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![[Post New]](/s/i/i.gif) 2013/11/19 06:35:53
Subject: Codex: Inquisition Hammerhand and Power Fists, Thunderhammers, Chainfists, etc.
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Honored Helliarch on Hypex
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The Hammerhand power in Codex: Inquisition does not carry the special text present in Codex: Grey Knights that allows models to increase their strength value before applying the x2 multiplier from weapons like power fists. Should we assume it works differently and apply the +1 modifier after doubling the model's strength score?
I'd like to hear how you would play it.
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This message was edited 1 time. Last update was at 2013/11/19 06:36:41
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![[Post New]](/s/i/i.gif) 2013/11/19 08:00:19
Subject: Re:Codex: Inquisition Hammerhand and Power Fists, Thunderhammers, Chainfists, etc.
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Hoary Long Fang with Lascannon
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The Faq is for the C:GK and therefor doesnt apply to the C:I.
Pretty sure they will faq it to work like the grey knight version but until then. Its really a shame how many rules problems this new codex causes although most of them wouldve been easily avoidable. Lets it look more and more like a lazy copy-paste-job.
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This message was edited 2 times. Last update was at 2013/11/19 08:01:09
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![[Post New]](/s/i/i.gif) 2013/11/19 08:19:41
Subject: Re:Codex: Inquisition Hammerhand and Power Fists, Thunderhammers, Chainfists, etc.
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Regular Dakkanaut
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Actually, if they had literally just done copy paste from GK, it would have been fine, but they either forgot or purposely didn't put in the explicit exception needed.
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![[Post New]](/s/i/i.gif) 2013/11/19 19:07:20
Subject: Codex: Inquisition Hammerhand and Power Fists, Thunderhammers, Chainfists, etc.
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Lieutenant Colonel
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RAW, its not applied before multiplicative modifiers, as is the case in C:GK
RAI: either way, "IF" the FAQ if it comes could as easily be a nerf to GK, or be a re do/removal of this stuff when their new codex comes out, so this is how HH works in the future.
or RAI is that they are even capable of botching a CTRL-C CRTL-V job.....
HIWIPLI its the same as in C:GK... because GW is stupid sometimes
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![[Post New]](/s/i/i.gif) 2013/11/19 19:12:45
Subject: Codex: Inquisition Hammerhand and Power Fists, Thunderhammers, Chainfists, etc.
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Monster-Slaying Daemonhunter
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The BRB is pretty clear that WH40k agrees with basic algebra: first multiply/divide, then add/subtract..
GK Hammerhand has a specific exception in the codex (not in a FAQ) to do it differently. Inquisition Hammerhand does not have this exception.
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![[Post New]](/s/i/i.gif) 2013/11/19 19:14:38
Subject: Re:Codex: Inquisition Hammerhand and Power Fists, Thunderhammers, Chainfists, etc.
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Grisly Ghost Ark Driver
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Yep. It'd be 'nice' if they'd taken the entire rule-set from the 'Hammerhand' psychic ability, but they very conspicuously did not in this instance, so the normal order of precedence for modifiers should hold true with this case.
The RAW therefore is pretty clear; until such time as an updated FAQ shows up for the 'dex anyway.
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This message was edited 3 times. Last update was at 2013/11/19 19:17:14
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![[Post New]](/s/i/i.gif) 2013/11/19 19:41:27
Subject: Re:Codex: Inquisition Hammerhand and Power Fists, Thunderhammers, Chainfists, etc.
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Ship's Officer
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Neorealist wrote:Yep. It'd be 'nice' if they'd taken the entire rule-set from the 'Hammerhand' psychic ability, but they very conspicuously did not in this instance, so the normal order of precedence for modifiers should hold true with this case.
The RAW therefore is pretty clear; until such time as an updated FAQ shows up for the 'dex anyway.
This is my assessment as well. Either this is an oversight (perfectly plausible given the copy-paste style of the Inquisition 'dex) or indicative of an upcoming change to the way HH works. Regardless, without the specific exception from C: GK given we should use the standard order of modifiers until an FAQ addresses the discrepancy.
That's not to say it isn't stupid that GW continues to produce identically-named rules with subtly but importantly different wording/effects - it bothers me a lot - but hopefully this one can get fixed relatively soon.
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![[Post New]](/s/i/i.gif) 2013/11/20 08:42:37
Subject: Codex: Inquisition Hammerhand and Power Fists, Thunderhammers, Chainfists, etc.
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Grey Knight Purgator firing around corners
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Elric Greywolf wrote:The BRB is pretty clear that WH40k agrees with basic algebra: first multiply/divide, then add/subtract..
GK Hammerhand has a specific exception in the codex (not in a FAQ) to do it differently. Inquisition Hammerhand does not have this exception.
GK Hammerhand, though, is in a 5e codex, written before the clarification "multiply first, add second" of the 6e brb.
I think not tweaking it in a faq is an oversight from gw, and that it will be likely corrected as in codex =][= if/when we will have a sixth ed. codex gk
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![[Post New]](/s/i/i.gif) 2013/11/20 09:03:34
Subject: Codex: Inquisition Hammerhand and Power Fists, Thunderhammers, Chainfists, etc.
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Captain of the Forlorn Hope
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Kerrathyr wrote:GK Hammerhand, though, is in a 5e codex, written before the clarification "multiply first, add second" of the 6e brb.
I think not tweaking it in a faq is an oversight from gw, and that it will be likely corrected as in codex =][= if/when we will have a sixth ed. codex gk
The GK Codex Specifically tells you to apply the +1 Str for hammerhand before Multiplying the Strength of a Nemisis Demonhammer.
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![[Post New]](/s/i/i.gif) 2013/11/20 10:40:08
Subject: Codex: Inquisition Hammerhand and Power Fists, Thunderhammers, Chainfists, etc.
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Decrepit Dakkanaut
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Kerrathyr wrote: Elric Greywolf wrote:The BRB is pretty clear that WH40k agrees with basic algebra: first multiply/divide, then add/subtract..
GK Hammerhand has a specific exception in the codex (not in a FAQ) to do it differently. Inquisition Hammerhand does not have this exception.
GK Hammerhand, though, is in a 5e codex, written before the clarification "multiply first, add second" of the 6e brb.
I think not tweaking it in a faq is an oversight from gw, and that it will be likely corrected as in codex =][= if/when we will have a sixth ed. codex gk
That wasnt needed before, you just used the rules for mathematics. So HH HAD to have this exception, otherwise it would work in 5th just as it does in codex I now - multiply then add.
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