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Made in au
Perfect Shot Dark Angels Predator Pilot





Australia

I'm considering taking this list to a 1500pt tournament. The first thing you will notice is no Rune Priests. I'm not expecting Daemon factory as the TO has stated that it is a friendly tournament and he will reject overly powerful/cheesy lists. Is it a mistake not to take Rune Priests?

HQ

Wolf Lord - 210pts
Runic armour
Storm shield
Wolf claw
Thunderwolf mount

TROOPS

Grey Hunters - 295pts
10xGrey Hunters
5xclose combat weapon
Power fist
Flamer
Meltagun
Wolf Standard
Wolf Guard Pack Leader with power fist & combi-melta
Drop pod

Grey Hunters - 277pts
10xGrey Hunters
6xclose combat weapon
Power fist
2xMeltagun
Wolf Guard Pack Leader with power fist & combi-melta
Drop pod

Grey Hunters - 277pts
10xGrey Hunters
6xclose combat weapon
Power fist
2xPlasma gun
Wolf Guard Pack Leader with power fist & combi-melta
Drop pod

ELITES

Lone Wolf - 20pts

FAST ATTACK

Thunderwolf Cavalry - 195pts
3xThunderwolf Cavalry
3xStorm shield
Thunder hammer

HEAVY SUPPORT

Long Fangs - 215pts
6xLong fangs
5xMissile launcher with flakk missiles

The Grey Hunters drop pod in and decimate high value targets (psykers, powerful vehicles etc) and take objectives. The Long Fangs help out and watch the skies for flyers. The lone wolf watches the long fangs back. While all that hopefully keeps them busy, the Thunderwolf Lord and co. Close in for the kill.

My Grey Hunter load-outs are limited by my models so I can't avoid that extra power fist I'm afraid.
What do you think?

This message was edited 2 times. Last update was at 2014/08/13 07:52:23


 
   
Made in gb
Agile Revenant Titan






Some minor issues. Why do you have a flamer in the same squad as a meltagun? You're better with a second meltagun in there instead.

The lone wolf as a standard choice with no upgrades is begging to give away first blood. Even with fnp and EW he poses no threat at all, because otherwise he is just a space marine...

Why the storm shield on your lord? He already has a 4++, is the 15 points really worth it to make the save one better? Give him a second claw and he gains an extra attack...

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





The issues I see:

Wolf claw isn't really great on the TWC lord. With S6 shread doesn't really help and you're paying for Ap3 which isn't needed with rending and volume of wounds. Thunderhammer is great on him particularly with SS.

Some weird choices in the GH squads. Why mix flamer and melta? Later you mix melta and plasma which also makes little sense. Fist and combi is 35 points on the Wolfguard who is then a bit of a challenge sucker. Why not consider Terminator armour and combi for less points? That way you also gain a bit of a 2+ tank for the unit.

Lone Wolf is not a good spend of points on his own. Grabbing some empty pods could mean all 3 GH squads arrive together instead.

TWC don't need all storm shields. An extra body would be more useful as would the odd Power Maul (if you get furious charge on them the Maul is S8 rending on the charge).

Flakk Missile Long Fangs are poor. No interceptor on the missiles means your expensive squad just gets killed by and flyers when they come on. 6 marines are not going to be worth over 200 points. Being the only static part of the army also doesn't make sense so I would probably drop them all together to add to the alphastrike and TWC.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Ferocious Blood Claw



Puyallup, Wa

Biggest problem I see. Sw require 2 lords for it to be a cad force. If you arnt playing a cad force then it dosnt matter but the new book requires a min of 2 hq for a single cad.
   
Made in au
Veteran Wolf Guard Squad Leader





Commander OB wrote:
Biggest problem I see. Sw require 2 lords for it to be a cad force. If you arnt playing a cad force then it dosnt matter but the new book requires a min of 2 hq for a single cad.

No, it doesn't. First of all, there is no such thing as CAD Force, you choose to build your army using the Combined Arms Detachment. The Combined Arms Detachment requires only a single HQ choice.
The Wolves Unleashed Detachment (which is found in the SW codex) requires two HQ choices, and has nothing to do with the Combined Arms Detachment.

As for the actual list, you'd be best of getting rid of the Lonewolf or at least finding points to give him some upgrades, as it stand he is useless. I am also interested in why you have chosen odd numbers for the close combat weapons and not just given every grey hunter one of them.

I'd also be tempted to use the plasma gun squad as a backfield sitter that is for holding an objective and protecting your long fangs. Just deploy the drop pod empty in the second turn.

 
   
Made in gb
Agile Revenant Titan






 FlingitNow wrote:
The issues I see:

Wolf claw isn't really great on the TWC lord. With S6 shread doesn't really help and you're paying for Ap3 which isn't needed with rending and volume of wounds. Thunderhammer is great on him particularly with SS.


I think this is quite situational to be honest. For me a SS is a waste of points as he already has a 4++ so the TH SS combo is a poor choice. The it depends on what you want his role to be? If he's a hero slayer or a vehicle smasher then I can see the point in the TH, if it's for characters then combine it with the armour of Russ to strike simultaneously. If us vehicles, why not throw a Combi Melta on him over the SS for added tank hunter ability.

But if his intention is to run forward and shred MEQ, then dual claws is the way forward. They grant and extra attack and have shred. So that's 4 attacks Base, +1 for a TW mount, +1 for two claws and +1 for charging. 6 attacks Re rolling to wounds.... Seems quite nice to me. Almost as powerful as the Lord I have written... Though he is a point sink, and there is argument as to whether he is legal.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Commander OB wrote:
Biggest problem I see. Sw require 2 lords for it to be a cad force. If you arnt playing a cad force then it dosnt matter but the new book requires a min of 2 hq for a single cad.
As above, no such thing as a "CAD force".

The CAD is a type of Detachment. "Wolves Unleashed" is another.
"Inquisitorial", "Knight", "Great Waaagh!", "Ork Horde" are also Detachments.
Each have their own unique FOC, Restrictions and Command Benefits.

A CAD may be the basic most common Detachment, but that does not mean all Detachmnets are a CAD, or all Battleforged forces must use CADs.

A "Wolves Unleashed" Detachment is not a "Combined Arms Detachment", neither is a "Ork Horde Detachment". They are very different, and have their own benefits ("wolves unleashed" grants outflank, but does not give Objective Secured for example).

A "Wolves Unleashed" Deatchment requires a minimum of 2 HQ's.
In this case a CAD is being used instead, so only requires a single HQ.
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

The current list has a problem: with the wolf guards attached to the Grey Hunters, you have 11 bodies in the squad, and so cannot fit in a drop pod.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 DanielBeaver wrote:
The current list has a problem: with the wolf guards attached to the Grey Hunters, you have 11 bodies in the squad, and so cannot fit in a drop pod.
That's old Codex rules.
One model would have been upgraded to a Wolfguard, leaving it at 10 models. They're no longer attached.

This message was edited 1 time. Last update was at 2014/08/13 11:54:50


 
   
Made in au
Perfect Shot Dark Angels Predator Pilot





Australia

Well I am limited to my models. In the interest of WYSIWYG the standard and special weapons are not carrying a CCW. 2 Plasma guns and melta + krak grenade still have a good shot at downing most vehicles. 2 meltaguns and a flamer seem ok to me. First turn destroy a vehicle, second turn flame a squad and charge them.

The Long Fangs is the only way for me to kill flyers. Are you suggesting I ignore them?

I see what your saying about the lone wolf. I had 20 spare points and thought he'd be good to counter charge when someone comes after the long fangs. Probably be better off getting the Helm of Durfast (re-rolls to hit) for the lord.

Speaking of the lord, what's so bad about bringing a shield? 15pts to ensure my most valuable model survives is worth it in my book. With the magic helmet he's T5 2+/3++ W4 with 6 S6 ap3 rending attacks on the charge (+1 for hammer of wrath), re-rolling to hit AND to wound. Pretty much kills anything. If it's vehicles or T8 that needs killing, that's where the TH guy comes in. I do have 2 un-upgraded Thunderwolf cavalry that I'm not using. But 15 pts for a shield ain't bad. Hmmm...

This message was edited 1 time. Last update was at 2014/08/13 12:11:39


 
   
Made in gb
Agile Revenant Titan






I didn't say it was bad, but his wargear gives him a 4++ anyway, so you paying 15 points of 1 better save. Add that, and the 20 points from the lone wolf to the cost of the long fangs and you get yourself a storm fang plus upgrades.

This message was edited 1 time. Last update was at 2014/08/13 12:19:32


You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in au
Perfect Shot Dark Angels Predator Pilot





Australia

Unfortunately a Stormfang is out of the question for me at the moment. I'm busy working on another army, and I really shouldn't spend the money.

 
   
 
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