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![[Post New]](/s/i/i.gif) 2014/12/23 16:01:02
Subject: Improving paintjob on this model (Captain Typhon)
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Longtime Dakkanaut
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Hey, looking for suggestions on how I can improve the paint job on the First Captain here. I really would like for him to look as awesome as the Forgeworld pictures. I have used most of the tricks I know so far (oil washes, streaky effects paint, pigments) but any suggestions on how I can add pop or further improve the paintjob would be good.
I still need to add a big more grime to his chestplate and arms and his scythe needs a bit of work and his eye slit needs tidying up but other than that im not sure what to do.
All comments welcome, thanks.
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![[Post New]](/s/i/i.gif) 2014/12/23 17:07:27
Subject: Improving paintjob on this model (Captain Typhon)
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Regular Dakkanaut
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Looks fine for table top. If you really want him to stand out I'd recommend increasing the contrast between areas that are the same brightness or darkness. His shoulders and left arm are a place where you could do that. Create shadows for all those forge world nuts and bolt on the metallic rim of the breastplate
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![[Post New]](/s/i/i.gif) 2014/12/23 17:11:47
Subject: Improving paintjob on this model (Captain Typhon)
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Legendary Master of the Chapter
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Its ok for Table top for sure. But if you want it to look like the Forgeworld one, you need to dial down the grim a bit and clean him up (which is weird for nurgle  ) The forgeworld one is fairly bright, mostly the base cream and lightly chipped all over the place rather than spewing grim from the recesses.
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This message was edited 1 time. Last update was at 2014/12/23 17:12:57
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/12/24 11:06:05
Subject: Improving paintjob on this model (Captain Typhon)
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Longtime Dakkanaut
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Thanks for the tips. Think I will go back in and do some more work on his left arm. Do some edge highlighting and blacklining to give it a bit more pop. Also as you say pick out the rivets on the bronze more (probably go back in with the black oil paints for that).
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![[Post New]](/s/i/i.gif) 2014/12/25 21:30:32
Subject: Improving paintjob on this model (Captain Typhon)
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Fresh-Faced New User
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"This is fine for tabletop" My god, this is amazing :V
I really love the chipping effect and the grime, it gives a good feeling and is excellently done. I say leave it how it is, it's sure to impress anyone who fights it, however I have no tips for how to get it like forgeworld's.
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![[Post New]](/s/i/i.gif) 2014/12/26 11:56:37
Subject: Improving paintjob on this model (Captain Typhon)
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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It's got a lot more detail than I would bother to put in for tabletop, that's for sure, though of course it is often worth putting in more time on HQ units.
"Pop" comes from contrast of colour and tone, so you should as advised above do some more edge highlighting in the areas that currently are mostly dark.
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![[Post New]](/s/i/i.gif) 2014/12/29 14:52:01
Subject: Re:Improving paintjob on this model (Captain Typhon)
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Longtime Dakkanaut
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This is the final paintjob, spent a day doing edge highlights, chipping up the green, doing some more detailed wood patterns and bringing out the shadows in the rivets etc. Thanks all for the feedback.
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![[Post New]](/s/i/i.gif) 2014/12/29 16:35:04
Subject: Improving paintjob on this model (Captain Typhon)
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Legendary Master of the Chapter
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Its look very awesome. looks like some clean up work left on the underside of the back. (Second picture, looks like spray splatter) The crackle chipping on the leg is awesome.
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This message was edited 1 time. Last update was at 2014/12/29 16:35:16
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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