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2015/03/27 21:53:05
Subject: [KS] Toughest Girls in the Galaxy 2: Darkness and Light - LIVE, FUNDED AND SMASHED MOST STRETCHGOALS
Those are the best concept arts together with the Knights.
Any suggestions what those could be used as in any system? I only really know 40k and WFB...
42nd Cadian Infantry Regiment - 4605 pts.
Sven Bloodhowl's Great Company - 7033 pts.
Elements of Dark Angels 2nd and 3rd Companies - 1155 pts.
The Last Hatred Kabal - 3005 pts.
Eldar Slaves - 630 pts.
2015/03/27 23:00:40
Subject: [KS] Toughest Girls in the Galaxy 2: Darkness and Light - LIVE, FUNDED AND SMASHED MOST STRETCHGOALS
rayphoton wrote: So if this is 400k so far and the last one topped out at 600k......I wonder when they are gonna change their complete unlocks schedule to account for the hundred or so other minis they haven't unlocked.
Cause while I didn't think think this would do poorly...I can't imagine it makes Bones or Mantic type money. I don't see it going past the previous ks at all. Certainly not 1.5 million
I think they expect $1.5 million. Little gem under the FAQ section about potential delays:
However, in the case of this KS going higher and, say, up to $1.5 million, newer unlocks and the increased volume of production will definitely impact the date of the final manufacturing and release of all models and push it out to late Summer 2016.
Went ahead and pledged myself, but not sure if I will stick around. Will have to see how the rest of the freebie figs look and what gets unlocked.
2015/03/28 06:56:43
Subject: [KS] Toughest Girls in the Galaxy 2: Darkness and Light - LIVE, FUNDED AND SMASHED MOST STRETCHGOALS
Okay, I got my "freebee" shipment today. Man, are these things small. I'm talking chaos cultists small. The detail is gorgeous on them so that's good. Even the detail on their faces is done well for the most part.
I'm a little concerned about arms and other slender, fiddly bits gluing together. Anyone who's put together Malifaux kits will know what I'm talking about. Unlike Malifaux, this stuff is not HISP and I expect will not glue together as cleanly as it would if it were.
Yes, the wait sucks but I'm not going to complain because I got a lot of miniatures at a great price and I've plenty of other projects to keep me occupied for the next two years (ungh...) until this new KS delivers.
This message was edited 2 times. Last update was at 2015/03/28 06:57:12
2015/03/28 08:52:55
Subject: [KS] Toughest Girls in the Galaxy 2: Darkness and Light - LIVE, FUNDED AND SMASHED MOST STRETCHGOALS
Well, been through the artwork picking out my "first pass" model selection and it came to a rather alarming total
Went through again to cut it down to something close to the $175 mark and this is my plannedplanned purchase listlist, mostly to be split up to act as squad leaders etc for cheaper blocks of models:
My only worry about this campaign is that they have soooo many units to unlock that we'll never get to the 'added bits' unlocks that give more weapon/head/customization options. I found this the best part of the last campaign because even when the 'artistic improvements' negatively impacted the final figure, I found that the added bits always had something that I still liked. And RG is well known for its extensive improvements.
2015/03/28 13:19:52
Subject: [KS] Toughest Girls in the Galaxy 2: Darkness and Light - LIVE, FUNDED AND SMASHED MOST STRETCHGOALS
I'm sure that they're prepared for the inevitable slowdown, they did change things around a bit last time with the stretch goal unlocks. Though I think they were expecting this to just keep surging along, what with the freebies being announced at the start and the bit in the FAQ about hitting 1.5mil.
If they wanted to boost the lines they already have they should have given us male versions and more choices of their first 3 armies just in my thought. I for one would love to have male versions of iron empire to mix with the female versions.
60000Salamanders : 50000
guard/inquistion
2015/03/28 19:08:40
Subject: [KS] Toughest Girls in the Galaxy 2: Darkness and Light - LIVE, FUNDED AND SMASHED MOST STRETCHGOALS
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
KalashnikovMarine wrote: Sooo... anyone else lost on that pile of nonsense about how they're doing the pledge manager this time?
It kind of makes sense, actually. Much better than them just blindly ordering X of something in a wave when they likely only need Y to meet the demand. It could speed things up a little whilst also giving people more flexibility with what they actually want as and when final renders become available. Given the flexibility, it should also mean they get a steady stream of extra funds over the next two years as people decide to spend a little more.
The spider mother looks okay, I think, stability wise. She is super front heavy, but all her legs on the ground are also up front. (I could be wrong of course.) I'm more curious about the 'not-a-Talos' models.
KalashnikovMarine wrote: Nothing back from RH on the Daughters or the KOC. Sorry lads. I'll keep pestering them.
Anything else people want addressed or clarified?
How will the PayPal option work, and how long will it be open?
Can you pledge a buck here (so you get the updates), and then upgrade fully to a pledge level via the PayPal option?
(2-week campaigns are a nightmare when you get paid fortnightly)
KalashnikovMarine wrote: Sooo... anyone else lost on that pile of nonsense about how they're doing the pledge manager this time?
It kind of makes sense, actually. Much better than them just blindly ordering X of something in a wave when they likely only need Y to meet the demand. It could speed things up a little whilst also giving people more flexibility with what they actually want as and when final renders become available. Given the flexibility, it should also mean they get a steady stream of extra funds over the next two years as people decide to spend a little more.
Could you please explain their system in plain English?
This message was edited 2 times. Last update was at 2015/03/28 22:50:56
KalashnikovMarine wrote: Sooo... anyone else lost on that pile of nonsense about how they're doing the pledge manager this time?
It kind of makes sense, actually. Much better than them just blindly ordering X of something in a wave when they likely only need Y to meet the demand. It could speed things up a little whilst also giving people more flexibility with what they actually want as and when final renders become available. Given the flexibility, it should also mean they get a steady stream of extra funds over the next two years as people decide to spend a little more.
Could you please explain their system in plain English?
I can give it a go. Keep in mind that this is my interpretation of it, not something official.
1) They'll add all of the unlocked items to the pledge manager (mostly concept art)
2) Next they'll add your pledge value as store credit.
3) You'll be able to log in but not buy anything using the store credit (I imagine that you'll not be able to buy anything directly as well)
4) At this stage, they'd like you to make a wish list of the items you want. (Lets them get a rough idea of the numbers, but it's just a wish list not an order)
5) As they're ready to start producing items, they'll add the final renders / photos to the pledge manager and mark them as available to order.
6a) You can update your wish list based off the new renders (take things off, put things on)
6b) At this point, if everything you want is available or you want to split your shipping, you can move some/all of the items on your wish list to the shopping cart and check out.
7) Repeat steps 6a and 6b as often as you wish. Though each time you check out you'll need to pay some shipping fees.
Put another way, the pledge manager will be like having your spread sheet of what you'd like visible to RH whilst also making it easier to buy things from it.
Actually speaking of scale, can anyone tell me how the scale of the TGG1 figs compare to the original fantasy Blood Vestals? Remember there being a bunch of scale shifting during the first TTG KS.
2015/03/29 00:07:31
Subject: [KS] Toughest Girls in the Galaxy 2: Darkness and Light - LIVE, FUNDED AND SMASHED MOST STRETCHGOALS
Took a look at the scale of this image and its about 20% oversize if you want the "You are here" figure to be in scale with other RH figures at about 1-3/8" tall.
Size the image to 37.933" wide at 72 dpi for a more accurate scaling.
Rescaled, the lip of the altar is about 6" high and the vehicle is 8" long.
Shaah is just under 6" tall.
Engines are a bit over 2.5" tall. Figures in the engines look a too small compared to miss "You are here", so they probably should get bigger.
This all assuming:
A. That RH actually knows how tall the pieces are planned to begin with.
B. Sizes stay in the same relationship to the human figures through the design process.
C. Other random factors don't change things...
2015/03/29 00:18:43
Subject: [KS] Toughest Girls in the Galaxy 2: Darkness and Light - LIVE, FUNDED AND SMASHED MOST STRETCHGOALS
Want I want... desperately want, is a simple text based version of the enormous graphs that show me
1-What is unlocked
2-What are the stretch goals.
I'm just too busy to scroll back and forth (it's crazy at work and I have to juggle different things with the purchase of my new vehicle(car, nothing as fancy as a chimera or rhino))
GamesWorkshop wrote: And I would have gotten away with it too, if it weren't for you meddling kids!
2015/03/29 01:12:23
Subject: [KS] Toughest Girls in the Galaxy 2: Darkness and Light - LIVE, FUNDED AND SMASHED MOST STRETCHGOALS
I wonder how the resale value on this stuff will be. Last time I went in for the cheap 5 figures, free shipping deal, but that doesn't seem to be in this time. That makes the big pledge the only one worth it, but that is a lot of cash. On the other hand, if I could resell some of it on ebay and make my money back (or some of it), I might think about it.
2015/03/29 01:35:28
Subject: Re:[KS] Toughest Girls in the Galaxy 2: Darkness and Light - LIVE, FUNDED AND SMASHED MOST STRETCHGOALS
Virgin oracle? As in “I get supernatural power out of not having sex”?
.
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
2015/03/29 01:49:16
Subject: [KS] Toughest Girls in the Galaxy 2: Darkness and Light - LIVE, FUNDED AND SMASHED MOST STRETCHGOALS
KalashnikovMarine wrote: Sooo... anyone else lost on that pile of nonsense about how they're doing the pledge manager this time?
It kind of makes sense, actually. Much better than them just blindly ordering X of something in a wave when they likely only need Y to meet the demand. It could speed things up a little whilst also giving people more flexibility with what they actually want as and when final renders become available. Given the flexibility, it should also mean they get a steady stream of extra funds over the next two years as people decide to spend a little more.
Could you please explain their system in plain English?
I can give it a go. Keep in mind that this is my interpretation of it, not something official.
1) They'll add all of the unlocked items to the pledge manager (mostly concept art)
2) Next they'll add your pledge value as store credit.
3) You'll be able to log in but not buy anything using the store credit (I imagine that you'll not be able to buy anything directly as well)
4) At this stage, they'd like you to make a wish list of the items you want. (Lets them get a rough idea of the numbers, but it's just a wish list not an order)
5) As they're ready to start producing items, they'll add the final renders / photos to the pledge manager and mark them as available to order.
6a) You can update your wish list based off the new renders (take things off, put things on)
6b) At this point, if everything you want is available or you want to split your shipping, you can move some/all of the items on your wish list to the shopping cart and check out.
7) Repeat steps 6a and 6b as often as you wish. Though each time you check out you'll need to pay some shipping fees.
Put another way, the pledge manager will be like having your spread sheet of what you'd like visible to RH whilst also making it easier to buy things from it.
That actually makes a lot of sense. Let's you see what's ready and let's you order when and what you want leaving it to you to decide if you want to split your order and pay multiple shipping or pay shipping once and get all of it. Also gives you a chance to see renders/finished product. Be very interesting to see how it's implement.