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Made in us
Master of the Hunt





OT again, I like my iPhone in a pinch, but a real computer is always better.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in au
Sinewy Scourge




Downunder

OT I agree with Boogeyman.

On topic: The ****saurus!! (Still looking for a good latin name that implies blood, screaming, dying.. etc) Basically its the Tyranosaurus equivalent in fantasy, so naturally it's poisonous and requires constant mind-control from a Slann to keep it from slaughtering the lizardmen forces trailing behind it.

The ****saurus, for Lizardmen

Also I think it would be a great idea if we agreed on a Universal Special Rule or two like whats' being discussed in the Dwarf Mecha thread. Just to help draw a line in the sand between what one could see in a regular WHFB and what actually deserves the descriptor "Legendary-". Immunity to Killing Blow seems like a good start, and being easier to shoot at, due to the massive size is another good part for the "Titan" rule.

EDIT: In case you can't tell I have a lot of free time on my hands LOL :p

Alright now for something a little more definitive:
Special Rules:

-Legendary: All units with the Legendary special rule are only available in the Legendary unit slots. The Legendary slot is allocated as 1 Legendary unit at 5,000 points and +1 Legendary at every 2,000 (+ or -, your input on this would be greatly appreciated) after that.

-Very Large Target: All ranged attacks gain a +2 to hit the model. LOS to the model is blocked only by Large Targets, or other Very Large Targets. Additionally the model is Immune to the effects of the Killing Blow special Rule, the creature/warmachine/etc is simply too big to be taken down in one shot. If a single attack were to remove multiple wounds and would result in removing its last wound. The attack instead reduces it to 1 wound. This rule does not apply if the attack was made when the model has only 1 wound left on the profile.

This message was edited 2 times. Last update was at 2010/04/05 06:28:36


Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Savage Minotaur




Chicago

Titan - Tergor is immune to the Killing Blow USR. Wounds that would deal d6 are reduced to d3, wounds that would deal d3 are reduced to a single wound. Tergor is an extra large target, conferring a +2 bonus to ballistic skill modifiers and cannot be hidden behind a large target, but is offered hard cover.
   
Made in us
Deadly Tomb Guard




South Carolina

We still need stuff for tomb kings, ogres, mortals of choas, Daemons of choas, Empire, High Elves, Bretonia, and Skaven. Hopefully I didnt leave anything out.

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Thanks for updating the first post, Kirbinator . Makes it easy to keep track of them, now!

The "Unaffiliated" dragon gave me a chuckle. Sounds like a band still trying to get a record deal . And some good name suggestions are in order for the ****saurus. I keep thinking Eyclonus has typed out a swear word and had it filtered out

This message was edited 1 time. Last update was at 2010/04/05 20:28:45


 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

How about Nexplasmator

Nex = violent death, slaughter
plasmator = maker

for the saurus

 
   
Made in au
Sinewy Scourge




Downunder

Hmm Nexplasmatorsaurus seems suitably dinosaur like, albeit a bit of a mouthful. All start a poll once more submissions appear. Until then its the saurus

I was thinking about formations; special unit combos. I have an idea for a Lizardmen one, a few for Skaven, a couple for Empire and Beastmen.

So far all I could think of was:
Special Formation: A special group of units, maybe a collection of survivors of an older war, a brigade of volunteers for a special mission, the original members of a warband that has expanded and have grown tighter with each other as the influx of new blood has displaced their status with the warlord commanding the horde, or domestic mercenaries that may only operate alongside state-troops of the governing Ruler as part of an amnesty or an exclusive comission.

A Special Formation comprises of a single Formation Command unit (units) or Commanding Officer (Characters), this special command unit is accompanied by Formation Members, which can be of any unit type, excluding Lord choices (Lords are too big as leaders to be so directly sub-ordinate to other Lord Chars). Units within a formation may benefit from special rules, changes to their stat blocks or unique upgrades that are not available to the unit normally or require specific conditions to be available. During the Deployment phase all formation members must deploy close to either the Formation Command unit/officer or another unit that is a member of the formation and is close to the Command unit/officer.

Formations may for all intents and purposes choose to treat the Formation Command Officer, or the Champion of the formation Command unit, as the army general instead of the actual army general.

Additionally if the Formation Command unit/officer breaks, the units that are also part of this formation must take a break test immediately and will be required to take a break test until the formation command rallies or dies. If the Formation command is killed then the members must immediately take a break test after seeing their leader fall. Members of a formation whose Command has died or fled the table may test using the Army General's Ld to avoid fleeing the battle, if successful they may continue to fight on as normal whilst retaining any bonuses for being formation members.

Formations must have a designated Standard to rally around, if the Formation Command is a unit that may take a Standard, then this standard will be the Standard of the Formation. If the Formation command is a Character then the formation Standard is either the Standard of the unit they accompany, or it is carried by a separate Character that is part of the formation. To the Formation, this standard acts the same as a BSB. Formations may benefit from both the BSB and the Formation Standard bearer, however the re-roll bonus for break tests does not increase. Opponents may capture the Formation Standard as if it were a BSB.

Alright that's about it, other than that Special Formations should be lead by a unique unit or character like a normal special character but essentially lower-powered as they bring a bonus to multiple units, they should not be able to solo regiments like the official special characters but they should be about equal to generic hero slot characters.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Hehe was not really thinking about the saurus on the end. You'd be dead before you could say it!

Actually, to borrow from the old joke, wouldn't people say "Fekk! He saw us!!!"

Hence it became the Fekkisaurus!

 
   
Made in gb
Stubborn Hammerer




UK

Dwarfs I think I'd rather see an uber cannon or stone thrower than a giant monster.

Apocalypse uses a massive template doesn't it? Maybe just design a grudge thrower with a crew of 10 and use that?

Something that would be cool for skaven is something like this:

I'll just describe it for now and leave you guys to figure it out.

Basically a mobile workshop that launches mini versions of the doomwheel down a ramp. So unless you destroyed it quick you'd have loads of these things about.

Being more hastily built than usual, they'd be more erratic and more unreliable... But then you'd have a lot more of them and they could possibly move faster.

This message was edited 1 time. Last update was at 2010/04/06 15:35:25


 
   
Made in au
Sinewy Scourge




Downunder

Any thoughts on the formation idea?

I've ripped a few things from the 40k Apoc idea but part of it feels like an army within an army, but on the other hand this kind of concept is about having a unique army within an army.

I'll post my first 2 in the Proposed rules forum: Saurus Exile Nomads and the Empire's Convict Penance Brigade.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I haven't had time to read this link through and compare it to what you posted, but is there anything similar to here? (thanks to Platuan4th for posting it on the first page)

http://www.games-workshop.com/gws/content/article.jsp?catId=cat210002&categoryId=500004§ion=&aId=6500003

If this works, and it's already put out by Games Workshop, it might be an easier way to go about it, since it's already accepted as "standard". If not, we could go in a totally different direction, or modify it.
   
Made in au
Sinewy Scourge




Downunder

Yeah I've read those... Jervis makes the Lizardmen and Orges into alliance whores... Its ok, but it lacks the detail that Apoc got... It also doesn't really add anything other than that its ok to break list restrictions at this points level.

The distinction between allied units and these is that allies are generic units from outside of your race, whereas these are sort of mundane units that have adapted, or taken a prestige class in their roles; things that you'd see in larger battles and such.

The Apoc rules for 40k explains them better essentially, albeit it produces some which are just bizarre like 2 Whirlwinds and a Land Speeder?

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Stubborn Hammerer




UK

Another random idea for the orcs and goblins (that I would buy); a repeater doom diver launcher. D6 per shooting phase.
   
Made in au
Sinewy Scourge




Downunder

Massed Battery rule in the Legendary Battles PDF has that, though it is a Jervis Johnson Job so consider washing your hands and then cutting them off and cauterising the wounds.



Automatically Appended Next Post:
Tomb Kings anyone?

Alright Giant Mummified Sandworm that swallows units whole and converts them into skeletons under the Liche's control by grinding the bone with compacted sand to make Skeleton Warrios/Archers. The thing can do that tyranid mawloc thing and keep burrowing, surfacing and slaughtering and then diving back into the sand.

This is just an idea, I'm too tired to write anything now but I'm sure one of you guys can do it well.

This message was edited 1 time. Last update was at 2010/04/06 17:43:14


Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

A Thunderlizard for Lizardmen would be awesome. I also think that Eyclonus' idea is pretty sick too.

WoC could have so kind of super Shaggoth the size of a mountain or something.

   
Made in us
Wraith





Raleigh, North Carolina

plusARGON wrote:WoC could have so kind of super Shaggoth the size of a mountain or something.

My only concern with this would be Kholek already being hailed as the biggest and baddest of the Shaggoths as far as the fluff is concerned.

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Eyclonus- on the chart, it also allows wood elves to ally with tomb kings, but forbids tomb kings to ally with wood elves . Not the most air-tight of rules, certainly!
   
Made in au
Sinewy Scourge




Downunder

What do expect from Jervis? He can't write a strategic wargame ruleset these days. Sure he did the DE codex amazingly well and has kept Bloodbowl, Mordheim and Necromunda alive when the rest of GW has ignored them but everything he's written in fantasy or 40k in the last 5-6 years is horrible. Take the BA filler codex, thats' horrible, its worse than the DA codex made at the end of the previous edition, it has 1 good unit, the Death Company, and everything else was overpriced and underpowered.

This is just another example... Re-reading I'm seeing the Lizardmen ally with CHAOS of all things. You know, the one faction that the Slann consider to be the prime threat to the Old One's plans.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Eyclonus wrote:What do expect from Jervis? He can't write a strategic wargame ruleset these days.

You mean, like Epic 40k and BFG? Games which still hold strong strategic play value today?

Or you mean something laden with the Speshul Roolz that gamers crave?

   
Made in au
Sinewy Scourge




Downunder

From what I know, most of the Epic players I met prefer the 2nd edition rules.

Not sure about BFG, don't know any players.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

That's too bad. BFG is a very good game. Very smooth, very clean.

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I have craved playing BFG for so long... but I never found enough of a player base to get into it.

The Legendary rules could be very good, I just thought the mistake on the chart was funny, since the first thing I looked for was who wood elves could ally with... and then realized that tomb kings couldn't ally back
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

Kirbinator wrote:
plusARGON wrote:WoC could have so kind of super Shaggoth the size of a mountain or something.

My only concern with this would be Kholek already being hailed as the biggest and baddest of the Shaggoths as far as the fluff is concerned.

That's very true... I didn't think about that. The WoC do have the FG Mammoth, though!
http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/CHAOS-WAR-MAMMOTH.html
There use to be some temp rules for it, too. I didn't look very hard for them.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

RiTides wrote:I have craved playing BFG for so long... but I never found enough of a player base to get into it.

BFG is (was) cheap enough that you can have a main fleet and "starter" fleets for all of the remaining main book forces, and not spend too much money. If you supply everything to kick things off, often times, others will jump in.

   
Made in au
Sinewy Scourge




Downunder

Speaking of which; JohnHwangDD do you still have the old rules for the DoW Regiments of Renown?

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Are you talking about the 5E Army Book, or the 6E WD/Warhammer Chronicles?

I think you can get the WD files if you just Google them...

   
Made in au
Sinewy Scourge




Downunder

The WD ones are the most detailed and compatible I'm guessing. Just thinking of adding them into this great project. They've all got some odd peculiarities that made them fun and unique.

Hey if we get enough entries how about we collate them into a pdf or something?

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

That's a good idea, Eyclonus... although ideally, we'd get some playtesting in of each first.

Speaking of which, I've got a model on the way for Ceolmund now... but I've got to find a non-GW store (and opponent) to try him out on!! Also need to get those bases...
   
Made in au
Sinewy Scourge




Downunder

Oh definitely, these things are so big though its going to take a while.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Potent Possessed Daemonvessel






Interesting idea Kirbinator-I've got some rules for a Lizardmen Thunder lizard here.


Oh yeah, and i agree-need more fantasy traffic!
   
 
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