And now onto the battle report.
My opponent was looking to play orks, which was fluffy awesome for me. Here is about what he had.
1 Warboss with a power klaw
1 pain boy
1 nob w/ 'eavy armor
30 boyz with 'eavy armor (sluggas and choppas.)
These he ran as one huge mob.
2 cannons
4 grot gunners
So two whole units verse my army. I did not really how hard this would be at first.
Eternal War mission: Purge the Alien
Deployment: Vanguard
First player - Tau
Setup:
..
Tau Turn 1 - The pathfinders advanced toward the building to get some cover and overlook the guns and boyz. The Broadside shot at the guns (not sure we did this right) and could only see the guns so had to shoot just them, which was fine with me. I put 1 wound on a gun. My
SMS was out of range just barely. Fire from commander and Fire Warriors killed 3 boys.
Ork Turn 1 - Orks advance. They also run for 1". The cannons fire and kill 2 fire warriors.
Tau Turn 2 - The pathfinders get into position. Put 1 markerlight on the guns. I deep strike with my lone battlesuit, but roll 11" scatter. Instead of landing behind the guns, I land on rough terrain in front of the guns. Then to make things worse, I fail the difficult terrain check and take a wound. My fire hits lots of stuff, but nothing sticks. The cannons are a 3+ and the boys are a 4+ with the 'eavy armor and the pain boys saves them a 5+. I start to realize I am in trouble.
Ork turn 2 - The mega mob advances for a total of 8 Inches. They are stuck in a river and have poor luck with the dice rolls. Cannons fire but do nothing.
Tau turn 3 - This was my best shot. The lone battlesuit put another wound on a different cannon. THe pathfinders (finally in position) score 7 markerlights against the ork horde. My fire warriors, commander, drones, and broadside rain enough death to kill 13 orks.
Ork Turn 3 - The Orks Waaaghh!. The Orks close, run, and charge (after the cannons fire and fail to do anything again.) My overwatch is pretty useless and kills 1 ork. The charge is horrific. My drones (?!?) fight first and a missile drone actually kills an Ork in H2H combat.
WTH? At this point I say the game is a win no matter what. My commander kills an ork. Then my fire warriors and the orks go at the same time. I kill 3 orks with the fire warriors. The orks get 19 hits, 16 wounds and kill 9 fire warriors and a drone. The Nob kills the last warrior and the Warboss with a S10 AP1 power klaw kills my commander and the last drone. This leaves 10 pathfinders and 1 broadside. Hmm...
Tau turn 4 - The broadside decides to die shooting and holds his ground. The pathfinders re-position to get the orks in pulse carbine range hoping to pin them. The broadside kills 1 and the path finders kill 2 orks. The warboss makes the pinning test easily. This leaves 5 ork boyz, 1 nob, 1 pain boy, and the warboss. As well as 2 cannon with 1 wound each.
(My notes called this turn 5 so we may have missed a turn or just mis counted.)
Ork turn 5 - The cannons fire on my now exposed pathfinders and kill 5. The orks shooting manged to get a wound past my broadsides defense. (
WTH!) The orks charge the broadside and kill it. Overwatch did nothing. We roll and continue to turn 6.
Tau turn 6 - My 5 remaining path finders shoot at the orks again. I kill 1 more boy and they easily pass the pinning test.
Ork Turn 6 - The cannons can't fire due to my pathfinders being out of
LOS. The Orks are too slow to charge, but close and use the shootas to kill 2 more pathfinders. We roll and the game ends.
So, at least I was not tabled. Sigh. That was a killer mob and was worth over 370 points of his units. However, because they were all one unit and the cannons were a second unit, I scored no points. No kills, no warlord, no first blood; nothing. He technically killed my commander, the fire warriors, and the broadside, so 3
VP for Purge the Alien. He also killed my warlord (1
VP), had line breaker (1
VP), and first Blood (1
vp). So the end score was 6 to 0.
I think we made a few play mistakes, but overall they balanced out. Not totally sure what I could do better. Next time I will split the pathfinders into 2 units or take fewer. 7 Markerlights on the orks was excessive with only 2 units firing on them.
Any feedback would be helpful.
Thanks,
Duncan
Edit: Added pictures.