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Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

Company Command Squad -85
-Lascannon Team
-Regimental Standard

Guardsman Marbo -65

Platoon Command Squad -50
-4 Flamers

Infantry Squad -60
-Meltagun

Infantry Squad -60
-Meltagun

Infantry Squad -60
-Meltagun

Heavy Weapon Squad -90
-3 Missile Launchers

Sabre Weapons Battery -104
-2 Twin-Linked Lascannons
-2 Additional Crew

Penal Legion Squad -80

Heavy Artillery Carriage Battery -75
-Earthshaker Carriage

Field Artillery Battery -50
-Quad Thudd Gun

Ordo Malleus Inquisitor -76
-Hellrifle, Force Sword
-Psyker
-2 Servo Skulls

Ordo Xenos Inquisitor -70
-Bolt Pistol, Force Sword, Rad Grenades
-Psyker

Wall of Martyrs Imperial Bunker -75
-2 Barricades

Why this list?

My collection is very slowly increasing, and I want to make a 1000pt army my next goal. Codex: Inquisition and Stronghold Assault have really piqued my interest and I want to try some things out from them. You can see the 500 point list that I am currently using in my signature, and I want to expand that to 1000 points using as few models as possible due to how long it can take for me to even assemble a single guardsman. Aside from generally trying out the new rulebooks, I want to specifically experiment with the Imperial Bunker as a cool alternative to an ADL.

As this list stands, the only thing I would really need to buy is the bunker. My Quad Thudd Gun is almost in a usable state, I'm only a few assembled lasrifle guardsmen and a single flamer guardsman short of the regular troops. The two inquisitors shouldn't take too much time to make, or at least assemble something distinctive enough to stand as them. My sabre turret design isn't finalized, but I have all the tools to make them. Barricades would be quick and easy to make. My collection will eventually fill out and would allow me to run more meaty or balanced lists, but for now I think this is the design goal that could bring me to 1000pts the quickest. I might put a Power Axe in the PCS if I only have 1 barricade ready.

Tactica:

I want my foot list to be very flexible in how I can play with it. I've got a primary idea on how I want to deploy everything and play, but I've intentionally built this so that I can adapt to different missions, maps, and opponents to the best of my ability. After a lot of deliberation, I was able to squeeze in a balance of character, innovation, and power that I'm happy with. The 'main' deployment strategy is as follows:

  • Bunker sits in the middle to middle-rear of my deployment, with a barricade on each side

  • Ordos Malleus Inquisitor joins the Missile launcher team inside of the bunker, takes prescience

  • Earthshaker deploys behind one of the barricades

  • Quad Thudd Gun deploys behind the bunker itself, out of LOS

  • Sabres deploy behind the other barricade

  • CCS takes position on top of the bunker, orders the various artillery pieces as needed

  • Ordos Xenos Inquisitor joins a blob of 30 guardsmen, preferring to push forward. Prescience/divination roll, or Hammerhand depending on opponent

  • PCS follows blob, ordering rank fire or running as needed

  • Marbo does his thing

  • Penal squad fills the second troops choice, probably outflanks, and provides scoring pressure combined with artillery and Marbo to force the opponent to take care of their backfield objectives or claim one for themselves

  • Servo skulls sit near midfield objectives or choke points, 'pre-sighting' killing fields for my artillery and ML frag missiles, assuming no infiltrators/scouts.


  • There are tons of options here though. Any 3 HQs can be the warlord depending on what enemy I am facing. I can play offense or defense with the infantry squads, MSU or blob, or one big 'outflank' on Vanguard Strike.. I can set the Sabre turrets on an objective, since they're scoring, or a better firing position if I get good terrain. Both artillery can deploy out of LOS to spread out against threats or score in Big Guns, leaving the barricades for infantry or even just sit behind infantry who are behind the barricades. I can join the Inquisitors to various gun batteries to hand out psychic buffs and leadership, or just step out of the bunker to do so. Penals can scout aggressively to an objective or LOS-blocking terrain, they can outflank to play offense or defense, gunslingers could even use the bunker instead of the ML team, the other two variants could be joined by the Xenos Inquisitor if I go MSU with my infantry squads and deploy as I see fit. Barricades could be placed in front of the bunker for an infantry blob and go maximum Hold-The-Line. Bunker could also be placed aggressively against a defensive enemy, or it can completely choke a lane on the board.

    There are even more options, but I can't list them all. So yeah, I did put a lot of thought into this. I'm happy to hear any thoughts you have about the list, my tactics, suggestions for different units, etc. as long as you're respectful. Please keep in mind that I do have a foot guard theme. I don't really plan on buying any vehicles in the near future, though it isn't impossible if I get a really good idea and I want to alter my fluff. Hopefully I inspired someone to look at Stronghold Assault or the Imperial Bunker more closely, or even sparked an idea for flexibility in lists. Let's talk IG! Thanks

    This message was edited 2 times. Last update was at 2013/12/09 17:56:01


     Paradigm wrote:
    The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
     
       
    Made in gb
    Is 'Eavy Metal Calling?





    UK

     Talore wrote:
    Company Command Squad -85
    -Lascannon Team
    -Regimental Standard

    Guardsman Marbo -65

    Platoon Command Squad -50
    -4 Flamers

    Infantry Squad -60
    -Meltagun

    Infantry Squad -60
    -Meltagun

    Infantry Squad -60
    -Meltagun


    Everything here is fine.


    Heavy Weapon Squad -90
    -3 Missile Launchers

    Not sure on these, but given you're putting them in the bunker with the Ld10 Inq, then you've countered the main issues of survivability and leadership that are usually the problem so they should be fine. Just be aware you can't use the Inq's Ld for orders, if was FAQed. I might see about getting some Lascannons for them to add a little more punch.


    Sabre Weapons Battery -104
    -2 Twin-Linked Lascannons
    -2 Additional Crew

    I must admit I'm not entirely sure what these do, but they provide anti-flier and I hear good things about them competitively. Looks solid.


    Penal Legion Squad -80

    This is the bit I'm really not sure about. I get that you're looking for a cheap troops choice, but you'll get far more out of a vet squad. For me, 80 points just on Lasguns is a little too much. Swapping rhem for meltavets is only another 20 points and you'll get far more from them, especially if they are in a defensive position. Even flamer vets would be better if you're lookng to keep the cost down. If you want PL, take them, but I'd say there are certainly better options.


    Heavy Artillery Carriage Battery -75
    -Earthshaker Carriage

    Field Artillery Battery -50
    -Quad Thudd Gun

    Big guns, all good.


    Ordo Malleus Inquisitor -76
    -Hellrifle, Force Sword
    -Psyker
    -2 Servo Skulls

    Ordo Xenos Inquisitor -70
    -Bolt Pistol, Force Sword, Rad Grenades
    -Psyker

    looks like solid choices.


    Wall of Martyrs Imperial Bunker -75
    -2 Barricades


    Seems good. I'm not familiar with the specifics, but you've got a nice defensive position.


  • Bunker sits in the middle to middle-rear of my deployment, with a barricade on each side

  • Ordos Malleus Inquisitor joins the Missile launcher team inside of the bunker, takes prescience

  • Earthshaker deploys behind one of the barricades

  • Quad Thudd Gun deploys behind the bunker itself, out of LOS

  • Sabres deploy behind the other barricade

  • CCS takes position on top of the bunker, orders the various artillery pieces as needed

  • Ordos Xenos Inquisitor joins a blob of 30 guardsmen, preferring to push forward. Prescience/divination roll, or Hammerhand depending on opponent

  • PCS follows blob, ordering rank fire or running as needed

  • Marbo does his thing

  • Penal squad fills the second troops choice, probably outflanks, and provides scoring pressure combined with artillery and Marbo to force the opponent to take care of their backfield objectives or claim one for themselves

  • Servo skulls sit near midfield objectives or choke points, 'pre-sighting' killing fields for my artillery and ML frag missiles, assuming no infiltrators/scouts.



  • Seems like a good plan, no glaring flaws.

    In conclusion, this should do just fine. If I were to be really critical, you're a little low on bodies, so you might want to see about getting another platoon in there somehow. in future, I'm not sure what I'd cut, though, so you might be better just going with what you have. With only 1 sabre team, you might be low on anti-flier but only of you frequently see a lot of fliers.

     
       
    Made in nz
    Disguised Speculo





    If your going competitive, best to take yourself up to 1850 where you'll find the other tourney players.

    Not everyone likes playing against IG leafblower lists, so thats your best bet for finding opponents and getting experience - which despite common knowledge is still necessary even in the current 40k game
       
    Made in ca
    Hurr! Ogryn Bone 'Ead!





    Canada

     Dakkamite wrote:
    If your going competitive, best to take yourself up to 1850 where you'll find the other tourney players.

    Not everyone likes playing against IG leafblower lists, so thats your best bet for finding opponents and getting experience - which despite common knowledge is still necessary even in the current 40k game

    I don't plan on going competitive. I would like to eventually expand my collection to play games around the 1850/2000 point level, though. I definitely don't underestimate experience!

    Paradigm, do you feel the Penals aren't even worth it for scoring purposes? I don't have a lot of games under my belt yet, but since I'm stretching my models to fit 1000 points, I might have to play even more defensively than I'd like to. I figured that against typical armies, preserving some element of reach would be at least an idea worthy of trying out, so that they can't simply push everything into my half of the board and assume that objectives/vulnerable units on their side are free.

    Ultimately I'm not opposed to the idea though, if veterans do end up being a better choice. It wouldn't effect the models I'd need to make anyways, so the choice doesn't impact the viability of using this list as a model-building goal.

     Paradigm wrote:
    The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
     
       
    Made in gb
    Is 'Eavy Metal Calling?





    UK

    Apologies for the delayed reply.

    The problem with the Penals is that if you're looking for a cheap, 10-man scoring unit, then both a naked Infantry Squad or even vet squad is cheaper, for the same firepower (the penal legion table isn't that helpful), and if you want damage output, again the IS or vets do it better.

    You need the second troops choice, so I'd suggest going for a Vet squad with a Lascannon to keep it cheap (you only need to find 10 points) but have a little punch. Unless you keep them back, 10 guardsmen without support will be blown away within a turn or two, whether they are IS, vets or PL, so the element of reach, while nice, is slightly redundant.

    A vet squad with Lascannon gives you a squad that can sit back and shoot, camp an objective and if you want can even keep al but the LC team behind terrain and out of LOS. While it limits your playstyle a bit, they are going to live longer than 10 men going it alone behind enemy lines. It's the nature of the beast with IG that you can't really outmanoeuvre the enemy, especially with a foot-based list, so I'd suggest focusing on what IG can do well (defensive firepower) rather than trying to fill the gap you can't (mobility).

    PL are not terrible in higher-point games where you can support them with other outflankers like an Al'Rahem platoon or Stormtroopers, but on their own they are just walking wounds.

     
       
    Made in ca
    Hurr! Ogryn Bone 'Ead!





    Canada

    Thanks for the reply. I can respect that line of thought. I'm not entirely sold on the PL being useless, considering my play-style, but I'll definitely make it so that I can try out both the PL and the LC vet squad. An open-mind is the best way for me to approach this, and the beauty of IG is that the same models can represent both choices! Cheers.

     Paradigm wrote:
    The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
     
       
     
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