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![[Post New]](/s/i/i.gif) 2014/07/06 03:51:15
Subject: Fighting MIndshackle Scarabs
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Fresh-Faced New User
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I've been having a really hard time against the MS.
I have been recently reading 7th edition, and looking at the Challenges section, I see that it no longer says that these characters are considered to be only in base contact with themselves. Still in base contact, but not necessarily alone. Because MS have to be allocated randomly, would you say that as long as I have another model in base contact the MS could be allocated to him instead of my character in the challenge? It says in the challenge section that "when allocating wounds caused by eithe rof these two models, they much be allocated to their opponent first". I assume this means that even if i get the MS on a different model, he still has to hit my character in the challenge?
What do you guys think?
I'd also like some advice on fighting MS if possible. I play mostly melee armies and they just get hammered by MS.
Thanks for your input!
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3k BA
2.5k Nids |
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![[Post New]](/s/i/i.gif) 2014/07/06 08:51:00
Subject: Re:Fighting MIndshackle Scarabs
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Regular Dakkanaut
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It is the opposite actually, since the model itself is performing the attacks, and not the characters in the challege, it will apply wounds to the unit, with the character last. That and the fact that wounds overflow into challenges now gave a slight advantage against ms. If you can, try to meet the group with a squad with two characters, 1 to meet the challenge, the other to help the squad clean out the other squad so you can kill the enemy character
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![[Post New]](/s/i/i.gif) 2014/07/12 05:53:27
Subject: Fighting MIndshackle Scarabs
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Fresh-Faced New User
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Thanks, I appreciate it
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3k BA
2.5k Nids |
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![[Post New]](/s/i/i.gif) 2014/07/12 12:31:12
Subject: Fighting MIndshackle Scarabs
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Discriminating Deathmark Assassin
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Watch your placement is the key in this game. If both characters end up in base contact you are probably going to end up loosing the squad. Melee combat has become far more complex then charge and win. Which models you move in which order can make the difference between a quick win and a total loss.
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2014/07/13 15:58:52
Subject: Fighting MIndshackle Scarabs
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Shas'o Commanding the Hunter Kadre
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MS and challenges happen at the same time. The player who's turn it is dictates the order.
If it's your turn, and when you charge no one manages to reach base contact with the MS bastard, you can safely declare that it happens before the challenge and then ignore it for that turn. Otherwise it's all about placement and who's turn it is.
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![[Post New]](/s/i/i.gif) 2014/07/13 16:16:42
Subject: Fighting MIndshackle Scarabs
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Best way? Shoot the bearer down. As a Ork and CSM player it really is one of the most frustrating things to play against, and personally its one of those items that is OP and broken imo. *Awaits rage with popcorn* The only way I have found to combat it is by shooting it (reinforcing that 7th is a shooty edition still) with either a volume of fire or quite a few heavy weapons. The problem with model placement is that it usually is very hard to avoid when the bearer is always at the front, and you have to charge full distance until you either come into base contact with the charging/charged unit. Then you have pile in forcing you to move closer towards the enemy unit in turn forcing to move closer to the bearer. Sorry to say but there is no easy way around it, apart from shooting them down imo.
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This message was edited 1 time. Last update was at 2014/07/13 16:16:59
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/14 14:18:50
Subject: Fighting MIndshackle Scarabs
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Crushing Black Templar Crusader Pilot
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As a SM player I it can be rather frustrating to have your character punch himself in the face, my favorite though? When the Ld test is passed with my Burning Blade Chapter Master and I slice the Necron character into little metal chunks and then they fail their Blind test.
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![[Post New]](/s/i/i.gif) 2014/07/15 15:41:04
Subject: Re:Fighting MIndshackle Scarabs
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Discriminating Deathmark Assassin
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I was JUST having this discussion about this very thing over here:
http://www.dakkadakka.com/dakkaforum/posts/list/605103.page
To summarize here though, MSS are usually played incorrectly, and this gives the impression that they're OP, when really they're not all that great.
1) As stated, try to pick them out. This is not easy to do on an Overlord in a unit with a 2+ or 3i save. LoS, while better than a normal unit, is once again restricted to 6", so if you have the firepower you can even single him out. Court Lords only have 1 Wound and LoS on a 4+, so they're significantly easier to pick out. Be aware though, that some Necron players will place the downed model directly in the path if they make their RP roll, there isn't much you can do about this, which is why this is a risky maneuver.
2) In the Movement phase, try to position your models so that the closest model in the unit you intend to assault with so that the closest 1-2 models are not in line with the MSS model. While difficult, you can actually move your models to block other models from making base contact with the MSS model on the charge. If there are no models in base contact, then there are no models eligible to be hit by MSS (More on this in a bit). Some clever Necron players will think they're being smart by placing the unit in a wedge formation, making it difficult for you to charge anything but the MSS. If this is the case, refer to Tip 1, since he has just made it easier for you to single him out.
3) If you can't avoid making base contact with the MSS, then put as many average joes in base contact with him as possible. It's random who the MSS targets, and if it's some guy with a combat knife instead of the Power weapon, then you're good to go.
4) Challenges (a). As juraigamer pointed out. MSS and Challenges occur at the same time. On pg. 17 under 'Sequencing' you'll find the rule on how to deal with this. AS the controlling player, on the turn you charge, Always, always, ALWAYS, ask your opponent if he has MSS, then inform him that he MUST use them first, even if there is nothing in base contact with the MSS. You're being a good sport, and following the rules by allowing him the opportunity during your turn to use his piece of kit. If he says something like 'no Im going to wait until challenges', then show him pg. 17 and move on to challenges. When it happens against me, I just assume that the MSS doesn't work on the turn I get charged. It saves the debate, and speeds the game along. Not all Necron players are this honest, so don't trust em.
5) Challenges (b). This is easier to pull off if you have large units, and is a decent tactic to use in some situations regardless of MSS. Models that aren't 'engaged' can't accept or issue challenges. So if the MSS is far away, or more than likely you hang your Champ/Char in the back of the charge you can bypass the challenges. They still happen, there are just no models eligible to use the rules. The trick is placing them somewhere where they will become 'engaged' when they pile-in.
* After all that, all you need to do is wipe the unit on the turn you charge. There is a myth that Necrons suck in CC, so don't think you're going to steam roll them by throwing any assault unit in there, you need to actually hit them hard. They are LD10, so you need to WIN combat by 3 to put him on his toes. Even Warriors are WS4/S4/T4. I2 doesn't make any difference if you can't down them before he gets to swing back. I can't tell you the number of times my opponent has smiled when he downs 3-5 Warriors, and then acts as if the remaining 12-16 aren't going to close that gap, and the odd Warscythe pushes me into a win. If Necrons lose combat by 1 or 2, then we're doing just fine. If you don't get them to break, after all of these tips, then you deserve to deal with MSS in the following rounds.
6) If you are forced into multiple rounds with MSS, then try at every chance you get, to get as many models in base contact with the MSS, even if in a challenge. The Necron player will be doing what he can to keep your guys out, but you get to pile-in first on your turn, so don't forget that.
That said, MSS are still fantastic! I pretty much only limit them to units I intend to be assaulting with, like Phaerons, DLords, or Royal Courts kit'd out for CC. With all of these ways to get around them, they're too pricey for me to be used defensively, since each one would get me 1 more Warrior.
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This message was edited 7 times. Last update was at 2014/07/15 15:57:17
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2014/07/15 16:44:47
Subject: Fighting MIndshackle Scarabs
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Morphing Obliterator
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You can also play with Glorious Intervention in your turn, something that at least I don't see as much in my LGS, and whenever y pull it to replace an ongoing challenge between my chaos lord and an overlord it infuriates the necrons. Swapping a chaos lord for a weaponless champion helps a lot to reduce the dmg of the MSS if you fail to finish them in turn 1. Some overlord can be pretty tough with their 3++
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2014/07/15 17:03:01
Subject: Fighting MIndshackle Scarabs
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Discriminating Deathmark Assassin
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Lord Yayula wrote:You can also play with Glorious Intervention in your turn, something that at least I don't see as much in my LGS, and whenever y pull it to replace an ongoing challenge between my chaos lord and an overlord it infuriates the necrons. Swapping a chaos lord for a weaponless champion helps a lot to reduce the dmg of the MSS if you fail to finish them in turn 1. Some overlord can be pretty tough with their 3++
Yeah, I've had this happen in games where I've charged. It would work if the combat went to the 3rd round if you charged though.
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2014/07/15 17:31:02
Subject: Fighting MIndshackle Scarabs
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Hallowed Canoness
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Mindshackle Scarabs are a "Charge Deterrent", and a damned effective one at that. Best way to fight them is to let them (the shackles) work and just don't charge the unit.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/07/16 12:04:45
Subject: Fighting MIndshackle Scarabs
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Regular Dakkanaut
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Furyou Miko wrote:Mindshackle Scarabs are a "Charge Deterrent", and a damned effective one at that. Best way to fight them is to let them (the shackles) work and just don't charge the unit.
Best charge deterrent is combined arms overlords with 4 seismic crucibles backing a very shooty unit.
-4d3 to your charge range.
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![[Post New]](/s/i/i.gif) 2014/07/16 12:27:05
Subject: Re:Fighting MIndshackle Scarabs
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Repentia Mistress
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Akar wrote:4) Challenges (a). As juraigamer pointed out. MSS and Challenges occur at the same time. On pg. 17 under 'Sequencing' you'll find the rule on how to deal with this. AS the controlling player, on the turn you charge, Always, always, ALWAYS, ask your opponent if he has MSS, then inform him that he MUST use them first, even if there is nothing in base contact with the MSS. You're being a good sport, and following the rules by allowing him the opportunity during your turn to use his piece of kit. If he says something like 'no Im going to wait until challenges', then show him pg. 17 and move on to challenges. When it happens against me, I just assume that the MSS doesn't work on the turn I get charged. It saves the debate, and speeds the game along. Not all Necron players are this honest, so don't trust em.
I must admit this is the first time I have heard of this. Do most play it this way or know of this? If it works, I'll be happy to pull it off on my friend. To date, I have never passed a single MSS roll.
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DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+
Avatar scene by artist Nicholas Kay. Give credit where it's due! |
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![[Post New]](/s/i/i.gif) 2014/07/16 12:30:17
Subject: Fighting MIndshackle Scarabs
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Decrepit Dakkanaut
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Yes, most people play it this way, as that rule (controlling player chooses) has been in since 6th.
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![[Post New]](/s/i/i.gif) 2014/07/16 12:31:07
Subject: Re:Fighting MIndshackle Scarabs
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Confessor Of Sins
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Akar wrote:Models that aren't 'engaged' can't accept or issue challenges. So if the MSS is far away, or more than likely you hang your Champ/Char in the back of the charge you can bypass the challenges. They still happen, there are just no models eligible to use the rules. The trick is placing them somewhere where they will become 'engaged' when they pile-in.
This is the part i was fully unaware of... Haven't played my Necron friend since 7th, but when his lord at the very back of his unit challenged my leader, at the very back of mine and perfomed the challenge and MSS, it was indeed quite infuriating.
Although my warlords (and Superiors) have quite occasionally rolled triple 1 for MSS. And that is always A LOT of fun =P
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/07/16 12:36:02
Subject: Fighting MIndshackle Scarabs
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Decrepit Dakkanaut
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That rule was in for the whole of 6th as well. IF you are nto engaged before I10, you cannot offer or accept any challenges.
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![[Post New]](/s/i/i.gif) 2014/07/16 12:39:53
Subject: Fighting MIndshackle Scarabs
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Confessor Of Sins
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Food for though then, and quite a bit of but hurt about it then, i will pay closer attention to the important details of Charge range and pile-ins.
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/07/16 12:45:52
Subject: Fighting MIndshackle Scarabs
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Decrepit Dakkanaut
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I've used that rule for ages now - I love powerfist champion bezerker models, but against anything in a challenge they often die before they swing. SO he hangs out at the right point to avoid a challenge, but able to pile in and fight more often than not.
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![[Post New]](/s/i/i.gif) 2014/07/16 13:05:53
Subject: Fighting MIndshackle Scarabs
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Confessor Of Sins
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lol nice!
I need to learn these new methods because sacrificing the Veteran no longer works with wound overspills... Automatically Appended Next Post: Also, just to be clear, this method only works with the right charge range?
If the entirety of your squad is between 2" and 5" away but you roll a double 6, all of them will be in b2b, or at least engaged?
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This message was edited 1 time. Last update was at 2014/07/16 13:09:06
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/07/16 14:02:49
Subject: Fighting MIndshackle Scarabs
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Discriminating Deathmark Assassin
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Wow, glad to see that some people have had this brought to their attention, and probably a lil hate from Cron players.
BlackTalos wrote:If the entirety of your squad is between 2" and 5" away but you roll a double 6, all of them will be in b2b, or at least engaged?
Pretty much. It's difficult to pull off with smaller squads because you have to try to get as many models in base, then engage if possible. Add in the random charge distances, and keeping that champion unengaged is pretty hard. If you find that you can't do it, then try to assault your opponent in a way that keeps his champ unengaged.
With larger units, it becomes more manageable. The problem with the larger units, is that it's entirely possible to kill everything that will prevent lower initiative things, like Power Fists, from engaging on the pile in. Especially, since the opponent gets to choose which models in base contact die first. Rarely an issue, because if your unit is doing that much Dmg, you won't need to rely on the Pfists to win. Automatically Appended Next Post: sonicaucie wrote:Best charge deterrent is combined arms overlords with 4 seismic crucibles backing a very shooty unit.
-4d3 to your charge range.
Most you'll ever have in a Battle Forged list is 2. Royal Courts can't join units in other CADs anymore ( FAQ)
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This message was edited 1 time. Last update was at 2014/07/16 14:09:05
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2014/07/16 14:21:40
Subject: Re:Fighting MIndshackle Scarabs
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Regular Dakkanaut
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The FAQ actually only clarifies that you get 1 rc per overlord per detachment. Not that they must remain in the detachment.
Otherwise someone might argue you get an rc in every detachment everytime you purchase an overlord... pre faq
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![[Post New]](/s/i/i.gif) 2014/07/16 15:58:05
Subject: Re:Fighting MIndshackle Scarabs
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Discriminating Deathmark Assassin
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sonicaucie wrote:The FAQ actually only clarifies that you get 1 rc per overlord per detachment. Not that they must remain in the detachment.
I stand corrected!
In an unrelated note, if anyone sees a news report about a gamer getting clubbed to death with my Whiffle Bat, then just know that I will deny it.
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This message was edited 1 time. Last update was at 2014/07/16 15:58:41
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2014/07/17 20:20:57
Subject: Re:Fighting MIndshackle Scarabs
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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milkboy wrote: Akar wrote:4) Challenges (a). As juraigamer pointed out. MSS and Challenges occur at the same time. On pg. 17 under 'Sequencing' you'll find the rule on how to deal with this. AS the controlling player, on the turn you charge, Always, always, ALWAYS, ask your opponent if he has MSS, then inform him that he MUST use them first, even if there is nothing in base contact with the MSS. You're being a good sport, and following the rules by allowing him the opportunity during your turn to use his piece of kit. If he says something like 'no Im going to wait until challenges', then show him pg. 17 and move on to challenges. When it happens against me, I just assume that the MSS doesn't work on the turn I get charged. It saves the debate, and speeds the game along. Not all Necron players are this honest, so don't trust em. I must admit this is the first time I have heard of this. Do most play it this way or know of this? If it works, I'll be happy to pull it off on my friend. To date, I have never passed a single MSS roll. So just clarifying to get it understood.. -So you/opponent charges first. -You/Opponent then must declare MSS after the charge but before challenges start. -If opponent tries to pull off MSS during challenges, then this is incorrect and MSS does not take place at all that phase? If this is how it goes then this could be the best news to me, I've heard all day EDIT: Just wondering but MSS can only choose models in base contact with the bearer right?
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This message was edited 3 times. Last update was at 2014/07/17 20:29:08
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2014/07/17 20:51:44
Subject: Fighting MIndshackle Scarabs
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Discriminating Deathmark Assassin
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Challenges and MSS happen at the same time. The player who's turn it is get to choose order. If you are charging a unit with MSS it is in your best interest to have that happen before the challenge. If you are charging with MSS it is best to have challenges happen first as that increases the chances to get into base contact with at least one better powered model.
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2014/07/17 20:52:41
Subject: Fighting MIndshackle Scarabs
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Been Around the Block
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If it is your (non-Necron player) turn, you can do the following:
- You charge first.
- You and your opponent figure out together that both MSS and challenges needs to be done.
- You tell your opponent it's time to resolve MSS first.
- You tell your opponent it's time for challenges second.
If it is the Necron players turn, he/she will probably do the following:
- He charges first.
- You and your opponent figure out together that both MSS and challenges needs to be done.
- He tells you it's time for challenges first.
- He tells you it's time for MSS second.
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![[Post New]](/s/i/i.gif) 2014/07/17 21:05:48
Subject: Fighting MIndshackle Scarabs
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Tail-spinning Tomb Blade Pilot
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That is quite the bit of shenanigans to avoid a legit piece of wargear.
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DZC - Scourge
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![[Post New]](/s/i/i.gif) 2014/07/17 21:11:12
Subject: Fighting MIndshackle Scarabs
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Legendary Master of the Chapter
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Honestly with the simple you cant hide in challenges thing anymore, try to have some kind near blank character within the unit to chump the MSS, then whale on him with the rest of your CC buddies.
Otherwise the whole Simultaneous Challenge/MSS thing is a basic thing from last edition which does work.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/07/17 22:42:21
Subject: Fighting MIndshackle Scarabs
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Fixture of Dakka
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Thokt wrote:That is quite the bit of shenanigans to avoid a legit piece of wargear.
There's not a lot of strategy in 40k, but this is some of it.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2014/07/18 04:45:38
Subject: Fighting MIndshackle Scarabs
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Discriminating Deathmark Assassin
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Thokt wrote:That is quite the bit of shenanigans to avoid a legit piece of wargear.
As a few players here pointed out, they were unaware of a rule that has been in place since challenges were introduced. Several years later, it's the shenaniganz that have caused threads like this to pop up from time to time. The end result being an irrational fear of dealing with them, when they've actually been dealing with players abusing their opponents lack of knowledge.
The Shenanigans really get interesting, when the Lord in base contact refuses a challenge preventing him from swinging, and the MSS still go off.
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2014/07/18 18:02:32
Subject: Fighting MIndshackle Scarabs
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Shas'o Commanding the Hunter Kadre
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Thokt wrote:That is quite the bit of shenanigans to avoid a legit piece of wargear.
And that piece of wargear would be complete nonsense if it always activated at the best possible time.
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