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Made in gb
Wolf Guard Bodyguard in Terminator Armor





Just jumped on Attila for the first time in a while and in the news section of the launcher it has the trailer and some text.

"In the turn based campaign game, players will find the Old World an unforgiving and treacherous place, filled with endless war and cunning alliances alike. Whichever race you choose to play as and however you seek conquest, you will be faced with a conflict that threatens to tear the very fabric of reality asunder.

The first in an epic trilogy of titles, Total War: Warhammer will deliver hundreds of hours of absorbing gameplay. It will combine with two further standalone instalments and additional content packs to create the single largest Total War experience ever."



 
   
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Canterbury

http://licensing.games-workshop.com/



In light of the big announcement for Total War: WARHAMMER,Creative Assembly are running a very special prize draw on Twitter!

Hidden in the trailer is a cryptic prophecy. Find, decipher and tweet it, with a link to the trailer and hashtag ‪#‎MakeMeAnOrc‬, for your chance to win the once-in-a-lifetime opportunity to be immortalised in Total War: WARHAMMER.
In case you’ve been deep in a Dwarfen hold and haven’t seen the trailer yet, check it out here.

The winner will get a trip to CA headquarters in the UK for themselves and a friend with accommodation and travel expenses. You will be taken on a tour of the studio, then set up in our motion capture studio. Using your mo-capped data, CA will create character animations that will eventually be used in Total War: WARHAMMER. You’ll then get a session in the audio studio to record character sound effects. To commemorate your day CA will send you a video clip of your animations and sound effects put to use in-engine. The competition will run until 12:00 GMT on Monday 27th of April!

For the full information and to enter the competition check out the Twitter page. Twitter page-https://twitter.com/totalwar



Good luck !

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
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Ontario

So are we ever going to get answers to the questions we previously posed? I feel like this thread has died somewhat.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
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pontiac, michigan; usa

I get the feeling it was the dwarven runes on the statue just before it got smashed. If somebody could translate it (i think the dwarven language was somewhere in the dwarf army book) then perhaps they'd figure it out.

"In case you’ve been deep in a Dwarfen hold and haven’t seen the trailer yet, check it out here."

That bit seems to hint that it might be in the dwarfen hold bit.



Pause the trailer at around the 1:25 mark out of 4:02.

First line:

Z/Zh A/I N

U/W N L/Ul O N

Second line:

Z/Zh A/I R R

U/W N K/Kh A/I Z/Zh Z/I K/Kh

Third line:

D U/W N T N U/W

-------

Not sure if i'm on track or way off here. Might be a reveal of something at least.

--------

K well this contest was almost over when it was posted up here. I translated about half of it and got a bit of the runes wrong (one is very similar to another).

What i translated was:

Blood and ------
fire and war
----- 10 at this time.

This message was edited 9 times. Last update was at 2015/05/11 09:41:12


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 TheJoeyberry wrote:
 Lt. Donomar StubbornBull wrote:
The trailer for this looks awesome...never played Total War but will give this a go! Added bonus gettin to use Undead, Orcs & Gobllins and particularly Dwarfs!!
I presume that this is set before the End Times plot??


Yes it's set before the End Times.



Thank Gork for that.
   
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Freaky Flayed One






I'm just looking into some of the other questions that have popped up on here.

Please note than some things I can't answer at this stage but I'm asking the dev team what I can respond to

Joey

   
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SO, this will play like the other total war games? You get an army, play it out on the world map, and then take the area?

How will you handle special issues, such as a dragon, or a vermin tide assaults, or an rascal Necromancer with a Wight that hangs out with him that wants to set up in the mountains and set up in a forgotten valley?

Will the cities be having the old school adventures in there, or the side stories that come up in Mighty Empires?

Will there be mercenary regiments, such as the Border Princes, and also will there be a Lustria/ Tomb Kings/ Northern Wastes add ons?

Good to see Joey in on this, it adds a serious amount of legitimacy to the project.



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Canterbury

http://www.pcgamer.com/total-war-warhammer-brings-heroes-and-monsters-to-battle/






there’s one thing that’s striking about Total War: Warhammer, it’s impact. The way Empire handgunners scatter when a Wyvern glides into them. The way that Orc Boyz Waaagh and leap apelike as they charge into the enemy ranks, filled with irrepressible energy. The way that Demigryph Knights bound like birds as they overrun howling Savage Orc Boar Boyz. The way that a Goblin Doom Diver gibbers as it ploughs into the ground head first, almost incidentally crushing a line of spearmen. It’s got an unreal energy unlike any previous Total War game, but exactly like I always imagined Warhammer: Fantasy Battle.
The Battle of Blackfire Pass is the subject of the demo The Creative Assembly showed me at their studio in rural Horsham. The Empire and Orcs & Goblins battle for control of a crucial lava-dotted canyon that’s traditionally the only thoroughfare between the two factions' kingdoms in Warhammer’s Old World. The battle type is new to Total War, but will be familiar to players of Endless Legend—it’s a quest battle. Every character in your army has an chain of quests to follow that unlock new items, abilities and mounts. Blackfire Pass is the final battle for the leader of the human faction, Emperor Karl Franz.

If the player chooses to pursue this chain and wins this fight, the Emperor gets to wield the legendary Hammer of Sigmar. But that’s a big ‘if’. Though the Empire has brought its finest troops and (more importantly) war machines and wizards, the Greenskin army dwarfs it.
Beyond the hard-as-nails Boyz, Savage Orcs and Black Orcs, and soft-as-jelly Goblins—variously mounted on boars, wolves, and spiders—the Greenskin army is notable for its wide range of monstrous units. Large units like Trolls do area attacks, leaping to smash Empire swordsmen aside or vomiting on them lugubriously. Giants pick up halberdiers and snack on them pensively, and the enormous Arachnarok spiders, topped by a small contingent of goblin archers, meander across the battlefield. The Empire’s more traditional cannons, Steam Tanks and rockets level swathes of the enemy but struggle against this onslaught.



“There’s a lot of work we’ve done on the animations, to make the combat seem more dynamic and responsive.” says Roxburgh. “The sheer amount of animations is huge—even down to the amount of different skeletons, 30 types as opposed to 5 or 6 in previous total war games
Just above the foot troops, Wyverns ridden by Orc Warbosses dogfight with Karl Franz and his Griffon, Deathclaw. This is the first time Total War has had flying creatures and though it’s fluid, it’s very much a work in progress—“Air-to-air is obviously something we’re still working on”, says Roxburgh.
There are orc Heroes on the ground too, like Grimgor Ironhide the troll-sized Black Orc general, and Witch Hunters and Warrior Priests on the Empire side. The real power lies with the shamans and wizards, who obliterate entire units, summoning giant feet or luminous moons to crush their enemies, or using delicate war machines like the Luminark of Hysh to topple giants. Indeed, the battle is ended by a Celestial Wizard calling down the Comet of Casandora to obliterate the field’s centre. Thankfully, the Winds of Magic that power spells are concentrated in certain areas and not others, and randomised before each battle, so that wizardly-dominance can’t be relied upon.
I've only seen battles in this alpha. The team tell the campaign map is more up-in-the-air. Here heroes and Lords appear as traditional Total War agents, with campaign-level powers—but attach them to an army, and they’ll appear in battle. Be careful though, while named heroes like Karl Franz only ever get injured in battle, your newly levelled-up Wizard Lord can just die.



Some traditional Total War elements—city-building, diplomacy, unit-building—will work the normal way, for the Empire at least. Other campaign elements are unique to Warhammer and unique to each faction. For example, the Greenskins will have their own system of Waaagh, which pushes them on faster when they’re fighting but penalises them heavily for peace.
“You’ve got this balance between building up this momentum, keeping the battles going, keeping the Boyz excited, or suffering animosity.” say Roxburgh. Every faction is similarly differentiated. “We’re playing with each of the races like it’s an individual Total War game in its own right.” says Simon Mann, TW:W’s Battle Designer. “They are so diverse, we want to revel in that.”
Playing Warhammer this way should save hundreds of pounds in figures and hundreds of hours in painting—and crucially, it’s the easiest, quickest and best-looking way to play huge fantasy battles. That might be the reason it’s taken Games Workshop this long to approve it—but I’m betting they won’t regret it.


Creative Assembly isn’t talking about the dwarf or undead armies yet, and definitely not the much-hinted at Chaos army. The most I could get out of Ian Roxburgh, Project Lead, was “There’s a smattering of other minor races, which we’re not talking about yet, but they occupy the world as well. There’s not just four different races and that’s all.





The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
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Damnit red, I just started copy pasting stuff to post this.

Freakin ninja!

It looks amazing, may have to get a new rig for this.

This message was edited 1 time. Last update was at 2015/06/04 08:50:32


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
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Lack of proper Stone Troll makes me sad...

   
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Hey Guys!

Got some 1st impressions and some in game screenshots for you to have a look at

https://www.flickr.com/photos/total_war/sets/72157653926686806

You can read more on it here: http://bit.ly/1SXzpiq




Automatically Appended Next Post:
I have some questions that we've gathered from around the web- some of which apply to the questions here but I thought they're worth sharing.

Diplomacy between certain races in warhammer barely happens. Will alliances between certain factions be prohibited because of this?
Total War is fundamentally a sandbox game – and this is sacrosanct to us. Accordingly, we’re loathe to place too many restrictions on the player’s ability to affect the world and forge agreements and alliances in whatever manner they choose. Having said that, there are some hard barriers (there are some alliances that you’d rightly think are just impossible, for example). We’re also heavily weighting diplomatic options and attitudes between races to reflect the IP (eg Dwarfs and Greenskins will hate each other) but, in a sandbox environment, if Dwarf players desperately want to reach a non-aggression pact with Orcs it shouldn’t necessarily be impossible – just very, very hard.

Will special events occur so the story will correspond with tabletop events and heroes there ?
Fundamentally this is still a sandbox game. The player’s story will unravel as they play through the campaign in their own way as is usual with a TW game. However, TW:WH will draw from the rich Warhammer lore and introduce more narrative and storyline than previous games in a few ways. One such example is with the new feature we call ‘quest battles’. Basically, Legendary characters (Karl Franz, Grimgor Ironhide etc) will be able to unlock quests to gain their special unique magic items and mounts through their skills trees. Unlocking these quests will involve a narrative-driven series of missions that draw heavily from the lore and that culminate in a cool set-piece bespoke battle. Of course, players don’t have to undertake and complete these quests in order to win the game. In this way, the cool stories and histories of these characters can be told without breaking the sandbox nature of a TW game.

Will there be special movement ways such as army teleport on the world map depending on hero ?
Certain armies will have unique ways to move across the map to reflect their character and race.
Can you force a religion onto different factions or your own cities, like in sid meirs civ 5?
No.

I’m a huge fan of the Total War series and I really want to know how the different factions will work on the campaign map -- will all of the races be run in the same way?
Each race will give you a unique campaign experience. We’ll be talking about all of them as we get closer to release.

Naval combat?
Naval will be map based- the focus of the game is massive epic battles and fantastical terrain.


Will standalone expansions integrate with the first game similarly as FotS did with Shogun2?
Expansions will integrate with the main game to create the biggest Total War experience ever

Story based campaign (possibly in cooperation with Black Library authors) or will the game feature a more traditional TW sandbox campaign?
It’s a sandbox campaign interwoven with story elements and quests which will in turn develop your army and Lords and Heroes.

Will there be an attachment option ? Meaning will players be able to recruit champions and attach them to a unit squad apart from generals for example an option added to unit like the way you can upgrade weapons and armor in rome 2 ?
No, afraid not.


If you have any follow up questions please note it may take a while for me to get answers but when I can say something I will

Joey Berry

This message was edited 1 time. Last update was at 2015/06/04 14:52:35


   
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Super excited. Now to find a way to get a new computer for the new specs without the wife knowing. I'm thinking keep the tower and put in new guts lol.
   
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Tzneetch yesssss!
   
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Adrift within the vortex of my imagination.

I hope Creative Assembly have learned their lessons from Rome 2 : Total Ballsup.

n'oublie jamais - It appears I now have to highlight this again.

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 TheJoeyberry wrote:
In Total War: WARHAMMER you’ll have four races to choose from, Greenskins, The Empire, Dwarfs and Vampire Counts. Each race has a legendary lord character , who is the leader of a faction within your chosen race


As this is being released by sega, will it be like CoH2 where only half the stuff available comes with the game, the rest will be DLC?



 
   
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Dakka Veteran




Oh yeah, will be buying this game. Who knows, it might even be better than Shadows of the Horned Rat (although, that game is a bit nostalgia, so i doubt any WH game will get close to it! )

   
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Been Around the Block




Given the amount of work it would require to implement even a single faction (considering this is not like Rome or something where "animation of guy with sword" works for 40% of all unit types), I am not at all surprised that they are limiting their scope to the WHFB staples. And if they do a solid Tomb Kings (or maybe even Kislev) add-on several months later, I would not begeudge them the extra dough. Better than wait for them to implement Skaven, three different kinds of Elves, Lizard people.... etc
   
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I was hoping they would put in magical items that could be found on certain maps like with Shadows of the Horned Rat. My dad and I worked on that old dang computer for days before it loaded right and I could play lol.
   
Made in us
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Well that's unfortunate, no naval combat. But I can see their reasoning, Empire and Dwarf ships would just dominate the oceans.

This message was edited 1 time. Last update was at 2015/06/06 15:16:52


 
   
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 Commissar-Danno wrote:
Well that's unfortunate, no navel combat.


Now that would be weird - unless you're 100% Slaanesh, I guess!

Maybe a big quest, for a Keeper of Secrets made artifact?

   
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Longtime Dakkanaut





Oxfordshire

 Alpharius wrote:
 Commissar-Danno wrote:
Well that's unfortunate, no navel combat.


Now that would be weird - unless you're 100% Slaanesh, I guess!

Maybe a big quest, for a Keeper of Secrets made artifact?


Warhammer Midriff: The Battle for Bugman's Belly
   
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Charlotte, NC

So when will this actually be out?

This year? This summer? Etc

   
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I hope I can play my Bretonnians!
   
Made in ca
Longtime Dakkanaut





 Ratbarf wrote:
So are we ever going to get answers to the questions we previously posed? I feel like this thread has died somewhat.
I don't think it was going places then people turned into arseholes and they let it die. Go to page 2/3 and you can see whos to blame pretty quick.

When they are happy and trying to anwser questions and get rude comments they just leave it people got to learn to be nice.

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I wonder though if War Wagons will make an appearance be a forerunner to steam tanks, or if Marienburg get's the land ships?
   
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Vancouver, BC

 Commissar-Danno wrote:
I wonder though if War Wagons will make an appearance be a forerunner to steam tanks, or if Marienburg get's the land ships?


If Karl Franz is the Emperor, then there are steam tanks, guns and all the other modern empire weaponry should be out to play.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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Vancouver, WA

Graphics looked good, but I have zero interest in any of those four factions, so I'll take a pass and hope one of the future expansions adds in the stuff I enjoy.

Best of luck, though!

"Wheels within wheels, in a spiral array, a pattern so grand and complex.
Time after time we lose sight of the way, our causes can't see their effects."

 
   
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More Orcs and Goblins footage please.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
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Canterbury

http://www.newgamenetwork.com/article/1275/total-war-warhammer-preview-e3-2015/

has a little bit more info, seems similar to the previous blurb.

No time for love Dr. Jones ! a cut and paste job. Apologies.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Morphing Obliterator






Can't see this posted anywhere so thought I'd update the thread. Angry Joe's interview from E3.




The most positive thing I take from this is just how excited and fan-boyish Simon Mann seems, like a little kid in a toy shop. Maybe he's just got the sales patter down, but I think he's genuinely passionate about the IP, the setting and the lore. Always a good sign if the lead designers are as big a fan of the content as the gamers.

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Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) 
   
 
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