In this battle I decided to try out the Green Tide formation and my opponent this time turned out to be a Tau player fielding a classic Farsight Bomb. Even though a Green Tide formation is a uncharacteristic Deathstar it certainly operates like one in many ways, being very hard to kill and having very high damage output. So a battle of the Deathstars then.
I cant remember the specifics of my list so I might miss an upgrade or two and the Tau list is unknown to me so I'll just fill in what I know.
I fielded:
Primary Detachment - Green Tide Formation
Warboss w/
pk, big bosspole (Warlord)
10 slugga boyz
10 slugga boyz
10 slugga boyz
10 slugga boyz
10 slugga boyz
10 slugga boyz
10 slugga boyz
10 slugga boyz
10 slugga boyz
10 slugga boyz
Combined Arms Detachment
HQ
Big mek w/
kff
Painboy
TROOPS
19 grots + runtherder
19 grots + runtherder
HEAVY SUPPORT
10 lootas
6 lootas
FAST ATTACK
Blitza-bommer
Blitza-bommer
Blitza-bommer
FORTIFICATION
Firestorm redoubt w/ spirit
He fielded:
Farsight Deathstar with all the bells and whistles, twinlinked, splitfire, stealth and shrouded, no-scatter deepstrike. In this instance preferred enemy: orks as well.
2 units of 10 firewarriors each
1 ethereal
3 units of about 10 kroot each
1 sky-ray
2 devilfish
2 tetras
We played the Maelstrom mission 3 and used alternating terrain placement.
Ork deployment:
Tau deployment:
The battlefield before turn 1: 3 Blitzabommers are waiting in reserve as well as the Farsight bomb and three units of Kroot.
Orks Turn 1: Not much happens other then moving and running the blob.
Tau Turn 1: Not much happens this turn either, I think 8 boyz die all in all from Tau firepower.
FnP keeps the boyz alive.
Orks Turn 2: This picture pretty much sums up Orks turn 2. After some insane moving through difficult terrain and run rolls they make an equally insane assault. We don't bother rolling for the combat.
Orks Turn 2 continued: Also, all the fliers come on and remain backfield, hoping to drop some AP2 goodness on the Farsight Bomt as it arrives.
Tau Turn 2: The kroot all come outflanking in the Ork deployment zone and starts cleaning up the grots and the lootas. One bommer is taken down by the skyray.
Tau Turn 2 continued: Also, The Farsight Bomb comes in and unloads into the boyz, taking down some 30 boyz and then retreating back towards the Ork deployment zone.
Orks Turn 3: Realising that I'm not gonna reach Farsight with my bommers before they're taken down I drop the bombs on the kroot and move of the table. Two of the kroot units take multiple casualties and one break.
Orks Turn 3 continued: Meanwhile, the boyz make their second assault, multiassaulting a total of six different units and killen the ethereal, and all the tanks. Both of the small skimmers survive, denying D3+3 victory points for that particular objective.
Tau Turn 3: Without markerlightsupport from the vehicles the Farsight Bomb loses a lot of potential killiness and takes down a few boyz before retreating further towards the Ork deploymentzone. The tetras flatout away from the boyz.
Tau Turn 3 continued: Another of the Tetras.
Tau Turn 3 continued: Meanwhile, the kroot keep cleaning up the lootas and gretchin. Ork deploymentzone is starting to look bleak for the orks.
Orks Turn 4: The boyz move up to finish the Tetra but its taken down by the redoubt before they get the chance.
Orks Turn 4 continued: Some random shots force on of the kroot units to Go to Ground. The bommers come back on but don't do much.
Tau Turn 4: Farsight and Co move in on the redoubt but focus on taking out the remaining flyers, downing one bommer.
Orks Turn 5: The boyz shuffle. The game is equal at 6-6 in objectives at this point and it all comes down to the objectives of each side now.
Orks Turn 5 continued: The lootas in the redoubt charge out trying to grab and objective but is just out of range. The bommer tried to take out the tetra but fails.
Tau Turn 5: The Farsight Bomb cleans up every last ork unit in the Ork deploymentzone, including the Redoubt.
The game ends after turn 5, with Tau winning 9 - 7. In the end it came down to the random objectives and they simply turned up on the wrong side of the table. Great fun game though, the Geeen Tide is a powerful formation and even though I totally lucked out on several parts (the run moves, the deployment, the terrain placement) it proved quite deadly and showed just how fast footslogging orks can be if you just have the dicegods on your side.