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Made in us
Rough Rider with Boomstick





United States

I was wondering what you all thought were the best scoring units from C:SM to put in the storm raven for last minute objective grabbers. Scouts are nice and cheap, but do you give them bolters, ccw/pistol, snipers, specials, etc? Or do you put some tacs in there for survivability? Or do you think the transport should be filled with something else entirely?

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Made in us
Armored Iron Breaker





Dallas, TX

Well if your sole purpose was for last minute objective grabbing I would do scouts with camo cloaks so you can go to ground for a nice cover save. Weapons really dont matter, but I would shy away from snipers since they cant shoot those after disembarking.

Thats just my 2 cents, I dont normally run SR's to carry scouts around or scoring units though. I use them for their assualt ramp ability and as gun ships. EVERYONE tells me to just use them as gunships. But idk I keep throwing units inside for some reason.

Dude i played at my last tourney threw some assault centurions inside one. I shot it down before they disembarked so they all took the str10 hit. He told me that had happened every game he played so far and I think we were 4 games in. SO yeah there is probably some merit in not putting any eggs in that basket(of death).

"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in us
Locked in the Tower of Amareo




5 scouts. But remember you can't deep strike into cover. So if the objective is in a patch of hedge, you really can't get it "last minute". Marines do this much better with Storms.
   
Made in us
Regular Dakkanaut




SC

They could deepstrike then run. I'd say scouts as well, you don't want to tie up a lot of points in a unit that won't be doing anything for 4 turns of the game.

 
   
Made in us
Locked in the Tower of Amareo




 Wingeds wrote:
They could deepstrike then run. I'd say scouts as well, you don't want to tie up a lot of points in a unit that won't be doing anything for 4 turns of the game.


Yeah, I guess maybe that will work. BA really can't afford to have ANYTHING doing nothing for 4 turns, though.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I’d probably go with a mix of shotguns and BP/CCWs. Minimum 5 man squad.

For a Fists player I could see going with bolters. I’d like to keep the option to shoot and assault open though. It can be fun to make people pile into a close combat, pulling them off the objective in the process.

Leave the snipers and heavies at home, but pretty much anything else can fly. I would try to keep the points down as much as possible though. If you want to tool up the sarge and use them aggressively, I’d go with the LSS instead of the raven. That way you can start on the table if needed, rather then loitering in reserves.

   
Made in us
Rough Rider with Boomstick





United States

Alright, so do I give the scouts cloaks? Do I do shotguns, CCW/pistol, boltguns? Should I do meltabombs for the srgt? If I am giving them cloaks, it comes to 60pts, and for 10 more I get 3+ armor save, so I dont know if cloaks would help pointwise.

Would this be one of the few times shotguns would be good?

Nevlon!! You ninja'd me

So what do you mean by a mix?

This message was edited 2 times. Last update was at 2014/04/22 17:16:24


Resin Printer (minaitures) is a 4K printer with one of the largest build volumes available for a resin printer (192mm x 120mm x 245mm) with an amazing .01mm resolution! This professional printer is one of the best resin printers on the market!

FDM Printer (terrain) also has one of the largest build volumes available for an FDM printer (400mm x 400mm x 450mm) and has an amazing ,05mm build accuracy.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

When I run CC scouts (which is what I’d do here) I run 2 shotguns and 3 BP/CCWs (sarge being one of them). You get a few extra shots before charging, and a few extra attacks once stuck in. It is obviously not an ideal choice against any one target, as depending on who you are getting into a fight with one is going to be superior to the other. So my normal Ultramarine, TAC, compromise build. Shotguns are truly a jack of all, master of none gun. They are kinda “meh" everywhere, but can do something.

Shotguns have some perks in this case. You are stronger in shooting. This is good the turn you arrive from reserves, as you can’t assault. There are also times you won’t want to assault. Such as if you are already on the objective and someone is getting close. Bolters are going to be better in these situations, but prevent charging, which is an option I like leaving open.

Shotguns get their hits in before CC. Against higher/equal initiative targets this can be nice. You do run the risk of shooting yourself out of charge range though, so be careful.

BP/CCW are going to give you more attacks once you get into combat. There are some advantages to this, mostly after the first round. But also you get the perks of CC wounds ignoring cover saves. If you are going for WS 2 or less targets, hitting on 3s is also a nice perk (but you are probably going to curb stomp them regardless of weapon choice)

You basic tactic is going to be to jump out of your transport (Raven or LSS) with the two shotgunners closest to the foe. If they get killed by overwatch on the way in, they’ve already contributed with their shooting.

   
Made in us
Locked in the Tower of Amareo




Shotguns are solid for this approach.
   
Made in us
Rough Rider with Boomstick





United States

Do you guys think it would be wise to maybe give the srgt meltabombs and/or a Pfist so I can drop them early if I need to take some armor down, or should I just keep them very cheap?

Resin Printer (minaitures) is a 4K printer with one of the largest build volumes available for a resin printer (192mm x 120mm x 245mm) with an amazing .01mm resolution! This professional printer is one of the best resin printers on the market!

FDM Printer (terrain) also has one of the largest build volumes available for an FDM printer (400mm x 400mm x 450mm) and has an amazing ,05mm build accuracy.
 
   
Made in us
Locked in the Tower of Amareo




Cheaper is almost always better. Especially with BA.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Ryan_A wrote:
Do you guys think it would be wise to maybe give the srgt meltabombs and/or a Pfist so I can drop them early if I need to take some armor down, or should I just keep them very cheap?


I’m stingy with wargear, so YMMV, but no.

The fist is half again the cost of the squad. If you have the points to burn add an extra pair of scouts. That will help the squad’s primary role of staying alive until the end of the game. If you want to go krumping tanks, definitely go with a LSS. They want to be blown up sooner, rather then later. But then we move from “Last minute objective grabbers for Storm Raven” to “How to aggressively use Scout tricks to blow up tanks” Which was really a discussion to have back in 5th, where there were a lot more ways to do it.

If you have 5 points at the end of your list building, it’s not a horrible place to put a melta bomb. But I would not plan on using one here.

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 Nevelon wrote:
 Ryan_A wrote:
Do you guys think it would be wise to maybe give the srgt meltabombs and/or a Pfist so I can drop them early if I need to take some armor down, or should I just keep them very cheap?


I’m stingy with wargear, so YMMV, but no.

The fist is half again the cost of the squad. If you have the points to burn add an extra pair of scouts. That will help the squad’s primary role of staying alive until the end of the game. If you want to go krumping tanks, definitely go with a LSS. They want to be blown up sooner, rather then later. But then we move from “Last minute objective grabbers for Storm Raven” to “How to aggressively use Scout tricks to blow up tanks” Which was really a discussion to have back in 5th, where there were a lot more ways to do it.

If you have 5 points at the end of your list building, it’s not a horrible place to put a melta bomb. But I would not plan on using one here.


Flamer...better for overwatch and cleansing a few gribblies off an objective.

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Made in us
Battleship Captain




Oregon

I'd keep it to five shotgun Neophytes.
Squad only exists to hug or contest objectives so don't invest too much into them.
   
Made in se
Ferocious Black Templar Castellan






Sweden

Gonna be Captain Obvious here, but remember the Locator Beacon on the Stormraven so you don't have to worry about scatter.

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Made in us
Longtime Dakkanaut




Indiana

Only matters if it was on the table during the previous turn.

I would do just a combat squaded unit of bolter scouts. Keep it nice and cheap and you can deploy onto two different objactives in the same turn.

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