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Made in us
Regular Dakkanaut



Parma, OH

Well that would be cool.I was planning to have my stuff painted up for Adepticon and try and play some people.
   
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Focused Fire Warrior




So I'm curious, but what does everyone think of the 700pt lord of war max? Seems a bit odd to have a cap above 2 wraith knights in value.

NYC Warmongers

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Made in us
Regular Dakkanaut



Parma, OH

I personally don't like it. It seems to be directed against the Warhound but it catches other LoW. You can't even take 2 Storm Surge but you can take 2 Wraithknight? Seems really lopsided and favors Eldar alot.
   
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Thimn wrote:
I personally don't like it. It seems to be directed against the Warhound but it catches other LoW. You can't even take 2 Storm Surge but you can take 2 Wraithknight? Seems really lopsided and favors Eldar alot.


That's what I'm thinking. It seems like it would be better to do 0-1 unit or to lower the point value more so none of the vehicle/gmcs can have more than one of in there. But really it just feels super arbitrary at 700 and (as a quirk of the number) looks like it buffs eldar. I doubt it was intentional to do that though.

NYC Warmongers

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World-Weary Pathfinder




Orange County, CA

Excited for my first Adepticon. Doing 40k on Thursday, Sigmar Team on Friday, and Sigmar Singles on Saturday.

As an FYI - the hotel is completely booked for Friday April 1.
   
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Focused Fire Warrior




nickthewise wrote:
Excited for my first Adepticon. Doing 40k on Thursday, Sigmar Team on Friday, and Sigmar Singles on Saturday.

As an FYI - the hotel is completely booked for Friday April 1.


You're going to have a great time Nick. They host a solid event and you're gonna be swamped in fellow gamers.

If you run into a Tau guy running a Stormsurge and 'tides, feel free to say hi.

NYC Warmongers

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Made in us
Focused Fire Warrior




Matthias, just curious if you guys have a date in mind for when you're going to roll out rules/faqs on any of the new Tau codices now that both have dropped, as well as if there has been any looking at the 700pt LoW cap. I'm sure it's a number that was picked intentionally to cut off the stronger LoW choices out there, but it feels like it has some very odd effects such as allowing double wraithknight lists while not allowing doubles of things like stormsurges.

Either way, have my list(s) prepped and ready! Just need to figure out what the final choices will be so I can get to work on glitzing up the final contenders and getting a display base made up.

NYC Warmongers

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Loyal Necron Lychguard




Snagged one of the last spots for the Friendly! Everyone seemed to be having so much fun last year, and I don't have any aspirations of making it to day 2 of the Championship haha.

Really excited for March!
   
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Dakka Veteran



Peoria, IL

@Greydragoon - Targeting a draft update to the AdeptiCon FAQ by end of year. People use the holidays to get in a little hobby, myself included so we will try to have a first pass out for people to digest.

- Hank
   
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Focused Fire Warrior




muwhe wrote:
@Greydragoon - Targeting a draft update to the AdeptiCon FAQ by end of year. People use the holidays to get in a little hobby, myself included so we will try to have a first pass out for people to digest.

- Hank


Great, that should be more than enough time. Thanks Hank!

Grey

NYC Warmongers

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Member of the Malleus





WI

Any information on Warhammer 40K Long War Doubles: Bringing Hobby Back?

I make bad decisions and think they are good.

Team No Bueno
 
   
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Roarin' Runtherd






I found this, it appears to be the draft rules:

http://www.spikeybits.com/2015/11/adepticon-long-war-tickets-go-live-tonight.html
   
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Stubborn Dark Angels Veteran Sergeant





Illinois

I have a question about 40k team. Will using a forgeworld unit prohibit the use of the team allowed additional force org slot? Can I bring an extra fast attack and a forgeworld in my foc?

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
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Fresh-Faced New User




Namiel,

Forge world units occupy the force org slot on the unit profile, you do not need to select a specific upgrade to include a Forge World unit. For example a player with faction Eldar can include a unit of Hornets as their fast attack slot. If that player also wanted to include a unit of Shadow Spectres they could select the additional fast attack upgrade to include that unit.

Regards,

Chris

This message was edited 1 time. Last update was at 2015/12/13 17:42:36


 
   
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What about them?
   
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GreyDragoon wrote:
Matthias, just curious if you guys have a date in mind for when you're going to roll out rules/faqs on any of the new Tau codices now that both have dropped, as well as if there has been any looking at the 700pt LoW cap. I'm sure it's a number that was picked intentionally to cut off the stronger LoW choices out there, but it feels like it has some very odd effects such as allowing double wraithknight lists while not allowing doubles of things like stormsurges.
I expect there's lots of support for a limit of five or six hundred Lord of War points. But those eldar players would sure be disappointed.

Anyone second this motion?

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Made in us
Regular Dakkanaut



Parma, OH

Even at 600 Eldar can bring 2 Wraithknights. At 700 imperials can only take 2 Gallant Knights with no upgrades ( the melee knight, that is rather lack luster for the points you spend).

Tau are sort of caught in a wierd trap, if the limit was raised to 750 they could atleast buy 2 Storm Surge with the primary weapon everyone uses. The points would leave no room for any other upgrades. 750pts for Imperials atleast means they can bring 2 Imperial knights.

The Problem is the Warhound is 720pts. So either they would need to ban it (I would hope they don't as I think a progressive scoring tournament with those on the table would be very interesting) or leave the points at 700 and just allow Eldar to bring double Wraithknights.

Poor Orks with their 770pt Stompa though, maybe Adepticon will faq it to 500pts
   
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Illinois

Rhysk wrote:
Namiel,

Forge world units occupy the force org slot on the unit profile, you do not need to select a specific upgrade to include a Forge World unit. For example a player with faction Eldar can include a unit of Hornets as their fast attack slot. If that player also wanted to include a unit of Shadow Spectres they could select the additional fast attack upgrade to include that unit.

Regards,

Chris


Thank you.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
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Loyal Necron Lychguard




I mean, I personally would be ok with 1 LoW limit, at least to help the armies that don't really have ways to deal with them. But, if Matthias and the others want to allow double WKs, so be it. It just means you know how to prepare for 90% of Eldar lists that will be in the Championships.
   
Made in us
Focused Fire Warrior




I totally get where their head is at with defining a point limit for LOWs, but yeah.. I'd try and bring it down further to like 500 so you really block any of the big hitters (eldar, Tau, Knights) from having 2 models, or you have to do a flat restriction such as 1 model or 1 unit (decide which makes more sense)

At 700 you're going to see a buttload of double WK lists. And why not right?

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Furious Fire Dragon





GreyDragoon wrote:
I totally get where their head is at with defining a point limit for LOWs, but yeah.. I'd try and bring it down further to like 500 so you really block any of the big hitters (eldar, Tau, Knights) from having 2 models, or you have to do a flat restriction such as 1 model or 1 unit (decide which makes more sense)

At 700 you're going to see a buttload of double WK lists. And why not right?

By any chance have you taken a look at the champs missions and assessed them vis a vis the 700 point LoW limit?

This is the current draft:

http://www.adepticon.org/wpfiles/2016/201640Kchampprimers.pdf
   
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DCannon4Life wrote:
GreyDragoon wrote:
I totally get where their head is at with defining a point limit for LOWs, but yeah.. I'd try and bring it down further to like 500 so you really block any of the big hitters (eldar, Tau, Knights) from having 2 models, or you have to do a flat restriction such as 1 model or 1 unit (decide which makes more sense)

At 700 you're going to see a buttload of double WK lists. And why not right?

By any chance have you taken a look at the champs missions and assessed them vis a vis the 700 point LoW limit?

This is the current draft:

http://www.adepticon.org/wpfiles/2016/201640Kchampprimers.pdf


I've been practicing progressive objectives against someone running 2 WKs, and it still gives Eldar more than enough points to bulk up on Scatbikes, Dark Reapers, and Warp Spiders, while the WKs go kill the opponents off of the other objectives. They're really not a hindrance in these types of missions by any means.
   
Made in ca
Drone without a Controller




Canada

GreyDragoon wrote:
So I'm curious, but what does everyone think of the 700pt lord of war max? Seems a bit odd to have a cap above 2 wraith knights in value.


Definitely not a fan. The Wraithknight is already considerably undercosted (at least, many people consider it that way), and Eldar now get the added advantage of being able to take 2, compared to the 1 SH/GC that other armies can fit. When this is combined with easy access to uncomped invisibility, and armed with uncomped D weapons (or double Hellstorm flamers, or 3+d3 Melta) it feels a bit ridiculous.

A 0-1 restriction would make much more sense, combined with a banlist or even still the points limit.

Requizen wrote:


I've been practicing progressive objectives against someone running 2 WKs, and it still gives Eldar more than enough points to bulk up on Scatbikes, Dark Reapers, and Warp Spiders, while the WKs go kill the opponents off of the other objectives. They're really not a hindrance in these types of missions by any means.


Very much this. They far more than offset the value of what you are reducing from the list with those ~300pts.

This message was edited 1 time. Last update was at 2015/12/15 18:16:08


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Longtime Dakkanaut







Thanks for this link! I've been looking for this; where'd you find it?

I appreciate a lot of these elements, like that special rule Victory Points are in play. Assassins will get an extra VP for killing the warlord!

You're probably drawing attention to this Secondary Objective:
. Every 3 wounds/hull points removed from a unit with the Superheavy or Gargantuan Creature special
rules is worth 1 Victory Point.

I'll still bring my Imperial Knight, but I recognize that bringing two would be a liability!

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axisofentropy wrote:


Thanks for this link! I've been looking for this; where'd you find it?


Believe it or not, the most useful link on the AdeptiCon site is not on the sidebar. It's under the Beasts of War interview, titled, "Important AdeptiCon 2016 Registration Links", specifically the, "AdeptiCon 2016 Event Rules" link, which takes you here: http://www.cvent.com/events/adepticon-2016/custom-19-01df4466111c40aa81d0521e7861b012.aspx

Cheers!

This message was edited 1 time. Last update was at 2015/12/15 20:18:24


 
   
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DCannon4Life wrote:

Believe it or not, the most useful link on the AdeptiCon site is not on the sidebar. It's under the Beasts of War interview, titled, "Important AdeptiCon 2016 Registration Links", specifically the, "AdeptiCon 2016 Event Rules" link, which takes you here: http://www.cvent.com/events/adepticon-2016/custom-19-01df4466111c40aa81d0521e7861b012.aspx

Cheers!

Oh I also see they modified the detachment rules to allow Battle Company and probably some other shenanigans.


Automatically Appended Next Post:
oh also:
Note: if your opponent has a unit with the Super-heavy or Gargantuan Creature special rule in their army, and you do not, you may add +1 to your Seize the Initiative roll.
yikes! balance!

This message was edited 1 time. Last update was at 2015/12/15 21:37:59


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Focused Fire Warrior




Not sure I'd call that balance so much as playing the rules.. it was in the escalation book and is a pretty solid rule to always play with along with the victory points for superheavy hull points/wounds.

This message was edited 1 time. Last update was at 2015/12/16 05:24:52


NYC Warmongers

2016 ATC Team Tournament Third Place Team: Tank You Very Much
2016 Golden Sprue Best Overall
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Made in us
Longtime Dakkanaut




DCannon4Life wrote:
GreyDragoon wrote:
I totally get where their head is at with defining a point limit for LOWs, but yeah.. I'd try and bring it down further to like 500 so you really block any of the big hitters (eldar, Tau, Knights) from having 2 models, or you have to do a flat restriction such as 1 model or 1 unit (decide which makes more sense)

At 700 you're going to see a buttload of double WK lists. And why not right?

By any chance have you taken a look at the champs missions and assessed them vis a vis the 700 point LoW limit?

This is the current draft:

http://www.adepticon.org/wpfiles/2016/201640Kchampprimers.pdf


I like those scenarios. Original, tactical, and it seems to give many types of armies a chance.

If the LOW limit is 700 and the Ta'unar is 600, will there ever be anything left on the table after that thing has had 5 turns of shooting?
   
 
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