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![[Post New]](/s/i/i.gif) 2013/11/07 00:05:46
Subject: 1850 CSM
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Road-Raging Blood Angel Biker
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HQ
Daemon Prince (Warlord) w/ Power Armour + Wings + Black Mace + Mark of Tzeentch + Gift of Mutation + Mastery Level 3 + Spell Familiar
Chaos Lord w/ Mark of Nurgle + Chaos Bike + Gift of Mutation + Power Fist + Lightning Claw
Troops
10x Chaos Space Marines w/ 2x Plasma Guns
10x Chaos Space Marines w/ Close Combat Weapons + Bolt Pistols + 2 Flamers + Mark of Nurgle
7x Plague Marines w/ 2x Plasma Guns
Fast Attack
Heldrake w/ Baleflamer
3x Chaos Bikers w/ Mark of Nurgle + 2x Meltaguns
Heavy Support
3x Obliterators w/ Mark of Nurgle + Veterans of the Long War
7x Havocs w/ Mark of Nurgle + 4 Autocannons
Fortifications
Aegis Defence Line w/ Quad Gun
1850 on the dot!
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This message was edited 1 time. Last update was at 2013/11/07 00:49:09
1850 Blood Angels
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![[Post New]](/s/i/i.gif) 2013/11/07 00:21:26
Subject: 1850 CSM
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Tough Traitorous Guardsman
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Add VotLW to the Oblits to stop them running away.
Add an extra Plague Marine
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![[Post New]](/s/i/i.gif) 2013/11/07 00:32:03
Subject: 1850 CSM
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Road-Raging Blood Angel Biker
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And VotLW is +1 Ld right?
Why and extra plague marine, then I have to buy a whole new box, because only 7 come in one box
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1850 Blood Angels
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![[Post New]](/s/i/i.gif) 2013/11/07 00:42:05
Subject: 1850 CSM
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Strangely Beautiful Daemonette of Slaanesh
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You're under 1850 so why not mark your CC CSM with either MoN or make them MoS with IoE
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"Oh hello there Eldar and fellow brethren Space Marines, take a seat and let me play you the music of my people"- Band Slaanesh, the Rock and Roll of 40k
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![[Post New]](/s/i/i.gif) 2013/11/07 00:49:32
Subject: 1850 CSM
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Road-Raging Blood Angel Biker
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there we go. edited
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1850 Blood Angels
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![[Post New]](/s/i/i.gif) 2013/11/07 02:05:10
Subject: Re:1850 CSM
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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I don't feel like the biker lord adds too much to the list other than fearless to the tankhunter bikers. Consider the idea of taking a sorcerer with telepathy to give those units behind the aegis defense line a 2+ cover save with invisibility.
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2013/11/07 02:44:55
Subject: 1850 CSM
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Painlord Titan Princeps of Slaanesh
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Marine painted green drippy= plague marine
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![[Post New]](/s/i/i.gif) 2013/11/07 02:52:38
Subject: 1850 CSM
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Road-Raging Blood Angel Biker
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HAHAHA no... I want official models only.
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1850 Blood Angels
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![[Post New]](/s/i/i.gif) 2013/11/07 07:01:17
Subject: 1850 CSM
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Strangely Beautiful Daemonette of Slaanesh
where the wind comes sweeping down the plains
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I may be the only one that thinks MoN is a waste on bikers, but with the lightning claw, I highly recommend MoK or MoS for the lord. For weapons that hit on initiative, MoS is better, for axes and PGs the MoK seems better, and because bikers will get to choose when you assault, you will benefit from MoK.
Additionally, for the CC csms I would also go w/ MoS or MoK, and move the MoN to the plasma guys.
MoN is good at taking shots, and good vs MCs, but will get bogged down vs decent assault units, whereas, unless you fight genestealers alot, MoS is great on regular CC CSMs
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![[Post New]](/s/i/i.gif) 2013/11/08 18:06:46
Subject: 1850 CSM
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Rogue Grot Kannon Gunna
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Sorry mate I think the list is too bland.
Are you trying to be uber assaulty or uber shooty. I think you need to be one or the other to be really competive.
For Example two maulerfiends, two units of spawns would only take out less than a third (or a third with a leader) of the points you have and you are suddenly uber assaulty.
Your forking out on a demon prince with black mace - it needs to get into combat and you need to keep it supported. More bikes, spawn, maluerfiends.
Chaos space marines need transport or some sneaky way to get about. If you have to go shooty on an opponent you can always pop the transports to one side - or give then destroyer blades and let them go and run tings over.
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