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![[Post New]](/s/i/i.gif) 2014/02/20 12:28:03
Subject: Dwarf Flame Cannon question
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Deranged Necron Destroyer
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This has come up a few times now, so I just want to check I'm reading this correctly. Here's the contentious part:
Using your tape measure, extend a 'shot' line from the Flame Cannon's barrel all the way to your target point. Roll the artillery dice and extend the line away from the Flame Cannon the number of inches shown - this is where the teardrop-shaped template is placed (the narrow end closest to the Flame Canon).
Am I correct in thinking this has lost the restriction that the template must lie in line with the scatter? So, in theory, I can watch the point scatter into the front of an enemy, the position the template however I want in order to maximise hits as long as the narrow end is the closest part to the flame cannon? Seems really good, but it's interesting that the restriction is gone if so.
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![[Post New]](/s/i/i.gif) 2014/02/20 12:30:53
Subject: Dwarf Flame Cannon question
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Nasty Nob on Warbike with Klaw
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Scatter? There is no scatter.
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![[Post New]](/s/i/i.gif) 2014/02/20 12:44:51
Subject: Re:Dwarf Flame Cannon question
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Deranged Necron Destroyer
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Okay, artillery dice range extension. Scatter is just faster to type.
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![[Post New]](/s/i/i.gif) 2014/02/20 13:01:56
Subject: Dwarf Flame Cannon question
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Sniping Hexa
Dublin
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I don't think so as it's still following the normal rules for a flame-thrower except when you add the initial range when overcharging it
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![[Post New]](/s/i/i.gif) 2014/02/20 13:59:09
Subject: Dwarf Flame Cannon question
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Sslimey Sslyth
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TanKoL wrote:I don't think so as it's still following the normal rules for a flame-thrower except when you add the initial range when overcharging it
Agreed.
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![[Post New]](/s/i/i.gif) 2014/02/21 13:27:02
Subject: Dwarf Flame Cannon question
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Deranged Necron Destroyer
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Took a while to reply, sorry. Been pretty busy.
TanKoL wrote:I don't think so as it's still following the normal rules for a flame-thrower except when you add the initial range when overcharging it
Actually, it isn't at all. In fact, the alternate firing mode shares none of the rules to firing a fire thrower other than hit calculation right at the end, to the extent that it gives it a strength and special rule profile, and completely alters the description of how it fires - hence my question. I can't see any reason it would need to stay in line at all as it's written similarly to a 40k torrent flamer.
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This message was edited 1 time. Last update was at 2014/02/21 13:28:19
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![[Post New]](/s/i/i.gif) 2014/02/21 14:27:43
Subject: Dwarf Flame Cannon question
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Sniping Hexa
Dublin
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No it's not written like a Torrent weapon, at all
Torrent: "When firing a weapon with this special rule, place the template so that the narrow end is within 12" of the weapon and the wide end is no closer to the weapon than the narrow end"
The Dwarf thingy refers to Firing a Flame Thrower, so even with all the added rules, it still abides to the normal rules for such a weapon, and the wording is pretty different than the one from the Torrent rule
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![[Post New]](/s/i/i.gif) 2014/02/21 14:52:55
Subject: Dwarf Flame Cannon question
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Deranged Necron Destroyer
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TanKoL wrote:No it's not written like a Torrent weapon, at all
Torrent: "When firing a weapon with this special rule, place the template so that the narrow end is within 12" of the weapon and the wide end is no closer to the weapon than the narrow end"
The Dwarf thingy refers to Firing a Flame Thrower, so even with all the added rules, it still abides to the normal rules for such a weapon, and the wording is pretty different than the one from the Torrent rule
No it doesn't, it fires like a fire thrower OR uses the special rules in the unit entry. Do I need to write the whole rule out to show this? It's literally the first paragraph. If it just used the normal rules, they wouldn't need to restate the profile, say how to move a counter then place the template (totally different to fire throwers where the template is placed first) before saying to allocate hits as if it was a fire thrower. The fact that the template is placed last really should have told you this. The only restriction on then placing the template is that the narrow end must be the closest point to the cannon so yes, it's very similar to a torrent flamer.
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![[Post New]](/s/i/i.gif) 2014/02/21 16:32:13
Subject: Dwarf Flame Cannon question
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Sslimey Sslyth
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And the Easter Egg hunt begins.
The only meaningful difference between the two firing modes is that the overcharged version starts the template at a point up to 12" away from the cannon rather than touching the cannon.
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This message was edited 1 time. Last update was at 2014/02/21 16:33:21
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![[Post New]](/s/i/i.gif) 2014/02/23 01:19:30
Subject: Dwarf Flame Cannon question
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Ultramarine Chaplain with Hate to Spare
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Yes you can now fire round corners with the fire thrower. You've stated all the relevant rules and appear to already know the answer. Its a stupid War machine now. With a Rune of penetration it makes monstrous Cav cry.
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![[Post New]](/s/i/i.gif) 2014/02/23 14:30:14
Subject: Dwarf Flame Cannon question
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Deranged Necron Destroyer
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FlingitNow wrote:Yes you can now fire round corners with the fire thrower. You've stated all the relevant rules and appear to already know the answer. Its a stupid War machine now. With a Rune of penetration it makes monstrous Cav cry.
I was wondering if there was any rule I missed in the BRB which said all templates must be placed in line or something, but I guess there isn't. Not sure I'll play it like this, but it's a bit silly. RoP also makes it a very expensive gun with a high misfire chance - not sure it's worth it.
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![[Post New]](/s/i/i.gif) 2014/02/23 22:48:19
Subject: Dwarf Flame Cannon question
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Sslimey Sslyth
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Eyjio wrote: FlingitNow wrote:Yes you can now fire round corners with the fire thrower. You've stated all the relevant rules and appear to already know the answer. Its a stupid War machine now. With a Rune of penetration it makes monstrous Cav cry.
I was wondering if there was any rule I missed in the BRB which said all templates must be placed in line or something, but I guess there isn't. Not sure I'll play it like this, but it's a bit silly. RoP also makes it a very expensive gun with a high misfire chance - not sure it's worth it.
I'd never take a Rune of Penetrating on a Flame Cannon. It's strength value is plenty good enough to go against blocks of infantry or cavalry. The Flame Cannon is a perfect location for a Rune of Forging, giving it a 1/36 chance of misfiring.
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