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Ever since they started changing who the principle author of the GW Codices have been, I've wondered if there is a complete list of people somewhere of who this group could be.
I mean, they still special thank the game testers and list their names. Who is currently in the Design Studio aside from the usual suspects?
I think ZebioLizard2 got it right. But there could be more (or less).
This message was edited 1 time. Last update was at 2014/05/02 19:10:12
‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
Roci wrote: I think that is the point, if a dex isn't received well it causes a lot of hate for the writer. So just don't put their names on things.
No, no, no. We know the stuff coming from there is bad/terribad/horribad/terrihorrible.
But the question is who is the current staff?
Matt Ward, Phil Kelly, Jervis Johnson (He did do the Ogre Book anyways, but he's still on staff), James Vetock, and Robert Cruddence.
Kelly is on fluff duty, and Ward claimed something similiar last year at Games Day.
There are actually two teams apparently: 1 for background and the other for rules. I think most of the people we associate with codexes are more tied to the background team.
Kelly is on fluff duty, and Ward claimed something similiar last year at Games Day.
There are actually two teams apparently: 1 for background and the other for rules. I think most of the people we associate with codexes are more tied to the background team.
Well, Mantic Games' James Hewitt obviously joined the team recently. Might be a few months before stuff is released that he has written.
Mat Ward is explicitly named as the author of the new Wood Elves book in the last White Dwarf Weekly (Issue 13, p. 24).
thenoobbomb wrote: That guy the internet hates, the other guy the internet hates, oh, and that other guy the internet hates!
And yet they still buy the products that the people they hate make.
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
thenoobbomb wrote: That guy the internet hates, the other guy the internet hates, oh, and that other guy the internet hates!
And yet they still buy the products that the people they hate make.
People don't hate them. The internet hates them. Big difference.
Ok the internet still buy the product.
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
Kelly is on fluff duty, and Ward claimed something similiar last year at Games Day.
There are actually two teams apparently: 1 for background and the other for rules. I think most of the people we associate with codexes are more tied to the background team.
Well, Mantic Games' James Hewitt obviously joined the team recently. Might be a few months before stuff is released that he has written.
Mat Ward is explicitly named as the author of the new Wood Elves book in the last White Dwarf Weekly (Issue 13, p. 24).
Ward isn't touching 40k rules stuffs though last I heard (at least not directly) and as this is a 40k subforum I answered from that perspective.
Kelly is on fluff duty, and Ward claimed something similiar last year at Games Day.
There are actually two teams apparently: 1 for background and the other for rules. I think most of the people we associate with codexes are more tied to the background team.
Well, Mantic Games' James Hewitt obviously joined the team recently. Might be a few months before stuff is released that he has written.
Mat Ward is explicitly named as the author of the new Wood Elves book in the last White Dwarf Weekly (Issue 13, p. 24).
Ward isn't touching 40k rules stuffs though last I heard (at least not directly) and as this is a 40k subforum I answered from that perspective.
How do you know this? (I hope its true.) But I'm curious about your source.
I don't mind most of his rules as long as its it not his favorite faction, but his fluff....please, no more. Ever.
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
Kelly told me about the split teams and him being on the fluff team when I mailed in that massive packet of stuff for Sisters last year as he wanted me to know that he wasn't really in a position to do anything with it but he passed it to the people who were.
And someone reported about Ward saying he wasn't rules writing for 40k at a Games Day last year.
My butt is a member of the GW design studio; it produces the same product...
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do
I thought the thread title was "Who Compromises the GW Design Studio?"
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia
Back of the big 'ole 6th ed book lists about a dozen people responsible for the BRB and rules testing. Should I assume these are the design team people?
Six filthy excrement-covered monkeys, pounding frantically on typewriters. The garbled nonsense is then passed on to an obsessed group of staff members, who each tries to interpret the nonsense as an excuse to make their pet faction stronger. Meanwhile a man in a suit tries to make as much money as he can while avoiding any contact with the monkeys, the staff, or the actual people that play the game.
This message was edited 1 time. Last update was at 2014/05/03 21:10:59