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Made in us
Intoxicated Centigor





Howdy, folks! I've had a heck of a time trying to get my battle reports from LVO all finished up, but I've already written a few and wanted to get those into circulation, as I'll likely finish the last couple by the time I get the others out. So, I'm trying something new - pushing out my tournament report one game at a time.

Game 1: BeastStar vs. Old Bugs
Game 2: BeastStar vs. Necrons + Chaos Marines
Game 3: BeastStar vs. Pajamapants BeastStar (Eldar + Dark Eldar)
Game 4: BeastStar vs. Quad Land Raider Marines + Inquisition
Game 5: BeastStar vs. Khan Bikers w/ Tau Allies
Game 6: BeastStar in the QUARTER FINALS!
Game7: BeastStar in the SEMI FINALS!

As always, please feel free to comment here or on my blog

This message was edited 14 times. Last update was at 2014/03/06 17:43:16


   
Made in us
Fixture of Dakka





San Jose, CA

Congrats on your game #1. That was a funky looking mycetic spore.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in nl
Emboldened Warlock





Groningen

Thanks for the report, that was a one sided battle.
Nice article on implied threat on your blog as well, thanks!
   
Made in us
Intoxicated Centigor





jy2 wrote:Congrats on your game #1. That was a funky looking mycetic spore.



Haha, yeah loved it! He used pipe cleaners for the tentacles, and said his friend actually made it for him out of (I think it was some sort of clay?)

Nivoglibina wrote:Thanks for the report, that was a one sided battle.
Nice article on implied threat on your blog as well, thanks!


Glad you liked the report! Round 1 games are unfortunately often one-sided at big events, as some players have different goals in mind going in. Usually takes a couple rounds to sort the 'serious' players from those who just want to throw some dice and get out of the house for a while!

I'm really glad you liked that article, it's actually one of my favorites I've written, though I fear my blog is small/unimportant enough that it didn't get much exposure when I first wrote it. Working on getting a rendition of it up for Torrent of Fire eventually, once my life settles down a little bit

This message was edited 1 time. Last update was at 2014/02/20 05:13:38


   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Well glad to see how your game ended so fast as I was the gentlemen you pawned off Donalds Triple Ripetide on to for the first round. Just FYI I Mikko and I weren’t a part of a club together it just didn’t matter to either of us who our first round opponent was as at least I was happy to play anyone. Nice report, look forward to seeing the rest.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in us
Intoxicated Centigor





Game 2 up!

Game 2: BeastStar vs. Necrons + Chaos!


Panzer1944 wrote:Well glad to see how your game ended so fast as I was the gentlemen you pawned off Donalds Triple Ripetide on to for the first round. Just FYI I Mikko and I weren’t a part of a club together it just didn’t matter to either of us who our first round opponent was as at least I was happy to play anyone. Nice report, look forward to seeing the rest.


Ah, my apologies! I believe Reece said something to that effect as we were approaching the table, though perhaps I misheard him. At any rate, thanks for being flexible, it would have been really sad to have to play a good friend in the first round, though I know it generally isn't the most awesome thing to have a guy with three riptides dropped in your lap :-/

   
Made in gb
Longtime Dakkanaut





Wasnt the special rule of the old swarmy that you had to re roll your passed invul saves? therefore not letting you use your fortune re roll. Also being instant death weapons, not much can stand up to him in a challenge!, (well they couldnt, not so sure on it now).

Also in the second game hills arent usually dangerous terrain are they? pretty bad immoziling himself there!. -1 reserve rolls and without a comms relay or other reserve manipulation isnt the best idea!.


Congrats on the first two wins though, just a few points above doubt they would have made a difference to your results though, beast pack is a pretty strong list.

This message was edited 1 time. Last update was at 2014/02/20 22:30:30


40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Intoxicated Centigor





MarkyMark wrote:Wasnt the special rule of the old swarmy that you had to re roll your passed invul saves? therefore not letting you use your fortune re roll. Also being instant death weapons, not much can stand up to him in a challenge!, (well they couldnt, not so sure on it now).

Also in the second game hills arent usually dangerous terrain are they? pretty bad immoziling himself there!. -1 reserve rolls and without a comms relay or other reserve manipulation isnt the best idea!.


Congrats on the first two wins though, just a few points above doubt they would have made a difference to your results though, beast pack is a pretty strong list.


Thanks for reading! I'm actually somewhat surprised at the common perception that BeastStar is a strong list, as I honestly hadn't thought much of it until a friend and I had discussed it at length, trying to find something "different" that not everyone ran. This is coming from a guy who attends 4-5 GTs per year. Not saying that you're incorrect with regards to its strength, just expressing my surprise that people perceive it to be awesome already

I believe you're correct about old Swarmlord - I seem to remember a game back in 5th where I lost a game due to that rule. I'm surprised Mikko didn't say anything, though as you said, it wouldn't have probably made much of a difference, as I had 4 more Masters ready to challenge him out!

You're correct that in many games hills are not terrain. However, I make a point to discuss terrain with my opponent beforehand - I have a habit of assuming a certain terrain type is X, while my opponents (reasonably) think that it's Y. So, in this game we decided to treat every single piece of terrain as area/difficult terrain (besides the ruins, which we also defined beforehand). In this case, we did not make a mistake. I should note though, that we still used the hill rules for obscurement, granting a 4+. Don't think that came into play, however.

As to his immobilization - as my opponent said, "Well, there are certainly worse places to be immobilized!" That said, it was unfortunate, if not really outside the realm of probability. Well, unfortunate for him

This message was edited 1 time. Last update was at 2014/02/20 23:02:17


   
Made in us
Longtime Dakkanaut




Love the reports. Been reading since adepticon last year and have thoroughly enjoyed them. Little sad to see the triple dreadknight go away but I enjoy your take on the beastpack. I listened to the newest forge the narrative with pajamapants so unfortunately the next games results have been spoiled for me but I look forward to seeing how everything unfolded.
   
Made in us
Intoxicated Centigor





Chancetragedy wrote:
Love the reports. Been reading since adepticon last year and have thoroughly enjoyed them. Little sad to see the triple dreadknight go away but I enjoy your take on the beastpack. I listened to the newest forge the narrative with pajamapants so unfortunately the next games results have been spoiled for me but I look forward to seeing how everything unfolded.


Haha, thanks man! Wish I could make the Knights work, but there are just too many tough things for them these days: Tau and Eldar were already problematic, and now if someone takes Space Marines, they almost invariably take grav weapons, which obviously just crush DKs. Beasts have been a lot of fun so far

I just now listened to Forge the Narrative, and while Alan got most of it right, he did forget to mention just a couple (but important) parts, and must have mistaken a few key parts with other games that weekend, which unfortunately tends to happen, especially if you don't take pictures

Either way, it was a good, close game. I think I should be able to get it up by tomorrow.

   
Made in us
Longtime Dakkanaut





Eye of Terror

Can't wait to read the next report - that should be an awesome game ! You are really rolling right through so far... Tight list for sure.

My blog... http://greenblowfly.blogspot.com

Facebook...
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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Longtime Dakkanaut




 Xaereth wrote:
Chancetragedy wrote:
Love the reports. Been reading since adepticon last year and have thoroughly enjoyed them. Little sad to see the triple dreadknight go away but I enjoy your take on the beastpack. I listened to the newest forge the narrative with pajamapants so unfortunately the next games results have been spoiled for me but I look forward to seeing how everything unfolded.


Haha, thanks man! Wish I could make the Knights work, but there are just too many tough things for them these days: Tau and Eldar were already problematic, and now if someone takes Space Marines, they almost invariably take grav weapons, which obviously just crush DKs. Beasts have been a lot of fun so far

I just now listened to Forge the Narrative, and while Alan got most of it right, he did forget to mention just a couple (but important) parts, and must have mistaken a few key parts with other games that weekend, which unfortunately tends to happen, especially if you don't take pictures

Either way, it was a good, close game. I think I should be able to get it up by tomorrow.


Yah I completely understand the putting aside of the dreadknights. You inspired me to start running a triple dreadknight list myself. I did fine with it till the space marine codex dropped. Grav guns basically laugh them off the table. I bet he beasts are fun for the same reason I enjoy necron wraiths. Super fast assault units are just a plain old blast.
   
Made in gb
Longtime Dakkanaut





 Xaereth wrote:
MarkyMark wrote:Wasnt the special rule of the old swarmy that you had to re roll your passed invul saves? therefore not letting you use your fortune re roll. Also being instant death weapons, not much can stand up to him in a challenge!, (well they couldnt, not so sure on it now).

Also in the second game hills arent usually dangerous terrain are they? pretty bad immoziling himself there!. -1 reserve rolls and without a comms relay or other reserve manipulation isnt the best idea!.


Congrats on the first two wins though, just a few points above doubt they would have made a difference to your results though, beast pack is a pretty strong list.


Thanks for reading! I'm actually somewhat surprised at the common perception that BeastStar is a strong list, as I honestly hadn't thought much of it until a friend and I had discussed it at length, trying to find something "different" that not everyone ran. This is coming from a guy who attends 4-5 GTs per year. Not saying that you're incorrect with regards to its strength, just expressing my surprise that people perceive it to be awesome already

I believe you're correct about old Swarmlord - I seem to remember a game back in 5th where I lost a game due to that rule. I'm surprised Mikko didn't say anything, though as you said, it wouldn't have probably made much of a difference, as I had 4 more Masters ready to challenge him out!

You're correct that in many games hills are not terrain. However, I make a point to discuss terrain with my opponent beforehand - I have a habit of assuming a certain terrain type is X, while my opponents (reasonably) think that it's Y. So, in this game we decided to treat every single piece of terrain as area/difficult terrain (besides the ruins, which we also defined beforehand). In this case, we did not make a mistake. I should note though, that we still used the hill rules for obscurement, granting a 4+. Don't think that came into play, however.

As to his immobilization - as my opponent said, "Well, there are certainly worse places to be immobilized!" That said, it was unfortunate, if not really outside the realm of probability. Well, unfortunate for him


Exactly, against a character heavy unit most MC's just lack the punch, yep thought the nid player would know their dex better then that!, still first game an all probably remember afterwards!.

Just as we should play it, always discuss terrain first and it was a big old hill .

Beast pack has been played a lot here in the UK a few big name and very good players have been using the list to good effect, usually running simular lists to each other which doesnt include many razorwing flocks but mostly Kyhmere due to 4++ and usually Eldrad due to rolling fortune but also Eldrads ap3 forceweapon. Only thing it struggles against is 2+ MC's but with possibly doom and pure weight of attacks and hit and run their board control is excellent. Their cost is also not bad!. It has def gotten stronger recently with the lack of pure Tau gunlines which it can struggle against espically going second. So far beast pack has won 2 of the GT heats and a 120 man tourny last month here in the UK.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Intoxicated Centigor





Game 3 up!

Game 3: BeastStar vs. Pajamapants BeastStar (Eldar + Dark Eldar)



Dozer Blades wrote:Can't wait to read the next report - that should be an awesome game ! You are really rolling right through so far... Tight list for sure.


Thanks! It's up now... pretty crazy game. Always is with Alan

Chancetragedy wrote:
 Xaereth wrote:
Chancetragedy wrote:
Love the reports. Been reading since adepticon last year and have thoroughly enjoyed them. Little sad to see the triple dreadknight go away but I enjoy your take on the beastpack. I listened to the newest forge the narrative with pajamapants so unfortunately the next games results have been spoiled for me but I look forward to seeing how everything unfolded.


Haha, thanks man! Wish I could make the Knights work, but there are just too many tough things for them these days: Tau and Eldar were already problematic, and now if someone takes Space Marines, they almost invariably take grav weapons, which obviously just crush DKs. Beasts have been a lot of fun so far

I just now listened to Forge the Narrative, and while Alan got most of it right, he did forget to mention just a couple (but important) parts, and must have mistaken a few key parts with other games that weekend, which unfortunately tends to happen, especially if you don't take pictures

Either way, it was a good, close game. I think I should be able to get it up by tomorrow.


Yah I completely understand the putting aside of the dreadknights. You inspired me to start running a triple dreadknight list myself. I did fine with it till the space marine codex dropped. Grav guns basically laugh them off the table. I bet he beasts are fun for the same reason I enjoy necron wraiths. Super fast assault units are just a plain old blast.


Yep... I just love how much of a nuisance they make! Despite their stupid number of attacks, they don't really do a *ton* of damage. They're just resilient and can get anywhere on the board pretty quick

MarkyMark wrote:
 Xaereth wrote:
MarkyMark wrote:Wasnt the special rule of the old swarmy that you had to re roll your passed invul saves? therefore not letting you use your fortune re roll. Also being instant death weapons, not much can stand up to him in a challenge!, (well they couldnt, not so sure on it now).

Also in the second game hills arent usually dangerous terrain are they? pretty bad immoziling himself there!. -1 reserve rolls and without a comms relay or other reserve manipulation isnt the best idea!.


Congrats on the first two wins though, just a few points above doubt they would have made a difference to your results though, beast pack is a pretty strong list.


Thanks for reading! I'm actually somewhat surprised at the common perception that BeastStar is a strong list, as I honestly hadn't thought much of it until a friend and I had discussed it at length, trying to find something "different" that not everyone ran. This is coming from a guy who attends 4-5 GTs per year. Not saying that you're incorrect with regards to its strength, just expressing my surprise that people perceive it to be awesome already

I believe you're correct about old Swarmlord - I seem to remember a game back in 5th where I lost a game due to that rule. I'm surprised Mikko didn't say anything, though as you said, it wouldn't have probably made much of a difference, as I had 4 more Masters ready to challenge him out!

You're correct that in many games hills are not terrain. However, I make a point to discuss terrain with my opponent beforehand - I have a habit of assuming a certain terrain type is X, while my opponents (reasonably) think that it's Y. So, in this game we decided to treat every single piece of terrain as area/difficult terrain (besides the ruins, which we also defined beforehand). In this case, we did not make a mistake. I should note though, that we still used the hill rules for obscurement, granting a 4+. Don't think that came into play, however.

As to his immobilization - as my opponent said, "Well, there are certainly worse places to be immobilized!" That said, it was unfortunate, if not really outside the realm of probability. Well, unfortunate for him


Exactly, against a character heavy unit most MC's just lack the punch, yep thought the nid player would know their dex better then that!, still first game an all probably remember afterwards!.

Just as we should play it, always discuss terrain first and it was a big old hill .

Beast pack has been played a lot here in the UK a few big name and very good players have been using the list to good effect, usually running simular lists to each other which doesnt include many razorwing flocks but mostly Kyhmere due to 4++ and usually Eldrad due to rolling fortune but also Eldrads ap3 forceweapon. Only thing it struggles against is 2+ MC's but with possibly doom and pure weight of attacks and hit and run their board control is excellent. Their cost is also not bad!. It has def gotten stronger recently with the lack of pure Tau gunlines which it can struggle against espically going second. So far beast pack has won 2 of the GT heats and a 120 man tourny last month here in the UK.


Heh, that's pretty awesome, though it means I'm totally out of the loop! I'm actually thinking of taking Eldrad to Adepticon instead of my current Jetseer Warlord. Gotta test it first though

   
Made in us
Judgemental Grey Knight Justicar





New Orleans

I wish I could still play last edition Nids. I had a undefeated record.

01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in us
Longtime Dakkanaut





Eye of Terror

That was a big win versus a top gamer. You made all the right calls all the way down the line... Very impressive win !!!

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Longtime Dakkanaut




Man how did both of you get the BEST psychic powers across the board. Like could your power rolls have been any better? ;p

Great game and a top notch win for sure. It's always interesting to see what makes top player "top players". That's for the series.
   
Made in us
Haemonculi Flesh Apprentice






Yea I was wondering the same thing ha ha.

   
Made in us
Hoary Long Fang with Lascannon






 Xaereth wrote:
Game 3 up!

Game 3: BeastStar vs. Pajamapants BeastStar (Eldar + Dark Eldar)



Dozer Blades wrote:Can't wait to read the next report - that should be an awesome game ! You are really rolling right through so far... Tight list for sure.


Thanks! It's up now... pretty crazy game. Always is with Alan

Chancetragedy wrote:
 Xaereth wrote:
Chancetragedy wrote:
Love the reports. Been reading since adepticon last year and have thoroughly enjoyed them. Little sad to see the triple dreadknight go away but I enjoy your take on the beastpack. I listened to the newest forge the narrative with pajamapants so unfortunately the next games results have been spoiled for me but I look forward to seeing how everything unfolded.


Haha, thanks man! Wish I could make the Knights work, but there are just too many tough things for them these days: Tau and Eldar were already problematic, and now if someone takes Space Marines, they almost invariably take grav weapons, which obviously just crush DKs. Beasts have been a lot of fun so far

I just now listened to Forge the Narrative, and while Alan got most of it right, he did forget to mention just a couple (but important) parts, and must have mistaken a few key parts with other games that weekend, which unfortunately tends to happen, especially if you don't take pictures

Either way, it was a good, close game. I think I should be able to get it up by tomorrow.


Yah I completely understand the putting aside of the dreadknights. You inspired me to start running a triple dreadknight list myself. I did fine with it till the space marine codex dropped. Grav guns basically laugh them off the table. I bet he beasts are fun for the same reason I enjoy necron wraiths. Super fast assault units are just a plain old blast.


Yep... I just love how much of a nuisance they make! Despite their stupid number of attacks, they don't really do a *ton* of damage. They're just resilient and can get anywhere on the board pretty quick

MarkyMark wrote:
 Xaereth wrote:
MarkyMark wrote:Wasnt the special rule of the old swarmy that you had to re roll your passed invul saves? therefore not letting you use your fortune re roll. Also being instant death weapons, not much can stand up to him in a challenge!, (well they couldnt, not so sure on it now).

Also in the second game hills arent usually dangerous terrain are they? pretty bad immoziling himself there!. -1 reserve rolls and without a comms relay or other reserve manipulation isnt the best idea!.


Congrats on the first two wins though, just a few points above doubt they would have made a difference to your results though, beast pack is a pretty strong list.


Thanks for reading! I'm actually somewhat surprised at the common perception that BeastStar is a strong list, as I honestly hadn't thought much of it until a friend and I had discussed it at length, trying to find something "different" that not everyone ran. This is coming from a guy who attends 4-5 GTs per year. Not saying that you're incorrect with regards to its strength, just expressing my surprise that people perceive it to be awesome already

I believe you're correct about old Swarmlord - I seem to remember a game back in 5th where I lost a game due to that rule. I'm surprised Mikko didn't say anything, though as you said, it wouldn't have probably made much of a difference, as I had 4 more Masters ready to challenge him out!

You're correct that in many games hills are not terrain. However, I make a point to discuss terrain with my opponent beforehand - I have a habit of assuming a certain terrain type is X, while my opponents (reasonably) think that it's Y. So, in this game we decided to treat every single piece of terrain as area/difficult terrain (besides the ruins, which we also defined beforehand). In this case, we did not make a mistake. I should note though, that we still used the hill rules for obscurement, granting a 4+. Don't think that came into play, however.

As to his immobilization - as my opponent said, "Well, there are certainly worse places to be immobilized!" That said, it was unfortunate, if not really outside the realm of probability. Well, unfortunate for him


Exactly, against a character heavy unit most MC's just lack the punch, yep thought the nid player would know their dex better then that!, still first game an all probably remember afterwards!.

Just as we should play it, always discuss terrain first and it was a big old hill .

Beast pack has been played a lot here in the UK a few big name and very good players have been using the list to good effect, usually running simular lists to each other which doesnt include many razorwing flocks but mostly Kyhmere due to 4++ and usually Eldrad due to rolling fortune but also Eldrads ap3 forceweapon. Only thing it struggles against is 2+ MC's but with possibly doom and pure weight of attacks and hit and run their board control is excellent. Their cost is also not bad!. It has def gotten stronger recently with the lack of pure Tau gunlines which it can struggle against espically going second. So far beast pack has won 2 of the GT heats and a 120 man tourny last month here in the UK.


Heh, that's pretty awesome, though it means I'm totally out of the loop! I'm actually thinking of taking Eldrad to Adepticon instead of my current Jetseer Warlord. Gotta test it first though


I've been running test games using a Beastpack with Eldrad this past week. The unit has enough board presence to easily keep him in coherency, his extra roll for Fortune makes a huge difference, and that AP3 Force Weapon is no joke. I thought I was being super creative with it until I saw this post, now I am sad that my "innovation" is common is the UK, lol

Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in gb
Longtime Dakkanaut





I'll send you both a pm tonight, there is a list I suspect both of you might like! .

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Intoxicated Centigor





Game 4 up!

Game 4: BeastStar vs. Quad Land Raider Marines + Inquisition!

Mythra wrote:I wish I could still play last edition Nids. I had a undefeated record.


Well done!

Dozer Blades wrote:That was a big win versus a top gamer. You made all the right calls all the way down the line... Very impressive win !!!


Thanks, crazy game

Chancetragedy wrote:Man how did both of you get the BEST psychic powers across the board. Like could your power rolls have been any better? ;p

Great game and a top notch win for sure. It's always interesting to see what makes top player "top players". That's for the series.


HAHA yeah I got some good powers, and he responded with the same! We even both watched each other roll - no shenanigans on either side. If I could redo it, I'd have exchanged Hallucinations for Forewarning though

anonymou5 wrote:I've been running test games using a Beastpack with Eldrad this past week. The unit has enough board presence to easily keep him in coherency, his extra roll for Fortune makes a huge difference, and that AP3 Force Weapon is no joke. I thought I was being super creative with it until I saw this post, now I am sad that my "innovation" is common is the UK, lol


Haha, same man, I was like "yes, making innovations, gonna have something new and different" - not so much. Haha whatever though, the list is still fun

   
Made in us
Fixture of Dakka





San Jose, CA

Great games so far, especially against Pajamapants. I'm surprised your quad-raider opponent made it this far. Quad-raiders is such a gimmicky list (I run one myself, hahaha!).

BTW, Coteaz wasn't rocking both Hammerhand and Prescience, was he? If so, then that's illegal.

Anyways, I was sort of hoping to get paired up with Nick, Justin Cook or you for round #4. Too bad none of that happened. Oh well, maybe next time.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut




purging philadelphia

I actually played the same quad raider list round 5 with my 4 riptides: let me tell you those raiders did not like getting shot by two tank hunting ion accelerators novacharged every turn!

Jim, come to adepticon. We can get a pickup game Wednesday night.

2013 Nova Open Tournament Champ-
2014 Las Vegas Open Best Tau Player/13th overall
2014 NOVA Open Second to One
2015 Las Vegas Open Best Tau Player/10th overall

I play:
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writer for http://www.torrentoffire.com/
 
   
Made in us
Member of a Lodge? I Can't Say




OK

Great game 4, but if Coteaz was hammer handed twice he would be S8 not S10.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Fixture of Dakka





San Jose, CA

thanatos67 wrote:
I actually played the same quad raider list round 5 with my 4 riptides: let me tell you those raiders did not like getting shot by two tank hunting ion accelerators novacharged every turn!

Jim, come to adepticon. We can get a pickup game Wednesday night.

Sure!


 herpguy wrote:
Great game 4, but if Coteaz was hammer handed twice he would be S8 not S10.

Grey Knights are an exception to the normal rules. For them, it's add Hammerhands first and double it afterwards. That's how they work.




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ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Here's the twist: the rules state that (not a direct quote) "A model in a scoring unit may pick up the relic" - this allows models which are not normally scoring (i.e. Independent characters) to pick up the relic.

There is no rule that states that the IC has to drop the relic at any point afterward, even if he leaves the scoring unit.

Alan was therefore allowed to jump up and grab the Relic with his Farseer, and in the next turn (assuming his Farseer isn't dead) jump into the unkillable BeastStar and run away from me the whole game.


According to pure RAW, you can move you seer with jetbikes to relic,
grab it "A model in a scoring unit can seize the Relic by moving into base contact during the Movement phase".
move beaststar so that seer is in 2" of the beaststar
and then at the end of the movement phase tell the opponent that he's joining the beaststar
"If the Independent Character is within 2" of more than one unit at the end of its Movement phase, the player must declare which unit it is joining.".

It was allowed at ETC 2013.
   
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imbaovertroll wrote:
Here's the twist: the rules state that (not a direct quote) "A model in a scoring unit may pick up the relic" - this allows models which are not normally scoring (i.e. Independent characters) to pick up the relic.

There is no rule that states that the IC has to drop the relic at any point afterward, even if he leaves the scoring unit.

Alan was therefore allowed to jump up and grab the Relic with his Farseer, and in the next turn (assuming his Farseer isn't dead) jump into the unkillable BeastStar and run away from me the whole game.


According to pure RAW, you can move you seer with jetbikes to relic,
grab it "A model in a scoring unit can seize the Relic by moving into base contact during the Movement phase".
move beaststar so that seer is in 2" of the beaststar
and then at the end of the movement phase tell the opponent that he's joining the beaststar
"If the Independent Character is within 2" of more than one unit at the end of its Movement phase, the player must declare which unit it is joining.".

It was allowed at ETC 2013.


The Relic is so annoying. I similarly lost a game when an Iron Hand Bike Chapter Master picked up the Relic turn 1. I caught him, and killed his squad, and spent the rest of the game punching him in the face with Be'lakor. And because of how challenges work, our entire game boiled down to one challenge, between a Chapter Master carrying the Relic and Be'lakor. Nothing else in the game really mattered.

Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

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Game 5 up!

Game 5: BeastStar vs. Khan Bikers w/ Tau Allies


Automatically Appended Next Post:
jy2 wrote:Great games so far, especially against Pajamapants. I'm surprised your quad-raider opponent made it this far. Quad-raiders is such a gimmicky list (I run one myself, hahaha!).

BTW, Coteaz wasn't rocking both Hammerhand and Prescience, was he? If so, then that's illegal.

Anyways, I was sort of hoping to get paired up with Nick, Justin Cook or you for round #4. Too bad none of that happened. Oh well, maybe next time.





He wasn't - he had Sanctuary and Hammerhand + Hammerhand on his other Inquisitor.

Maybe we can play at Adepticon! Hopefully top 16 though

thanatos67 wrote:I actually played the same quad raider list round 5 with my 4 riptides: let me tell you those raiders did not like getting shot by two tank hunting ion accelerators novacharged every turn!

Jim, come to adepticon. We can get a pickup game Wednesday night.


Whatever man, I bet he loved it :-p

herpguy wrote:Great game 4, but if Coteaz was hammer handed twice he would be S8 not S10.


Think someone already said it, but Coteaz IS S10 - Hammerhand rules explicitly state that the STR is increased before it's doubled by hammers.

imbaovertroll wrote:
Here's the twist: the rules state that (not a direct quote) "A model in a scoring unit may pick up the relic" - this allows models which are not normally scoring (i.e. Independent characters) to pick up the relic.

There is no rule that states that the IC has to drop the relic at any point afterward, even if he leaves the scoring unit.

Alan was therefore allowed to jump up and grab the Relic with his Farseer, and in the next turn (assuming his Farseer isn't dead) jump into the unkillable BeastStar and run away from me the whole game.


According to pure RAW, you can move you seer with jetbikes to relic,
grab it "A model in a scoring unit can seize the Relic by moving into base contact during the Movement phase".
move beaststar so that seer is in 2" of the beaststar
and then at the end of the movement phase tell the opponent that he's joining the beaststar
"If the Independent Character is within 2" of more than one unit at the end of its Movement phase, the player must declare which unit it is joining.".

It was allowed at ETC 2013.


Jeeze, that rule is hilarious and awful at the same time. Thanks for the heads up, though part of me wished Alan had done that in the game - would have given me an easy First Blood, though I would have had less chance of getting Misfortune off due to his Runes of Warding.

Hm, something to think about :-/

anonymou5 wrote: The Relic is so annoying. I similarly lost a game when an Iron Hand Bike Chapter Master picked up the Relic turn 1. I caught him, and killed his squad, and spent the rest of the game punching him in the face with Be'lakor. And because of how challenges work, our entire game boiled down to one challenge, between a Chapter Master carrying the Relic and Be'lakor. Nothing else in the game really mattered.


Lol, I too hate the Relic. Tied with Scouring for worst mission ever. Funny how everyone used to whine so much about Kill Points, yet the other missions are so bad that nobody even minds KPs anymore

This message was edited 1 time. Last update was at 2014/02/24 17:08:57


   
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Fixture of Dakka





San Jose, CA

Great game #5. Your opponent played really well, but it is a testament to your army and your skill as a general to be able to pull that off. Well, that and going 2nd.

Man, I really wanted to kill a beaststar at the tournament. Hahaha....



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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This 5th game illustrates well how horrible the current scenarios are. It doesn't matter how well you play if the other guy has a couple of jetbikes for contesting.

Instead of even trying to solve these issues my group plays only for how many points you are able to kill (value). No holding back there for last minute objectives grab.

Game 6 please?
   
 
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