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Heavy Gear Blitz - War for Terra Nova - Kickstarter, Finished and Funded @ $150,406  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Regular Dakkanaut





 Alpharius wrote:
Had no idea the rules were available for free - thanks!

So, Blitz! is the main game here, with support going forward?


That's..... part of the core issue, here. Support going forward. In the past decade, Dream Pod 9 has shown an extreme reluctance to stick to anything for longer than two years.
   
Made in us
[DCM]
-






-

So very much like Spartan Games then?

   
Made in re
Focused Dark Angels Land Raider Pilot






Yeah, except Spartan has improved a lot in the last 4 years, when DP9 hasn't in 8 years. So, not like Spartan, I guess.

This message was edited 1 time. Last update was at 2014/10/26 20:03:02


Virtus in extremis 
   
Made in us
[DCM]
-






-

So Spartan has curbed their tendency to move on from previous game systems for new ones and now continues to actively support their older ones now?

This is great news!

This message was edited 1 time. Last update was at 2014/10/26 20:14:55


   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 Alpharius wrote:
So Spartan has curbed their tendency to move on from previous game systems for new ones and now continues to actively support their older ones now?

This is great news!


Didn't they just release their new version of the space ship game this year? And they're planning on the totally not 40k epic armageddon game later this year or early next? Spartan seems to move onto different games which is admittedly annoying when you don't get the support the previous ones need. DP9, on the other hand, reboots their only game every 2-3 years making your purchases relatively worthless as well as sprinkling in dead end games they don't plan on supporting with physical products like Arena and Rally.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in ca
Regular Dakkanaut





 Alpharius wrote:
So Spartan has curbed their tendency to move on from previous game systems for new ones and now continues to actively support their older ones now?

This is great news!

Don't know anything about Spartan, but DP9's problem has more been moving halfway to a new system, and then abandoning that to move halfway to ANOTHER system. (When it's all still the same game, just with different tweaks. There hasn't been a proper, new "edition" of the game in a long time, just stop-gap measures and bandaids.) While they have abandoned games, it's been more of a slow decline, than actually stopping anything outright. (Arena and Badlands Rally not withstanding, which they all but immediately ignored after debuting.) The other problem with DP9's "support" is that they are very much only interested in the next cool thing. There are two specific factions which regularly get ridiculous tweaks and additions, because they are the designer(s)' favourite(s).

The OTHER other problem, in extremely short though discussed at length elsewhere http://www.dakkadakka.com/dakkaforum/posts/list/570123.page, is one of communication.

This message was edited 1 time. Last update was at 2014/10/26 22:18:39


 
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

The rules as they currently stand in Beta are rough. That's why the community needs a wider fan base. You cannot expect the older generation of gamers to reliably deliver a product that the younger generation is going to necessarily want.

I look at it like this. The older Blitz rules were an attempt by the company to deliver a faster, more streamlined game that still used the older, more established fan base's RPG rules, or at least a facsimile of them.

The company also introduced newer, larger hovertanks at that time, the HT-68 and HT-72, and then proceeded to retcon in so that the smaller pewter HT-68 and HT-72 models would count instead as LHT-67s and LHT-71s. Again, pandering to the older fan base and not alienating them for their status.

The company then delivered Locked and Loaded after the original Blitz rules were gone over extensively by a determined few individuals.

Locked and Loaded was a rather good core rulebook overall, but it suffered in the fact that it offered several ideas that not everyone agreed with. Priority Levels being one of those. Morale rules were also questionable. There was also some questions about how the army-building was set up, since there were some variants that were possible with the construction rules that were not foreseen (like a Ferret Mark 2 scout being able to carry a Medium Rifle).

While the errata for the rules was ongoing, the company continued with progressing the storyline in Return to Cat's Eye, jumping over a large timeframe of nearly 10-12 cycles (the Terranovan equivalent of a year, only made up for 4 seasons with 36-hour days), and introduced the new CEF, the Caprice Mounts, and the Black Talons.

This was the book that set up the story for what we now call the War for Terra Nova.

It also brought a lot of questions from the fanbase, since the Black Talons were considered OP due to the Stealth mechanic, and often enough they ended up being just that in tabletop games.

The company then released a series of smaller booklets, including Operation Drop Bears Dive (which introduced the Koala and the Dingo), and then also introduced two smaller 'campaign' books intended to follow the opening days and weeks of the War, and also introducing the Golems and the Utopian forces.

Arena was a one-off that has a small, dedicated following, but the larger portion of the fanbase may or may not have been too keen on the idea. Badlands Rally was this as well, but it was also a test for some of the ideas presented in the 5th Edition Alpha when it came out.

The next cool thing, as it turns out, is often what drives a company's sales. Let's not get this twisted, Infinity players have been waiting for some miniatures for nearly a decade, while the Heavy Gear universe is pretty much well fleshed out with very few new armies to present to anyone because the company has constantly remanded itself to the dedicated fanbase and tried to keep all the older folks who stuck with them happy (even if the older fanbase may not always welcome the changes that occur).

The Beta is rough, but it is free, and it will be worked on. It is cutting its last ties with the RPG side of things.

Right now Mr. Dubois and Dave both are answering questions and comments by others on the Kickstarter as often as possible, and other fans are chiming in with information as they feel necessary.

This Kickstarter can present folks with that opportunity to get into the game and support the company transitioning over to plastic, but more importantly it is an opportunity for newcomers to join the game for a pittance.

Let's consider the reward levels you can select from:

$65 - Army Set - You don't have to wait until it gets unlocked. You can pledge the $65 by going into the Reward Levels, choosing $1, then use the Fundafull calculator for your shipping costs (in Canadian dollars, so exchange rates vary), and then pledge that amount and wait for the Stretch Goal to unlock. Once the Reward is posted, all you have to do is go to 'Manage Your Pledge' and pick the appropriate Reward.

$80 - Basic Set - 16 miniatures. Not many go this route, but if you're stretched and you want a pairing of the four 4-Gear cadres/squadrons that make up the North and South for introduction games, or even as a gift, it's not a bad deal.

$115 - Core Set - Of course, the full Monte here. We're already looking at the original 16 miniatures, 2 Grizzlies, 2 Spitting Cobras, 2 Iguanas, 2 MHT-95s, and 2 FLAIL squads. If you and a friend want to, you can chip in 75 each (the $115 goes up another $15 for shipping costs, so I dumped an extra $17 into my Pledge, and I'm planning on saving in the later days of November so it rolls through smoothly in my account), and split the forces between yourselves.

$350 - The basic retailer set isn't a bad deal either. You get 6 copies of the Basic Starter Set. $80 each normally. Just providing proof of brick and mortar set-up by taking a picture of your storefront and getting in touch with Mr. Dubois or Dave. US and Canadian stores have the shipping included in the cost of $350, but for the international fronts they'll get hit pretty hard.

$500 - For the storefronts who want free shipping. The entire Core Starter Set plus Stretch Goals, plus $385 worth of add-on rewards you can choose from.



One of the bigger bonuses of Pledging right now is not only does it give the Kickstarter more facetime, but it also Unlocks all the Stretch Goals you know are in line waiting. You already know what you're getting with this. There isn't any wait time for seeing what comes next, you already know it's there.

The only real uncertainty is if we pass the $170,000 mark and the weapons sprue. What then? Truly I do not even know if Mr. Dubois or Dave considered this, but if the hardcore backers and newcomers can raise just over $60,000 in 4 days, what happens when everyone puts a little more into the pot?

Yes, communication was a problem before. But the men on the other end of this Kickstarter are responding as rapidly as they feasibly can, and there is a lot to look forward to if you join in.

   
Made in us
Regular Dakkanaut




Arsenic City

 Sinful Hero wrote:
Styrene as "Most probable"? Doesn't sound confirmed to me.
RJVF wrote:
I can't see them funding that much tool and die making and running profitable production runs with those numbers.
A production run of a 1000 is not a big one for any injection shop, so its not like DP9 will be a priority customer unless its a very small shop.


- from Facebook:
David McLeod
It will be a hard plastic, the decision of what one exactly will be made when we know as the molds are getting finalized. It has to be rigid enough to hold the detail but soft enough not to be brittle.
October 23 at 6:07pm
Dream Pod 9, Inc.
We are still investigating the many options available to us and want to make sure the models retain the basic shape they are cast in. So we believe that one of the harder types of plastics like styrene will be the best choice.
Yesterday at 12:27pm



Strangely enough the Kickstarter notice Dave posted to BoardGameGeek seems to have been removed, and it doesn't come up on a Google search any more.

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This message was edited 2 times. Last update was at 2014/10/29 22:18:25


"These reports were remarkably free of self-serving rhetoric. Most commanders admitted mistakes, scrutinized plans and doctrine, and suggested practical improvements." - Col. Joseph H. Alexander, USMC (Ret), from 'Utmost Savagery, The Three Days of Tarawa''

"I tell you there is something splendid in a man who will not always obey. Why, if we had done as the kings had told us five hundred years ago, we should have all been slaves. If we had done as the priests told us, we should have all been idiots. If we had done as the doctors told us, we should have all been dead.
We have been saved by disobedience." - Robert G. Ingersoll

"At this point, I'll be the first to admit it, I so do not give them the benefit of the doubt that, if they saved all the children and puppies from a burning orphanage, I would probably suspect them of having started the fire. " - mrondeau, on DP9

"No factual statement should be relied upon without further investigation on your part sufficient to satisfy you in your independent judgment that it is true." - Small Wars Journal
 
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.



Here's an update for the current Pledge level.

And here's Update #19:

"Tonight we are previewing the newly designed Heavy Gear Backer 2014 Patch, which is a free reward included in all Basic Starter Sets, Core Starter Sets, and Army Sets. The talented guys over at Arkrite Press helped design the patch. Arkrite Press is expanding the Heavy Gear Universe through novels and an upcoming new edition of the roleplaying game.
For more information about Arkrite Press and their work on Heavy Gear Universe, check out their facebook page at:

https://www.facebook.com/HeavyGearUniverse"


And Update #20 for the Stretch Goal #6:



"EW = Electronic Warfare: The use of forward observation for artillery assets and jamming of enemy critical communications and sensor assets that hinders your opponent's ability to prosecute an action. Also known as "that which you shall not forget in the Gear hanger". Recon gears in Heavy Gear pack powerful equipment that make them masters of co-ordination of indirect fire attacks and able to provide protection from enemy sensors, vastly improving your force's survival in the face of enemy attacks. Commanders rarely mount up in a recon Gear due to the challenges of coordinating troopers under their command while prosecuting EW. More often recon units are led by a commander using an advanced Gear such as a Thunder Jaguar or Razorfang Black Mamba command variant."
[Thumb - Heavy-Gear-Backer-2014.png]

This message was edited 1 time. Last update was at 2014/10/27 03:24:09


   
Made in ca
Fresh-Faced New User




Only 1311$ for stretch goal#6, let's get this one today!
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

$62,175. The Goal is close.

   
Made in gb
Longtime Dakkanaut



Scotland

I like the Heavy Gear models and I could easily use them with say... Tomorrow's War if DP9 are still guff. Very hesitant at the should be, may be, hopefully be material issue however.
   
Made in us
[DCM]
-






-

Do you find you have a group at your FLGS that will play "Tomorrow's War", or are you lucky enough to have a Gaming Group?

   
Made in gb
Longtime Dakkanaut



Scotland

Lucky enough that all my close friends are into wargaming or some aspect of it, and we sometimes use Tomorrow's War with Epic or 40k figures, so if material is confirmed it's a strong option.
   
Made in us
Regular Dakkanaut




Arsenic City

 Rolt wrote:
any info to help potential backers make an informed purchase is always welcome, like any kickstarter everyone should do their best to know fully who and what they're getting into we don't need more KS related burns.
Zond wrote:
[...]so if material is confirmed it's a strong option.
er, ...Although finally the material issue seems to have been decided, or at least for the moment, it would seem once again that giving any feedback, or saying anything, other than in the vein of "Wow, what a great idea." or "Everything is awesome." is absolutely not welcomed.

Creator Dream Pod 9 about 1 hour ago
Thank you everyone for posting on the different forums, blogs, and other websites. Keep on posting and getting the word out, we know that forums can be rough sometimes, there are some haters out there. But there are also lots of potential Backers that have valid questions, point them towards the Kickstarter. Keep posting the updates, don't let any comments on forums discourage you, and know that we really appreciate all your help.

To the best of my knowledge, there are very few if any people who hate the setting, it's the rules and the company that are disliked.

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_

This message was edited 4 times. Last update was at 2014/10/27 16:03:55


"These reports were remarkably free of self-serving rhetoric. Most commanders admitted mistakes, scrutinized plans and doctrine, and suggested practical improvements." - Col. Joseph H. Alexander, USMC (Ret), from 'Utmost Savagery, The Three Days of Tarawa''

"I tell you there is something splendid in a man who will not always obey. Why, if we had done as the kings had told us five hundred years ago, we should have all been slaves. If we had done as the priests told us, we should have all been idiots. If we had done as the doctors told us, we should have all been dead.
We have been saved by disobedience." - Robert G. Ingersoll

"At this point, I'll be the first to admit it, I so do not give them the benefit of the doubt that, if they saved all the children and puppies from a burning orphanage, I would probably suspect them of having started the fire. " - mrondeau, on DP9

"No factual statement should be relied upon without further investigation on your part sufficient to satisfy you in your independent judgment that it is true." - Small Wars Journal
 
   
Made in ca
Helpful Sophotect




Montreal

Creator Dream Pod 9 about 1 hour ago
... there are some haters out there.

This is the fundamental problem with DP9. I have seen it in private conversation with them too.
To them, criticism is not motivated by a desire to improve the game or fix a problem. It is motivated by a desire to complain.
If they get a lot of criticism from one person, it's not because that person cares about the game and wants it to improve, it's because that person hates them and the game, and wants it to fail.
They do everything they can to block negative feedback. Their playtest procedure, for example, is designed to marginalize and ignore negative feedback.

TL;DR:
"Hater gotta hate" is one of the most stupid, counter-productive expression ever, and anyone who uses it while doing any form of quality control is utterly incompetent and should be fired immediately.

PS:
The fact that Dream Pod 9 did not bother posting here again, despite their exhortation to their fans to keep doing so, is also telling.

This message was edited 4 times. Last update was at 2014/10/27 16:36:58


 
   
Made in gb
Longtime Dakkanaut



Scotland

I just noticed that this will be shipped to the UK and distributed by Wayland Games. I'm not a fan of Wayland so this might be a dealbreaker along with the shipping costs. I'll keep watching it anyway.
   
Made in ca
Yellin' Yoof on a Scooter




Montreal

We (Dream Pod 9) have confirmed that the csating material will be styrene.

Some peoplel still prefer the old rules, and they are welcome to continue using them, we have made the old rule books available for free PDF download especially for the background that they include. The new rules will be in a free beta living rulebook format for a while as we iron out the issues with the rules. Anyone who is willing to participate is welcome as long as it is respectful and constructive.

And @Smilodon, my title is "Heavy Gear Line Developer, Rules Designer, and Production Manager at Dream Pod 9". The issues with the North book were regrettable but both sides could have communicated better and shown more patience. Hopefully some of the better concepts you explored in your preliminary work on the North Field manual can be utilized in the future. Sadly some of it was simply unfeasible to match with current production realities. I wish we could have worked this out earlier but at the time it was not possible. I wish you could have been more patient since on the whole your work was excellent. With a bit of time for everyone to cool off I hope that you will return to be a participant again, we need people with good ideas like yours.

Dream Pod 9 has had some difficulties with deadlines and communication in the past, though I think we can all agree that everyone can have a bad patch, companies included, and can emerge ready to turn things around. We have learned not to extend ourselves beyond our limitations and this Kickstarter shows that by limiting the goals to only four of the core factions.

Now back to the kickstarter:
We are about to open up the Iguana stretch goal, thanks to everyone who has backed the project for your support and for sharing on social media.
Cheers!
Dave
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 DP9Dave wrote:

The new rules will be in a free beta living rulebook format for a while as we iron out the issues with the rules. Anyone who is willing to participate is welcome as long as it is respectful and constructive.

*snip*

Dream Pod 9 has had some difficulties with deadlines and communication in the past, though I think we can all agree that everyone can have a bad patch, companies included, and can emerge ready to turn things around. We have learned not to extend ourselves beyond our limitations and this Kickstarter shows that by limiting the goals to only four of the core factions.


Dave, those patches for most companies don't last a full decade. In any case, I'm glad you're here and hopefully you can honestly answer some questions. I've been flat out lied to by a previous person in your position (both in person and online) so you'll have to excuse me if I'm blunt.

Will whatever rulebook that comes out be the definitive edition of the rules for at least 4-5 years? I'm not talking about expansions but rather replacements for the rules contained in it. The folks at the dp9 gencon booth flat out LIED to me when I bought original blitz and asked if they were going to replace it willy nilly like they did with the 1st edition RPG in less than two years; locked and loaded was apparently already in the plans from what I've been told since by former playtesters. I was told by the Pod at the booth that Blitz was the definitive edition for years to come and that they had learned their lesson so I came back into the HG hobby buying all the books... only to find out 6 months after the Paxton book came out that Locked and Loaded would be invalidating ALL of my recent purchases, the oldest of which was only two years from first printing. I was then told by John Buckmaster online that there would be an update PDF to help fans who were negatively affected by this, something which he later denied and later recanted when shown the exact post (since gone due to a forum software changeover). Will whatever comes out be replaced/null and void/useless in less than 4-5 years? In case you think that this is just some "hater" talking, you should be aware that the 1st edition RPG and blitz edition flip flops KILLED my local scene each time as everyone stopped buying due to disgust for the actions. The store also STOPPED carrying DP9 products as a result both times (they restarted with Blitz ONLY when the group I formed started special ordering blitz books after my gencon promise/lie).

Also, I've bolded a different portion of the post above. Previously, we were told that the rulebook would be a "living" free online download without any qualifications. Is it now only free during the beta process and will switch to a paid only download when the final product comes out?

This message was edited 2 times. Last update was at 2014/10/27 17:31:09


We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

 DP9Dave wrote:
We (Dream Pod 9) have confirmed that the csating material will be styrene.

Some peoplel still prefer the old rules, and they are welcome to continue using them, we have made the old rule books available for free PDF download especially for the background that they include. The new rules will be in a free beta living rulebook format for a while as we iron out the issues with the rules. Anyone who is willing to participate is welcome as long as it is respectful and constructive.

And @Smilodon, my title is "Heavy Gear Line Developer, Rules Designer, and Production Manager at Dream Pod 9". The issues with the North book were regrettable but both sides could have communicated better and shown more patience. Hopefully some of the better concepts you explored in your preliminary work on the North Field manual can be utilized in the future. Sadly some of it was simply unfeasible to match with current production realities. I wish we could have worked this out earlier but at the time it was not possible. I wish you could have been more patient since on the whole your work was excellent. With a bit of time for everyone to cool off I hope that you will return to be a participant again, we need people with good ideas like yours.

Dream Pod 9 has had some difficulties with deadlines and communication in the past, though I think we can all agree that everyone can have a bad patch, companies included, and can emerge ready to turn things around. We have learned not to extend ourselves beyond our limitations and this Kickstarter shows that by limiting the goals to only four of the core factions.

Now back to the kickstarter:
We are about to open up the Iguana stretch goal, thanks to everyone who has backed the project for your support and for sharing on social media.
Cheers!
Dave


Styrene isn't all that descriptive... It's like saying "I'm going to build this bookcase out of wood"... Care to elaborate alittle more?

You say Styrene but it's used to make everything from rubber to red solo cups...


 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

I don't think they'll be able to be more specific and frankly they don't need to be. The exact percentage of various chemicals doesn't need to be decided at this moment and the key clarification is made. It'll be styrene and by definition "plastic glue" will work on it. Unless you're a chemical engineer, any further detail is superfluous. Do you know the exact chemical makeup of GW plastics? How about Revell/monogram? Unlikely... you just buy them knowing that plastic glue works on them and they're easy to cut/assemble/convert. And that is coming from someone likely included under the "hater" umbrella that the Pod has made a thing.

This message was edited 1 time. Last update was at 2014/10/27 17:56:40


We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

 warboss wrote:
I don't think they'll be able to be more specific and frankly they don't need to be. The exact percentage of various chemicals doesn't need to be decided at this moment and the key clarification is made. It'll be styrene and by definition "plastic glue" will work on it. Unless you're a chemical engineer, any further detail is superfluous. Do you know the exact chemical makeup of GW plastics? How about Revell/monogram? Unlikely... you just buy them knowing that plastic glue works on them and they're easy to cut/assemble/convert. And that is coming from someone likely included under the "hater" umbrella that the Pod has made a thing.


Actually I think it should be incredibly simple for them to provide and answer. It's either going to be Polystyrene or ABS... GW and Revell are a known quantity, some guy on the interenet that doesn't know what type of plastic they are going to use isn't.


 
   
Made in ca
Yellin' Yoof on a Scooter




Montreal

Sure Warbass, I will answer what I can.

First, I have only anecdotal knowledge of the situation you describe having come to Heavy Gear about five years ago. Indeed most of the staff you mention are no longer with the company and have not been for some time. I don't speculate on what happened with the scale switch and the business reasons for doing so, we are now locked into the 1/144th scale which very much suits the scope and cost of the game. As a twenty year old company we have experienced a number of waves of staff, all of which have left for a variety of reasons. Right now we are stable, and though reduced in numbers we are committed to this long process of re-engagement and reestablishment of trust with our customers.

We have made efforts to smooth the transition with the rules change-over first with downgrading the last field manuals to PDFs to ensure that players were not buying full field manuals just before a rules direction change of the scale that the beta is. Dream Pod 9, like every company out there now, is learning to deal with the new reality of instant information, instant feedback and the increased pace of development. Even the switch to the kickstarter model, while still respecting the brick and mortar stores that are the front line of miniature gaming, is a delicate balance to make.

We know that the beta rules will be updated several times before they can be locked down as the definitive core rules of the game. We are planning to maintain a Black and White PDF of the rules as a free download going into the future since this is becoming the industry standard. We are a company that sells miniatures and we want players to be able to access the most current rules through all the different formats without having lug a number of books/FAQ/Errata/updates to lug around and sort through.

Once the beta rules have undergone some more revisions it will depend on the reception and demand for a locked down version to be printed and even then there are reasons to offer a print on demand service for those who appreciate a paper copy. The simple fact is that doing all the work to lay out a book costs money and time which we would rather spend on artists, sculptors, and development. A living rule book allows us to make changes and save on those layout costs for multiple books.

We fully expect the Beta rules to remain Beta until the completion stage of this kickstarter and only then be available in a locked format PDF with all the factions represented. When it comes to published material there are several formats such as the Art of Heavy Gear books on special right now on DrivethroughRPG.com, and story line books. In other words we are looking at a number of solutions and will be surveying our customers to see what will work the best. We would rather produce a regular e-book or e-magazine of support material once or twice a year than a paper field manual that won't be able to be renewed again until after another rules cycle in 4-7 years. Never mind the risks the company takes printing large numbers of paper books in order to get the price down.

I think players themselves are more interested in spending the money on the models than the rules over and over again, regardless of what system you play. If we decide to move to a business model with a premium 'pay to download' e-book that includes all the background, and the free rules-only living rule book with a minimum of fluff then the players will have a choice. Players who want the current story included would only pay for the book once for a premium version and then future updates to the story line could be included with an update to the PDF. This will depend on the demand. Arkrite press will be producing lots of material for background through their focus on the RPG side of things. DP9 rules focus on the tactical combat level of detail and the supporting material will reflect that in what we publish.

So I'm sorry for your experiences in the past and I understand that you are cautious. My experience in the gaming industry has been on the retail side of things as both a floor employee and on the management side. I have over 15 years of experience helping with play tests and being a highly successful player of miniature games. I bring a lot of customer service experience to Dream Pod 9 and now have a lot of pull in helping determine the pace and direction of the rules. I understand that open communication with our customers is really important and that the era of the ivory tower of game designers is over. The quality of games is ever increasing and the gaming culture of the future will involve a very interactive approach involving a lot of participation directly with the players. This kind collaboration will become the norm for games that require a lot of high value components and you can see with the board game companies including players in designing updates the face of things to come. It doesn't mean that the executive decisions will by made by the customers but that the player experiences can now be directly transmitted to the designers who can grapple with the questions and lead a discussion in real time. I can clearly point to several examples in the HGB beta rules where player involvement has directly changed a rules for the better, and some cases where player responses have resulted in better presented rules or terminology.

Determining how much time is required for these discussions to happen will be a balancing act which we are learning about too. One thing is for certain is that there are almost 500 backers to the kickstarter who are now involved with the game and will be participants in the future of Heavy Gear. So go ahead and point out where we've failed in the past, we can't do anything about that but try to improve for the future. So I leave it to the players to choose if you want to support or not.

Thanks for the opportunity to start this discussion.

And to recap:
Living free B&W beta rule book format is confirmed.
Possible premium core rule book with fluff based on interest.
Dream Pod 9, inc, is adapting and learning.
The Kickstarter very much a success and improving all the time.

Cheers!
Dave


Automatically Appended Next Post:
Also once we have some samples of the Styrene that will be used for the models we will be able to post an update detailing the qualities of it to our backers.

Thanks!
Dave


Automatically Appended Next Post:
Iguana is unlocked!



Cheers!
Dave

This message was edited 2 times. Last update was at 2014/10/27 18:28:45


 
   
Made in ca
Regular Dakkanaut





 DP9Dave wrote:
the era of the ivory tower of game designers is over


It is! And I think I speak for all of us when I say it's nice that you've left yours, to come and speak openly on a forum where you can't lock, prune, and delete threads and questions not to your liking. It's a very good first step towards reestablishing some of the community's trust in Dream Pod 9, and I, for one, thank you for it.
   
Made in us
Dakka Veteran






looking forward to seeing the plastic sample,.... a video of how it reacts to bending, cutting, sanding, etc, would really help bring fence sitters in.
   
Made in ca
Regular Dakkanaut




Vancouver, Canada

@DP9Dave

Quick question, which might be a bit of a newbie question...

Is there any plans of a skirmish based version of Heavy Gear? Like 8-9 models instead of units?

Was the original Heavy Gear rules like this? (http://rpg.drivethrustuff.com/product/979/Heavy-Gear-Miniature-Rules-2nd-Edition?it=1)

Love the art design/world. It's just that the Blitz rules are pretty much unplayable (sorry).
   
Made in us
PanOceaniac Hacking Specialist Sergeant



Indiana, U.S.A.

Newbie questions are good. Welcome!

Dave answered this in a DP9 blog post concerning the vision for the Beta earlier this month. The current Beta rules are aimed primarily to be played with 4-20 models.

Link to the design manifesto here:
http://dp9.com/content/design-manifesto

The one you see there is an older version of what we call Heavy Gear Tactical edition, a companion to the RPG.

Here is the download link for the Beta:
http://rpg.drivethrustuff.com/product/133719/Heavy-Gear-Blitz-Tabletop-Wargaming--Beta-Rules?term=heavy+gear+beta

This message was edited 1 time. Last update was at 2014/10/27 19:56:30


   
Made in ca
Regular Dakkanaut




Vancouver, Canada

I've read over most of the Beta rules. I guess specifically what I'm looking for is a ruleset that doesn't require squads of units when building an army.

I know it can be played with a couple squads to make it 8 units, but what I'm looking more for is being able to build up my army purchasing individual models/upgrades in game, rather then one or two squads.
   
Made in ca
Yellin' Yoof on a Scooter




Montreal

We won't finalize the exact composition of styrene until we can get some samples from the company we are planning to use for our casting. We have to see our molds in action to see how the detail stands up. We know the tolerances very well for the 3D printing so it's just getting the best material for the task. If there is any question about which is the best styrene material to use then we will be going to our backers with an update and a reason for the decision. For example most people expect grey styrene from their familiarity with Games Workshop products but Styrene is not naturally Grey, it is a colorless plastic that has additives. Our manufacturer has experience with casting plastic styrene model airplane kits with high tolerance details and we will be using their recommendation about material choice to maximize quality.

Cheers!
Dave




Automatically Appended Next Post:
 Twelvecarpileup wrote:
I've read over most of the Beta rules. I guess specifically what I'm looking for is a ruleset that doesn't require squads of units when building an army.

I know it can be played with a couple squads to make it 8 units, but what I'm looking more for is being able to build up my army purchasing individual models/upgrades in game, rather then one or two squads.


In small games there is no reason to limit players. There is a mod some players are working on to use the rules as written to play Heavy Gear Arena just with every model being a solo model using the duelist upgrades. Take 4 models a size with ~20TV to spend per model and play for fun.

The army is built out of individual models organized into units. There are no 'units' to buy, only an organizational pattern to follow. If you buy a single model that does not fit with any of your existing squads you can always attach it to a unit as a single model support units whose Unit Availability rating does not have to match the rating of the attached unit. So you could choose a primary unit of four Hunter Gears with a variety of variants as a GP unit and then attach a single Cheetah for EW support, or a Grizzly for firepower as Recon or Fire Support units respectively (or both as a dragoon squad). The limit is that you can't put a third action in to the support unit until the primary unit it is attached to has five or six actions worth of models.

Cheers!
Dave


Automatically Appended Next Post:
Thanks, I will check back in every day if you have questions.

Cheers!
Dave

This message was edited 2 times. Last update was at 2014/10/27 20:12:01


 
   
Made in gb
Longtime Dakkanaut



Scotland

That was a very interesting post. As a UK gamer I don't remember Heavy Gear being big over here, and I was only aware of the issues surrounding DP9 thanks to the interwebs.

I applaud your open and frank discussion on the issues raised, and the sexy picture of an Iguana doesn't hurt. I do hope that many of these promises are followed through on. Some of the kickstarter comments are decidedly more in the Palladium leaning, which isn't a good thing. However your communication is already a million times better thus far. I'm not a backer, not sure I will be, but I'm now watching with a lot of interest.
   
 
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