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![[Post New]](/s/i/i.gif) 2014/07/07 01:10:39
Subject: Kalax Games Personal Blog (includes all sorts of armies)
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Regular Dakkanaut
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Hello there, I have never done a project like this online, but would like to share what I've done so far.
The guy who's leading my army is called Selion. My company has not been corrupted by chaos in any form so I have made sure that I didn't have anything daemon in it.
So to start us off we shall open my case and see the first half of my company (or warband, depending on your preference)
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This message was edited 1 time. Last update was at 2015/10/16 09:58:07
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![[Post New]](/s/i/i.gif) 2014/07/07 01:16:32
Subject: Re:Night Lords 17th Company Project
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Regular Dakkanaut
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Here are some more images
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![[Post New]](/s/i/i.gif) 2014/07/07 01:38:41
Subject: Re:Night Lords 17th Company Project
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Regular Dakkanaut
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more progress
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![[Post New]](/s/i/i.gif) 2014/07/07 01:42:55
Subject: Re:Night Lords 17th Company Project
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Regular Dakkanaut
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More pictures of the 17th company
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This message was edited 1 time. Last update was at 2014/08/09 16:18:52
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![[Post New]](/s/i/i.gif) 2014/07/07 01:47:30
Subject: Re:Night Lords 17th Company Project
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Regular Dakkanaut
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More progress....
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![[Post New]](/s/i/i.gif) 2014/07/07 01:50:36
Subject: Re:Night Lords 17th Company Project
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Regular Dakkanaut
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Ave Dominus Nox!!!!
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![[Post New]](/s/i/i.gif) 2014/07/07 09:10:01
Subject: Night Lords 17th Company Project
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Been Around the Block
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Great looking stuff with awesome potential, painting looks good, can't wait to see some more, that champion looks fantastic also. May I ask where the wings have come from on him?
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This message was edited 2 times. Last update was at 2014/07/07 09:57:06
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![[Post New]](/s/i/i.gif) 2014/07/07 21:03:52
Subject: Night Lords 17th Company Project
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Regular Dakkanaut
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thanx very much, yh the wings are from a fantasy vargheist kit, i will be uploading a few more pictures tonight probably
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![[Post New]](/s/i/i.gif) 2014/07/07 21:49:59
Subject: Night Lords 17th Company Project
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Been Around the Block
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Cool, cheers. Looking forward to it
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![[Post New]](/s/i/i.gif) 2014/07/10 17:27:03
Subject: Re:Night Lords 17th Company Project
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Kinebrach-Knobbling Xeno Interrogator
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Great looking models!
What paints do you use?
Oh, and those templates are awesome.
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![[Post New]](/s/i/i.gif) 2014/07/10 19:30:14
Subject: Night Lords 17th Company Project
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Regular Dakkanaut
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haha thanx mate, the templates are amazing, theres a guy on facebook which does them, top guy, great communication. i use kantor blue, followed by a drybrush of blue and after wash of nightshade. red is mephiston red followed by crimson wash. not sure what im highlighting it with tho as most of my stuff is unfinished lol gold is ghenas gold with a wash of agrax , follow by grifon drybrush.
sorry i havent put anymore pictures up yet, havent really had the time to be honest
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![[Post New]](/s/i/i.gif) 2014/07/10 19:36:55
Subject: Re:Night Lords 17th Company Project
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Regular Dakkanaut
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more updates
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This message was edited 2 times. Last update was at 2014/08/09 16:26:59
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![[Post New]](/s/i/i.gif) 2014/07/10 19:44:18
Subject: Re:Night Lords 17th Company Project
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Regular Dakkanaut
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last of the most recent pictures
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This message was edited 1 time. Last update was at 2014/08/09 16:28:43
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![[Post New]](/s/i/i.gif) 2014/07/11 07:48:13
Subject: Night Lords 17th Company Project
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Speedy Swiftclaw Biker
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I really like the theme across the board, it's nice to see something quite original. Where did you get the bat wings from, there are so many? Love the painting quality as we'll.
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- 5000
- 2000 |
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![[Post New]](/s/i/i.gif) 2014/07/11 17:08:32
Subject: Night Lords 17th Company Project
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Regular Dakkanaut
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yh thanx very much, the theme of it, as you can probably tell, is for everyone to be winged, the only ones that are non winged are taloses squad from adb novels, and in my company they are representing taloses sacrifices and make thei armour look like first claws in remembrance of them. i am curently writing backgrund for this company so any name suggestions would be appreciated, also can anyone guess what my next purchase will be? Automatically Appended Next Post: sorry didnt answer the question lol yh loads and loads of gw upgrade packs.....over 120 worth of upgrade packs alone lol.....sigh so much money lol
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This message was edited 1 time. Last update was at 2014/07/11 17:10:00
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![[Post New]](/s/i/i.gif) 2014/07/11 17:29:02
Subject: Night Lords 17th Company Project
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Is 'Eavy Metal Calling?
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Great work, I love the direction you've taken the aesthetic of these! Nice stuff all round.
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![[Post New]](/s/i/i.gif) 2014/07/11 23:31:25
Subject: Re:Night Lords 17th Company Project
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Regular Dakkanaut
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heres some more stuff
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This message was edited 1 time. Last update was at 2014/07/11 23:39:51
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![[Post New]](/s/i/i.gif) 2014/07/11 23:35:51
Subject: Re:Night Lords 17th Company Project
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Regular Dakkanaut
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not sure if im happy with this hmmmm
Automatically Appended Next Post:
please ignore the rude person in the background, he lost anyway lol a game won with only 2 marine casualties, suck it eldar and alpha legion lol
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This message was edited 2 times. Last update was at 2014/08/09 16:38:04
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![[Post New]](/s/i/i.gif) 2014/07/16 11:04:28
Subject: Night Lords 17th Company Project
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Regular Dakkanaut
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so after a few massive games, i have decided to get rid of my unit of 10 terminators and replace them with a unit of sterngurd, which i am currently converting to have wings and stuff, also my whirlwind scorpius arrived, cant wait to build it
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![[Post New]](/s/i/i.gif) 2014/07/16 18:36:03
Subject: Re:Night Lords 17th Company Project
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Kinebrach-Knobbling Xeno Interrogator
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Love the guy with the banner. What kit is the flaming sword from, or did you convert it?
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![[Post New]](/s/i/i.gif) 2014/07/16 20:19:46
Subject: Night Lords 17th Company Project
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Regular Dakkanaut
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no mate i didnt convert it, well i did sort of, metal arm and hand is from the company veterans kit and sword is from the fantasy empire wizard kit
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![[Post New]](/s/i/i.gif) 2014/07/29 11:02:45
Subject: Night Lords 17th Company Project
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Regular Dakkanaut
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more pictures coming soon
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![[Post New]](/s/i/i.gif) 2014/07/29 14:55:09
Subject: Night Lords 17th Company Project
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Regular Dakkanaut
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Night Lords Legion Special Rules
Warlord Traits
1- "We have come for you"
-1 to Opponent Reserve Rolls, OR +1 to your Reserve Rolls. Choose at start of the game.
2- "In Midnight Clad"
The battle is fought using the Night Fight rules. Furthermore, due the unexpected attack, any Morale tests taken by the opposite player are at -1.
3- "Terror tactics"
All enemy units within 12" of the warlord lose benefits of Fearless and They shall know no fear USL. Furthermore fear tests must be taken at -1 Leadership.
4- "The Shriek"
At the start of the first game turn, your opponent must roll a D6 for every non-fearless, non-vehicle unit. On the roll of 2+ that unit must take a Pinning test.
5- "Icons of Terror"
D3+1 units can be infiltrated
6- "Vox Static"
Your warlord counts as being equipped with a Dirge Caster (see CSM vehicle armoury)
Army Special Rules
-Lords of Darkness: An army with the Night Lords legion as their primary detachment may choose to re-roll the dice when determining if Night Fight is in effect. If Night Fight is in effect at the start of the game, D3 non-vehicle Night Lords units may make a Scout move exactly as if they had the Scout special rule. In addition, if Night Fighting was in effect for turn 1, at the end of turn 1, roll a dice. On a 5+, Night Fighting is in effect for turn 2. If Night Fighting is in effect at the end of turn 2, roll a dice. On a 6+, Night Fighting is in effect for turn 3. Night Fighting automatically ends starting turn 4, no matter what.
- Prey-sight: All Night Lords units gain the Night Vision special rule.
- Trophies of Judgement: Fear.
- Origin of the cult: In a primary detachment incuding a Chaos Lord with a Jump pack unlocks one unit of Raptors as a troops choice.
- A Talent for Murder: If a unit or units of models with the Night Lords special rule outnumber one or more enemy infantry units during any Initiative step in which they fight in an assault, they gain +1 To Wound. Bulky models count as two models and Very Bulky models as three models for the purposes of working out when the Night Lords outnumer their victims.
- Unless Led by a Daemon Prince all units with the daemon special rule are limited 0-1.
- All Charecters in a Night Lords primary detachment lose the Champion of Chaos special rule.
Night Lords Artefacts
"Sevatar's Glaive" - Chainglaive with teleport homer. +2 Strength, Two handed, 35 pts
"Corona Nox" - Friendly models within 12" are Stubborn and have +1 attack. If the wielder of the Crown of Night is slain, the body becomes an objective, worth 2 Victory Points . 40 pts
"Legacy of Curze" - Amulet that grants "shrouded" to the wearer. 30 pts
"Wings of the Night" - Relic Jump-Pack. The Warlord and his squad does not scatter when deep-strike. 25 pts
"The Tenebrous Path" - D3 Units may infiltrate, and you may add or subtract 1 from you reserve rolls while the model is still alive. 25 pts
"Cry of the Night Haunter" - On the turn in which the wearer of this vox charges any enemy unit suffers a -2 to LD for the remainder of the turn. In addition any unit taking a fear tests caused by this character must reroll successful results. 25 pts
"Ethereal Blade" - S+2 AP 2. Gives D3 extra attacks to the bearer and confers the Hatred special rule. 45 pts
Night Lords Rewards
"Gift of Foresight" - One Chaos Independent Charecter apart from Chaos Sorcerer may purchase this upgrade making him a Mastery Level 1 Psycher that has access to Divination psychic discepline. 25 pts
"Blood Pendant" - Grants the wearer a 3+ invulnerable save, Eternal Warrior and Adamantium Will. 50 pts
"Artificer Armour" - Grants the wearer 2+ armour save. 0-1 per detachemnt. 20 pts
Ranged Weapons
Added ranged weapon
Helstalker Boltgun – 30” S4 AP5 Rapid Fire, Sniper, Helstalker. 10 pts
Helstalker: Weapon causes Precision Strike on a to hit roll of a 4+ (no effect when Snap Firing) and is S5 (as opposed to S3) when shooting any vehicle.
Widowmaker Volley – 12” S3 AP- Assault 3, Lethal Precision. 10 pts
Lethal Precision: Ignores all saves on a to wound roll of 6.
Melee Weapons
Added Melee weapons options
Chainglaive - S+1 AP3 Melee, Rending, Twohanded. 15 pts
HQ
Night Lords have access to this Charecter in their HQ section:
0-1 Night Lords Master 130 pts
WS 6...BS 5...S 4...T 4...W 4...I 5...A 4...LD 10...Sv 3+
Wargear:
Power armour, Bolt pistol, Chainsword, Frag grenades, Krak grenades, Sigil of Corruption.
Special Rules:
Fearless, Independent Character, Orbital Bombardment, Lords of Darkness, Prey-sight, Trophies of Judgement, Origin of the cult, A Talent for Murder.
Options:
You may take one Honour Guard unit for each Night Lords Master in your army. This selection does not take up a Force Organisation slot. Stats for honour guard can be found in the Space Marine Codex. Honour Guard special rules are: Lords of Darkness, Prey-sight, Trophies of Judgement, Origin of the cult, A Talent for Murder. Honour Guard wargear: , Frag grenades, Krak grenades, Bolt pistol, Artificer armour, Boltgun, Power weapon. The unit may select a Terrorclaw Drop Pod or Rhino as a Dedicated Transport.
All other options are as for Chaos Lords.
Army Addition
Terrorclaw Drop Pod - Follows the same rules as a normal drop pod. 35 pts
Options are as those in the Space marine book in addition it has a Terrorshroud aura upgrade which costs 5 pts. Terrorshroud aura - On the turn the Drop Pod deepstrikes all enemy units within 6" suffer -1 LD until the start of the Night Lords next movement phase.
Any non Bulky or Very Bulky infantry may take a Terrorclaw Drop Pod, Dreadnoughts may also take a Terrorclaw.
Automatically Appended Next Post: Some of those rules are not mine, so i do not take credit for them, just written and collected for Night Lords fans
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This message was edited 1 time. Last update was at 2014/07/29 14:57:13
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![[Post New]](/s/i/i.gif) 2014/07/30 18:16:41
Subject: Re:Night Lords 17th Company Project
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Regular Dakkanaut
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A zombie game, Night Lords were the last survivors wooo
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This message was edited 1 time. Last update was at 2014/08/09 16:41:06
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![[Post New]](/s/i/i.gif) 2014/07/30 18:32:28
Subject: Re:Night Lords 17th Company Project
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Regular Dakkanaut
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a game i had at warhammer world. Night lords 17th and 42nd companies alongside necrons (on very far flank mind you lol) against traitorous alpha legion and another necron dynasty.
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This message was edited 1 time. Last update was at 2014/08/09 16:49:34
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![[Post New]](/s/i/i.gif) 2014/08/07 02:35:35
Subject: Night Lords 17th Company Project
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Nasty Nob
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Please rotate the pics before uploading, otherwise looks like fun!
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Current Project: Random quaratine models!
Most Recently Completed: Stormcast Nightvault Warband
On the Desk: Looking into 3D Printing!
Instagram Updates: @joyous_oblivion |
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![[Post New]](/s/i/i.gif) 2014/08/07 02:42:22
Subject: Night Lords 17th Company Project
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Rough Rider with Boomstick
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Very awesome looking army!
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My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2014/08/07 22:33:08
Subject: Night Lords 17th Company Project
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[MOD]
Solahma
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Impressive force! Love the wings of course and your Dread is awesome! Keep up the good work!
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![[Post New]](/s/i/i.gif) 2014/08/09 11:25:56
Subject: Night Lords 17th Company Project
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Regular Dakkanaut
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cheers guys, appreciate the comments, problem i had with pictures is that, even though i rotate them they still come out like that, i did find it a bit strange but didnt really pay much attention to it. putting that aside what would people like to see being painted?
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![[Post New]](/s/i/i.gif) 2014/08/09 11:36:48
Subject: Re:Night Lords 17th Company Project
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Regular Dakkanaut
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some new recruits for the army
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