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Made in at
Slashing Veteran Sword Bretheren






Are you for this proposal or against it?


Personally, I think TLOS has been causing nothing but problems. It makes people cry MFA, it makes people whime and cause endless discussions. And even on the battlefield it makes things more tedious.

If we were given simplified rules in this regard, such as dividing all models in the meta into a handful of height classes (vermin (grot, nurglings etc.), footman (human, necron, tau...), heavy infantry (terminator, wraithguard, mega armored nobz, bikers), walkers (includes crisis for height purposes), monstrous creatures (wraithlord, c'tan shard, carnifex), huge monstrous creatures (flyrant, riptide) and towering monstrous creatures (wraithknight) things would be easier and people would be free to convert their models as it wouldnt have any effect on the game.

Similarly, I also want to get rid of this system where in a mixed unit you have to roll saves individually from closest to furthest model until they have died in that order before you roll for the next model. I mean WTH? Torrent of fire where you place 1 wound on each model before placing the 2nd wound on the 1st model again makes more sense, as long as an exception is made for multi-wound models so they dont abuse it. But if the only multi-wound model in the unit is an IC, then that exception shouldnt be made, so that he cannot tank.

This message was edited 8 times. Last update was at 2013/11/29 02:31:53


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 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Dakka Veteran





We play a somewhat hybridized version of TLOS. LOS is blocked if it goes past a second piece of area terrain, regardless of TLOS.

We don't use 6th's Wound allocation system either. Players claiming it's more tactical or realistic are kidding themselves. It forces you to unrealistically micromanage every model's move, and any tactics come only from an inferior game mechanic, not from any intuition of simulating combat. We base our system on 4th Ed. with the attacker having the option to choose the occasional hit.

It wouldn't surprise me to see GW come full circle on that. They strive to change the game without making it suck completely so they can change it again later. Unfortunately they made it suck pretty hard for a lot of people lately and many won't stick around or come back.

This message was edited 1 time. Last update was at 2013/11/19 23:37:11


 
   
Made in us
Legendary Master of the Chapter






Id prefer a hybridized version like the current forest template (though it has problems still)

But man im glad for current wound allocation.

the previous would have people pulling from the back, behind walls which never made sense.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dakka Veteran





Honestly, we never really used TLOS with our friends. We've always been more "If it makes sense". The best discussion I've ever had on LOS was with a guy at our FLGS who was a veteran US Army Tank Commander. As part of his training he had to go through Sniper School as a cross-training exercise. While there he learned a lot about how to remain hidden obviously and as he explained the LOS mechanic from Flames of War he pointed out that if you were 2" in to a Forest Area, you couldn't draw LOS. Then he said "If I go 20 feet into that tiny woods across the road there at this time of day(~7pm) wearing even this dark blue shirt and jeans, you likely wouldn't see me!". He had a point.
   
Made in nz
Disguised Speculo





Yes, be [Watch the language please - thanks. Alpharius] gone TLoS you worthless piece of gak game mechanic. For me this is the worst part of the game, even more than leafblower lists and servo skull taudar

Was going to mention the Flames of War LoS but I see the guy before me beat me too it. Infinity also does it well - essentially, you can see *into* area terrain but not *through* it.

Don't really mind the kills from the front thing, but hate how you use majority toughness but individual armour - crapping on Orks but benefitting Space Marines. Would prefer either this or "defender picks" over whatever the heck it was that caused "wound allocation shenanigans" from last edition

Ban your crappy censor program, not me.

This message was edited 2 times. Last update was at 2013/11/24 06:20:07


 
   
Made in us
Trustworthy Shas'vre






IMO I feel TLOS is one of the better changes we have seen in the last two editions.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in dk
Infiltrating Prowler






What's wrong with TLOS? You want to hide behind a ruin, where 2/3 of your models can draw a line of sight but since your 3 persons can see what's going on your entire squad can magically shoot through a ruin? What?

It goes the other way around too. What the feth is the point of moving your models into cover and your oponent just says "yeah.. that giant pile of metal plates counts as area terrain, so it doesn't hide your unit, so I can still shoot it... BTW my shot ignores cover.."

This message was edited 1 time. Last update was at 2013/11/21 18:19:00


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

My biggest gripe with TLOS likely has to do with units crouching and the sorts. Technically, they don't get TLOS behind an aegis. Problem comes from the fact that 40k is an abstraction and that is only a pose. A character like that should be capable of being shot and vice versa.

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Made in gb
Dakka Veteran




your proposed replacement would make the current cover mechanic redundant, and make area terrain prevailent. The current system is good in that *all* terrain is important for cover purposes.

And 40k is too big for a counter system when rolling saves. The current mechanic may not be perfect but it's very easy and quick to roll saves. 90% of the time you roll all the saves at once and remove models from the front, which is a lot quicker than allocating them all, then rolling.

The plural of codex is codexes.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

3rd worked fine with its abstraction, so much so it apears to have been used by several other companies as there in there own systems
   
Made in us
Fresh-Faced New User




I like the return to true line of sight. Now terrain is a bit vague by the book. The big thing we do is area terrain such as ruins on bottom floor and forests that contain more the a single tree count as blocking line of sight.

Dense forest tree base 5" wide we treat as pretty effective line of sight blocking terrain. Even in the real world.

Then again we always place a substantial amount of terrain. As a group even our tau players understand what's the point in playing in a open field gun range? With terrain they have to actually move and be tactical.

Terrain makes the line of sight work great. The other aspect is they list shooting as a and seeing a target lists body parts not just a hand but a whole arm or leg ect. So we tend to pass on the micro manage to obsession.

Don't get me wrong we do get evil but it's a agreement to dial up the cheese. Or at least we warn each other were trying out something overly broken.
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

Zewrath wrote:
What's wrong with TLOS? You want to hide behind a ruin, where 2/3 of your models can draw a line of sight but since your 3 persons can see what's going on your entire squad can magically shoot through a ruin? What?


It is assumed that the rest of the unit leaves or leans out of cover to shoot. It's the same with area terrain - the idea is that there is something in that area that the unit can hide behind. The issue with forest terrain is that it's never going to be as dense or as large as it is trying to represent. The example about being totally visible doesn't work if we assume that forest terrain is representing sufficient density to use as cover, or at least to obscure an enemy's targeting.

EDIT: Being able to "magically" shoot through their cover is the same as how they can shoot through each other, explained by the unit moving into optimum firing positions.

This message was edited 1 time. Last update was at 2013/11/29 11:55:20


Sieg Zeon!

Selling TGG2! 
   
Made in si
Foxy Wildborne







Absolutely. The 4th edition system with abstract terrain and model size categories was so good that Warmachine adopted it for its 2nd edition - at about the same time GW dropped it. Go figure.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 lord_blackfang wrote:
Absolutely. The 4th edition system with abstract terrain and model size categories was so good that Warmachine adopted it for its 2nd edition - at about the same time GW dropped it. Go figure.


Except 4th edition also used TLOS. With a few exceptions, notably Area Terrain and models locked in combat.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in si
Foxy Wildborne







Your definition of "true" in this context must be very loose.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in dk
Infiltrating Prowler






 Frozen Ocean wrote:
Zewrath wrote:
What's wrong with TLOS? You want to hide behind a ruin, where 2/3 of your models can draw a line of sight but since your 3 persons can see what's going on your entire squad can magically shoot through a ruin? What?


It is assumed that the rest of the unit leaves or leans out of cover to shoot. It's the same with area terrain - the idea is that there is something in that area that the unit can hide behind. The issue with forest terrain is that it's never going to be as dense or as large as it is trying to represent. The example about being totally visible doesn't work if we assume that forest terrain is representing sufficient density to use as cover, or at least to obscure an enemy's targeting.

EDIT: Being able to "magically" shoot through their cover is the same as how they can shoot through each other, explained by the unit moving into optimum firing positions.


Exploiting a rule to make it entirely possible for a unit with 20 models to draw line of sight and have them all fire at a target, even when only 1 person i actually able to see the target, is no the same as shooting through your own units, where it is assumed your models aren't stupid.

Also, how will you justify the cover nerf to 5+ if you can't hide units behind cover properly, what's the point then.

And to the OP. I'm new to this forum but I've already seen you in multiple threads whining about an edition the vast majority of the playerbase has deemed very good (with exceptions of lack of clarity in some rules).
Now, I don't know about you or how you play, but I've had my fair share of games and reading on the many, many complaints you have about 6th edition, most of them seem to stem from severe L2P issues and straight up refusal to micro manage models just a little bit, because you think it's a bother, so rather than adjusting, you say it's unlogical and doesn't make any sense, because removing models from the back when they get hit by a shitstorm of bullets makes 10 times more sense.

Go find friends that are in just as much love with the melta/powerfist/IG/transporter/cookie cutter lists- spam 5th edition as you are and play with them and just leave it be.
   
Made in ca
Frenzied Berserker Terminator





Canada



Actually looking out my front window right now across the river I can tell you that I could easily see to shoot something in front of the trees there, but heck, even if the target were a few feet inside the treeline I'm sure it would be too obscured to waste the ammo. We're talking a few hundred metres here. Easily within bolter range...

Back on topic... should TLoS be removed? Well I hardly think that going back and forth on a rule like that across editions is a good business move so I'm pretty sure it's safe to say TLoS isn't going anywhere. Does it need work, yes, will arguing about it's necessity help? No.

I think TLoS is kind of wonky in that you could get into a situation where a model could poetentially "see" but due to it's pose it cannot. It gets messed up because in lots of other situation we assume that the model isn't "stupid", like for example firing through friendly units. There needs to be some kind of leeway rule that allows us to navigate this problem.

Until such a rule can be found we just need to remember that what we are talking about is largely abstract and while we use models to measure what is going on, there are many things that we take for granted. Perhaps the next time someone gets into an argument about TLoS during a game they should remember that.

Oh, and I almost forgot... paper!



Gets along better with animals... Go figure. 
   
Made in us
Morphing Obliterator






Virginia, US

TLOS has caused me issues, not just with game play, but I play chaos marines, some are very spiky and I have painfully poked myself in the eye several times.

"I don't have a good feeling about this... Your mini looks like it has my mini's head on a stick..."

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Made in us
Land Raider Pilot on Cruise Control






It has given me plenty of issues (especially for my devastators) but I feel it helps the game as well. It has caused players to be a lot more creative with how they deploy and how they move their high priority units. I feel it adds more depth to the game.
   
Made in us
Fixture of Dakka





I love TLoS. You can't really flank Area terrain.
   
Made in nz
Disguised Speculo





I recently started playing wherein we counted the bottom level of all sets of ruins as solid. All windows, bullet holes, and other stuff blocked LoS.

Game became a hell of a lot better, as you could no longer see 90% of the board from 90% of the positions on the board.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 Desubot wrote:
Id prefer a hybridized version like the current forest template (though it has problems still)

But man im glad for current wound allocation.

the previous would have people pulling from the back, behind walls which never made sense.


Other than.. You know people actually doing that in real life

I want rid of TLOS, I much prefured 3eds way of abstract terrain, it worked best in cityfight where being higher actually made a difference
   
Made in us
Dakka Veteran





TLOS as it is currently is a major sack of that can right off. I like it with vehicles weapons, but even then only loosely. So I say yea, it can be removed or at least heavily augmented. IMHO.
   
Made in us
Abhorrent Grotesque Aberration





 Zagman wrote:
IMO I feel TLOS is one of the better changes we have seen in the last two editions.


I agree, TLOS is a good mechanic. The arguments around MFA are simply dumb. For every advantage you gain when modifying a model to be taller or shorter than it normally is, there are just as many disadvantages to doing so. You want to model that sniper to be on a 9" pedestal in order to get a clearer view, then fine because it allows far more of my army to have a clearer view to take it down. You want to model an entire unit as if its crawling on their bellies, also fine as you'll have a really hard time seeing over any type of walls.

Regarding forests, those rules certainly need some rework. Either they always block or they don't and simply always provide a cover save regardless of unit type or location within it. The reason why is simply that you have an allowance to rearrange the trees during the course of the game. If that's going to stay, which it needs to in order to ease movement through them during the game, then the rule needs to be abundantly clear.

Also, I like most of the current wound allocation rules. The multi-wound shenanigans of 5th made were just way OTT. Meanwhile allowing the shooter to choose were to apply wounds allowed sniping. I *might* be on board with some type of random allocation; however, that would just add yet more time to an already long running game.

Now, all of that said, I do think the rule set needs a big overhaul. It's a complicated and disorganized beast and a number of the recent changes are making it more so.

------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in at
Slashing Veteran Sword Bretheren






I think there is a rule in the BRB saying you can reposition individual trees however you want, to ease the placing of your minis in the forest, as long as you and your opponent have agreed on what the boundary of the forest is, and anything in that boundary, or anyone shooting through that boundary gets/confers a 5+ cover save.


clively wrote:
Also, I like most of the current wound allocation rules. The multi-wound shenanigans of 5th made were just way OTT. Meanwhile allowing the shooter to choose were to apply wounds allowed sniping. I *might* be on board with some type of random allocation; however, that would just add yet more time to an already long running game.


So you are telling me 6th edition's "tanking", i.e. placing a mini at the head of your squad to take all the wounds all by himself is a great thing?

This message was edited 4 times. Last update was at 2013/12/13 11:26:17


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

4th ed had the best wound allocation rules imo. They were so simple compared to what we have now. Keep the sniper allocation rule (which is what they should have always had) and it will be great.

I honestly never had problems with TLOS. Then again, I didn't have problems with the LOS rules in 4th either.

This message was edited 1 time. Last update was at 2013/12/13 16:43:58


What I have
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Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Sneaky Sniper Drone




Hazelwood, MO

I like TLoS but I use common sense when dealing with it. Crouching models are not magically unable to stand up. This is especially important as I use the Crisis Commander model that has a stupid pose that as it is modeled leaves it off the base. Me and my friend treat the "head" as being in the position if the model were actually standing on its base. We also use common sense when it comes to guardsman weapon teams. Remember the first rule. I have an additional second rule of don't be a git.

Valhallan Guard vs Tau. v  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I like TLOS.

I should think of a new signature... In the meantime, have a  
   
Made in us
Fixture of Dakka





 Formosa wrote:
,,,I want rid of TLOS, I much prefured 3eds way of abstract terrain, it worked best in cityfight where being higher actually made a difference


Being higher does actually make a difference with TLoS. Put a model on a roof with line of sight to a model on the ground. Positioned correctly (The way they would position fluff-wise), the model on the roof gets a cover save where the model on the ground doesn't. If you don't see it intuatively, draw it out...

This message was edited 1 time. Last update was at 2013/12/15 06:13:01


 
   
Made in ca
Frenzied Berserker Terminator





Canada

Yeah nerf that sucker from orbit. Get TLoS out of here. When people start telling me they're gonna bring a laser pointer to my house to prove TLoS that's when I start thinking bloated rules!

Simplify!



Gets along better with animals... Go figure. 
   
 
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