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Shadow of the Hive Mind Campaign Game 11: Last Stand (fully painted armies, terrain etc lots of pix)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in nz
Rough Rider with Boomstick






Off the shoulder of Orion

Last Stand

Welcome to game 11 in our Tyranid vs. Imperial campaign. The earlier games in the series (and other campaigns) can be found here:

http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports

Last game, a desperate attempt to escape the planet by Inquisitor Iniquitous failed after encountering heavy Xenos resistance. To add insult to injury, the Inquisitor was promptly taken into custody by the Sons of Gord for his part in the proscribed experiments conducted on Remuera Majoris IV.
Now the Inquisitor and his escort of Astartes find themselves in the last strongpoint in the research station, while in the jungle, hungry eyes look on…

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Iniquitous sat on the empty ammunition case and stared at the sticky mud under his boots. How had it come to this? Surrounded by a squad of hostile marines within a ring of rag-tag surviving guardsmen and surrounded again by a sea of ravening monsters – not to mention the looming arrival of captain Gordus and whatever brand of justice he intended to mete out. Dark times indeed.

The Inquisitor looked up from his make-shift seat and surveyed the small defensive position thrown up around them. Barricade walls and sand bags formed a rough oval around a central watch tower. The remaining guard heavy weapons covered the approaches from the darkened jungle, whilst the last squads of Cadians looked apprehensively out into the gloom. A single squad of Rangers patrolled the interior of the position.
And lastly, five Sons of Gord were loosely arrayed around the watch tower, scanning the jungle and keeping a close watch on their prisoner as he sat disconsolate on his ammo crate.

The Sergeant – Iniquitous had learned his name was Argo – noticed his gaze and strode over.
“I have been in touch with the Captain. He has dispatched a transport from orbit to collect you and take you to him where you will be questioned on your role in this…” the sergeant looked around at the remains of the research base “…disaster. The Captain wishes to ensure you have not left any more surprises like this on other worlds.”

Despite the hostility in the marine’s voice, Iniquitous felt his spirits lift. A shuttle was on its way? Maybe there was still a chance to get off this damned world after all…..

As the inquisitor was formulating yet another escape plan, a shout came from the perimeter.

“Contact! Ground radar shows multiple contacts approaching the perimeter” called one of the Cadians
“Range and direction” Snapped Sergeant Argo
“Uh…less than 50 meters…all sides...” responded the guardsman “They’re all around us!”
Argos snarled and cocked his bolt pistol. “Defensive positions now! Get those sentry guns on line” The rest of the Sons of Gord were already moving, bolters raised and facing outwards.
The Sergeant stopped for a moment as he walked past Iniquitous. After a moments consideration he unclamped his auxiliary bolt pistol and tossed it to the Inquisitor.
“Take this. You might need it.”

As Iniquitous struggled to manage the oversized weapon, Argos walked away towards the perimeter as the thump-thump-thump of the sentry guns opened up. He called back over his shoulder as the first of the Xenos burst from the jungle in front of them.

“If things get ugly Inquisitor, save the last bolt for yourself”


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This scenario was inspired by the film Zulu and the battle at Rourke’s Drift. A small force of infantry in a defensive position surrounded on all sides by a far superior force. A summary of scenario special rules used:
- The Imperial force is a standard guard force plus a squad of marines and the Inquisitor
- The Tyranids have the endless swarm rule – when a unit is destroyed it enters on-going reserves and comes back in a subsequent turn on a roll of 3+
- The Imperial team has a single Chimera. It can rotate on the spot but cannot otherwise move (damaged track). It cannot be used as transport/bunker
- Tyranid creatures are all troops choices, no synapse or multi-wound creatures
- Tyranids must test for synapse/instinctive behaviour each turn following the turn they arrive (this was to prevent a fearless wave of monsters overrunning the base in turn 2, plus adding an element of chance)
- From turn 6 onwards, the Tyranid players roll for a reserve Carnifex (arrive on 3+, extra +1 on dice roll each subsequent turn)
- From turn 6 onwards, the Imperial players roll for the arrival of the shuttle (arrive on 3+, extra +1 on dice roll each subsequent turn)
- Iniquitous is attached to the marine squad, but adds/gains no benefits apart from his basic stats and wargear.
- The defensive walls and jungle gave 5+ cover
If Iniquitous is extracted successfully post Turn 6, the Imperial side wins. If not, victory to the Hive Mind.

As a last note, we played the game over two sessions and used two different cameras, which is why the earlier shots are slightly darker than the latter ones (so just think it’s the sun coming up)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The base sits in the oppressive dawn gloom


Guardsmen man the defence lines




Look lively men!


Iniquitous is kept “safe” by the Sons of Gord


Xenos creatures flap towards the defenders


Heavy weapons open up on the approaching horde


The jungle explodes with chittering monsters


Unnoticed, swarms of rippers flank the autocannon team


With astonishing speed, Xenos assault the north and south walls simultaneously




The guard squad on the north wall is consumed and those at the southern wall badly mauled – things look grim already


Command squads rally the men and issue orders (mostly Front Rank Fire, Second Rank Fire)


Despite fierce losses, the swarm comes on (which it would, being essentially endless)


The Company Command Squad steps up to take on the ‘stealers


The Rangers engage the termagants threatening the south wall


Eat BS4 Xenos!


Xenos to the left of me, Xenos to the right of me…


The Command Squad cook a few ‘stealers


The Rangers see off the Gaunts


Raaargh!


The rippers surprise the autocannon


The command squad takes down the stealers, losing their vox operator


More stealers approach


Om nom nom – the rippers eat the autocannon and spill into the perimeter


So…about that shuttle…


Stealers slink through cover


A view from the south. With the exception of the rippers, the first wave has been repelled by the brave defenders


But wait! There’s more!


The next wave pounces – Cadians battle gargoyles across the walls


The swarm comes on


Surrounded


Inhuman wave



Desperate hand to hand and short range fire-fights break out across the southern walls



Is this the end?


A remnant squad is torn apart by stealers


Rippers tear into the Cadians


Heavy weapons fire point-blank into the gargoyles


The marines and even Iniquitous add their fire to the fray


Give them hell men!


After a blaze of well-directed firepower, the Tyranid wave is broken in the south


“Don’t even think about it Inquisitor…”


Rangers redeploy to face the next threat


The sun comes up as the Rangers fire into the flank of the gaunts overrunning the eastern emplacement


More Xenos pour from the jungle



A lone surviving gaunt is contemptuously dispatched by the Ranger sergeant


Forwards! Do you want to live forever?


The Chimera fires into the approaching stealers, cutting down most of them


The Cadians in the eastern section continue to battle the Rippers


Gaunts in the wire!


The Command Squad takes the high ground


So…many…wounds… the Rippers chew up the Cadians


More disciplined fire clears the area immediately around the walls



The command squads charge into the Rippers


The Rangers thin out the Gaunts and send them fleeing into the jungle


Gargoyles leap inside the position and it’s all on


Suddenly, something huge smashes out of the jungle


The gargoyles rip apart the command squads


Gentlemen, it has been an honour serving with you


Pouring over the wire, the Xenos run amok


The end is nigh


With the defenders engaged or dead, the Xenos cross the perimeter with impunity


The Rangers die with their boots on


And then, at the darkest hour, the sound of jet turbines is heard above the crack of las guns and the screams of the Xenos


The Sons of Gord battle to keep the watchtower open for the shuttle extraction


The shuttle swoops in as the defences collapse


Iniquitous is unceremoniously hauled up the tower by Sergeant Argo


The remaining Sons remain in place to keep the tower secure.
“None shall pass brothers”


As do the last Cadians
“Hold the line men – for the glory of the emperor!”


Last stand at Remuera Majoris IV


“Get on NOW!” Iniquitous is bodily thrown into the shuttle


As the shuttle lifts off with Iniquitous and Argo, their final sight is of the glorious sacrifice of the last defenders


Iniquitous is retrieved – Imperial victory! (by the skin of their teeth)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Iniquitos sat against the metal hull of the shuttle as it blasted away from the doomed site. He wiped the grime and blood from his face with hands that shook with unused adrenaline and fear. Across from him Sergeant Argo looked on with cold eyes.

"My brothers who we left behind were worth a thousand of you" Argo rumbled "If the captain hadn't needed you so badly I would have left you for the Rippers"
The astartes leaned his armoured bulk forward and fixed him with a murderous glare "Once Captain Gordus gets hold of you, you may well wish I had"

The Inquisitor leaned back and closed his eyes. Out of the frying pan and into the prometheum.....


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now that was a game! The scenario and special rules worked really well. I have to admit to thinking that the imperial side would be wiped out in turn two (and they very nearly were), but the random nature of the synapse tests and the desperate shooting of the defenders cleared the base of nids at least three times.

Each turn there were rolls that would have changed the outcome of the game had they been different. It was edge of the seat stuff every turn and enormous fun. The final escape at the end as the defence finally collapsed was epic. I recommend trying out these type of special scenario missions like this – it makes for an excellent game.

Big thanks to Sandy for setting up a great game and to everyone putting up with my constant “that’s it, we’re dead for sure this time!” calls every turn.

Next up, the penultimate game (really this time) – the Imperium looks to land reinforcements to turn the Xenos tide.













This message was edited 1 time. Last update was at 2013/11/13 07:18:01


My Collected Narrative Photo Battle Reports

http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports

Thanks to Thor 665 for putting together the article
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

As always, gorgeous models, and awesome narrative.
Well done sir, well done.

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Georgia, US

That was incredible! I can't wait for the next one, any idea of when that will be? Cause I'm going to have a hard time waiting.

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Longtime Dakkanaut





Eye of Terror

Amazing batrep and such beautiful armies! The pictures are awesome. Thanks for taking the time to share. : )

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Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Good gosh! I enjoyed this! Awesome pictures and fun special rules. If I might rudely ask, would you recommend anybody opting for a campaign between imperium and nids to use a rule like this? Would having one unit of warriors that can buff only one unit of nids with fearless break it or not?

2375
/ 1690
WIP (1875)
1300
760
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WIP (150) 
   
Made in nz
Rough Rider with Boomstick






Off the shoulder of Orion

Thanks for the comments guys - keeps me motivated to post these reports.

If I might rudely ask, would you recommend anybody opting for a campaign between imperium and nids to use a rule like this? Would having one unit of warriors that can buff only one unit of nids with fearless break it or not?


I think for a regular game it would disadvantage the nids too much. Vehicles and heavy weapons could concentrate on the synapse nodes and really wreck the army. In a smaller custom game like this though, with limited forces it was pretty much essential. Facing an army of fearless bugs backed up by multi-wound creatures would have seen us packing up by turn 2.

This message was edited 1 time. Last update was at 2013/11/13 07:19:07


My Collected Narrative Photo Battle Reports

http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports

Thanks to Thor 665 for putting together the article
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Gordy2000 wrote:
Thanks for the comments guys - keeps me motivated to post these reports.

If I might rudely ask, would you recommend anybody opting for a campaign between imperium and nids to use a rule like this? Would having one unit of warriors that can buff only one unit of nids with fearless break it or not?


I think for a regular game it would disadvantage the nids too much. Vehicles and heavy weapons could concentrate on the synapse nodes and really wreck the army. In a smaller custom game like this though, with limited forces it was pretty much essential. Facing an army of fearless bugs backed up by multi-wound creatures would have seen us packing up by turn 2.


Most certainly. Recently a friend of mine and myself have been working on a plan for several campaigns. One for three people and another for four. The three people would be an IG player, a nid player, and myself controlling tertiary characters when needed possibly being an ally with minor support (we are trying to keep it small to make it easier for our first real campaign work). Honestly I'll admit the drive to do it in some part is heavily inspired by your games . Anyways yes, in a big game it wouldn't work. We had a big themed match where nids came back on a 6+ and balanced it with some other special rules. Actually dragged into a draw of all things xD. But this seems far more entertaining. The only reason I am pondering perhaps one warrior unit to lead them that could only give fearless to one or two groups is because he particularly enjoys playing them and I was curious if you think such a minor tweak would be too gamebreaking. My apologies for asking such an odd question.

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Fresh-Faced New User




Amazing game a gorgeous pics. Thanks for an enjoyable read. Very inspiring.

 
   
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Apprehensive Inquisitorial Apprentice




Alachua, FL

Wow looks like a fantastic game! A very enjoyable read!!
   
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London, UK

Excellent report, I did for a moment think the defenders were done for! Also, this scenario was made for front rank fire, second rank fire!
   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Great report as always. Love how this campaign has been going back and forth. You have me on the edge of my seat and can’t wait until the finale.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
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Been Around the Block




Great report. What models are those gray stealers? They are different from normal models and I can't tell how they're mod'ed.
   
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Pyromaniac Hellhound Pilot





Bristol!

Great stuff, this scenario is really good, just the sort of thing I want to do in our campaign. Looking forward to more.



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Made in nz
Rough Rider with Boomstick






Off the shoulder of Orion

Great report. What models are those gray stealers? They are different from normal models and I can't tell how they're mod'ed.


Those are some of Derek's amazing collection - I'm pretty sure that those are original 2nd/early 3rd Ed plastic stealers

My Collected Narrative Photo Battle Reports

http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports

Thanks to Thor 665 for putting together the article
 
   
Made in gb
Fresh-Faced New User




Wow, that was awesome.
Great narrative and pics. The way the game played out really lent itself for a compelling story as well.
Looking forward to the next one.
   
Made in us
Rough Rider with Boomstick





Georgia, US

Was wondering the rough point values so I could attempt to recreate this game.

My blog!
 cincydooley wrote:
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1,500 Points II 1,500 Points II 125
Have a nice day. 
   
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Brisbane

These have been really enjoyable to read, thanks for the effort it must have taken to get them up here

I wish I had time for all the game systems I own, let alone want to own... 
   
 
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