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Made in us
Heroic Senior Officer





Western Kentucky

Crazyterran wrote:
 Dysartes wrote:
Crazyterran wrote:
Orks don't need a 6+ FNP unless they are going to get a large price increase as well. +2 - 4 PPM :/


I'm curious - why do you think they'd need such a large cost increase?


You are getting an army wide 6+ FNP that allows you to save against the usual anti-Horde weaponry that can't be picked out and shot like Meks can.

Space Marines clot wounds instantly and have a redundant organ system, but they don't have a FNP. So fluff isn't a reason for such a nice buff to an army that still maintains a fairly strong Codex.

maybe +2 points per model at the most for this, but an Ork boy is already 6pts and probably has one of the better non-Space Marine stat lines in the game. Not to mention Chaos Space Marines pay 2-5ppm for a 1+ LD and Hatred(Space Marines), I'd say a 6+ FNP is stronger than that. In my opinion, at least.

Especially if KFF stays in!


It's a 1 in 6 chance of saving a wound, that will probably be their only save unless they're in a KFF bubble. It also goes away when you double their toughness. If you got 18 wounds through their initial save, that would only save 3 boyz on average. These are the guys who can have their head chopped off and survive as if nothing happens as long as it gets reattached somewhat soon. It's not crazy that they would have a small FNP stat, especially since it's mentioned all the time that they rarely feel pain.

This isn't exactly game breaking. Sisters of battle have a straight up +6 invuln and I've never heard anyone call that broken.

But, none of this really matters, because as much as I'd love these rumors to be true, there's no way that's going to happen with GW. All of this makes sense, and if there's one thing I've learned with GW, nothing they do makes sense.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Waaagh! Warbiker





Given the point reduction/increase in effectiveness of other more recent armies, adding a 6+ FNP to Orks for no points increase is reasonable.

The choppa rumour does chime with the choppa rule from the O&G army book, though big choppas getting AP3 on the charge seems less likely, at least not with a permanent +2 str as well.
Perhaps there might be an army wide -1 AP on the charge, who knows. Maybe Big choppas simply become power spears (nobs still hitting at str 6 AP3)? Who knows. If what this is what it says it is, it's still in a testing stage. Being a year out, that could be true, but still leaves plenty of room for change.

Deffwing Nutta.

Codex: Bad Moons 
   
Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

To be honest Im almost expecting Ork boys will have to pay 1pt per model to gain shootas over having slugga/choppa. As it is there's no real incentive in running slugga boys anymore.

1500 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Crazyterran wrote:
 Dysartes wrote:
Crazyterran wrote:
Orks don't need a 6+ FNP unless they are going to get a large price increase as well. +2 - 4 PPM :/


I'm curious - why do you think they'd need such a large cost increase?


You are getting an army wide 6+ FNP that allows you to save against the usual anti-Horde weaponry that can't be picked out and shot like Meks can.

Space Marines clot wounds instantly and have a redundant organ system, but they don't have a FNP. So fluff isn't a reason for such a nice buff to an army that still maintains a fairly strong Codex.

maybe +2 points per model at the most for this, but an Ork boy is already 6pts and probably has one of the better non-Space Marine stat lines in the game. Not to mention Chaos Space Marines pay 2-5ppm for a 1+ LD and Hatred(Space Marines), I'd say a 6+ FNP is stronger than that. In my opinion, at least.

Especially if KFF stays in!





And again, on a blob of 30 boyz, if all were wounded, youd save...4? Wow, so 4 boyz left, that then would have to take a LD test do to losing more then 25% during shooting....on LD7. Yup, thats going to win me the game for sure, better ramp those points up

This message was edited 1 time. Last update was at 2012/11/03 23:45:50


 
   
Made in de
Dominating Dominatrix






Piercing the heavens

 Leigen_Zero wrote:
 H.B.M.C. wrote:
 pretre wrote:
... Mork more offencive and Gork more strategic
Shouldn't that be the other way around?
No! Mork was brutally cunning, Gork was cunningly brutal!
I keep forgetting which meant what.

Too early to speculate on rumors but I'd love to see Orkimedes get some fluff and rules.
   
Made in gb
Waaagh! Warbiker





 Ronin wrote:
To be honest Im almost expecting Ork boys will have to pay 1pt per model to gain shootas over having slugga/choppa. As it is there's no real incentive in running slugga boys anymore.

What if Shootas became rapid fire?

Deffwing Nutta.

Codex: Bad Moons 
   
Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

 Dribble Joy wrote:
 Ronin wrote:
To be honest Im almost expecting Ork boys will have to pay 1pt per model to gain shootas over having slugga/choppa. As it is there's no real incentive in running slugga boys anymore.

What if Shootas became rapid fire?


That would be so un-Orky that I'd have to clobber you over the head for making such a suggestion.

This message was edited 1 time. Last update was at 2012/11/04 01:39:11


1500 
   
Made in us
Krazed Killa Kan






Crazyterran 486371 wrote:

You are getting an army wide 6+ FNP that allows you to save against the usual anti-Horde weaponry that can't be picked out and shot like Meks can.

Space Marines clot wounds instantly and have a redundant organ system, but they don't have a FNP. So fluff isn't a reason for such a nice buff to an army that still maintains a fairly strong Codex.



Okay, I was reading the Mad Dok Grotsnik Codex entry today and it literally says that Mad Dok Grotsnik died "multiple times" and a Grot puked in his brain and he came out alive, but a little crazy (hence some rather strict Rage rules).

6+ FNP = 1/6 change to spare a 6 point model. 1/6 chance to save 6 point model is 6/6 for points-per-save, or 1, which equates to 1 point. 1 point would be a sensible cost increase.

Not that it matters considering that OP is an obvious fan wishlist, but okay.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battleship Captain






6+ feel no pain(t) (see what i did there? ) ork boyz along with a 6+ armor save, seems legit for fluffy reasons. Orks are tough, and suppose to stop at nothing. In reality it doesnt alter the ork effectiveness all that much, just makes your blobs slightly more worth while.

What i would like to see from orks is:
More special weapons for a troops choice, like a plasma similar upgrade, bolters, and the sort (insert fun idea here).

I would also like to see the option to take more then one ard boy squad, just make a upgrade. More goffs status.
On that note something like a pt upgrade to a boy to fit to a clan, much like chaos with the marks.
Got your standard boy, then got pt upgrade to clan, that alters a stat.

Would like to see orks to be able to loot again, allowing them to take enemy vechs, alter to bs2 and such maybe even drop pts by 33% and av values by 1. also allowing upgrades to ork tank armor.

Would like to see more of a reason to take warboss's. More often then not i see them losing. More upgrade options.

New heavy weapons and such.

As far as rules go, maybe add blood lust counters? per kill the orks build up more waghhh ect. expand on this later.

   
Made in us
Beautiful and Deadly Keeper of Secrets






More special weapons for a troops choice, like a plasma similar upgrade, bolters, and the sort (insert fun idea here).


People don't even take Mega Blasta's for anything now in the list since BS2 1 shots don't exactly send shivers down the enemies spine. Also shoota's are pretty good compared to bolters due to their cost, yet still putting out 2 Assault shots at a decent charge range.
   
Made in us
Heroic Senior Officer





Western Kentucky

Honestly, I'd be thrilled even if all we got was the option to take a burna for every 10 boyz. That alone would make me a very happy ork player.

Unless they come up with another new weapon though, there aren't really any other weapons I can think of that I'd want to be able to take on boyz mobz.

I still think a nob for every 10 boyz would be a huge help for us though. Having 2-3 nobz in a unit of boyz would be a lifesaver in regards to us getting screwed with challenges.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Battleship Captain






but having 2 or 3 sergeants is confusing.
   
Made in za
Mutilatin' Mad Dok





 cormadepanda wrote:
but having 2 or 3 sergeants is confusing.

We already have it in grot mobs!

I'd agree that a way to either make Nobs harder to hit in mobs, or make it easier to redirect damage away from those Nobs, would be welcome.
   
Made in us
Heroic Senior Officer





Western Kentucky

 cormadepanda wrote:
but having 2 or 3 sergeants is confusing.

Try playing blob guard some time. We can regularly have 3 to 6 characters in a single unit. It's not really that bad at all.

It's not really any harder than having 2 or 3 big shootas, or 2 or 3 meks in your loota unit.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Fireknife Shas'el





Leicester

Sorry to get wish listy, but how about a better 'ard boy for one in ten; can take better armour, big choppa and other war gear options. Maybe a stat boost too. Kinda like a close combat equivalent to the big shoota or rokkit upgrade?

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in za
Mutilatin' Mad Dok





By the by, has come out that these rules are playtest rules - not rumours of anything making it into any final plan, which I think every sensible person suspected anyway.

Just some of the things they are trying out as they toss around things for the new 'dex.

...assuming *any* of this is legit to start with.
   
Made in us
Krazed Killa Kan






Games Workshop playtests their rules? Now that's a rumor I don't believe

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Crazyterran wrote:
 Dysartes wrote:
Crazyterran wrote:
Orks don't need a 6+ FNP unless they are going to get a large price increase as well. +2 - 4 PPM :/


I'm curious - why do you think they'd need such a large cost increase?


You are getting an army wide 6+ FNP that allows you to save against the usual anti-Horde weaponry that can't be picked out and shot like Meks can.

Space Marines clot wounds instantly and have a redundant organ system, but they don't have a FNP. So fluff isn't a reason for such a nice buff to an army that still maintains a fairly strong Codex.

maybe +2 points per model at the most for this, but an Ork boy is already 6pts and probably has one of the better non-Space Marine stat lines in the game. Not to mention Chaos Space Marines pay 2-5ppm for a 1+ LD and Hatred(Space Marines), I'd say a 6+ FNP is stronger than that. In my opinion, at least.

Especially if KFF stays in!



I'm going to speak purely anecdotally here, but my rate of success rolling a 6+ save, regardless of the incarnation, makes me believe that a 6+ FNP would be, at best, a marginal buff to the army and would not need a cost increase for balance. And as under performing as the Ork army is, I highly doubt such a buff would do much of anything to nudge us in to anything remotely resembling "competitive".
   
Made in ca
Nasty Nob





Canada

I doubt this is in the real.

Stomped

To Be Stomped
No One
My vision of how 40k ends: http://www.fanfiction.net/s/5937830/1/Time-of-Ending-the-40k-Finale  
   
Made in ca
Regular Dakkanaut




 CuddlySquig wrote:
I doubt this is in the real.


What's the point of saying stuff like this?

It's far more likely that this is the type of stuff they are play testing. Why not try as much crazy stuff as possible then pick out what they like.

Just like the 'leak' 6ed rules where not fake, just a version of a play test.
   
Made in us
Badass "Sister Sin"






Camas, WA

NamelessBard wrote:
Just like the 'leak' 6ed rules where not fake, just a version of a play test.

Allegedly.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Battleship Captain






Hmmm 2-3 nobs a squad sounds fasinating now, but other weapons besides a claw and a choppy would be nice, like maces, heavy shooty weapons Ect.
   
Made in no
Bonkers Buggy Driver with Rockets







Bang Bang 'Ammas!! I'z wantin' summa dose! Even if they're just tankhammers under a different name, available to all nobz etc. "Sx2 ap2 unwieldy concussive two-handed" would have been sweet though.

For The Emperor
~2000

Blood for blood's sake!
~2400 
   
Made in ca
Mekboy Hammerin' Somethin'






Wait...Choppas that cut through armour? Never happen! [/TROLL]

While this all seems interesting, it doesn't reek enough of ridiculousness to make me think it has a lot of truth to it. I'm really starting to miss the good ole days of losing special rules in the effort to streamline everything.

   
Made in de
Decrepit Dakkanaut







Stickmonkey on BOLS wrote:Ork Miniatures (alongside the codex)

New Weirdboy
Wazdakka
MegaNobs - Tellyportas combo-kit
CybOrks
Grot Gliders - (very odd one, a 40K version of WFB Doomdivers?)
Mega Mork/Gork - (your guess is as good as mine)


Ork Miniatures (outside the codex)

New Buggy - Half-track
DeffCoptas
Flashgits - Tankbustas plastic combo-kit

This message was edited 1 time. Last update was at 2012/11/07 10:25:47


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Made in ru
Fresh-Faced New User




Moscow

Each time GW releases underwhelming wave of fabulous orks it seems like over the top to me. GW wont leave ork fans with spare cash, ever.
It worked fine mostly, that's kinda guesswork tradition, so I'll try one more time ...
... my gut tells me new meganobz and codex stuff Jan 2014. Fingers crossed.

"We must change, and change, until Change is our Master, for no being, not god, not mortal can catch and hold that which has no form."
Liber Chaotica, Volume the Fourth: Tzeentch. 
   
Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

Sounds pretty good to me, on the whole. Just a couple things though:

Wazdakka - Awesome.

CybOrks - No longer just upgrades, but a unit in itself? Or would this just be an upgrade kit to represent the upgrade?

Grot Gliders - Cant say Im too fond of the idea. I just keep thinking of the O&G Doom Divers, and while amusing, dont really mesh with 40k Orks to me.

Mega Mork/Gork - Something in between a Mega-Dread and a Stompa perhaps?

The Flashgits - Tankbustas plastic kit sounds a bit off, if only because Flashgits have a Nob statline, and the Tankbustas are only Boyz. Which would either mean that Flashgits will be made smaller (akin to the ones in DoW1), or Tankbustas bigger. Or could be an inaccurate rumour all round.

1500 
   
Made in gb
Regular Dakkanaut




UK

If Orks do come out next year, it give me an excuse to clean up my Ork Army (it's a mess from 3rd edition)

I would like to see some last codex features back like the Painboss, burnas in squads, similar old lootas/looted vehicles styles.

The rumoured rules are pretty good too.

Also where's my codex gretchin!?

 
   
Made in za
Mutilatin' Mad Dok





 Kroothawk wrote:
Stickmonkey on BOLS wrote:Ork Miniatures (alongside the codex)

New Weirdboy
Wazdakka
MegaNobs - Tellyportas combo-kit
CybOrks
Grot Gliders - (very odd one, a 40K version of WFB Doomdivers?)
Mega Mork/Gork - (your guess is as good as mine)


Ork Miniatures (outside the codex)

New Buggy - Half-track
DeffCoptas
Flashgits - Tankbustas plastic combo-kit


Well... that's interesting.

We already knew of the Tellyporta Nobs, the new Buggy (FINALLY) and Deffcoptas, but I'm also surprised to see the Tankbustas be put in with the FlashGits. It's great for them to now be in plastic (never liked the metal/resin variants), but I wonder if this indicates a stat/rule change for them?

Looking forward to the new Weirdboy miniature. I seem to recall Cyborks from an earlier edition? Or am I thinking of the Forgeworld ones?

And... grot gliders!? Zog me, this is what happens if you don't keep 'dem gubbins safe! (Seriously curious to see how these would work in 40k, though!)

And the Mega (G/M)ork. May be an Idol? A terrain piece, maybe? Or a deliciously fantastic walker?
   
Made in us
Stabbin' Skarboy



Dirty Jersey

Telyporta Mega Nobz makes sense Orkmiedes (sp) used these tactics and built mechanical wonders for the orks during the Armageddon campaign gw ran. They even mentioned him quite a few times in the book itself so i can see him as a character.

6+ FNP is a good thing to have seeing as everything but a lasgun, grot weapons and the warp spider's weapon have AP - off the top of my head. There are more weapons with an AP value than before so that also negates the mighty tee shirt save.

Hope they bring back some of the more random things like in RT/2nd ed. Would love some splatta guns among other things. Hey they brought back the Shokk Attakk Gun and weirdboyz so it isn't that much of a stretch. Bring back Nazdreg! He has been in the fluff till the 4th ed book so already has plenty of background.

I know i am some what rambling, i have been an ork player since 98. I will agree that the 4th ed ork book was pretty good so if they keep up the trend and add a few new units here and there I would be quite happy


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