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![[Post New]](/s/i/i.gif) 2014/07/12 12:12:28
Subject: Necron Double Doomsday Ark
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Longtime Dakkanaut
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Hi Dakka,
From comments made in the Necron Tactics thread, posting an example of a double doomsday ark list here.
HQ
Overlord (WS, MSS, Weave, CCB)
Overlord (WS,MSS, Weave, CCB)
Royal Court A - 3x Lancetek
Royal Court B - 3x Lancetek
Elite
Triarch Stalker (HGC)
Triarch Stalker (HGC)
Troop
5x Warrior (GA)
5xWarrior (GA)
5x Warrior (GA)
HS
Doomsday Ark
Doomsday Ark
Basically a twin linked AV 13 wall!
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![[Post New]](/s/i/i.gif) 2014/07/12 13:36:00
Subject: Necron Double Doomsday Ark
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Ladies Love the Vibro-Cannon Operator
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What's your thoughts about the Doomsday Arks?
They may suck in the new edition if they jink.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/07/12 19:43:12
Subject: Necron Double Doomsday Ark
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Wicked Canoptek Wraith
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Im an ex necron player. From my experience doomsday arks were very hit and miss, but the issue i see with your list isnt that. Its the lack of bodies. 15 warriors and in groups of 5 will die uber quick. Yes they are with ghost arks but your not taking full advantage of re animation p"s. Warriors and arks work best in bigger blobs. 20 idealy. 5 can die in 1 turn meaning no RP and no ghost ark repairs.
Also ull find that your warriors will die leaving you with 3 pretty useless ghost arks floating around the board. Sitting ducks..
Add the fact that jink must be declared before hits are made so a lot of the time your 115 ships will be needing 6s...
Ive not no luck with twin CcbS either so if i was to offer advise on what to drop. It would be atleast one of those and royal court b. Then atleast one GA. more bodies and flyers required.
Also... Id invest in 2-3 aa barges. For me in my games they ALWAYS did the business
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This message was edited 4 times. Last update was at 2014/07/12 19:45:34
Planet 40k
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![[Post New]](/s/i/i.gif) 2014/07/13 03:12:08
Subject: Necron Double Doomsday Ark
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Longtime Dakkanaut
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Thanks for the feedback everyone.
@wuestenfux - The DA is a unit that fits well into a stalker based list. I wouldn't use them without stalkers and I wouldn't suggest taking single ones. However, in an appropriate list, they can definitely do some damage and with 72" range, can pose serious problems for armies with shorter ranges. They are excellent in hammer and anvil deployments (although they won't be twin linked until the stalkers get close enough - but with HGC, that's a 48" range).
I'd also say you have to play more carefully - target priority is a must as you'll probably only get 2 turns of shooting. However, the effort required to take them out is generally helpful to your other units.
@Carl, thx for the comments. Agree that blobs are great, for this list I went for MSU AV13. The concerns you have are valid, but each warrior squad has 2 crypteks attached, so they have ever living which helps somewhat. Also, in 7e, you don't need to get out to control objectives, so they won't be exposed until the GA gets taken down.
I find that GAs, even empty, are highly useful in 7th, as they have ObSec. But ymmv.
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![[Post New]](/s/i/i.gif) 2014/07/13 08:04:31
Subject: Necron Double Doomsday Ark
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Ladies Love the Vibro-Cannon Operator
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Thanks for pointing out.
But you have to watch out for infiltrators and outflankers.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/07/15 06:49:36
Subject: Re:Necron Double Doomsday Ark
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Longtime Dakkanaut
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Can you find 40 points for the Pulses Mark? Would be excellent way to up the anti on all those AV 13 hulls.
Other wise, I really dig the list. Carl4t7 mentioned only 15 warriors but those 3 GAs are going to be the last thing on most peoples mind. They will have had to eat threw all the TS/CCB/DA HPs first, and if they have, you are going to be struggling anyway.
It's a wicked list though. Automatically Appended Next Post: Another thing, Mark. I've found when I pair the Stalkers with Mono or DAs it makes taking the Particle Shredder an interesting proposition. Having one HGC to link with the Gauss/Lances and one PS to link with the DAs can result in some pretty efficient firepower.
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This message was edited 1 time. Last update was at 2014/07/15 06:57:33
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![[Post New]](/s/i/i.gif) 2014/07/15 06:58:55
Subject: Necron Double Doomsday Ark
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Longtime Dakkanaut
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Hmmmm. Would be difficult to get the points in this version, because I'd have to drop a couple of lanceteks to do it. I don't really want to drop the HGC on the stalkers, because I really prefer that extra range.
Could be done if I dropped a barge, that would give me points for PS on the remaining bargelord, plus 2 pulses? But probably prefer the extra barge.
Automatically Appended Next Post: Hadn't thought about the shredder. The main drawback is the 24" range.....but another large blast template could be handy.
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This message was edited 1 time. Last update was at 2014/07/15 07:03:01
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![[Post New]](/s/i/i.gif) 2014/07/15 07:03:55
Subject: Necron Double Doomsday Ark
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Longtime Dakkanaut
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MarkCron wrote:Hmmmm. Would be difficult to get the points in this version, because I'd have to drop a couple of lanceteks to do it. I don't really want to drop the HGC on the stalkers, because I really prefer that extra range.
Could be done if I dropped a barge, that would give me points for PS on the remaining bargelord, plus 2 pulses? But probably prefer the extra barge.
Yeah, was looking at the some constraints after I posted that. You could go one GA with Stormteks instead to by you one. Hard coming by any other points their though. Staff of lights on the CCBs? lulz  .
What was this, 1850?
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![[Post New]](/s/i/i.gif) 2014/07/15 07:27:42
Subject: Re:Necron Double Doomsday Ark
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Ambitious Marauder
Missouri
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It'll be a fun list. Like my other list a couple posts down suggests, I play a fair amount of AV13 spam, but I focused on having a higher body count.
Double Doomsday Arks along with Double Triarch Stalkers have become my Necron staple lately. I would recommend playtesting with Particle Shredders. They might only have a 24" range, but that's the norm for Necrons. Another main point to consider is that the Shredder is a large blast weapon. Not only can cause a lot of wounds, but it's rare to not hit anything with it, and that's really all that matters. Really though, a cheap, half range, large blast autocannon that gives everything else (i.e. Doomsday Cannon) twin-linked.
I'm considering trying the HGC for the extra range, but it's not hard to miss with either the Heat Ray, or the HGC, even when it's Twin-linked.
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![[Post New]](/s/i/i.gif) 2014/07/15 07:41:22
Subject: Necron Double Doomsday Ark
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Longtime Dakkanaut
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ShadarLogoth wrote:MarkCron wrote:Hmmmm. Would be difficult to get the points in this version, because I'd have to drop a couple of lanceteks to do it. I don't really want to drop the HGC on the stalkers, because I really prefer that extra range.
Could be done if I dropped a barge, that would give me points for PS on the remaining bargelord, plus 2 pulses? But probably prefer the extra barge.
Yeah, was looking at the some constraints after I posted that. You could go one GA with Stormteks instead to by you one. Hard coming by any other points their though. Staff of lights on the CCBs? lulz  .
What was this, 1850?
Yeah, I made it 1850 cos that's what we usually play.
Virus wrote:It'll be a fun list. Like my other list a couple posts down suggests, I play a fair amount of AV13 spam, but I focused on having a higher body count.
Double Doomsday Arks along with Double Triarch Stalkers have become my Necron staple lately. I would recommend playtesting with Particle Shredders. They might only have a 24" range, but that's the norm for Necrons. Another main point to consider is that the Shredder is a large blast weapon. Not only can cause a lot of wounds, but it's rare to not hit anything with it, and that's really all that matters. Really though, a cheap, half range, large blast autocannon that gives everything else (i.e. Doomsday Cannon) twin-linked.
I'm considering trying the HGC for the extra range, but it's not hard to miss with either the Heat Ray, or the HGC, even when it's Twin-linked.
Ok, I'll try the Particle shredders - that buys me a pulse as well.
Been looking at that second bargelord......If I drop it back to one, I could get another GA + warrior, but then I'd have to trim back the lanceteks as well. If I drop to one, I could probably rework to put in a D&D squad, plus have a Storm court.
Thoughts?
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![[Post New]](/s/i/i.gif) 2014/07/15 07:57:46
Subject: Re:Necron Double Doomsday Ark
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Longtime Dakkanaut
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Been looking at that second bargelord......If I drop it back to one, I could get another GA + warrior, but then I'd have to trim back the lanceteks as well. If I drop to one, I could probably rework to put in a D&D squad, plus have a Storm court.
Thoughts?
Yeah, I was thinking along those lines as well. I really like the redundancy of the two CCBs though. It allows you to drop the DAs in each corner and have a CCB going up each flank to push the envelope on how close units are willing to get to the DAs/ GA/ TSs. Only one forward CC option might struggle a bit.
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![[Post New]](/s/i/i.gif) 2014/07/15 08:36:35
Subject: Re:Necron Double Doomsday Ark
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Longtime Dakkanaut
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ShadarLogoth wrote:Been looking at that second bargelord......If I drop it back to one, I could get another GA + warrior, but then I'd have to trim back the lanceteks as well. If I drop to one, I could probably rework to put in a D&D squad, plus have a Storm court.
Thoughts?
Yeah, I was thinking along those lines as well. I really like the redundancy of the two CCBs though. It allows you to drop the DAs in each corner and have a CCB going up each flank to push the envelope on how close units are willing to get to the DAs/ GA/ TSs. Only one forward CC option might struggle a bit.
Yep, my thinking as well. I'm leaning towards CCBs being units that work best when run in pairs, but to keep them cheap (just WS, MSS, SW) (unless you have wraiths as well). A min of 2 advancing CC units is going to be necessary I reckon.
Re this list I was toying with the idea of wraiths, but that seemed silly in a shooty list. Am tempted by a couple of Spyders with beamers though...
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![[Post New]](/s/i/i.gif) 2014/07/15 08:41:38
Subject: Re:Necron Double Doomsday Ark
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Longtime Dakkanaut
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Am tempted by a couple of Spyders with beamers though...
Yeah, and maybe some Fab Claws?
I played around with something like that 5th early 6th. Two DAs two TS supported by a unit of FC Spyders and some scarabs. The mini farm also helped stave off melta and fast assault a bit. Pretty static but a spits out some pretty nasty and hard to take down death.
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This message was edited 1 time. Last update was at 2014/07/15 08:41:56
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![[Post New]](/s/i/i.gif) 2014/07/15 08:59:39
Subject: Necron Double Doomsday Ark
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Longtime Dakkanaut
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Ok, New list follows - 1850 points
HQ
Overlord WS, SW, MSS, CCB
RC - 3x Lanceteks
Elite
Triarch Stalker (Particle Shredder)
Triarch Stalker (Particle Shredder)
Troops
3 x 5 Warriors with Ghost Ark
Fast Attack
2x Tomb Blade (Particle Beamer)
2x Tomb Blade (Particle Beamer)
3xScarab
HS
Doomsday Ark
Doomsday Ark
2 x Spyder, FC, PB
Now, question is - particle beamers on the Spyders? 50 pts, which I could use for a pulse and another TB, or 3 more scarabs.
Thoughts?
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![[Post New]](/s/i/i.gif) 2014/07/15 09:13:54
Subject: Re:Necron Double Doomsday Ark
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Longtime Dakkanaut
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It's a bit awkward, but you could drop one PB, grab the Pulse and get the HGC back on one. The single PB on the Spyders gives the unit something to do besisdes farm scarabs and wate for HPs to drop at least, and makes the front Spyder a tad bit more expendable. The HGC could help supplement the anti-tank a bit, which dropped with less Lance's and the CCB. Might be a good mix. HGC+Lances/Gauss for tanks, Particle for light tanks and infantry, DA's for just about everything.
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![[Post New]](/s/i/i.gif) 2014/07/15 09:27:19
Subject: Re:Necron Double Doomsday Ark
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Longtime Dakkanaut
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ShadarLogoth wrote:It's a bit awkward, but you could drop one PB, grab the Pulse and get the HGC back on one. The single PB on the Spyders gives the unit something to do besisdes farm scarabs and wate for HPs to drop at least, and makes the front Spyder a tad bit more expendable. The HGC could help supplement the anti-tank a bit, which dropped with less Lance's and the CCB. Might be a good mix. HGC+Lances/Gauss for tanks, Particle for light tanks and infantry, DA's for just about everything.
HQ
Overlord WS, SW, MSS, CCB
RC - 3x Lanceteks (1x Pulse)
Elite
Triarch Stalker (Particle Shredder)
Triarch Stalker HGC
Troops
3 x 5 Warriors with Ghost Ark
Fast Attack
2x Tomb Blade (Particle Beamer)
2x Tomb Blade (Particle Beamer)
3xScarab
HS
Doomsday Ark
Doomsday Ark
2 x Spyder, 1xFC, 1x PB
That should work - I think I'm still ok for AV cos I have spyders (single smash attack is better than none!) plus the scarabs.
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![[Post New]](/s/i/i.gif) 2014/07/15 09:42:20
Subject: Re:Necron Double Doomsday Ark
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Longtime Dakkanaut
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Yep, I dig it. You'll be giving your opponents fits trying to decide which AV 13 target to focus on first. Normally Stalkers draw that first turn attention, but leaving those DAs free to rain S9 AP 1 Pie Plate death on you could be a recipe for disaster. You will turn a lot of those MSU mech spam lists popping back up into giant smoldering parking lots filled with dead murrrreeens.
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![[Post New]](/s/i/i.gif) 2014/07/15 09:51:20
Subject: Necron Double Doomsday Ark
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Longtime Dakkanaut
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That's the plan!!
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