blasters
-130 Points

Heavy Support -

Ravager
3 Dark Lances
NightShield, Flickerfield
-130 Points

Ravager
3 Dark Lances
NightShield, Flickerfield
-130 Points

Ravager
3 Dark Lances
NightShield, Flickerfield
-130 Points

i had intended to have the scourges firing from cover, as my table (and those i play on) happen to have copious amounts of cover, so that's more of a preference

And i really panicked as to whether or not i could take a blaster-archon or a hexrifle haemonculus, but thank the great kabal its only 10 points more

So that leaves me with...

1999!!

Anywho, hows this go for another reboot of my list?

This message was edited 1 time. Last update was at 2013/10/11 09:16:50


   
Made in us
Implacable Skitarii





I'm not even sure you need another IC. Dropping the Haemy and upping a 9-man Kabalite squad to 10 for the Splinter Cannon seems good enough. DE ICs are pretty much geared towards CC. The points included in the ICs' costs are going to waste if they're stuck with a shooty unit. If you're playing with gunboats then the only time your Kabalites should be out of their transports is when grabbing last-minute objectives or once the transports have been popped--and they're usually as good as dead once that happens. Sliscus, with his buff to poison shooting, makes him great for that compulsory slot. No other ICs are needed after him, I think.

Now if you really like the Archon or have the model and would rather not spend more to get more shooty stuff then by all means use an Archon...it's just not as good for this type of army than putting the points into something else.

Oh hey, you edited your post!

5 Scourges firing from cover are better than without cover for sure...but the cover saves aren't going to save 5 T3 guys for very long, either. I'd rather have a Blasterborn Venom firing from cover myself. But if you're set on using those lovely winged models then by all means.

This message was edited 2 times. Last update was at 2013/10/11 09:23:40


609th Kharkovian 2000pts
Deathwatch 2000pts
Sick Marines 1500pts
Spikey Marines 2000pts
 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

Thanks for the advice! But i thought i needed an HQ for every thousand points and to unlock double force :O Or is one HQ just the need and the second one is optional due to the second force org unlocked at 1000 points?

   
Made in us
Implacable Skitarii





One HQ covers an entire detachment (force org chart), with a second being entirely optional.

The second force org chart is optional (redundant statement is redundant...I need sleep). By default you are eligible to use a second chart in any games with a point limit of 2k or more (1000 points is too few points allowed for 2 charts and would lead to hilariously OTT spammage of min-troops with Heldrakes). In your case everything you have fits into 1 chart, though, and I know a lot of gamers who prefer not to use the 2nd chart.

This message was edited 2 times. Last update was at 2013/10/11 09:45:00


609th Kharkovian 2000pts
Deathwatch 2000pts
Sick Marines 1500pts
Spikey Marines 2000pts
 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

Oh wow, then i guess goodbye archon, i wonder what to do with those spare points, what do you think good sir?

   
Made in us
Implacable Skitarii





So that's 75 points freed up, right? I would either rip all the aethersails off the raiders and try to cram in another venom, even if it's just a bare minimum trueborn unit taking it (perhaps moving two blasters over here if possible to force your enemy to commit more shooting in order to remove all your blasters). If you're not willing to do that then you could just give the scourges more bodies.

This'll be my last post for the night. I'll check back in the morning with more-awake advice if you'd like. ^^

609th Kharkovian 2000pts
Deathwatch 2000pts
Sick Marines 1500pts
Spikey Marines 2000pts
 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

that would be lovely, thanks, i added the aethersails because i figured that the extra speed would be good, although kinda think of it, can't skimmers move 12 or 18' or something. Also kinda think of it 18 is fast vehicles anyway haha.

Maybe with that extra 40 points freed, plus the 75 i'm not really sure what to add, Are reavers considered useful?

   
Made in us
Implacable Skitarii





Reavers are -really- good. They'll often die pretty quickly but with their 'fly-over-guys-and-cut-them-up' thing they can seriously put the hurt on infantry. However I still think that doing some points trimming in order to add in another Blasterborn venom would be the best bet (and that tank-hunting Trueborn in Venoms should really only be 3-man squads). The aethersails aren't very good because you have to move flat-out to use them...which means you cannot shoot. Flat-out on a fast skimmer is already really crazy so if you feel the need to forgo doing damage (which is almost always an awful idea for DE) to move your boats farther you probably don't even need the +2d6".

609th Kharkovian 2000pts
Deathwatch 2000pts
Sick Marines 1500pts
Spikey Marines 2000pts
 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

I can do the double 3 man blasterborn thing if i take out 3 points from something else :/ I really don't know what to deduct


Automatically Appended Next Post:
My god, i just found the best sliscus proxy, of course i'll give him a helmet

http://privateerpress.com/warmachine/gallery/retribution-of-scyrah/solos/houseguard-thane


Automatically Appended Next Post:
Ok well i have edited the list again To aquire two trueborn squads i had to cut 2 haywire grenades from a wych squad. Shouldn't really be a problem

Anywho. here's the reboot!

HQ -

Duke Sliscus
-150 Points


Elites -

3 X Kabalite Trueborn
3 X Blasters
Venom W/ Extra SPlinter Cannon
-146

3 X Kabalite Trueborn
3 X Blasters
Venom W/ Extra SPlinter Cannon
-146

Troops -

10 X Kabalite Warriors
Spinter Cannon
Raider W/ Nightshield & Splinter Racks
-180 Points

10 X Kabalite Warriors
Splinter Cannon
Raider W/ NightShield & Splinter Racks
-180 Points

10 X Kabalite Warriors
Splinter Cannon
Raider W/ NightShield & Splinter Racks
-180 Points

9 X Kabalite Warriors
Splinter Cannon
Raider W/ NightShield & Splinter Racks
-171 Points

5 X Wyches
3 X Haywire Grenades
Shardnet & Impaler
Venom W/ Extra Splinter Cannon
-131 Points

5 X Wyches
5 X Haywire Grenades
Shardnet & Impaler
Venom W/ Extra Splinter Cannon
-135 Points

Fast Attack -

5 X Scourges
2 Haywire Blasters
-130 Points

5 X Scourges
2 Haywire Blasters
-130 Points

Heavy Support -

Ravager
3 Dark Lances
NightShield, Flickerfield
-130 Points

Ravager
3 Dark Lances
NightShield, Flickerfield
-130 Points

Ravager
3 Dark Lances
NightShield, Flickerfield
-130 Points

- 1999 Points

This message was edited 2 times. Last update was at 2013/10/12 02:10:08


   
Made in us
Implacable Skitarii





Unfortunately the Haywire grenades can only be taken for the entire squad, you can't pull individual models' grenades off.You could just run of the Trueborn units with 2 Blasters, though. Maybe use the leftover points to give both trueborn units haywire grenades? It'll give the guy w/out a blaster something to throw and it'll mean that both the squads can jump out of the venom and charge a vehicle if it survives being blasted and you REALLY need it to go down.

609th Kharkovian 2000pts
Deathwatch 2000pts
Sick Marines 1500pts
Spikey Marines 2000pts
 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

Thats a great idea! But i think the trueborn are a big enough target as is, is there any other options we could do?

   
Made in us
Implacable Skitarii





If you're just using your last 12-13points or so then it doesn't really matter. Nobody is going to decide to shoot the Trueborn because of some extra haywire grenades. They'll be shooting trueborn because of the blasters. So no extra firepower is going to go their way just because of the 'nades. All it does is give the Trueborn an extra chance to kill a vehicle that withstands the blaster before the enemy's guns blow the Trueborn off the board on the next turn.

If you really don't want to take the 'nades then you could just take a few cheap vehicle upgrades for something I guess.

Also the 9-man squad still has the Venom Cannon in your list. They cannot take this without at least ten people, so the Duke's unit will have to go without one.

This message was edited 1 time. Last update was at 2013/10/12 09:22:26


609th Kharkovian 2000pts
Deathwatch 2000pts
Sick Marines 1500pts
Spikey Marines 2000pts
 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

I took out the splinter cannon from the 9 X warrior squad, i forgot about the "can only take in a squad of ten" thingy

Currently i have 1999 points now, one trueborn squad has haywire, and the other does not, unfortunately couldn't find the points for it :(

Hopefully its all good now

HQ -

Duke Sliscus
-150 Points


Elites -

3 X Kabalite Trueborn
3 X Blasters
3 X Haywire Grenades
Venom W/ Extra Splinter Cannon
-146

3 X Kabalite Trueborn
3 X Blasters
Venom W/ Extra Splinter Cannon
-146

Troops -

10 X Kabalite Warriors
Spinter Cannon
Raider W/ Nightshield & Splinter Racks
-180 Points

10 X Kabalite Warriors
Splinter Cannon
Raider W/ NightShield & Splinter Racks
-180 Points

10 X Kabalite Warriors
Splinter Cannon
Raider W/ NightShield & Splinter Racks
-180 Points

9 X Kabalite Warriors
Raider W/ NightShield & Splinter Racks
-161 Points

5 X Wyches
5 X Haywire Grenades
Shardnet & Impaler
Venom W/ Extra Splinter Cannon
-135 Points

5 X Wyches
5 X Haywire Grenades
Shardnet & Impaler
Venom W/ Extra Splinter Cannon
-135 Points

Fast Attack -

5 X Scourges
2 Haywire Blasters
-130 Points

5 X Scourges
2 Haywire Blasters
-130 Points

Heavy Support -

Ravager
3 Dark Lances
NightShield, Flickerfield
-130 Points

Ravager
3 Dark Lances
NightShield, Flickerfield
-130 Points

Ravager
3 Dark Lances
NightShield, Flickerfield
-130 Points

- 1999 Points

   
 
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