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Made in us
Dangerous Outrider





Indianapolis, IN

This is a continuation from my army list post here: http://www.dakkadakka.com/dakkaforum/posts/list/604195.page

Lord: Arch Lector HA GW

Heroes:

Captain - full plate, pistol, BSB, barded steed

Battle Wizard - Light (got Ld passing spell)

Core:

17 Empire Knights - full command, great weapons, Inner Circle

39 Militia - full command

Special:

5 Pistoliers - musician, Outrider w/ repeater pistol

20 Greatswords - full command
detachment 10 handgunners

VS.

10 trappers

2 Bruisers

Slaughtermaster Lvl. 4

12 Iron Guts

Slaughterhorn

--------------------

Spoiler: I lose.

Ogres are TOUGH!

Pistoleers dance around the gnoblars. I learn how pistols and fast cav work. i charge the trappers for some reason losing 3 pistoleers and learn just to shoot the stupid things.

Handgunners are relatively useless. One round of shooting. Yay. Forget what they even wounded.

I fail a charge on the Thundertusk with my cav. He charges me with the Thundertusk, whiffs with the Impacts, kills a few knights, then gets smacked up and run down.

While this happens, the Big Fat Unit, that has ALL the characters in it, charges the Militia unit, which contained the Wiz. The wiz had cast his Leadership spell, so when the Militia lost half of their number, they *passed* their Ld test. BAM!

This sets up a flank charge with both the Knights and the Greatswords. What could be better? I wish I would have stopped his spell that makes his guys have Regen. They had Regen the whole game... I never pass a Battle Prayer when it matters. We beat the heck out of each other for 2 rounds and then everyone of my guys die. When the wizard dies, the cav run. They pass morale and charge back into it, and then die. If I could have stopped the regen, I think I might have won. Needed a little more hit from the characters.

Overall, I had a really good time. Mike, my opponent was rad. Really cool dude. I got the same number of points in the escalation campaign as he did for winning, because I had all my supplies and was fully painted. That is a thing that Matt from the store is doing to get people into having that being a part of people's games. An incentive. I came out of the school of in the GW store not fully painted doesn't hit the table and "story copies are not for you the play the game."

Anyways, I have two pretty, pink flags on the campaign board. BAM!

The pink army always wins. You beat the pink army? Go ahead and brag about it. You lost to the pink army? Well, then....

moonpie's P&M blorg  
   
Made in us
Longtime Dakkanaut




United States of America

Not bad, I thought you would have gotten rolfstomped into the ground. Next time I recommend taking death magic for the chance at purple sun which will murder whole ogre blocks due to their crappy "I" value.

Also maybe next time if you will use the handgunner, don't take them as a detachment.

11k+
4k
7k
3k 
   
Made in us
Dangerous Outrider





Indianapolis, IN

If it wasn't for that Lore of Light spell, it would have been over quick. I lost every round of combat. The militia were lawnmowered. It was kid of funny, actually.

I needed to hit it with something to take off a rank and guarantee steadfast if I hadn't had that.

Cannons are up next. Two or three of them.

The pink army always wins. You beat the pink army? Go ahead and brag about it. You lost to the pink army? Well, then....

moonpie's P&M blorg  
   
 
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