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![[Post New]](/s/i/i.gif) 2014/04/27 15:23:34
Subject: Forgefiend advice
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Been Around the Block
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Ok. So im trying to add some different colors here and there toy nurgle scheme. So what do you think. Is the purple flesh distracting? And sorry in advance if the picture comes up sideways again!
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![[Post New]](/s/i/i.gif) 2014/04/28 03:47:37
Subject: Forgefiend advice
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Dakka Veteran
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The purple adds a nice contrast IMO, but might be too distracting. Use some sort of wash to tone it down.
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![[Post New]](/s/i/i.gif) 2014/04/28 04:19:24
Subject: Re:Forgefiend advice
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Regular Dakkanaut
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Yeah, its a bit off. I dont know if you should go darker or lighter.
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While they are singing "what a friend we have in the greater good", we are bringing the pain! |
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![[Post New]](/s/i/i.gif) 2014/04/28 05:41:35
Subject: Forgefiend advice
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Thane of Dol Guldur
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Make the skin redder. Green and red are opposites on the contrast scale and thus work well together
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Heresy World Eaters/Emperors Children
Instagram: nagrakali_love_songs |
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![[Post New]](/s/i/i.gif) 2014/04/28 13:38:28
Subject: Re:Forgefiend advice
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Been Around the Block
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Thanks for the input all. Ive rebased the legs in a much darker purple. They don't scream at anymore. I'll come back with some highlights and call it a day. I love purple. Just cant seem to fit it into anything i paint. Lol
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![[Post New]](/s/i/i.gif) 2014/05/12 14:51:56
Subject: Re:Forgefiend advice
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Been Around the Block
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Ok. This is somewhat a wip update for anyone interested but mostly an attempt to resize a pic
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![[Post New]](/s/i/i.gif) 2014/05/12 16:50:25
Subject: Forgefiend advice
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Regular Dakkanaut
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Looking much better now. The dark purple works really well.
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![[Post New]](/s/i/i.gif) 2014/05/12 17:26:19
Subject: Re:Forgefiend advice
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Been Around the Block
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Thanks. Toning it down was good advice (even if i did update it with the picture that hardly shows it! Lol)
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![[Post New]](/s/i/i.gif) 2014/05/18 02:56:27
Subject: Re:Forgefiend advice
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Been Around the Block
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So im going for a glowing exhaust. Thoughts?
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![[Post New]](/s/i/i.gif) 2014/05/18 04:18:59
Subject: Forgefiend advice
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Terminator with Assault Cannon
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*Insert witty and/or interesting statement here* |
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![[Post New]](/s/i/i.gif) 2014/05/18 18:36:23
Subject: Forgefiend advice
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Dakka Veteran
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Coming along nicely, I like the glowing exhaust!
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![[Post New]](/s/i/i.gif) 2014/05/18 20:02:55
Subject: Forgefiend advice
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Lit By the Flames of Prospero
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You need to do something moer with the exhausts, the glow is fine but the black is too flat, they need to be metallic or at least highlighted.
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2014/05/19 03:27:58
Subject: Re:Forgefiend advice
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Been Around the Block
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Yep. You're right about the insides of the pipes. Smoke will be one of the last steps.
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![[Post New]](/s/i/i.gif) 2014/05/19 03:33:20
Subject: Forgefiend advice
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Savage Khorne Berserker Biker
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Imho it looks good. The probem I think you're running into is the gold trim in blending with your choice of green. You can adjust that by changing the green darker or lighter or just putting some bright highlights on the green. I am just going by your pics. I think they may be a bit dark.
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This message was edited 1 time. Last update was at 2014/06/23 20:04:14
https://www.youtube.com/watch?v=8xqOf-KjdVY
My Hobby Blog:
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![[Post New]](/s/i/i.gif) 2014/06/23 02:58:39
Subject: Re:Forgefiend advice
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Been Around the Block
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Obviously ive been working on this guy quite a while. While i liked the glowing pipes, i thought the colors clashed quite a bit with the green. Any thoughts on the piece so far?
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![[Post New]](/s/i/i.gif) 2014/06/23 07:07:53
Subject: Forgefiend advice
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Quick-fingered Warlord Moderatus
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Could use a wash. A lot of the metal bits look too "shiny" and "clean", imho.
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Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2014/06/23 12:35:47
Subject: Forgefiend advice
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Rotting Sorcerer of Nurgle
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You could also use various colour washes to 'stain' the green to break it up a bit - it's looking a bit flat at the moment.
I never wish to seem to highjack a thread but here's one of my Nurgle Dreads:
There's still time to distress the body panels a bit.
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Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! |
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![[Post New]](/s/i/i.gif) 2014/06/23 13:43:26
Subject: Re:Forgefiend advice
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Been Around the Block
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Ur both right id say. Rust is the last big step. We'll see how much that breaks it up.
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![[Post New]](/s/i/i.gif) 2014/06/29 01:47:12
Subject: Re:Forgefiend advice
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Been Around the Block
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Ok. So im fiddling with the rust. Any thoughts?
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![[Post New]](/s/i/i.gif) 2014/06/29 01:53:45
Subject: Forgefiend advice
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Warning From Magnus? Not Listening!
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The rust looks really good. I think you should consider doing something similar with the guns too.
On a side note: what if you made the exhausts glow purple? Then it would tie in with the skin tones. It seems a bit odd with the purple at the base of the model, it needs to be used higher up too.
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My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/06/29 02:53:00
Subject: Re:Forgefiend advice
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Been Around the Block
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Hey thanks. To be honest I've never worked with weathering pigments before so I'm still learning. I really want to show some blueing on the gun barrels but rest assured, something's coming for them. Good point about the purple. I'll have to think how i might incorperate that.
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![[Post New]](/s/i/i.gif) 2014/06/29 04:26:49
Subject: Forgefiend advice
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Navigator
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All the gifts from Papa Nurgle.
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SIUC Strategic Games Society, a Roleplaying/Tabletop/Card student organization/club at Southern Illinois University - Carbondale
Vermis wrote: Bronzefists42 wrote:I noticed that the plastic glue label recommends wearing something akin to a hazmat suit when handling the glue. I have been using it for years and never used gloves or anything nor do I know anyone who does. ShouldI be worried for my health?
Well, there's a slight risk of gluing something together with it. Only slight, mind.
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![[Post New]](/s/i/i.gif) 2014/06/30 02:37:42
Subject: Re:Forgefiend advice
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Been Around the Block
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Ok so here's my dilema: having looked at the rust for a couple days now, i couldnt be happierwith the color and texture but i think it looks a bit spotty. Should i cover more area with rust to even the spottiness out?
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![[Post New]](/s/i/i.gif) 2014/06/30 02:41:32
Subject: Re:Forgefiend advice
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Warning From Magnus? Not Listening!
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OLD PAINTER wrote:Ok so here's my dilema: having looked at the rust for a couple days now, i couldnt be happierwith the color and texture but i think it looks a bit spotty. Should i cover more area with rust to even the spottiness out?
I say leave it the way it is. It doesn't look too spotty imo (could just be the pic though).
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My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/06/30 02:43:07
Subject: Forgefiend advice
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The Daemon Possessing Fulgrim's Body
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Best I can suggest is that rust develops in a very predictable and deliberate way, if you follow that, then it should look "right" but if you've just applied it wherever, your brain might be telling you it's wrong.
Generally, it needs to be rooted in a crevice, or develop from some damage, and it will spread from the source, getting more superficial with distance.
Then you have oxidisation, which is much more superficial than rust, and will likely cover entire areas fairly evenly, but is likely going to leave areas of wear alone, as they won't be left undisturbed long enough for it to accumulate, so should be left as clean,shiny metal.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/06/30 02:45:59
Subject: Forgefiend advice
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Warning From Magnus? Not Listening!
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azreal13 wrote:Best I can suggest is that rust develops in a very predictable and deliberate way, if you follow that, then it should look "right" but if you've just applied it wherever, your brain might be telling you it's wrong.
Generally, it needs to be rooted in a crevice, or develop from some damage, and it will spread from the source, getting more superficial with distance.
Then you have oxidisation, which is much more superficial than rust, and will likely cover entire areas fairly evenly, but is likely going to leave areas of wear alone, as they won't be left undisturbed long enough for it to accumulate, so should be left as clean,shiny metal.
Does this apply to Nurgle's rust? Surely that stuff just springs up wherever it likes...?
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My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/06/30 05:19:23
Subject: Re:Forgefiend advice
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Been Around the Block
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So i expanded the rust a bit. Seems to have helped out with the spottiness problem some.
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![[Post New]](/s/i/i.gif) 2014/06/30 05:25:23
Subject: Forgefiend advice
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Warning From Magnus? Not Listening!
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Looks really good - putting rust in the guns made a bug difference! I still think you should consider the purple glow on the exhausts though. I think it'll really help w the colour balance.
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My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/06/30 14:38:05
Subject: Forgefiend advice
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The Daemon Possessing Fulgrim's Body
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Brother Payne wrote: azreal13 wrote:Best I can suggest is that rust develops in a very predictable and deliberate way, if you follow that, then it should look "right" but if you've just applied it wherever, your brain might be telling you it's wrong.
Generally, it needs to be rooted in a crevice, or develop from some damage, and it will spread from the source, getting more superficial with distance.
Then you have oxidisation, which is much more superficial than rust, and will likely cover entire areas fairly evenly, but is likely going to leave areas of wear alone, as they won't be left undisturbed long enough for it to accumulate, so should be left as clean,shiny metal.
Does this apply to Nurgle's rust? Surely that stuff just springs up wherever it likes...?
Doesn't really matter, if our brain "knows" what something is supposed to look like, then if something we see deviates from that established pattern, it will look off.
Besides, if we're going to employ fluff reasoning, surely the metal would rust in exactly the same way, but in a much shorter time scale?
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/06/30 16:32:39
Subject: Re:Forgefiend advice
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Been Around the Block
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Payne. I havent dismissed the glowing purple idea entirely. Just cant envision it not turning a death engine into a rusty carnival ride. Lol. It makes art theory sense though.
As for the "realism" in the rust pattern azreal you make a good point. Ine of the problems i have is to lay down a "random" pattern. Im one of those guys who cant stand a crooked picture on the wall much less paint one! Even at my age theres a lot left to learn about even the simplest of techniques.
Thanks all for the input!
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