Switch Theme:

Tau Empire vs Tau Empire 1500 - Capture Farsight!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Bounding Dark Angels Assault Marine





Canada

Crossing the Damocles Gulf in an attempt to capture the secessionist Commander Farsight, ethereal Aun'Kais and his fire cast warriors find themselves arrayed against the battlesuits of the erstwhile Tau commander, and his alien auxiliaries. Having set up a forward base of operations, Commander Farsight executes a surprise flanking attack against Aun'Kais' warriors. Will Farsight's attack succeed in repelling the loyalist Tau forces, or will his gambit fail, leading to his capture, and return to the Empire to account for his actions?

Game is Maelstrom of war secret objectives

Armies:

Third Sphere Expansion army (Aun'Kais)

HQ
Ethereal, 2x shield drones

Troops
12x Fire Warriors
12x Fire Warriors
12x Fire Warriors
12x Fire Warriors
12x Fire Warriors

Elites
Crisis Suit, Airburst Fragmentation Launcher, Burst Cannon

Crisis Suit, 2x Fusion Blaster

Riptide, Ion Accelerator, TL Plasma Gun, EWO

Fast Attack
5x Pathfinders
5x Pathfinders
4x Pathfinders

Heavy Support
3x Broadsides, TL Rail Rifle, SMS
3x Broadsides, TL HYMP, SMS

Fortifications
Aegis Defence Line

Tau Farsight army (Still C:TE, not a Farsight Enclaves list)
HQ
Commander Farsight

Bodyguard Team (7): 4x double Burst Cannon, 2x double Fusion Blaster, 1x double Plasma Gun, all with target lock, 14x gun drones

Commander, Iridium Armour, Command & Control Node, Multi-Spectrum Sensor Suite, Drone Controller
Troops
13x Kroot, Kroot hound
13x Kroot, Kroot hound

Elites
Riptide, Ion Accelerator, SMS
Riptide, Ion Accelerator, SMS

Deployment
Aun'Kais' forces are deployed in a defensive posture awaiting word of Farsight's location, unknown to them, a massive sneak attack is in the works. (Objectives 1[left], 2[behind ADL] and 3[in right ruins] are visible)


Aun'Kais keeps his Crisis Suits in reserve


Without warning, a pair of Riptide battlesuits appear on the field, and seize the initiative!! (objectives 6[left], 5[middle] and 4[right] are visible)


Farsight and his bodyguards, as well as his auxiliaries wait for the moment to strike. (Kroot are proxied Fire Warriors)



Farsight Turn 1
Shooting Phase
Both Riptides open up on Aun'Kais' forces, one shot scatters away, the other kills several fire warriors.The shot into the gunline also glances the dilapidated bunker in the rear, giving the 5 pathfinders inside a start.
Due to their selfless dedication to their Ethereal, the fire warriors hold fast.


Assault Phase
The riptides thrust into cover, possibly trying to lure out the loyalist Tau forces.


Aun'Kais Turn 1
Movement Phase
The fire warriors on the right flank advance towards the enemy


Aun'Kais joins the left squad of fire warriors, and the middle ranks advance to replace their fallen comrades.


Shooting Phase
Railsides and shoot at the tan Riptide, with markerlight support, causing a wound.

END OF TURN 1
2-0 for Aun'Kais (Objectives 2&3)

Farsight Turn 2
Movement phase

The Riptides jump out of cover again, as their Kroot auxiliaries arrive into the loyalist flank.



Shooting Phase
The kroot rapid fire into the fire warriors, killing two thirds of the squad; the remaining four warriors fall back towards their comrades. The riptides fire again into the gunline, killing a few fire warriors and penetrating the bunker, causing three casualties for the pathfinders inside.


Aun'Kais Turn 2
Movement phase
The dual fusion suit deep strikes in near objective 4 to secure a an object of considerable tactical value to the cause. The falling back fire warriors regroup.


Shooting Phase
The Kroot are treated to a return barrage of pulse fire and missiles from the missilesides and fire warriors. One squad falls back.


END OF TURN 2
5-0 for Aun'Kais (objective 4, supremacy[2])

Farsight Turn 3
Movement phase
The riptides again jump out of cover, this time moving towards objective 5


Shooting Phase
The Riptides fire upon the railsides, killing one, but still keeping their distance from the massed warriors. The Kroot falling back keep running, the rest fire at the warriors, killing one.


Aun'Kais Turn 3
Movement phase
The final crisis suit arrives on the field near the Kroot (forgot picture)

Shooting phase
The railsides continue to harry the riptides, the newly arrived crisis suit fires into the kroot who were not retreating, inflicting many casualties, but they stood their ground.


Assault Phase
Afterwards, the crisis suit thrusts into the ruins and onto objective 6.


END OF TURN 3
5-1 for Aun'Kais (objective 5 for Farsight)

Farsight Turn 4
Movement Phase
Commander Farsight, his bodyguard team and assistant commander deep strike next to the enemy Riptide battlesuit, but are intercepted by the Riptide's Early Warning Override, which locks on to their orbital insertion signature, and opens fire, killing 13 of the 16 drones, but leaving the Crisis suits unharmed.



The fleeing kroot continue their retreat.


Shooting phase
The few kroot still in the fight open up on the fire warriors, killing them for TURN 4 FIRST BLOOD!!


The dark Riptide kills a few more fire warriors, and damages the bunker, which the pathfinders had fled the turn before. Farsight's squad put some wounds on the riptide, kill three pathfinders, as well as a broadside.


Assualt phase
The tan Riptide, having missed all it's shots on the crisis suit, charges it, but failed to do any damage.


Aun'Kais turn 4
Movement Phase
Invoking the Storm of Fire, the Ethereal commands the fire warriors to meet the enemy who have arrived in their midst.



Shooting phase
Fire is directed at the crisis squad, but without the riptide's guns, little gets past their armour, inflicting non-moral wounds and felling a drone.


Assault Phase
The Crisis Suit engaged by the enemy Riptide again holds it's own in close combat.

END OF TURN 4
6-2 for Aun'Kais (objective 4 for Aun'Kais, first blood for Farsight)

Farsight Turn 5
Movement Phase
The Kroot keep falling back, the dark riptide moves cautiously forward.


Shooting phase
Farsight and friends kill the riptide and the last railside, as well as the patfinders in the ruins, and one missileside.

Assault Phase
The riptide is finally able to kill the crisis suit in his deployment zone.

Aun'Kais Turn 5
Movement phase
Aun'Kais again invokes the Storm of Fire, and the fire warriors rush to close range with the enemy.



The fusion suit ventures out from the ruins to flank a riptide


Shooting Phase
Withering pulse fire cuts down the front rank of crisis suits.


END OF TURN 5
6-3 for Aun'Kais, (Objective 6 for Farsight) but the battle continues!

Farsight Turn 6
Movement phase
The fleeing Kroot finally fall back off the board


Shooting Phase The riptides' fire, combined with the remaining suits manage to cut through a squad of fire warriors and mortally wound Aun'Kais. The nearest squad of fire warriors is also killed.


Assault Phase
Farsight leads his squad behind cover, sending out a drone to pick up a valuable objective in the ruins.

Aun'Kais Turn 6
With their leader slain, the remaining fire warriors try to finish off the injured suits, and kill all but the commander and Farsight, with 1 and 2 wounds remaining respectively.

In a daring move, the two remaining pathfinders near Farsight's unit shoot at the Kroot with their carbines, killing two, and causing the last to fall back.

END OF TURN 6 – GAME OVER - DRAW

9-9 (objective 2, psychological warfare for loyalists, slay the warlord, kingslayer (2), ethereal point, and objective 3 for Farsight. Linebreaker for both)

Outcome

The remaining Third Sphere forces must pull back, as it would be folly to continue without the guidance of their Ethereal. Farsight returns to one of his enclaves, having lost his alien auxiliaries, and all of his bodyguards. His suits are in great need of repair, and he must tend to these concerns before he may again join battle.

This message was edited 2 times. Last update was at 2014/07/10 22:02:16


Dark Angels 1st, 2nd, 5th, 10th Companies,
~14,000 points
36-21-4

~ 4500 points of Tau
5-5-1

~2500 points of Admech 40k

~6500 points of Tyranids: Hive Fleet Niadra
1-2-0 
   
Made in us
Focused Fire Warrior



Rockwood, TN

Another good report, and I'm glad to see that even though it was the same Codex, it wasn't a real mirror match. Could have only been better if you used the space pope or Shadowsun as the traditional Tau's commander.

Noc
   
Made in vn
Unrelenting Rubric Terminator of Tzeentch





Nice report, lots of flavour and an interesting match overall.

Well done to you and your opponent Sir.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
 
Forum Index » 40K Battle Reports
Go to: