Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/10/30 10:40:31
Subject: Vehicles Movement
|
 |
Longtime Dakkanaut
|
I always thought that you had to pivot, move forward, pivot, repeat endlessly until you were happy.
Meaning you wouldn't just move your Land Raider laterally or diagonally, etc.
I can't find any support for that in the rules though, and it seems the only movements that are restricted to straight lines are Hit&Run, Tank Shock, Ramming, Flyer Movement and Flat Out, Charge.
Is that correct ?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/30 10:53:30
Subject: Vehicles Movement
|
 |
Decrepit Dakkanaut
|
Yes, as noted in the general discussion thread. There is certainly a suggestion that vehicle movement is limited, but no actual rules.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/30 20:10:09
Subject: Vehicles Movement
|
 |
Slippery Ultramarine Scout Biker
|
I thought you measure the distance of the move from the hull, and angling doesn't count as a move? Automatically Appended Next Post: center of the hull*
|
This message was edited 1 time. Last update was at 2014/10/30 20:10:25
3.5k
800 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/30 20:45:55
Subject: Vehicles Movement
|
 |
Fixture of Dakka
Vanished Completely
|
T3rm1nal_lanc3, There is a very stupid Rule that caused problems with this concept in the past, but I can't give you a direct Rule quote as I am away from the books and trying hard not to dedicate hours to researching Warhammer Rules. It requires us to measure from each individual part of the Model, to confirm that that part has not moved further then the maximum allowed distance. Needless to say this causes a lot of problems with vehicles that may want to do a pivot as part of their movement as we need to measure the rear to rear, tread to tread, barrel to barrel.... The right sized vehicle and a 180 pivot can make it illegal to even move an inch afterwards....
|
This message was edited 1 time. Last update was at 2014/10/30 20:46:24
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/30 20:48:34
Subject: Vehicles Movement
|
 |
Abhorrent Grotesque Aberration
|
Because you can pivot at any point during the "move", it really doesn't matter how it's actually executed.
Example, pivot 45 degrees to the left. Move 6". Pivot 45 degrees to the right. You are physically in the exact same spot that you would have been if you had simply picked up the vehicle and moved it 6" diagonally.
Now, if you are trying to navigate through a tight street, with left and right turns, it's probably easier to move, pivot, move, pivot simply because it's easier to make sure you aren't accidentally moving too far. Then again, as the rules allow us to walk through the walls of ruins, you'd just as likely just drive through them instead.
|
------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/30 23:18:29
Subject: Vehicles Movement
|
 |
Longtime Dakkanaut
|
That's the thing, there are tight streets. and friendly models. And if you had to really move using pivots and move forward, it would change everything.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/30 23:25:29
Subject: Vehicles Movement
|
 |
Steadfast Grey Hunter
Boston, MA
|
I generally play it this way myself, but only because it makes sense to me personally. Not too long ago I had a person move a couple inches toward my marines then double back to where they were, in order to get some Sweep Attacks with the Necron chariot. After that I researched, sure I would find some line somewhere...but no. All it does is imply they must go forward with diagrams, etc. No real rules anywhere.
|
Build Paint Play |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/31 10:55:19
Subject: Vehicles Movement
|
 |
Confessor Of Sins
|
morgoth wrote:I always thought that you had to pivot, move forward, pivot, repeat endlessly until you were happy.
Meaning you wouldn't just move your Land Raider laterally or diagonally, etc.
I can't find any support for that in the rules though, and it seems the only movements that are restricted to straight lines are Hit&Run, Tank Shock, Ramming, Flyer Movement and Flat Out, Charge.
Is that correct ?
The Rules require that you measure "Travel":
• Stationary. A vehicle that remains Stationary will be able to bring its full firepower to bear on the enemy.
• Combat Speed. A vehicle that travels up to 6" is said to be moving at Combat Speed. This represents the vehicle advancing slowly to keep firing, albeit with reduced firepower.
• Cruising Speed. A vehicle that travels more than 6" and up to 12" is said to be moving at Cruising Speed. This represents the vehicle concentrating on moving as fast as possible – all of its firepower will be wildly inaccurate.
Which is different to "normal" Models: " Models move up to 6" in the Movement phase."
A "move" and "travel" are measured very differently.
Move: You are in position A, and go to B. Measure the distance between A and B, it must be 6" or less.
Travel: You move forward 2", Backwards 3", and Forward 1". You have "travelled" 6". Have you "moved" between A (start) and B (end)?
So pivot - measure - pivot - measure - pivot - etc is correct. You cannot simply measure A to B and move your vehicle there.
As for the question about moving sideways rather that "forward", there is no RaW. Land Raiders can do Epic Drifting if you so desire... but your opponent might disagree (and Drift his Dark Eldar Raiders/Eldar Fire Prisms, because, you know, somehow that's absolutely fine)
|
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
|
 |
 |
|