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Made in us
Road-Raging Blood Angel Biker





In watching and reading the tends of hay I'm going to start spamming drop pods just going completely unbound for the kill, But there is one army that has never been mentioned That is Sisters. Going though the old metal ladies I just started adding up all the special weapons sisters I had and went I can never field them all but now I can.

Sisters are 60 points per squad you add the 2 heavy weapons and can add more cannon flooder for 12 points per model. This is very cheap for 3+ armor saves. O ya then they get acts of faith on top of that lol.

So my idea for them is just spamming as many 5 Sisters units with the 2 heavy weapons (Flamer/ Meltas). Not buying any up grades other then that.

No exorcists or any other vehicles from there list.

Either going on the weapons flamers and meltas only or sprinkle in 1-2 heavy bolters.

Now for the ally list. Bare minimal req on the troop and hq for wolves then buying as many drop pods as i can 10 pods 350 points lol add the sisters in to that cost factor of squads
115 max points for the pods and the squad with any weapons

lets look at an 1850 list

Wolves:
Base wolf lord 105 s
quad of gray hunters 70 + 15 (85) and give one a plasma gun after all the sisters do not have one. and throw them in a pod as a dedicated transport for fun( 35 )
13 SW drop pods- 455

total 680

Now for the Sisters:
Canoness : 65 no toys we do not care about her

Sisters battle squad: Yes here is where we get stupid.
80 pionts
That is including the 2 weapons in the squad.
x13 !!!! = 1040

1105 total sisters

1785 total sisters + allies

Throw in 5 more base sisters in the pods + 60

1845 total-

For 14 drop pods + troops and o ya let your opponent always go first. 7 Drop turn one with more heavy weapons then any other army and watch the tears when you board them every time turn 1.






Automatically Appended Next Post:
Also you could drop the 5 sisters extra and the canoness. Drop the weapon from the hunters take the Saint run her in the middle let her die once.

This message was edited 2 times. Last update was at 2014/09/02 16:03:47


Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 
   
Made in de
Experienced Maneater






If you go Unbound, why take the Wolf Lord and Grey Hunters?
Other than that, try it.

   
Made in us
Road-Raging Blood Angel Biker





To make it look better. Besides sisters have no drop pods lol. They have to come from the wolves.

Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 
   
Made in us
Longtime Dakkanaut





They are Battle Brothers, meaning in Unbound you do not have to take any Space Wolves at all since they are just a Fast Attack option not a Dedicated Transport. You could take even more Sisters, thinking of doing the same with Scions.

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Made in us
Slippery Ultramarine Scout Biker




Richmond, VA

Can you explain how you can get 10 drop pods? I thought that you can only get 3. One for each fast attack slot.

EDIT: Never mind. I see you say it's an unbound list but your still taking SW.


Fireraven wrote:
In watching and reading the tends of hay I'm going to start spamming drop pods just going completely unbound for the kill, But there is one army that has never been mentioned That is Sisters. Going though the old metal ladies I just started adding up all the special weapons sisters I had and went I can never field them all but now I can.

Sisters are 60 points per squad you add the 2 heavy weapons and can add more cannon flooder for 12 points per model. This is very cheap for 3+ armor saves. O ya then they get acts of faith on top of that lol.

So my idea for them is just spamming as many 5 Sisters units with the 2 heavy weapons (Flamer/ Meltas). Not buying any up grades other then that.

No exorcists or any other vehicles from there list.

Either going on the weapons flamers and meltas only or sprinkle in 1-2 heavy bolters.

Now for the ally list. Bare minimal req on the troop and hq for wolves then buying as many drop pods as i can 10 pods 350 points lol add the sisters in to that cost factor of squads
115 max points for the pods and the squad with any weapons

lets look at an 1850 list

Wolves:
Base wolf lord 105 s
quad of gray hunters 70 + 15 (85) and give one a plasma gun after all the sisters do not have one. and throw them in a pod as a dedicated transport for fun( 35 )
13 SW drop pods- 455

total 680

Now for the Sisters:
Canoness : 65 no toys we do not care about her

Sisters battle squad: Yes here is where we get stupid.
80 pionts
That is including the 2 weapons in the squad.
x13 !!!! = 1040

1105 total sisters

1785 total sisters + allies

Throw in 5 more base sisters in the pods + 60

1845 total-

For 14 drop pods + troops and o ya let your opponent always go first. 7 Drop turn one with more heavy weapons then any other army and watch the tears when you board them every time turn 1.






Automatically Appended Next Post:
Also you could drop the 5 sisters extra and the canoness. Drop the weapon from the hunters take the Saint run her in the middle let her die once.

This message was edited 1 time. Last update was at 2014/09/02 15:15:03


 
   
Made in us
Sadistic Inquisitorial Excruciator





I would not run basic sister squads in unbound. Instead 4 melta dom squads (140 with the pod) and 4 heavy flamer rets (135) with the pod.

Heck, you could do a 1500 list of 10 pods full of 4x melta dorms plus combi- on the superior for 50 melta shots. Upgrade to 1850 by adding 10 empty pods so that you can launch all your other sisters at once and have something to be an obstacle for the enemy.

A highly mobile army would run from you, but you could almost table a force of knights in a single turn.
   
Made in us
Slippery Ultramarine Scout Biker




Richmond, VA

If Sisters had access to Drop Pods as dedicated transports, they'd be the most devastating alpha strike army in 40k. Without a doubt.

   
Made in us
Road-Raging Blood Angel Biker





 cycluv wrote:
If Sisters had access to Drop Pods as dedicated transports, they'd be the most devastating alpha strike army in 40k. Without a doubt.



But they now do my good sir based on the combining reserves and battle brothers. And the space wolves.

Any one can feel free to play with the numbers on if you can use doms and such. I'm going for max heavy weapons total alpha strike. I am interested in seeing how many tears of joy i can have once I do this every time till they change the rules plus this gives other torney players a look out side the box on. Ya your stuff in broken but hay you could really freaking cheese it out with this. . I did this to prove a point i think cents with tig in a pod is broken but may lets throw something way cooler may more weapons and ya it's still using your Cup of cheese your happy to run but I threw a 55 Drum of it on you. Or hold on let me Back MY DUMP TRUCK of cheese in here for you.

Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 
   
Made in us
Longtime Dakkanaut




And now you have discovered why so many people are not willing to play against an Unbound army.

Heck, skip the sisters, and just go with Lone Wolves....
   
Made in us
Road-Raging Blood Angel Biker





ya but in a torney you can elect not to play but you lose. There is no rules saying you cannot bring an unbound i just looked at NOVA rules you can.
Something like this GW will change some rules quickly if it won a major torney.

This message was edited 1 time. Last update was at 2014/09/02 16:06:29


Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 
   
Made in us
Slippery Ultramarine Scout Biker




Richmond, VA

Fireraven wrote:
 cycluv wrote:
If Sisters had access to Drop Pods as dedicated transports, they'd be the most devastating alpha strike army in 40k. Without a doubt.



But they now do my good sir based on the combining reserves and battle brothers. And the space wolves.

Any one can feel free to play with the numbers on if you can use doms and such. I'm going for max heavy weapons total alpha strike. I am interested in seeing how many tears of joy i can have once I do this every time till they change the rules plus this gives other torney players a look out side the box on. Ya your stuff in broken but hay you could really freaking cheese it out with this. . I did this to prove a point i think cents with tig in a pod is broken but may lets throw something way cooler may more weapons and ya it's still using your Cup of cheese your happy to run but I threw a 55 Drum of it on you. Or hold on let me Back MY DUMP TRUCK of cheese in here for you.


Yes. I was just wishlisting about Sisters getting Drop Pods in a battle-forged army. Objective Secured, plus Doms and Rending Heavy Flamer Rets in drop pods without paying the SW tax. Exorcists? Who needs Exorcists when there is nothing left to kill? ;-)
   
Made in us
Road-Raging Blood Angel Biker





 cycluv wrote:
Fireraven wrote:
 cycluv wrote:
If Sisters had access to Drop Pods as dedicated transports, they'd be the most devastating alpha strike army in 40k. Without a doubt.



But they now do my good sir based on the combining reserves and battle brothers. And the space wolves.

Any one can feel free to play with the numbers on if you can use doms and such. I'm going for max heavy weapons total alpha strike. I am interested in seeing how many tears of joy i can have once I do this every time till they change the rules plus this gives other torney players a look out side the box on. Ya your stuff in broken but hay you could really freaking cheese it out with this. . I did this to prove a point i think cents with tig in a pod is broken but may lets throw something way cooler may more weapons and ya it's still using your Cup of cheese your happy to run but I threw a 55 Drum of it on you. Or hold on let me Back MY DUMP TRUCK of cheese in here for you.


Yes. I was just wishlisting about Sisters getting Drop Pods in a battle-forged army. Objective Secured, plus Doms and Rending Heavy Flamer Rets in drop pods without paying the SW tax. Exorcists? Who needs Exorcists when there is nothing left to kill? ;-)


Tax? what Tax? 190 points to total break the game lol. with another 1600 points of flamer melta goodness. No army would ever field tanks again lol. Sister pod multi melta done next!! People think cents in a pod are good nono Sisters in a pod is way better.

Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 
   
Made in us
Longtime Dakkanaut






coredump wrote:
And now you have discovered why so many people are not willing to play against an Unbound army.

Heck, skip the sisters, and just go with Lone Wolves....


Lone Wolves give up VP now, so no longer a "fire and forget" unit.
   
Made in us
Road-Raging Blood Angel Biker





Vp? Your thinking to long you think this will every get past the end of 1? O heck turn 2 we get to do it all over again as well.


Automatically Appended Next Post:
Fireraven wrote:
Vp? Your thinking to long you think this will every get past the end of 1? O heck turn 2 we get to do it all over again as well.

I'm looking at 30 min games go grab a snack and a nap while everyone else is still trying to win. I all ready won.

This message was edited 1 time. Last update was at 2014/09/02 16:21:53


Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 
   
Made in us
Fixture of Dakka





San Jose, CA

Fireraven wrote:
ya but in a torney you can elect not to play but you lose. There is no rules saying you cannot bring an unbound i just looked at NOVA rules you can.
Something like this GW will change some rules quickly if it won a major torney.

Wrong. No major GT allows Unbound. That includes the Nova.


But I like the concept and I am sure my friend would be estatic to try this out in a friendly game.

This message was edited 1 time. Last update was at 2014/09/02 16:32:25



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Made in us
Road-Raging Blood Angel Biker





 jy2 wrote:
Fireraven wrote:
ya but in a torney you can elect not to play but you lose. There is no rules saying you cannot bring an unbound i just looked at NOVA rules you can.
Something like this GW will change some rules quickly if it won a major torney.

Wrong. No major GT allows Unbound. That includes the Nova.


But I like the concept and I am sure my friend would be estatic to try this out in a friendly game.



So what do we need to do to make it 100% legal for nova?

Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 
   
Made in us
Slashing Veteran Sword Bretheren






Do sisters have relentless?

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Made in us
Slippery Ultramarine Scout Biker




Richmond, VA

 Icculus wrote:
Do sisters have relentless?


No, but Heavy Flamers are Assault 1 weapons, so they can come out the pods firing it up...

This message was edited 1 time. Last update was at 2014/09/02 16:45:51


 
   
Made in us
Fixture of Dakka





San Jose, CA

Fireraven wrote:
Vp? Your thinking to long you think this will every get past the end of 1? O heck turn 2 we get to do it all over again as well.


Automatically Appended Next Post:
Fireraven wrote:
Vp? Your thinking to long you think this will every get past the end of 1? O heck turn 2 we get to do it all over again as well.

I'm looking at 30 min games go grab a snack and a nap while everyone else is still trying to win. I all ready won.

While it is a strong build, it isn't as dominating as you would think against a well-designed tournament list run by a decent general. Only 7 pods are coming down on T1. That's about 7 meltas only, plus an assortment of bolters. Here is how it would fare against some of the more successful tournament lists.


Necrons. You fire at my Overlord in chariot. I allocate meltas onto my Overlord with his 3++ and the bolters onto his AV13 chariot (in order words, bolters can't hurt him). 7 shots, 5 hits, 4 wounds, about 1W goes through only.


Tyranids. I have my MC's within range of my malanthrope/venomthrope in a bastion, which is bubble-wrapped by gribblies to prevent you from landing within double-melta range. You target my FMC, who then jinks for 2+ cover. Even if you can get all 7 pods within range of 1 FMC (very unlikely), with 7 meltas and 56 boltgun shots, that is .6W with the meltas and 1W from the bolters. You can't even kill 1 FMC with 2+ cover!


Eldar. You go after a wave serpent, who is parked on the board edge to prevent you from hitting rear armor. 7 meltas, 5 hits = 2.5 glances/pens. Serpent then uses its serpent shields to reduce any pens to glances (on a 2+) and then jinks for 4+ cover. So now the 2.5 glance/pen becomes just 1.25 glances, or 1 glance. You can't even take out 1 serpent!


Space Marine Centurions with Coteaz. Good luck. Coteaz's unit gets a free shot at each and every unit that lands within 12" of him. Good luck with that!


This message was edited 1 time. Last update was at 2014/09/02 17:04:29



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Made in us
Longtime Dakkanaut




Fireraven wrote:
ya but in a torney you can elect not to play but you lose. There is no rules saying you cannot bring an unbound i just looked at NOVA rules you can.
Something like this GW will change some rules quickly if it won a major torney.


Winning a tourney wouldn't change anything, everyone already knows that Unbound is seriously broken; which is why they are not allowed.

But hey, if your group swings that way, and you think it would be fun.... go for it...

   
Made in us
Fixture of Dakka





San Jose, CA

Fireraven wrote:
 jy2 wrote:
Fireraven wrote:
ya but in a torney you can elect not to play but you lose. There is no rules saying you cannot bring an unbound i just looked at NOVA rules you can.
Something like this GW will change some rules quickly if it won a major torney.

Wrong. No major GT allows Unbound. That includes the Nova.


But I like the concept and I am sure my friend would be estatic to try this out in a friendly game.



So what do we need to do to make it 100% legal for nova?

There needs to be a Primary Detachment, which means it needs to be a Bound army. The most you can do is to take Space Wolves as primary. Then run 3 SW FA drop pods and put 2 units of battle sisters in it and 1 unit of dominions (using Sisters as allies). Then for the rest of your army, run grey hunters and/or wolf guards in drop pods.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Slippery Ultramarine Scout Biker




Richmond, VA

Each Dominion Squad can take 4 meltaguns and 1 combi-melta using the Ignores Cover Act of Faith. No cover saves for the MCs or the Serpents ;-)

 jy2 wrote:
Fireraven wrote:
Vp? Your thinking to long you think this will every get past the end of 1? O heck turn 2 we get to do it all over again as well.


Automatically Appended Next Post:
Fireraven wrote:
Vp? Your thinking to long you think this will every get past the end of 1? O heck turn 2 we get to do it all over again as well.

I'm looking at 30 min games go grab a snack and a nap while everyone else is still trying to win. I all ready won.

While it is a strong build, it isn't as dominating as you would think against a well-designed tournament list run by a decent general. Only 7 pods are coming down on T1. That's about 7 meltas only, plus an assortment of bolters. Here is how it would fare against some of the more successful tournament lists.


Necrons. You fire at my Overlord in chariot. I allocate it onto my Overlord with his 3++ and the bolters onto his AV13 chariot (in order words, bolters can't hurt him). 7 shots, 5 hits, 4 wounds, about 1W goes through only.


Tyranids. I have my MC's within range of my malanthrope/venomthrope in a bastion, which is bubble-wrapped by gribblies to prevent you from landing within double-melta range. You target my FMC, who then jinks for 2+ cover. Even if you can get all 7 pods within range of 1 FMC (very unlikely), with 7 meltas and 56 boltgun shots, that is .6W with the meltas and 1W from the bolters. You can't even kill 1 FMC with 2+ cover!


Eldar. You go after a wave serpent, who is parked on the board edge to prevent you from hitting rear armor. 7 meltas, 5 hits = 2.5 glances/pens. Serpent then uses its serpent shields to reduce any pens to glances (on a 2+) and then jinks for 4+ cover. So now the 2.5 glance/pen becomes just 1.25 glances, or 1 glance. You can't even take out 1 serpent!


Space Marine Centurions with Coteaz. Good luck. Coteaz's unit gets a free shot at each and every unit that lands within 12" of him. Good luck with that!


This message was edited 1 time. Last update was at 2014/09/02 17:08:16


 
   
Made in us
Fixture of Dakka





San Jose, CA

 cycluv wrote:
Each Dominion Squad can take 5 meltaguns using the Ignores Cover Act of Faith. No cover saves for the MCs or the Serpents ;-)

That makes dominions better than normal sisters. However, they do have to past their Faith test in order to do so, so there is about a 25% chance that they will fail (assuming dominions are LD9). But assuming you are running 10 dominions with 4 meltas each, this is what would happen:


Necrons. I put it on my Overlord with his 3++ anyways so I don't care about ignore cover. It'll take about 15 meltas, or 4 units of dominions, to take out my Overlord on a barge....and then he has a chance to get back up on a 4+!!!


Tyranids. I would just keep my FMC's in reserves and bubble-wrap my bastion with 30+ gribblies. Have fun firing meltas into my gribblies because they will be out of double-melta range of my bastion.


Mechdar. It'll take about 9 meltas, or 3 units of dominions, to kill 1 wave serpent with cover. Without cover, that's 4.5 meltas, or 2 units of dominions. If you can drop 10 units of dominions on T1, then you have the potential to really hurt mechdar, maybe even killing 5 serpents. However, you also have to contend with potentially 2 wraithknights.


Space Marine Centurions with Coteaz. Good luck. Coteaz's unit gets a free shot at each and every unit that lands within 12" of him. Good luck with that!


Space Marines with Land Raider Achilles. Have fun shooting at an AV14 vehicle which is immune to the double-pen effect of meltas.


Dominions in drop pods are definitely better than sisters in pods. However, it is still not an auto-win against the good tournament, battle-forged armies. Don't forget the scenarios above are assuming that Sisters are going first. It becomes even harder for them if they go 2nd against certain armies. If the other armies went 1st, Daemons/Tyranid FMC's can take off into the air and psychic deathstars can cast powers like Invisibility, Fortune, Forewarning and other power-ups that make them virtually invincible.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Sadistic Inquisitorial Excruciator





 Icculus wrote:
Do sisters have relentless?


No, so multimeltas and heavy bolters are out.
   
Made in us
Slippery Ultramarine Scout Biker




Richmond, VA

I can't fathom all the different scenarios that are out there...I was just thinking about/comparing them to other Alpha-striking Drop Pod lists like the Salamanders. If Sisters had access to the Drop Pods, they could equal if not surpass other Alpha Strike lists due to their Acts of Faiths. Yes, they need to go off...

Regular Battle Sisters would get 3 meltas in a 5 sister squad with Preferred Enemy Act of Faith, which is similar to Sallies Chapter Tactics, plus the Dominions get their Ignores Cover Act of Faith, and Retributors get rending heavy flamers...they could take out vehicles and infantry with ease on Turn 1. Yes, you can hide your Army in reserve. Hopefully, something will be left on the board after turn 1 and your reserve rolls come in. ;-)

Throw in Coteaz for stealing initiative or vice versa and an inquisitor with servo skulls. You'd have a pretty accurate Alpha Strike...

All I can say is, 'pew, pew'...

 jy2 wrote:
 cycluv wrote:
Each Dominion Squad can take 5 meltaguns using the Ignores Cover Act of Faith. No cover saves for the MCs or the Serpents ;-)

That makes dominions better than normal sisters. However, they do have to past their Faith test in order to do so, so there is about a 25% chance that they will fail (assuming dominions are LD9). But assuming you are running 10 dominions with 4 meltas each, this is what would happen:


Necrons. I put it on my Overlord with his 3++ anyways so I don't care about ignore cover. It'll take about 15 meltas, or 4 units of dominions, to take out my Overlord on a barge....and then he has a chance to get back up on a 4+!!!


Tyranids. I would just keep my FMC's in reserves and bubble-wrap my bastion with 30+ gribblies. Have fun firing meltas into my gribblies because they will be out of double-melta range of my bastion.


Mechdar. It'll take about 9 meltas, or 3 units of dominions, to kill 1 wave serpent with cover. Without cover, that's 4.5 meltas, or 2 units of dominions. If you can drop 10 units of dominions on T1, then you have the potential to really hurt mechdar, maybe even killing 5 serpents. However, you also have to contend with potentially 2 wraithknights.


Space Marine Centurions with Coteaz. Good luck. Coteaz's unit gets a free shot at each and every unit that lands within 12" of him. Good luck with that!


Space Marines with Land Raider Achilles. Have fun shooting at an AV14 vehicle which is immune to the double-pen effect of meltas.


Dominions in drop pods are definitely better than sisters in pods. However, it is still not an auto-win against the good tournament, battle-forged armies. Don't forget the scenarios above are assuming that Sisters are going first. It becomes even harder for them if they go 2nd against certain armies. If the other armies went 1st, Daemons/Tyranid FMC's can take off into the air and psychic deathstars can cast powers like Invisibility, Fortune, Forewarning and other power-ups that make them virtually invincible.


   
Made in us
Sadistic Inquisitorial Excruciator





Any Death Star list is going to have trouble with these unbound lists. You ignore the deathstar and take out the rest if the enemy. The deathstar can't kill 20 pods and 10 units in 5-6 turns. Placing the empty pods in a way that hinders enemy mobility is a thing too. I'd be more worried about other tough unbound MSU lists.
   
Made in us
Badass "Sister Sin"






Camas, WA

If you're putting sisters in drop pods, don't forget Dominions and Retributors. Rets can drop with 4+ Heavy Flamers with Rending.

And unbound is unnecessary. SW Primary with SOB Allies can get pods worth of girls without being unbalanced: 2 Troop Pods (Heavy/Special or Special x2) , Dominion Pod (4xSpecial), Retributor Pod (4xHeavy), Celestian Pod (Heavy/Special or Special x2), Command Squad Pod (4xHeavy or 4xSpecial). If Celestine is on the board within 12", you can get Ld10 for all those acts of faith, as well.

This message was edited 1 time. Last update was at 2014/09/02 17:45:24


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Made in us
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Jump infantry can't embark :(

Also it occurs to me that dropping 1-2 squads for 1-2 Culexus assassins could be better overall and shutdown most of the psychic deathstars. No powers + melta guns on multiple sides so that the best invuln can't be used to tank them all. Can inquisition rad grenades be used during shooting? Taking T5 down to 4 and hitting it with S8 = fun times.
   
Made in us
Badass "Sister Sin"






Camas, WA

Celestine doesn't need to embark, she can just be on the board and fly forward into range. Rad grenades are assault only.

This message was edited 1 time. Last update was at 2014/09/02 17:58:07


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You can do it but you're gona spend 'some' ammount of money and time on it (if you're playing on tabletop ofc) and risk getting caught in the: "OK, we've sold enough unit X, now nerf it and get something else buffed so that people buy more of it!". And you're stuck with a helton of something not particularly useless or plain illegal.
   
 
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