Thanks for the pro tip! I didn't even think about having the melta in that crusader squad. Might help a bit when taking on that damned crisis suit commander...As for the 2 flamers instead of plasma pistols, I'm just curious why? Is it to try to thin out a hoard before moving into assault? Is that preferable over ap2 on a single target? I only ask because most of the time, I'm fighting
Meq's that will laugh at a flamer (or so I think anyways, which is why I really haven't been fielding them.)
As for the
dev's, I found the squad for 15 bucks at a hobby shop here and thought it was a steal. Since everybody that I'm playing against has elites in there army and I have none I decided why not field them to boost me a bit. But I just got my legion of the damned today, So they will be taking the points used for
devs.
The
EC is working out okay for the most part I feel. The chaos player I go up against cant beat him with the sorcerer he is fielding, and the crisis commander cant really do wounds on him, So it's just a matter of time until I roll a 6 and get that insta death

. But I did fight an ork warboss the other day and he got slaughtered, so that was unfortunate. I'm only thinking of taking Grimaldus because of all the aura's he gets. But lets say I am playing at a higher point game, which commander should I get then? I also heard that the generic space marine captain (or was it chapter master?) is worth taking as your
hq.