Company Command Squad -85
-Lascannon Team
-Regimental Standard
Guardsman Marbo -65
Platoon Command Squad -50
-4 Flamers
Infantry Squad -60
-Meltagun
Infantry Squad -60
-Meltagun
Infantry Squad -60
-Meltagun
Heavy Weapon Squad -90
-3 Missile Launchers
Sabre Weapons Battery -104
-2 Twin-Linked Lascannons
-2 Additional Crew
Penal Legion Squad -80
Heavy Artillery Carriage Battery -75
-Earthshaker Carriage
Field Artillery Battery -50
-Quad Thudd Gun
Ordo Malleus Inquisitor -76
-Hellrifle, Force Sword
-Psyker
-2 Servo Skulls
Ordo Xenos Inquisitor -70
-Bolt Pistol, Force Sword, Rad Grenades
-Psyker
Wall of Martyrs Imperial Bunker -75
-2 Barricades
Why this list?
My collection is very slowly increasing, and I want to make a 1000pt army my next goal. Codex: Inquisition and Stronghold Assault have really piqued my interest and I want to try some things out from them. You can see the 500 point list that I am currently using in my signature, and I want to expand that to 1000 points using as few models as possible due to how long it can take for me to even assemble a single guardsman. Aside from generally trying out the new rulebooks, I want to specifically experiment with the Imperial Bunker as a cool alternative to an
ADL.
As this list stands, the only thing I would really need to buy is the bunker. My Quad Thudd Gun is almost in a usable state, I'm only a few assembled lasrifle guardsmen and a single flamer guardsman short of the regular troops. The two inquisitors shouldn't take too much time to make, or at least assemble something distinctive enough to stand as them. My sabre turret design isn't finalized, but I have all the tools to make them. Barricades would be quick and easy to make. My collection will eventually fill out and would allow me to run more meaty or balanced lists, but for now I think this is the design goal that could bring me to 1000pts the quickest. I might put a Power Axe in the
PCS if I only have 1 barricade ready.
Tactica:
I want my foot list to be very flexible in how I can play with it. I've got a primary idea on how I want to deploy everything and play, but I've intentionally built this so that I can adapt to different missions, maps, and opponents to the best of my ability. After a lot of deliberation, I was able to squeeze in a balance of character, innovation, and power that I'm happy with. The 'main' deployment strategy is as follows:
Bunker sits in the middle to middle-rear of my deployment, with a barricade on each side
Ordos Malleus Inquisitor joins the Missile launcher team inside of the bunker, takes prescience
Earthshaker deploys behind one of the barricades
Quad Thudd Gun deploys behind the bunker itself, out of LOS
Sabres deploy behind the other barricade
CCS takes position on top of the bunker, orders the various artillery pieces as needed
Ordos Xenos Inquisitor joins a blob of 30 guardsmen, preferring to push forward. Prescience/divination roll, or Hammerhand depending on opponent
PCS follows blob, ordering rank fire or running as needed
Marbo does his thing
Penal squad fills the second troops choice, probably outflanks, and provides scoring pressure combined with artillery and Marbo to force the opponent to take care of their backfield objectives or claim one for themselves
Servo skulls sit near midfield objectives or choke points, 'pre-sighting' killing fields for my artillery and ML frag missiles, assuming no infiltrators/scouts.
There are tons of options here though. Any 3
HQs can be the warlord depending on what enemy I am facing. I can play offense or defense with the infantry squads,
MSU or blob, or one big 'outflank' on Vanguard Strike.. I can set the Sabre turrets on an objective, since they're scoring, or a better firing position if I get good terrain. Both artillery can deploy out of
LOS to spread out against threats or score in Big Guns, leaving the barricades for infantry or even just sit behind infantry who are behind the barricades. I can join the Inquisitors to various gun batteries to hand out psychic buffs and leadership, or just step out of the bunker to do so. Penals can scout aggressively to an objective or
LOS-blocking terrain, they can outflank to play offense or defense, gunslingers could even use the bunker instead of the
ML team, the other two variants could be joined by the Xenos Inquisitor if I go
MSU with my infantry squads and deploy as I see fit. Barricades could be placed in front of the bunker for an infantry blob and go maximum Hold-The-Line. Bunker could also be placed aggressively against a defensive enemy, or it can completely choke a lane on the board.
There are even more options, but I can't list them
all. So yeah, I did put a lot of thought into this. I'm happy to hear any thoughts you have about the list, my tactics, suggestions for different units, etc. as long as you're respectful. Please keep in mind that I do have a foot guard theme. I don't really plan on buying any vehicles in the near future, though it isn't impossible if I get a really good idea and I want to alter my fluff. Hopefully I inspired someone to look at Stronghold Assault or the Imperial Bunker more closely, or even sparked an idea for flexibility in lists. Let's talk
IG! Thanks