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Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight


“You're getting too close, shamus!”


Inspired by Wyrmalla's super-amazing awesome “Fallout, Heading East,” seriously, give his thread a look if you haven’t already, it's good amazing stuff all round.

I'm also a big fan of the Fallout games (Old enough to have played them when they first came out allllll those years ago! In a world when Interplay and Black Isle still both existed.. Wow.) and absolutely love the overall retro gothic styled setting as kicked off by Black Isle Studios and further expanded on by Bethesda and Obsidian. Sorry kids, Fallout Tactics is in my eyes as wholly non-canon as those other games we do not talk about, interesting bits of flavour fluff or not.

Anyway, I’m going to use this thread to keep track of various small mini projects, bits and pieces of fluff (Mostly this I think), stats for the various minis and if I’m up to it, special rules and whatnot for the Action Engine system from Crooked Dice, the system that I will be running this all under, just like Wyrmalla. This will be quite a mess most likely, as I’m not really one to plan things out good and proper, I’m just tinkering with and making this up as I go.

Most of the minis shown are from Brother Vinni, unless noted otherwise. Brother Vinni’s “Nuclear Sandlot” range is what really made me do this. Well, actually Wyrmalla’s thread and a convenient sale held by Vinni just while GOG.com was giving away free copies of the first two Fallout games, so I guess they’ve all been enablers! But Vinni’s amazing not-Fallout sculpts have certainly helped kick this thing into overdrive for me.

Also, quite a few models are not based as of yet or stuck to unfinished bases, shameful I know! When the budget allows for this it will be rectified post-haste!

Let’s go look at some minis and discuss crazy ideas.

NCR



First up, two Desert Rangers and a NCR Ranger, f.l.t.r.: Denise Tanner, Mikey Patenté and Lucy Hernandez, who are the current garrison of “Fort Dallas”, which really is less a fort and more of a scraped together outpost or watch station where the ladies and gent try and keep an eye on the surrounding wasteland for slaver and raider activity. They may be joined by regular grunts if good kits or sets can be tracked down that can be pressed into service with a minimal amount of converting. If not, they're S.O.L. and will have to patrol the wasteland by their selves.

The girl with the rifle is Dusty from the Bombshell Babes KS and the revolver toting girl is Lee Roland from the Blackwater Gulch range. The NCR Ranger is from Brother Vinni’s range and while I like most of the model, I utterly despise the head, it looks rather poorly done, especially the goggles seem strange. But that could just be me. Were I a better converter I’d probably remove the head and replace it with one from Victoria Lamb’s range of alternate heads.

Gameplay wise I’m thinking of running both girls as Angels of Justice and have Mikey as a Strongarm or Dependable Deputy, dunno yet. Or maybe have one of the girls around as a Hardened Investigator and in overall command of the group. Really tempted to either make the revolvers high calibre weapons, or plain old trademark weapons. Choices.. Must investigate!

Brotherhood of Steel



Knight Paladin Damas, one of the few who is currently staffing Outpost Rombus. Other outpost members might be a future scribe and one or two bots. Or he might be the sole survivor / occupant, the rules I have in mind for him should make is possible for him to go toe to toe with a whole group of foes at a time, because power armour is supposed to be OP along with all that other pre-war stuff.

The mini is mostly straight out of the blister, only I left off the backpack and gave him a headswap, going for one of the classic T51b heads instead. While looking almost nothing like the original power armour design, I still like to think that this guy is an original BoS dude. I covered the hole on his back with a bit of plastic and put an atomic decal over it, to show off that his suit of armour might be powered by something that glows in the dark. Anyway, love this mini, my only real complaint is that the shoulders are a bitch to remove from their tabs, which resulted in one sadly breaking, hence why he’s only sporting one shoulder, a crime I know.

Gameplay wise.. Military Mind most likely, with a healthy boost to some of his stats thanks to the power armour, Wyrmalla has made some good suggestions on that one. The minigun will most likely be represented as a heavy machinegun, but maybe with the High Calibre rule to represent the shredding burst of fire it burps whenever you pull the trigger.

VAULT 7



Three dwellers from Vault 7, of which the social experiment status is currently classified, though it might have something to do with the weird G.O.A.T. results the inhabitants keep getting! F.l.t.r.: Lyle Mann (Vault security, but would much rather be a barber), Nadine Cole (Official Vault masseuse who'd rather be a security guard) and Malik DeAngelo (Quite happy as a technician actually). These guys (and gal) left the vault for various reasons, the G.O.A.T. being one of these, the prospect of remaining inside the vault their entire lives another. So, after one argument with the overseer too many they hatched a plan to escape from the vault, using a secret passageway to “quietly” sneak out. You can imagine, things were quiet until they popped the vault door and had it screech open, awkwaaaaaard. They managed to get away though and now, adventure awaits!

Or a slow and painful death by exposure/gunfire/slavery/take your pick.

There may or may not also be a physician or doctor joining the team later onwards, I just need to find a proper mini that can go with the overall design of the other minis.

MISC.



WIP bunker of sorts. Hell, I had this one lying around for who knows how long now. I originally bought it for 7TV purposes, but with a bit of weathering it might look great as an abandoned communications or weather satellite bunker somewhere in the wasteland, maybe even make for a fine Outpost Rombus. I mean, it has a big dish on top, looks pretty high tech, meaning the Brotherhood would in all likeliness want to possess it. The sandbags are 1:48 scale Tamiya bits and the solar panel bit is from Sarissa IIRC.



The beginnings of a gas station. Originally bought it for a 7ombieTV scenario, but seeing as that’s never going to happen, might as well turn it into something else. Might still be a gas station, or one of those fusion cell stations that started to pop up after the energy crisis forced cars to run on something other than dead dinosaurs. However, I am tempted to maybe barricade it and turn it into part of Fort Dallas, add a makeshift tower with sniper nest to the roof or something like that, maybe an old fashioned radio tower.



A repainted toy van. I removed the friction engine (Because there is always some donkey-cave who thinks it is fun to pull it back and have it crash into minis..) and plastic windows, instead cutting up fine mesh and installing that over the windows instead. Went with a more boring and mundane grey and patches of corrosion and rust (Which I’m still trying to get the hang of!), plus some crudely painted on 7’s to denote that the Vault Dwellers have claimed this vehicle as their own. As for it still being able to move about, maybe it was in storage somewhere, awaiting a new owner? Or maybe their tech managed to patch it up with a bit of McGuyvering? It has no real ingame purpose other than being a piece of terrain I suppose. I might add more bits and bobs to it later, maybe turn it into more of a mobile home for our wayward dwellers.



These girls were originally meant to be a future Escher gang, but seeing as Necromunda isn’t as popular, nor are there enough girls for a whole gang, I’ve instead been using Ross as a stand-in for Marbo for a while, straight up murdering the feth out of everything crossing her path, including a whole squad of Chaos Raptors and a bleeding Riptide, hur hur hur. For this setting though, at first I thought they’d make for excellent raiders or wasteland militia, though seeing as I’ve used a lot of olive drab and whatnot, maybe they could be a more unorthodox US Army remnant unit of some sort, still fighting the war, just like the Enclave! Only maybe slightly less genocidal. Then it hit me, they’re all sporting M16esque rifles, so with a bit of repainting they can look like NCR service rifles, not the marksman rifle or assault carbine, which are just a bit too high tech and modern looking for the setting IMHO. So, fluff is still in flux, but right now I’m leaning towards a unit of women who lost loved ones and family out in the wasteland, banding together as the Black Widows or something equally spiffy sounding. Gals with nothing to lose and all the more dangerous because of it.

Also, all of these girls are from MaxMini, one of those great Polish companies that some people just seem to hate.

As for their rules, one will obviously be a Military Mind and the others all minor co-stars most likely, to represent their status as badasses. So a helpful sprinkling of Angels of Justice and Strongarms it is!





A kitbashed WMIK (Weapons Mounted Installation Kit) Land Rover for my Rangers or Widows, work in progress obviously. I not only hate this kit, it has also more than reaffirmed my sincere dislike for Airfix brand as a whole. When I was a lad I would buy their horrible, horrible ill-fitting and mismatching kits a lot, because they looked cool and well, were very cheap. Sadly, it looks like 20+ years later Airfix still fething sucks in many a department, which is a shame, as their current 1:48 scale range of modern Afghanistan war vehicles does look amazing, but sadly suffers from the same old gak all those years ago.

Uhm, yeah.. Hatred for the brand aside, I left a lot off with this kit, snipped away even more and ended up with a bare bones model that I decided to redress with the same wire mesh I’ve used on the VW van windows, to turn it into more of an ad-hoc patrol vehicle. In gaming terms this will be just like the van, a static piece of scenery that will be placed near the NCR deployment zone as filler and to show off how they got there in the first place.



A HobbyBoss KV-2 hull, minus the monstrous turret and mud guards. At first I was inspired by Wyrmalla’s gauss turret conversion to try something weird war-ish myself, but the longer I looked at the hull as is, the more I want to convert it into some sort of construction vehicle, like a bulldozer or a demolition vehicle of some sort. Maybe a tractor unit? Suggestions welcome!



A WIP tribal of sorts, don’t know yet. I wanted to use her as a sanctioned psyker at first, but she’d make a better tribal instead. Maybe a priestess or something equally pulpy and zany for a rescue scenario or the like.



Two cheap 1:48 scale toy trucks from a Russian company I can’t remember. These are snap-together kits that I originally bought for 7TV, but with a bit of converting will make for excellent terrain pieces. The blue truck has received extra armoured plating over its windows while I’m thinking of giving the white one a nice mesh layer over the yellow roll bars.

So that's on my desk right now, thanks for reading.


"Take drugs! Kill a bear!"

This message was edited 2 times. Last update was at 2014/01/20 21:54:49




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In the Wasteland

Looking very cool. Another great blog.
I am definitely subscribed.



 
   
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Glasgow, Scotland

A new challenger arises...* ;D

If you're looking for NCR style troopers then American Gis with armour plunked on work. However, if you're not looking for a lot of work Bolt Action's Anzacs (possibly British Head swaps, either Bolt Action or Secrets of the Third Reich) work too. This thread list's tons of suitable Fallout models).

Those revolvers are as big as their arms! High Calibre I'd say.^^

The outposts in the second game tended to only have a few staff at them due to the Brotherhood's decline. By the time of New Vegas I would imagine that most of the Brotherhood would have either retreated to the a few bunkers, abandoning those they didn't have the manpower to staff, and perhaps leaving a few members in the smaller ones to have a foothold for future restaffing.

As for the rules for Power Armour I'd suggest adding an effect like; “Recoil Compensation”, models with this effect may equip themselves with weapons listed under the Heavy Weapons section. Due to the bulk of such weapons and the complexity of the weight dispersal systems, such cast members armed with a heavy weapon gain the “slow” effect.

Are you running most of your stuff as stars and co-stars? I suppose the Fallout games are more aimed towards a roleplaying style, which characters like these suit, but I assume you'll be intending to drop some cannon fodder in there eventually too?

That bunker's definitely some kind of pre-war military installation. Well probably. Dry brush it a dark metallic colour and rust up the edges and it'll look great for scenarios set around more techy situations. Oh, and don't forget the BOS symbols banners too. Is that a scratch build or some sort of kit?

The building looks a little like a post office to me for some reason. Odd. Pumps aren't difficult to scratch built though, and I have seen them in a suitable scale as part of model train kits. I'd suggest just make a generic piece of terrain first so you have more for other scenarios. If you bought such buildings in bulk though (I think that Miniature Mojo sell cheap Fallout style buildings), you could make a nice little settlement.

That van looks the part! Maybe a bit of orange highlighting about the edges of the rust, but its a nice looking little thing. You could always stick an awning on the side if you're using it as a terrain piece to represent a wasteland home. If its driving about though maybe add a rack on the top with some junk?

Raiders wearing the remains of American military gear perhaps? I could imagine that on the fringes of NCR territory though you would find units that are a bit less uniform like this (or entirely awol, off to pursue their own goals, with the veneer of serving the NCR their justification for their actions. Rangers could side with them though as at least they're still on their side).

You could always go for an engineering style vehicle with the KV, ie its unsuitable for use as a front line tank, but could have still seen service as a support vehicle. The KV-2's probably a bit too heavy for use as a weapon on this scale of game, though in scenarios requiring a big gun (blowing up bunkers/ breaking down bits of wall/ killing huge mutants that the players need to entangle in place first) it could serve as a set piece (so maybe use the hull for one thing, then place the turret on an ad-hoc emplacement?).

Psykers do exist in the Fallout world mind, so she could be a misunderstood Tribal leader. Plop her in with some West Wind Mohawks or the like and you have yourself a group of tribals for games.

Perhaps stick a Caravan company's logo on the side of those trucks, or just use them as generic vehicles. The caravan companies do use trucks for transporting goods, but the engine didn't really allow for them to be prevalent (the player could encounter them in Van Buren working for Crimson Caravan).

Do you have a rough idea of where and when you're setting your games, or are you just going for the ill defined period between Fallout 2 and New Vegas? I suppose that kind of thing develops as you play and add more models.

Ah, anyhow. Overly long replies aside, subscribed!

Oh, and add the center> tags to yer logo silly. Looks much more fancy.

This message was edited 3 times. Last update was at 2014/01/19 18:36:01


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

 Scrazza wrote:
Looking very cool. Another great blog.
I am definitely subscribed.
Thanks, I'll try my best not to disappoint!



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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

 Wyrmalla wrote:
A new challenger arises...* ;D
Banzai!

 Wyrmalla wrote:
If you're looking for NCR style troopers then American Gis with armour plunked on work. However, if you're not looking for a lot of work Bolt Action's Anzacs (possibly British Head swaps, either Bolt Action or Secrets of the Third Reich) work too. This thread list's tons of suitable Fallout models).
I'll most certainly be going through that thread when I get to it, but right now I'm going through old stuff (more on that in a bit) and well, he who has a lot of gak, can oft surprise himself!

 Wyrmalla wrote:
Those revolvers are as big as their arms! High Calibre I'd say.^^
Yeah, I've been thinking about that, it would fit nicely with the Ranger Sequoia fluff.

 Wyrmalla wrote:
The outposts in the second game tended to only have a few staff at them due to the Brotherhood's decline. By the time of New Vegas I would imagine that most of the Brotherhood would have either retreated to the a few bunkers, abandoning those they didn't have the manpower to staff, and perhaps leaving a few members in the smaller ones to have a foothold for future restaffing.
Not sure when to put this whole setting myself just yet, it does sound tempting to let it take place before New Vegas.

 Wyrmalla wrote:
As for the rules for Power Armour I'd suggest adding an effect like; “Recoil Compensation”, models with this effect may equip themselves with weapons listed under the Heavy Weapons section. Due to the bulk of such weapons and the complexity of the weight dispersal systems, such cast members armed with a heavy weapon gain the “slow” effect.
So far I've only applied you suggestions for power armour to the mini: +1 S, +2 Def, -1 Ag, I've also made the mini take on a made up skill called Power Armour Training, plus 25 ratings extra for this. Not a bad idea regarding the addition of "slow" either when armed with a heavy weapon, certainly something I'll keep in mind!

 Wyrmalla wrote:
Are you running most of your stuff as stars and co-stars? I suppose the Fallout games are more aimed towards a roleplaying style, which characters like these suit, but I assume you'll be intending to drop some cannon fodder in there eventually too?
Cannonfodder will most certainly be added at a later date, just need to find the proper kits and whatnot, Raiders in particular will be fielded in veritable hordes of fodder led by one or two more influential ruffians. I'm mostly sticking to stars and co-stars for the more legendary types of character, like the Rangers and BoS in power armour.

 Wyrmalla wrote:
That bunker's definitely some kind of pre-war military installation. Well probably. Dry brush it a dark metallic colour and rust up the edges and it'll look great for scenarios set around more techy situations. Oh, and don't forget the BOS symbols banners too. Is that a scratch build or some sort of kit?
The kit is from another one of those Polish companies, the main building is that foam stuff, the door is resin and the dish plus walkway are MDF. The sandbags and solar panel are not part of the kit. I think it was MicroArt Studios that did this one.

 Wyrmalla wrote:
The building looks a little like a post office to me for some reason. Odd. Pumps aren't difficult to scratch built though, and I have seen them in a suitable scale as part of model train kits. I'd suggest just make a generic piece of terrain first so you have more for other scenarios. If you bought such buildings in bulk though (I think that Miniature Mojo sell cheap Fallout style buildings), you could make a nice little settlement.
Yeah, it does look a bit too clean and orderly.

 Wyrmalla wrote:
That van looks the part! Maybe a bit of orange highlighting about the edges of the rust, but its a nice looking little thing. You could always stick an awning on the side if you're using it as a terrain piece to represent a wasteland home. If its driving about though maybe add a rack on the top with some junk?
Yeah, need to get some of that new rust paint, loving the corrosion paint though. I was tempted to add more to the roof, but I still got two or three more of these lying about, so there's always room for another one with a crapload of baggage on top.

 Wyrmalla wrote:
You could always go for an engineering style vehicle with the KV, ie its unsuitable for use as a front line tank, but could have still seen service as a support vehicle. The KV-2's probably a bit too heavy for use as a weapon on this scale of game, though in scenarios requiring a big gun (blowing up bunkers/ breaking down bits of wall/ killing huge mutants that the players need to entangle in place first) it could serve as a set piece (so maybe use the hull for one thing, then place the turret on an ad-hoc emplacement?).
Regarding what I've got planned for this chassis, more on that in a bit.

 Wyrmalla wrote:
Psykers do exist in the Fallout world mind, so she could be a misunderstood Tribal leader. Plop her in with some West Wind Mohawks or the like and you have yourself a group of tribals for games.
I thought all psykers were killed alongside the Master when the Vault Dweller blew up the cathedral?

 Wyrmalla wrote:
Perhaps stick a Caravan company's logo on the side of those trucks, or just use them as generic vehicles. The caravan companies do use trucks for transporting goods, but the engine didn't really allow for them to be prevalent (the player could encounter them in Van Buren working for Crimson Caravan).
Yeah, been thinking about turning one of those two into a water truck or the like with a Smarties container, maybe turn the other into a gun truck with a pair of Dust ack-ack guns I found earlier tonight.

 Wyrmalla wrote:
Do you have a rough idea of where and when you're setting your games, or are you just going for the ill defined period between Fallout 2 and New Vegas? I suppose that kind of thing develops as you play and add more models.
Not yet, still looking into this, the period of around F2 does sound neat, but the same could be said of New Vegas, when the big villains are around.

 Wyrmalla wrote:
Ah, anyhow. Overly long replies aside, subscribed! Oh, and add the center> tags to yer logo silly. Looks much more fancy.
I AM NOT WORTHY!

Dang it, thanks for the tags, I've been messing around for ages trying to get the proper tags working to centre those bastards!


Automatically Appended Next Post:
Started work on the tractor thing, added some extra kit to it, sealed off the ring with a 40mm base and sprayed it purty yeller:



Remind me to never put the tracks on pre-painting again. This one is going to take a while to neatly paint up. But once the tracks are painted up, washed and drybrushed I can go about dirtying this baby up a bit, thinking of giving it a good muddy wash or a good helping of Typhus Corrosion to let that age show.

Anyway, I've been mucking about my bits and whatnot, I decided to check my Dust Tactics box for bits and I came across this, the perfect addition:



The turret belongs to an engineering walker that you can buy from their site. Never got any instructions with it when I ordered it, so I more or less winged it at the time but lost interest after the store dropped Dust like an overweight person on a trust course. Just need to fix a hole in the rear of the turret, find a hatch and fix me up a hook for the crane and paint it yeller as well, should make for a nice General Electric Mk. XII engineering vehicle, an excellent piece of terrain or something to fight over, because it's a tank.

I also came across these in the Dust box:



I'm going to look into making a rig for these and mounting them on the back of one of those cheap trucks. Always liked technicals, so why not in Fallout fashion try and turn a truck into one? It won't have any real ingame purpose, just pretty terrain.

I uh, also found this..

Spoiler:


Not sure what to do with it yet, it's a bit too modern looking for the setting, but it would be a shame to not use it. (I originally got it for 7TV purposes, the excellent sabotage target)


This message was edited 1 time. Last update was at 2014/01/19 19:10:31




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Berlin Germany

oh noes...another fallout related thread...how can a mere mortal keep following all these wonderful threads.... but I think I need to follow this one...too...


cool stuff BrookM...

   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Thanks Vik, I'll try not to disappoint!



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I think from what I see here there is no chance for disappointing

   
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 BrookM wrote:
 Scrazza wrote:
Looking very cool. Another great blog.
I am definitely subscribed.
Thanks, I'll try my best not to disappoint!


It's a fallout blog, disappointment is impossible.



 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

While waiting for paint to dry I decided to look at both trucks and what to do with them. After a bit of fiddling around I've decided to turn those two cheap trucks into Crimson Caravan transports laden with goods:



I decided to remove the canvas coverings on both and just stick large cargo containers on the back instead, which are from Dust Tactics. I'm still looking at trying to turn the white truck into a technical of sorts, though I'm having trouble finding good bits for this. I've also done some browsing around for kits to steal bits from and while Meng makes a nice Technical kit, it is sadly 1:35 scale. If I can't find anything good I may just load the white one up with fuel drums and whatnot or build in two benches and have the guards ride in the back of that one. Also, decided to remove most of the roll cage from the yellow one and added improvised armour to the windows instead, the drivers side of the front window will be covered by a bit of mesh instead, he needs to see after all!

So, looks like I added a new faction to my to-do list: Crimson Caravan traders!

At least they'll make for a good raider scenario objective!



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 BrookM wrote:
 Wyrmalla wrote:
As for the rules for Power Armour I'd suggest adding an effect like; “Recoil Compensation”, models with this effect may equip themselves with weapons listed under the Heavy Weapons section. Due to the bulk of such weapons and the complexity of the weight dispersal systems, such cast members armed with a heavy weapon gain the “slow” effect.
So far I've only applied you suggestions for power armour to the mini: +1 S, +2 Def, -1 Ag, I've also made the mini take on a made up skill called Power Armour Training, plus 25 ratings extra for this. Not a bad idea regarding the addition of "slow" either when armed with a heavy weapon, certainly something I'll keep in mind!


The addition of allowing all stars the ability to buy gas masks, and the technical minded ones radiation suits ( a chart of tech levels and available kit would be nice) would also fit. With radiation a full suit of power armour with gas mask would completely ignore its effects (games don't really take place over a period enough to make the small amount that does leak in deadly. “Rad Resistance (x)” could be the name of the effect, ie with the value representing the amount of time a model can remain in an irradiated area before being effected (“Rad level (x)”).

On the matter of characters though it would be nice to create some custom rules for them rather than using those in the base rules. That does of course cause the issue of whether things are balanced correctly, but I don't suppose its really a game for such a silly concept anyhow.

 BrookM wrote:
 Wyrmalla wrote:
Psykers do exist in the Fallout world mind, so she could be a misunderstood Tribal leader. Plop her in with some West Wind Mohawks or the like and you have yourself a group of tribals for games.
I thought all psykers were killed alongside the Master when the Vault Dweller blew up the cathedral?

Yes, they were. However other pyskers exist. One appears in Fallout 2, a weak one sure, who was then turned into a Super Mutant which enhanced his powers. There's also the little boy in New Vegas. So its entirely possible that others exist I suppose.

 BrookM wrote:
 Wyrmalla wrote:
Do you have a rough idea of where and when you're setting your games, or are you just going for the ill defined period between Fallout 2 and New Vegas? I suppose that kind of thing develops as you play and add more models.
Not yet, still looking into this, the period of around F2 does sound neat, but the same could be said of New Vegas, when the big villains are around.

Well just after Fallout 2 you have the Enclave/NCR war, and Brotherhood/NCR war, amongst the other conflicts that the NCR was involved in during their expansion across the core region. So there's probably plenty of big bads out there at any point in time, you just have to come up with a way to insert them into your fluff.

Eugh, I hate quote ladders...

You could paint that tractor up to be rusted to hell perhaps and just plonk it in with anyone. However it would look awfully nice as a recovery vehicle, or just as part of a settlement's terrain.

This theread has plenty of technicals if you're looking for inspiration. Though really all you need to do is buy a die cast truck and strap a gun rig on the back plus some extra armour and stowage.

Mind and have some outriders for those trucks on bikes or something. That or go for the desert caravan look and have guys walking alongside it laden with goods (those car cart things from the first games would look good as part of such a train). A bunch of caravaniers would be a good addition for games as they'd allow you to play quite a few scenarios, as well as just providing you with generic looking figures for other crap. =)

   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Agreed, I am so not going to quote ladder again.

For now I'm sticking to the 7TV archetypes as presented in the core rules and the Heroes supplement, still need to pick up the Villains book some day, as there are some interesting bits in there that could work well for tribals and raiders.

I've been working on the tractor and decided to sponge Typhus Corrosion over it, still getting the hang of it, but it nicely takes care of the bright yellow.

And yeah, I may at a later date have to find a few bikes and other light vehicles for a future Raider gang.



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Made in gb
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Is Quote Ladder an actual term? Hmn, may have just invented that there. ^^

I find Typhus Corrosion to be a bit unusual. I mean its good to represent dirt (I use it inside dumpsters), but I haven't tried painting over it and using it to produce a ...well a corroded effect. Smearing it all over that KV then dry brushing some orange on top of it could create a decent rust effect.

Could I suggest you adding maybe some straps over those truck's stowage or something? Just that as they appear right now it doesn't look like they're held on by anything. Maybe just a plasticard strip around the bottom or something. ...Or perhaps those caravaners aren't the smartest types (the advanced pre-war technology of the tie strap being venerated in some communities).

Back to work now modelling monkey. =)
   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Not super pleased with how the Typhus Corrosion turned out, so I'm going to keep on experimenting with it. If it fails and utterly ruins things, not a big deal, the kit was only €15 so no big loss.

I'll look into these magical strap things, I've got plasticard more or less thin enough that it shouldn't be a problem.

Other than that, started a bit of work on the other Black Widows, managed to prime the WMIK Rover in desert yellow and picked out the seats in brown, I might just add a black widow symbol to each door and leave as is, just adding weathering powder to it to make it look suitably dusty and worn, but otherwise looking like an effective vehicle.

I've found my old Ainsty Casting delivery van and made some mesh coverings for its windows, looks like the Crimson Caravan convoy is now three strong. Also decided to turn my exclusive Bombshell Babe Mailee the Mechanic into either the caravan boss or the mechanic who tags along with these expeditions.

I also found my two riderless space marine scout bikes, which do have a passing resemblance to the bike wrecks found in F3. These will make for nice Raider bikes. Now to start planning on a band of raiders.

With a spot of luck I can put an order in with Army Painter tomorrow for some colour primer, I'm itching to turn the Crimson Caravan vehicles, red.



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Made in de
Shroomin Brain Boy





Berlin Germany

the lack of cars...or for that matter transport in FO has always been the one major draw back of the game... so making these good looking trucks for this theme is a very good idea...
while i like the cargo cases i still feel the need to give these trucks the certain FO design feel...they are currently way too cuibic looking...they need curves...curvy curves^^

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Hehe, these are bleeding Unimogs, that's about as curvy as they go!

Besides, I'm not a super converter like some folks out there.

But to compensate, I got another curvy VW van today, with all the curves in just the right places.



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Made in de
Shroomin Brain Boy





Berlin Germany

LOL... i was afraid the term unimog is not known...proved wrong^^...
yeah these are famous for their harsh outlines...^^...but if you have one of the hippy vans...then i think this one will make up for all the curves the unimogs miss out on^^

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I like to think that these are former military trucks or something, which isn't far from the truth with the original kits (One is a Bundeswehr truck, the other a Paris-Dakar truck), so less built to be purty and more there to plow through the wasteland and deliver those fission batteries / spoons / clipboards.

Funny you should mention hippies, I have three VW vans, one of which looked like this:



Until I gave it a few coats of Panzer Grey and turned it into a boring old company van.






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Fiat justitia ruat caelum

 
   
Made in de
Shroomin Brain Boy





Berlin Germany

that´s exactly what i had in mind! and we drove that van back in the days when i was doing service with the bundeswehr too!...that model probably never goes out of style/service

the finished one looks rather good...tho the wheel caps are a bit more than mint

   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

I have the Wild Wasteland perk on. I found Fry's dog!

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

It is for me when playing New Vegas a must-have perk TRAIT, despite having already found most of the encounters. But it's just one of those things that brings it a bit closer to the first two games I suppose.

I personally like the ones found in Old World Blues and the one I quoted at the bottom of my first post, which came completely out of nowhere in an otherwise serious conversation the first time round.

Spoiler:

This message was edited 1 time. Last update was at 2014/01/21 07:58:27




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Fiat justitia ruat caelum

 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Ohyeah. also got the the Q-35 Matter Modulator rifle (Love that ref)
Love long plasma that hits like a sniper rifle


"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Kinda tempted to make a mini with Fist of the North Rawr.



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Made in us
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Eastern edge

 BrookM wrote:
Kinda tempted to make a mini with Fist of the North Rawr.


That is one guy to watch out for! Rawr is a potent adversay

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Deathclaw Gauntlet suffice for the moment? The guy who makes them's getting rid of his miscasts right now btw if you want to hit him up with a PM.

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Oh my days, makes me wish I had a hobby budget right about now.



I may just have to improvise and give a guy Tangler's Hand instead. Weedy I know..


Automatically Appended Next Post:
I've put in an order with Army Painter for a can of gunmetal and dragon red primer, so I can start work on my Crimson Caravan convoy and respray the tractor, which didn't turn out as neat as I had hoped, so I'm going to respray it in gunmetal and give it a Tamiya smoke wash. feth it, it was a cheap model, I'm going to work it over and over until I find something that works!

Not much in the way of painting just now, though I am fiddling about with plasticard to try and create some straps for those containers. I'm also going to fix the flatbed of the truck and see if I can't find my fuel barrels and other assorted bits and pieces of stowage.

We (A friend was more than eager to help out, so much so that she has promoted herself to "assistant executive writer") have also started work on stats for the minis that have already been painted up. Only painted minis are getting a stat and fluff entry, lest I get to mad with ideas and lose focus.

This message was edited 1 time. Last update was at 2014/01/21 20:52:48




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Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Did some more work on those trucks. Not a whole lot, but I added straps to the cargo containers, to keep them in place and to make them OSHA compliant or whatever that might mean.



The blue truck is done and done as far as converting goes. This is your basic run of the mill armoured cargo truck, with enough room in the cab for a driver and armed guard.



The white truck only carries one container, which has also been strapped down. It also got a new floor for the open compartment that I plan on filling up with a few bed rolls and one or two smaller boxes of ammo or whatnot. I’ve decided against trying to mount a weapon there, it isn’t super spacious in the back so I’ve decided to just let four or so caravan guards ride there instead. What do you mean, the bumpy ride hurts your ass? Cry me a river merc, the Crimson Caravan pays you guys a lot of caps, so shut up and buy a pillow at the next stop.



Finally, the delivery van, an all resin model from Ainsty Casting, originally I purchased it for a 7TV faction I’m working on (Fontaine Industries, bit like the sample faction from 7TV, only less whimsical and more Hugo Drax mixed with an overly confident Bowie loving yuppie) but this one will actually look a whole lot nicer with protected windows and the Crimson Caravan logo on each side. The protective mesh hasn't been put in place just yet, but I well as soon as it's all primed and whatnot.

Now we wait for the paint to arrive.. Though that shouldn’t take too long, seeing as Army Painter has a local storage facility from the look of things! So hopefully we paint tomorrow!

Also did some doodling for a future cast to go along with this convoy:

1 Crackpot inventor (Caravan mechanic) with a laser pistol and large wrench
1 Civilian administrator (Trader), unarmed
3 Civilian drivers, unarmed
4 Guards with pistols
2 Guards with SMG’s

Not going for a powerhouse here, just a trader, bunch of guards and a few others to keep things going and make for an interesting scenario seed.

+ + +

Also got an early draft for the NCR Rangers, right now at 129 ratings for the three of them, complete with kit and skills. I've decided to go with high calibre pistols to represent the .45-70 Sequoia's they normally carry, while the markswoman carries a high calibre rifle, which nicely represents the brush gun some of the Rangers walk around with. Other fluff bits, the "Pressure Point" skill can maybe represent some form of the Ranger Takedown, while "Roar" might be a badass boast or a rebel yell, who knows. Still tweaking.

Ranger Captain Lily Hernandez - (Hardened Investigator) - 54 ratings

Move Def Hits Str Agi Int Morale
6 4 3 3 5 4 5

Special Effects: Dodge, Heroic Surge, Leader (1), Luck (2), Military Training, Pressure Point, Signature Weapon (High Calibre Pistol), Sixth Sense

Attacks: Brawl 4+, pistol 4+, Ranger Sequoia (high calibre pistol) 3+

Ranger Mike Popov - Strongarm - 39 ratings
Move Def Hits Str Agi Int Morale
6 5 3 4 3 3 3

Special Effects: Blocker, Body Armour, Luck (3), Roar, Signature Weapon (High Calibre Pistol)

Attacks: Brawl 3+, Ranger Sequoia (high calibre pistol) 3+

Ranger Denise Tanner - Dependable Deputy - 36 ratings
Move Def Hits Str Agi Int Morale
6 4 2 4 4 3 4

Special Effects: Concealment, Eagle Eyes, Luck (3), Military Training

Attacks: Brawl 4+, pistol 4+, Brush Gun (high calibre rifle) 4+

Future Ranger additions may include a Followers Doctor (Yoink!) and a random civvie who sticks around the post as a cook.



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Made in us
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Eastern edge

Brook, have you seen the full Nuka-break series?

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I've seen the first season, still waiting for the creators to upload the second one onto YouTube, I know others have uploaded the second season, but it's in low quality and it doesn't feel right to watch something that the creators haven't officially released on YouTube yet.

Thinking of Nuka Cola, there will be a Mysterious Stranger some time in the future.



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Fiat justitia ruat caelum

 
   
Made in us
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Eastern edge

Well, there was a guy who used an editing program and strung all of the seasons together, feels almost like a movie. HD too, he also has disclaimers as he is just a avid fan of their work.

http://www.youtube.com/watch?v=jp2twK3_Qgw

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
 
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