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![[Post New]](/s/i/i.gif) 2014/05/03 11:41:21
Subject: No man left unconverted. renegade/mutant guard. updated 05/06/14. Troops and heavy weapons
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Morphing Obliterator
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[user]Having reached the 6000pt mark with my iron warriors, I decided to call time on them and move on to my next project, and with the release of the new guard code my mind was made up. Obviously I couldnt build a standard guard army, so with using them as allies to my csm in mind, I stole other peoples ideas and set out to build a renegade mutant guard army. As beastmen hhave been done before, I started there. In time I will possibly add other races into the mix. Obvious candidates include minotaur bullgryns and skaven ratling snipers.
Anyway. Enough waffle. Here are the first of my test minis and prototype troops. Please bear in mind that they are by no means finished products, and the paint is a bit rough.
Sorry for the sideways pics by the way. My new phone is causing issues. Lol. Will rectify tthe issue asap.
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This message was edited 25 times. Last update was at 2014/06/05 23:08:40
12000 pts
5000pts |
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![[Post New]](/s/i/i.gif) 2014/05/03 11:44:53
Subject: beastman/mutant guard. test scheme and prototypes
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Morphing Obliterator
Elsewhere
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Looks great...
Good luck with the project
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‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
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![[Post New]](/s/i/i.gif) 2014/05/03 11:51:59
Subject: beastman/mutant guard. test scheme and prototypes
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Morphing Obliterator
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Thanks dude
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12000 pts
5000pts |
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![[Post New]](/s/i/i.gif) 2014/05/03 11:54:28
Subject: Re:beastman/mutant guard. test scheme and prototypes
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Stealthy Space Wolves Scout
Rynn's World
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Looks great, i will be keeping a close eye on this, as Abhuman IG is something I want to have a go at too. I only have a few heads to experiment with at the moment, I need to get some more.
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This message was edited 1 time. Last update was at 2014/05/03 11:55:02
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![[Post New]](/s/i/i.gif) 2014/05/03 17:52:00
Subject: Re:beastman/mutant guard. test scheme and prototypes
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Morphing Obliterator
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Thanks dude.
Heres another prototype. This one was a lot more work than you'd think. As I had to cut away a most of his back to get the cloak and arms to fit right.
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This message was edited 1 time. Last update was at 2014/05/05 00:31:41
12000 pts
5000pts |
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![[Post New]](/s/i/i.gif) 2014/05/03 22:12:39
Subject: beastman/mutant guard. test scheme and prototypes
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Mekboy Hammerin' Somethin'
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Really liking the colour scheme, makes them seem quite feral and Chaotic just on its own. The conversions are very neatly executed too, good stuff.
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Be Pure!
Be Vigilant!
BEHAVE!
Show me your god and I'll send you a warhead because my god's bigger than your god. |
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![[Post New]](/s/i/i.gif) 2014/05/04 17:10:44
Subject: beastman/mutant guard. test scheme and prototypes
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Boosting Ultramarine Biker
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Loving the look of these. Will they be getting any hand-painted hazard stripes to tie them into your awesome Iron Warriors army?
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![[Post New]](/s/i/i.gif) 2014/05/05 00:28:22
Subject: beastman/mutant guard. test scheme and prototypes
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Morphing Obliterator
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Ha. Yeah. They'll be getting stripes soon. Plus some big guns to back them up.
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12000 pts
5000pts |
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![[Post New]](/s/i/i.gif) 2014/05/06 21:35:30
Subject: Re:beastman/mutant guard. test scheme and prototypes
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Morphing Obliterator
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Well. I got most of the building done over the weekend, and got some painting done. Sorry about the poor quality images. I will take more pics as soon as im home during daylight
Anyway hopefully you can get get a rough idea of what im doing ffom the dodgy pics below.please bear in mind im still working out what im going to do with the different kits, and trying to find ways to use as much as possible of them
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This message was edited 5 times. Last update was at 2014/05/06 21:52:56
12000 pts
5000pts |
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![[Post New]](/s/i/i.gif) 2014/05/11 00:35:26
Subject: Re:beastman/mutant guard. test scheme and prototypes
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Morphing Obliterator
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So having decided early on in the project that i would use as much of each kit as possible, i decided to see what i could piece together.
As i always do before starting any modelling, i had a quick look through the codex, spotting sergeant Harker and remembering the CSM heavy bolters i had in my bits box, a plan came together. I would use the beastman torsos to represent my veteran squads, fluff wise i figure they have been fighting for the forces of chaos for longer than the other guardsmen, and as a consequence they have mutated into more bestial forms.
Anyway, im waffling again. lol.
All feedback would be greatly appreciated as these are all wip.
sgt Harkers arms still need re posing, as i am waiting for the glue to set properly so i can pose them "on the body" and the few that do have some paint on, are extremely rough. Also the eagle eyed amonst you may notice the melta bombs. i plan on playing them with the "demolitions doctrine.
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This message was edited 1 time. Last update was at 2014/05/11 00:42:34
12000 pts
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![[Post New]](/s/i/i.gif) 2014/05/13 13:49:26
Subject: Re:beastman/mutant guard. test scheme and prototypes updated 11/05/14
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Morphing Obliterator
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Finished the re pose on sgt Harkers arms now. Just some minor filling to do before I start painting.
I also threw a company/platoon commander together from some bits I had left over, he's only a temporary fix until I can go and buy a more suitable model and im not completely happy with the paint job so far. He'll do for now though.
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This message was edited 1 time. Last update was at 2014/05/13 13:58:02
12000 pts
5000pts |
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![[Post New]](/s/i/i.gif) 2014/05/15 09:38:27
Subject: Re:beastman/mutant guard. test scheme and prototypes updated 13/05/14
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Morphing Obliterator
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More progress on the command squads. Still a long way to go, but theyre starting to get there.
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12000 pts
5000pts |
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![[Post New]](/s/i/i.gif) 2014/05/15 13:53:41
Subject: Re:beastman/mutant guard. test scheme and prototypes updated 15/05/14
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Morphing Obliterator
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Reinforcements arrived today. Woo hoo
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This message was edited 1 time. Last update was at 2014/05/15 15:06:46
12000 pts
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![[Post New]](/s/i/i.gif) 2014/05/15 22:38:13
Subject: renegade/mutant guard. the build continues. updated 15/05/14
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Judgemental Grey Knight Justicar
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they look really good, I just reel that for the normal guardsmen the headswap isnt enough, maybe a good feet replacement would do it for me
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I have half a mind to kill you, and the other half agrees |
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![[Post New]](/s/i/i.gif) 2014/05/16 03:13:57
Subject: Re:renegade/mutant guard. the build continues. updated 15/05/14
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Morphing Obliterator
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Add a little paint. Automatically Appended Next Post: Cheers tom. I'll see what ive got laying around.
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This message was edited 1 time. Last update was at 2014/05/16 03:17:18
12000 pts
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![[Post New]](/s/i/i.gif) 2014/05/16 16:22:52
Subject: Re:renegade/mutant guard. the build continues. updated 15/05/14. ogryns and tanks arrive
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Morphing Obliterator
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Wanted some heavy armour for a game tomorrow. So, cue the quick paintjob on my russ punisher.
I know its not a great job, but itsaves the embarrassment of fielding unpainted minis. Lol
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![[Post New]](/s/i/i.gif) 2014/05/18 23:02:28
Subject: Re:renegade/mutant guard. the build continues. updated 18/05/14 ogryns and tank
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Morphing Obliterator
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Finished my nork deddog, and nearly finished his two pals (wip shots below). Nork is now on holiday at gw's warrington store , and his friends are awaiting bases plus the arrival of some parts for my renegade bullgryn squad. I also managed to get my chimera base coated and shaded.
Still along way to go on this project, but hopefully I'll have a playable army by this time next month.
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This message was edited 1 time. Last update was at 2014/05/18 23:16:19
12000 pts
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![[Post New]](/s/i/i.gif) 2014/05/19 00:09:14
Subject: renegade/mutant guard. the build continues. updated 16/05/14 ogryns and tanks
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Lone Wolf Sentinel Pilot
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Nice. Nuff said.
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![[Post New]](/s/i/i.gif) 2014/05/21 05:03:51
Subject: Re:renegade/mutant guard. the build continues. updated 16/05/14 ogryns and tanks
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Morphing Obliterator
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I wasnt pleased with the heavy weapon team I built, so it had to be re done. I re-posed the gunner ( using 3 different torsos) and added an old SM bike as scenery. Then rebuilt the loader adding a chain strap for the ammo pack.
A quick word to anyone looking to re-pose beastman torsos. Be prepared for some serious hard work, as they are moulded in one piece and a co.plete p.i.t.a to work on. I still need to build a bipod for the bolter and refine the positioning a little, but its pretty much ready for primer now.
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![[Post New]](/s/i/i.gif) 2014/05/21 23:38:36
Subject: Re:renegade/mutant guard. the build continues. updated 21/05/14
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Morphing Obliterator
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Well. I finally finished something. Lol. Despite being a pain to build, I actually enjoyed the challenge. If anyones interested I will list the parts used below,
4 beastman torsos
4 beastman arms
1 A.M scion arm and medipack
Sm devastator heavy bolter
Sm heavy bolter backpack
Magazine and ammo belt from devastator kit
Ripper gun handle
Sm bike
2x A.M scion heads.
Chain from bits box
I would really appreciate any feedback on this as it is a prototype of sorts, and I don't want to waste my time building more if it doesn't work.
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This message was edited 3 times. Last update was at 2014/05/21 23:47:45
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![[Post New]](/s/i/i.gif) 2014/05/22 22:39:01
Subject: Re:renegade/mutant guard. the build continues. updated 22/05/14 heavy weapons team. feedback please.
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Morphing Obliterator
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Possibly the proudest moment of my hobby career happened today. I wanted to do something on the scroll on the side of my chimera, aand rather than the pseudo script I have seen on many models I decided to have a go at the real thing, and im pretty pleased with how it turned out. The tank is around 80 percent done now with just the rivets and weapons to finish
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This message was edited 2 times. Last update was at 2014/05/22 22:41:07
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![[Post New]](/s/i/i.gif) 2014/05/23 17:16:50
Subject: Re:renegade/mutant guard. the build continues. updated 22/05/14 chimera nearly done. feedback please.
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Morphing Obliterator
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My minotaurs arrived today, so its time to start my bullgryns. I started by assembling the torso, arms and head seperately, then tacked them together. Then I dremeled the back of the bullgryn armour pieces to remove the torso specific mouldings, cut off the strap pieces and tacked them to the torso.
I then made two GS straps to go over the shoulders and attached them. The minotaur models are a lot bulkier than the ogryns, so I will have to do a lot of work on the armour.
While I waited for the GS to cure I started work on the arms. The shield arm was easy. Two GS rectangles as handles and its pretty much done. The other arm required a notch cutting out and the gauntlet carefully trimming and drilling to fit. .
The pics below show my progress so far
Any tips and/or suggestions gratefully recieved as I dont really have much experience working with GS.
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![[Post New]](/s/i/i.gif) 2014/05/23 18:33:07
Subject: renegade/mutant guard. the build continues. updated 23/05/14 minotaur bullgryns started.
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Boosting Ultramarine Biker
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You build some awesome conversions mate. They all look bloody brilliant. Also love the colour scheme, especially on the tanks. The only slight issue for me personally is the backpack for the heavy weapon loader, it looks a bit too bulky for the bloke, other than that everything is brilliant as usual. Can't wait to see more.
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![[Post New]](/s/i/i.gif) 2014/05/23 19:49:53
Subject: renegade/mutant guard. the build continues. updated 23/05/14 minotaur bullgryns started.
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Grovelin' Grot Rigger
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I'm not sure about the back plate on the minotaur, it looks loose and as if it doesn't fit right.
What I'd do instead is to make the shoulder straps shorter and leave his low back uncovered, as if he picked a standard armor and threw it on.
Other than that, awesome conversions. I've already subscribed.
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![[Post New]](/s/i/i.gif) 2014/05/23 20:55:11
Subject: renegade/mutant guard. the build continues. updated 23/05/14 minotaur bullgryns started.
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Morphing Obliterator
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Yeah. I know what you mean about the back plate. I've already scrapped it in favour of sculpting one to fit. Early days yet but its already better. Lol.
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This message was edited 1 time. Last update was at 2014/05/23 20:56:47
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![[Post New]](/s/i/i.gif) 2014/05/24 11:03:14
Subject: renegade/mutant guard. the build continues. updated 23/05/14 minotaur bullgryns started.
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Grovelin' Grot Rigger
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Have you tried moving the back plate to the big lump on his back? Maybe it will fit better there.
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![[Post New]](/s/i/i.gif) 2014/05/24 14:38:46
Subject: renegade/mutant guard. the build continues. updated 23/05/14 minotaur bullgryns started.
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Morphing Obliterator
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Yeah. I tried it. Unfortunately it still doesnt sit right, so it looks like making my own is the only way forward. At least that way I can make a mould and cast as many as I want without causing any IP infringement issues.
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![[Post New]](/s/i/i.gif) 2014/05/25 00:39:26
Subject: Re:renegade/mutant guard. the build continues. updated 23/05/14 minotaur bullgryns started.
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Morphing Obliterator
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Some of you might have noticed that my updates aren't exactly ordered. Lol. A bit like my mind. I seem to have at least 5 or 6 projects on the go at any one time.
I'm still building up the layers of GS on my first bullgryn so not a lot to report there, aand my weapons teams are awaiting re-posing. However I have built 3 more bases for the lascannon teams. The idea is that the teams are advancing up the battlefield using debris, craters and wrecked machinery as cover.
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This message was edited 1 time. Last update was at 2014/05/25 01:15:39
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![[Post New]](/s/i/i.gif) 2014/05/25 02:21:49
Subject: renegade/mutant guard. the build continues. updated 25/05/14. Scenic bases.
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Lone Wolf Sentinel Pilot
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Impressive as always, nice job!
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![[Post New]](/s/i/i.gif) 2014/05/25 18:33:46
Subject: renegade/mutant guard. the build continues. updated 25/05/14. Scenic bases.
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Executing Exarch
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looking good man really digging your army right now.
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