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2014/11/20 04:35:23
Subject: Orks at the Renegade Open GT - A Table Flip Challenge! (Epilogue, P6)
So, a local Ork player on the forums, doktor_g, has put forth a challenge:
Build a tourney-legal, pure ork list at 1850pts. Play it in a competitive meta. Win 2/3 times and show me the proof. I'll give you one of my Stompas... painted / magnetized. Signed sealed delivered to your home... for free. The original thread (with pic) is here: http://www.dakkadakka.com/dakkaforum/posts/list/0/616618.page
And I am here to take on that challenge!
A bit of background. I love Orks, they are my favorite army, and I won my first GT with them. I do not agree that Orks suck, in fact, I think they are quite good (although MUCH different from how they used to play.) As such, I intend to take them to the renegade GT Open.
I won the Renegade last year with my necron wraithwing list, and I'd like to repeat - but proving Orks are great is a nice icing on the cake!
Here's how the Renegade GT works: It's a 2 day GT. The first day is 3 games for everyone, and one extra game for the finalists to determine who the top 8 are. On Sunday, the finalists face off in single elimination, and those who didn't play in the top 8 play in their own RTT with all of the scores reset.
So, theoretically, to win again, I would need to win 7 games in a row. Can I do it? I dunno, but it's fun to guess!
After all games are done (which will be recorded on Torrent of Fire) I will make short (but detailed) battle reports about the games.
Here's my list:
* "Green Tide Formation" 94x Boyz
6x Nobz with Klaws
+ Fast Attack + * Deffkopta
Choppa, Twin-linked Rokkits
* Deffkopta
Choppa, Twin-linked Rokkits
+ Heavy Support + * Big Trakks
* Big Trakk
2x Big Shoota, Boarding Plank
* Big Trakk
2x Big Shoota, Boarding Plank
* Big Trakk
2x Big Shoota, Boarding Plank
* Mek Gunz
5x Ammo Runt
* 5x Kustom Mega-kannon w/ Grots
So whatcha think? Can the Orks handle the wave serpents, knights, and cent devvie stars that I will inevitably face?!
This message was edited 21 times. Last update was at 2015/02/10 01:32:46
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower
2014/11/20 04:42:16
Subject: Orks at the Renegade Open GT - A Table Flip Challenge!
Had a bit of a boo-boo and submitted the post before intending to, should be good now.
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower
2014/11/20 05:03:25
Subject: Re:Orks at the Renegade Open GT - A Table Flip Challenge!
Wow, thats a lot of Boyz. Although I'm surprised you put them in such small, fragile mobs of 10 rather than going for the full hordes of 20.
I think Tau will probably give you a lot of trouble, as well as dedicated Imperial Knight armies. I don't know anything about Big Traks, but I hope you they have skyfire-- otherwise, Flyrants, Night Scythes, etc, are going to be a real pain for you. Other than that, I you've done the right thing by bringing more bodies than most armies have the firepower to deal with.
Just FYI, you might want to simplify your list to make it easier for the audience to read. Also, you should remove the points costs of the individual units and wargears (though you can leave the total points costs). It's against dakka rules, something about copyrights or something like that.
This message was edited 2 times. Last update was at 2014/11/20 05:11:05
jy2 wrote: Just FYI, you might want to simplify your list to make it easier for the audience to read. Also, you should remove the points costs of the individual units and wargears (though you can leave the total points costs). It's against dakka rules, something about copyrights or something like that.
Thanks for the tips. Changes made.
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower
2014/11/20 05:11:18
Subject: Orks at the Renegade Open GT - A Table Flip Challenge!
I'm not an expert in orks or anything, but with that many boyz, there really isn't much that you probably can't handle with the exception of the extreme armies and Tau. I once played against a Tau army that shot down 100+ of my boyz in about 3-4 turns as well as my nob bikers and allied Necron wraithstar.
Automatically Appended Next Post: BTW, that's much, much better. Won't get a headache reading it now.
Automatically Appended Next Post: BTW Part II, it's the general that wins the games and not necessarily the army. Why, just recently, we had someone win a GT with a Tyranid army with Deathleaper, 8 lictors and genestealers for troops!
This message was edited 2 times. Last update was at 2014/11/20 05:15:18
BTW Part II, it's the general that wins the games and not necessarily the army. Why, just recently, we had someone win a GT with a Tyranid army with Deathleaper, 8 lictors and genestealers for troops!
That made me so happy See jy2, your Lictor list should go to a tournament!
As for the ork list, I am not familiar with the Big Trakks(FW I'm guessing?), but the list looks solid. You should hopefully be the proud owner of a new Stompa
13000
12000
:daemon 14000
:darkeldar 5000
2014/11/20 05:35:28
Subject: Re:Orks at the Renegade Open GT - A Table Flip Challenge!
Big trakks are basically a midway point between trucks and battle wagons. AV 12/11/10, capacity of 12. Nothing too special, just serve as transport.
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower
2014/11/20 05:53:54
Subject: Orks at the Renegade Open GT - A Table Flip Challenge!
The list looks like it has solutions to everything, although most of the krumpin's going into the Green Tide of Doom. I hope I get to face this list at Renegade, just because it looks fun to smack around with my Orks. Plus Green on Green action is always a good laugh.
2014/11/20 05:58:46
Subject: Orks at the Renegade Open GT - A Table Flip Challenge!
AegisFate wrote: The list looks like it has solutions to everything, although most of the krumpin's going into the Green Tide of Doom. I hope I get to face this list at Renegade, just because it looks fun to smack around with my Orks. Plus Green on Green action is always a good laugh.
Goodness! I wonder if you guys will even get past Turn 3! That's a lot of dice/models to be rolling/moving.
Thankfully my list is a Blitz Brigade with occupants, so it'd be a lot of scooting and shooting whilst we're both trying to smack each other dead. Just looking at this list gives me more questions than answers though, as I'd have to focus all five of my wagon's contents on the Green Tide as a priority target.
2014/11/20 06:19:19
Subject: Re:Orks at the Renegade Open GT - A Table Flip Challenge!
Things that might improve your current list without much changes:
- Da Big Bosspole for a boss to get a fearless greentide. And PK is skippable at will for him. Remember, you got to accept challenges with your warboss if he's a warlord (and he needs to be a warlord to grant you WAAAGH! every turn after the 1-st) that's why he should ALWAYS be away from the front and it's not that difficult with so many boyz. So, why pay for a PK you'd use only in situations that are super-rare?
- Add in more barebones nobz for your greentide to die in challenges. Just 10 pts is worth it for a boy - nob upgrade.
- Get 'eavy armor for your mek. 4 pts is not much for a greentide but characters should get every bit of protection they can cause they're the key to your succsess.
- Painboss could get a bunch of grot orderlies. This wargear option is usually avoided but you DO want any chance to prolong FNP/DLS/Fearless and WAAAGH! for every extra turn you can get. It's quite likely you face some wyversn or tfc, so, it's not a bad idea to get this little backup in case you fail too many look outs.
- I'd not bother with 5 KMK cause of 36' range. You're running a freaking green tide! Who's gona get close enough for your gunz to fire? Probably only deepstrikers like crysis suits that'll spread out in the assault phase or a deathstar with invisibility that you won't be able to target properly.
You might consider a bunch of Lobbas cause they're alwayz nice and cheap or some AA guns. To make it a bit easier for you when you inevitably meet a Flyer/FMC spam.
This message was edited 1 time. Last update was at 2016/01/19 10:50:26
2014/11/20 07:44:12
Subject: Orks at the Renegade Open GT - A Table Flip Challenge!
I don't know the rules for the Renegade, but I'm surprised to not see Mad Dok Grotsnik in an army with the Green Tide. Best of luck. It will be interesting to see how you fare. I remembered reading the original thread a few months back.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
2014/11/20 20:50:35
Subject: Orks at the Renegade Open GT - A Table Flip Challenge!
koooaei wrote: Things that might improve your current list without much changes:
- Da Big Bosspole for a boss to get a fearless greentide. And PK is skippable at will for him. Remember, you got to accept challenges with your warboss if he's a warlord (and he needs to be a warlord to grant you WAAAGH! every turn after the 1-st) that's why he should ALWAYS be away from the front and it's not that difficult with so many boyz. So, why pay for a PK you'd use only in situations that are super-rare?
- Add in more barebones nobz for your greentide to die in challenges. Just 10 pts is worth it for a boy - nob upgrade.
- Get 'eavy armor for your mek. 4 pts is not much for a greentide but characters should get every bit of protection they can cause they're the key to your sucksess.
- Painboss could get a bunch of grot orderlies. This wargear option is usually avoided but you DO want any chance to prolong FNP/DLS/Fearless and WAAAGH! for every extra turn you can get. It's quite likely you face some wyversn or tfc, so, it's not a bad idea to get this little backup in case you fail too many look outs.
- I'd not bother with 5 KMK cause of 36' range. You're running a freaking green tide! Who's gona get close enough for your gunz to fire? Probably only deepstrikers like crysis suits that'll spread out in the assault phase or a deathstar with invisibility that you won't be able to target properly.
You might consider a bunch of Lobbas cause they're alwayz nice and cheap or some AA guns. To make it a bit easier for you when you inevitably meet a Flyer/FMC spam.
I agree that the Big Bosspole is critical... Will the Warboss not have to accept a challenge if he's at the back? I never knew that...
For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling
2014/11/21 02:10:18
Subject: Re:Orks at the Renegade Open GT - A Table Flip Challenge!
koooaei wrote: Things that might improve your current list without much changes:
- Da Big Bosspole for a boss to get a fearless greentide. And PK is skippable at will for him. Remember, you got to accept challenges with your warboss if he's a warlord (and he needs to be a warlord to grant you WAAAGH! every turn after the 1-st) that's why he should ALWAYS be away from the front and it's not that difficult with so many boyz. So, why pay for a PK you'd use only in situations that are super-rare?
- Add in more barebones nobz for your greentide to die in challenges. Just 10 pts is worth it for a boy - nob upgrade.
- Get 'eavy armor for your mek. 4 pts is not much for a greentide but characters should get every bit of protection they can cause they're the key to your sucksess.
- Painboss could get a bunch of grot orderlies. This wargear option is usually avoided but you DO want any chance to prolong FNP/DLS/Fearless and WAAAGH! for every extra turn you can get. It's quite likely you face some wyversn or tfc, so, it's not a bad idea to get this little backup in case you fail too many look outs.
- I'd not bother with 5 KMK cause of 36' range. You're running a freaking green tide! Who's gona get close enough for your gunz to fire? Probably only deepstrikers like crysis suits that'll spread out in the assault phase or a deathstar with invisibility that you won't be able to target properly.
You might consider a bunch of Lobbas cause they're alwayz nice and cheap or some AA guns. To make it a bit easier for you when you inevitably meet a Flyer/FMC spam.
So, I've considered all of these points previously in my green tide list.
1. While Da Big Bosspole is great, it's also totally unnecessary. The mob literally can never fail a morale check or pinning check as long as A. There are 10 or more boyz left in the squad and B. I have at least one character left. As such, the ONLY time it's relevant is with fear, and with the warboss, the squad is ld9, which isn't too shabby. In addition, you'd be surprised how often the warboss is relevant - usually against eldar, tau, and knights, the str 10 is fantastic, and him being a leader doesn't matter.
2. I agree more nobs would be useful, but it's points I don't have. Everything else in the list is basically barebones. In addition, I've found 8 klaws way more then necessary usually.
3. I agree about the 'eavy armor, but with a 5++ all the time, it's less important. Again, comes down to points shaved from....where?
4. Same thing with grot orderlies. My warboss and big mek RARELY die, and even when they do, it has never come down to a single FNP save.
5. Absolutely 100% disagree about the KMK. They are worth their weight in gold. They are fantastic anti tank, great suppressors, they kill broadsides, cent devvie stars, deepstriking suits, and are an incredible threat for the opponent to deal with. Any squad that gets withing 36" is usually toast.
6. Traktor kannons are great - but they are useful so infrequently. So many times I've taken them and been like - "these are points wasted". Instead, the tank bustas are my anti air. Don't underestimate the power of 23 tank hunting rockets shooting at a flier, they are killer.
In any case, it's all irrelevant because the list is submitted and can't be changed.
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower
2014/11/21 03:17:17
Subject: Orks at the Renegade Open GT - A Table Flip Challenge!
Wow, I can't wait to see the battle reports. Take some photos! This should be fun to watch. I don't know anything about tournaments as I have only ever been a casual gamer, playing against family and friends, but the list looks good. Lots and lots of stuff with minimal wargear and upgrades.
My only question is, why all the Big Shootas on the trakks? What are they trying to kill that the boyz can't? Or do they just come standard? I don't have the rules for those. Seems like rokkits would help more since they will be with the Tankbustas.
Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/ Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.
2014/11/21 03:53:52
Subject: Orks at the Renegade Open GT - A Table Flip Challenge!
That's a real purty stompa ya got there Dok. It'd be a shame if somebody won it.
Fxeni, this is the D-bag-Texan / BFF that got me back into 40k.... Howler... meet Fxeni.... a future colleague from the great white north.....
Howler... no list building ideas for him.... not fair... he needs to be humiliated like IronHandAlex did to me in Pleasanton, CA.... Remember that? 180 boys nearly tabled... I did a single wound to one riptide.... yay orks...
Automatically Appended Next Post: Oh gak... list is submitted I just read?
I think the tank bustas may be pretty good..... MAYBE. Traktor Kannons are overblown in my opinion as well. You needed the BBP.... No doubt about it....
I dig your list man! I think you have potential to do well with it. Certain super heavies or IK armies + allies could cause some problems with their ability to tarpit and go nuclear, maybe mech speed bumps to bunch up the boys. I suppose thats where the support units come in handy.
I gotta ask though since FW seems fine why not gun wagons over big trakks? +1 av for +10 pts..
2014/11/21 16:34:09
Subject: Orks at the Renegade Open GT - A Table Flip Challenge!
Well... Fxeni.. I worka 24 tomorrow and will be looking forward to some updates. Hey... Check my batrep if you get a chance. Gotta keep the Orks ... But we need a buff. Tau are it....
So, as mentioned, the Renegade on Day 1 is either 3 games or 4 games. It is 3 games to determine the top 16, which then play a fourth game to determine the top 8 which play on the championship on Sunday.
Here's a quick picture of my Orks, in all their horde-y glory!
And a quick reminder of my list:
* "Green Tide Formation" 94x Boyz
6x Nobz with Klaws
+ Fast Attack + * Deffkopta
Choppa, Twin-linked Rokkits
* Deffkopta
Choppa, Twin-linked Rokkits
+ Heavy Support + * Big Trakks
* Big Trakk
2x Big Shoota, Boarding Plank
* Big Trakk
2x Big Shoota, Boarding Plank
* Big Trakk
2x Big Shoota, Boarding Plank
* Mek Gunz
5x Ammo Runt
* 5x Kustom Mega-kannon w/ Grots
So, I show up nice, bright and early to find my first opponent.....
Chris Mehrstedt's Imperial Knights w/ GK Allies
Well, I guess we're starting things off with a bang. Of all opponents, my first is Chris, who is the guy who basically runs the Adepticon Team Tournament - and a helluva good player! Talk about hitting the road running.
I take a gander at his list, and it's not a big shocker: Adamantium Lance.
His list:
3x Imperial Knights w/ 2x Battle Cannons, 1x Melta Knight in Lance Formation
1x Dreadknight with Teleporter, Psycannon, and Flamer
5 GK Terminators (butt naked)
Lvl 2 GK libby
Stormraven with all the riggings (Multi-melta, Lascannon)
Renegade Missions work as follows: Four points for Primary, three points for secondary, and 1 point each for solo blood, linebreaker, and slay the warlord.
What's solo blood, you ask? Solo blood can be earned by other player and occurs when one player gets a kill point in one game turn, and the other player doesn't.
So, for mission 1:
Primary: Emperor's Will
Secondary: Maelstrom (modified)
Tertiary: Slay the Warlord, Linebreaker, Solo Blood.
Deployment: Vanguard Strike
I believe I won the roll to go first and let Chris deploy and go first. His deployment:
The dreadknight is hiding behind the ruins in his corner away from my Kustom Mega Kannons
My Deployment:
I spread out to avoid battle kannons, the KMKs are hiding in the ruins, and the tankbustas are in the Big Trakks hiding in the ruins as well. Gretchin go in reserve, deffkoptas also hide.
Early Game:
Chris moves to flank my army, and basically starts unloading the battle cannons on my orks. He takes out some boys and some KMKs, and kills about 10-15 boys a turn.
Meanwhile, because my army is good at denying kill points and he can't get into my deployment zone or take my objective from me, I start racking up the Maelstrom points, while Chris doesn't.
By about mid-game, the board looks like this:
Chris is basically unhurt at this point, except for one thing. His stormraven came on the board on turn 3, and a squad of tankbustas shot at it. He jinked, I managed two hits, then two pens - followed by a crew stunned! That means the stormraven has to move 18" directly ahead - right onto my blob! Since it can't, it crashes, and the terminators all deepstrike out before the flier goes down in a blaze. You can see them sitting in a nice little blob on the board.
Up until this point, Chris has basically been killing the tide as fast as it can move towards him, which I am fine with - because I'm smoking him in Maelstrom points. Eventually, however, my tide gets there, and there's a giant blob fight in the middle of the board:
At the end of all the chaos, it's turn 5. It's impossible for Chris to win secondary at this point, and all he has left is a single knight and his dreadknight with a single wound. I have one immobilized big trakk, 2 squads of grots, 3 KMKs, and 1 deffkopta. I try to shoot his dreadknight with my KMKs, do a single wound, and Chris makes it on a 4++. Oh well, no biggie.
If the game ends on turn 5, I control my own objective and deny Chris his with my Deffkopta, and I win 10-0.
We roll to see if the game ends and.....
Spoiler:
Chris rolls a 3. ::Facepalm:: Well, I can still take this. Chris moves to kill my Deffkopta with his knight and does so, taking his objective back. I unload onto his dreadknight, doing about 1-2 armor saves and 1 invul save on a 4++. Note that if Chris fails ANY of these rolls, his Dreadknight (who has a single wound) dies and he can't contest my objective.
Unfortunately, Chris makes all of his saves! Still, I control my objective with my obj secured grots (he killed the other squad). If the game ends here, we tie primary, and I win on secondary points.
Again, we roll and.....
Spoiler:
It's another 4+! JEEZ! Seriously!?
Chris moves in to kill my last grot squad standing on my objective and then hides in the ruins. The game now looks like this:
I now need to kill his Dreadknight. If not, Chris contests my artillery which is holding my objective (meaning no one has it) and he controls his own with his own Knight.
I do a single wound with my KMK. Chris needs a 4+ to live. If he fails, I win on secondaries.
He rolls and....
Spoiler:
It's a 4.
Game over man.
Chris controls his own objective, and denies me mine, winning on primary.
I crush him on Maelstrom.
We both have warlord.
We both have solo blood.
Chris has linebreaker, I do not.
Chris takes it, 7-5.
After-Game Thoughts:
Spoiler:
Holy gak what a good game this was. Chris was a fantastic opponent, and it was neck and neck. If a SINGLE roll from turn 5 on had not gone Chris' way, he would have lost and I would have won. All he had to do was either fail a single save on his dreadknight, or the game needed to end, and I win.
As it was, Chris needed to:
Make one 4++ on Turn 5, which he did.
Roll a 3+ to continue the game to turn 6, which he did.
Roll a 4++ and two 2+ on turn 6, which he did.
Roll a 4+ to continue the game to turn 7, which he did.
And make one last 4++ on turn 7, which he did.
If he had failed a single one of those rolls, I would have won. After calculating the odds, the chances of Chris making all of those rolls are about 1/2 * 2/3 * 1/2 * 5/6 *5/6 * 1/2 * 1/2, which equals 50/1738 - or about 2.8%!
Nothing I can do about that!
With that said, Chris played a great game, and was a fantastic opponent. I was happy to lose to a guy who was such a good player - the games that come down to the single dice roll (or in this case, several single dice rolls) really are the best.
So where do I sit? Well, unfortunately, I'm now 0-1. This means a couple things.
1. In order to prove Orks can cut it, I need to go undefeated for my next 2 games.
2. I still have a chance at top 16 (there won't be 16 undefeated players), but I need to do EXTREMELY well in the next two games to make it.
Can I do it? Well, you'll find out in the next report!
Chris's After Game Thoughts:
Spoiler:
My thought from even before the SR went down was to abandon Secondary, take my objective, contest yours, and win by 1 or 2. It's more a comment on the mission - win by 1 or 10 it doesn't matter. The only way I saw that happening was with Primary and a combination of Line Breaker / Solo Blood.
Basically contesting yours earned me 5 points and that was the Dread Knights mission from early on. I was just hoping on using the Termies to clear out the Artillery which makes the dreadknight free to get the Gretchin.
This message was edited 11 times. Last update was at 2014/11/25 06:29:49
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower
2014/11/25 06:33:25
Subject: Orks at the Renegade Open GT - A Table Flip Challenge! (Game 1 up!)
Wow what a great game! Well done, I think you can do it! On the plus side, your next game is going to be against someone who lost, so will hopefully be a little easier to manage
Where are the rules for the Big Trakks?
13000
12000
:daemon 14000
:darkeldar 5000
2014/11/25 06:44:43
Subject: Orks at the Renegade Open GT - A Table Flip Challenge! (Game 1 up!)
jathomas2013 wrote: Wow what a great game! Well done, I think you can do it! On the plus side, your next game is going to be against someone who lost, so will hopefully be a little easier to manage
Where are the rules for the Big Trakks?
Basically a midway point between Trukks and Battlewagons. Armor 12 front, 11 side, 10 back. Two big shootas on them base. Open topped, like most Ork vehicles.
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower
2014/11/25 10:26:03
Subject: Orks at the Renegade Open GT - A Table Flip Challenge! (Game 1 up!)