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Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

So, after pondering with the thought for a few weeks, I've finally sat down and started writing on my Fandex. If someone could please tell me if any of these units are unbalanced points or gearwise, please tell me. Thank you.
Notes:
This is being updated. I will try to post new units as often as I can.

And now, without further ado-do, here they are:

RENEGADE MARINES

The main backstory is that after the 21st founding, many of the chapters created fell to Chaos. a few of these, including x, y and z (need names) were unaffected, but were banned from all Terran territory. Now, they fight to restore their honour to the Emperor.

ALLIES MATRIX
Spoiler:
Battle Bro's:
-none-
Allies of Convenience:
Imperial Forces, G-Knights, Eldar, Tau
Desperate Allies:
D-Eldar, Orks
Come The Apocalypse:
'Crons, 'Nids, Chaos


CHAPTER TACTICS (ish)
Chapter x
Spoiler:
All units in a force with this chapter tactic may choose to run and shoot in the same phase, but all shots are resolved at BS1.


Chapter y
Spoiler:
D3+3 Units have the Inflitrate and Scout special rules.


Chapter z
Spoiler:
All units charging in close combat with this Chapter Tactic must take a Ld-test. If it succeeds, the unit scores D6 hits against the enemy unit at S4 AP6.


HQ:

Sarge - Points Vary
Spoiler:
WS BS S T W I A Ld Sv
6 5 4 4 2 5 3 10 3+

Must be either a Gunslinger Sarge - 70 Points
Or a Bolter Boy Sarge - 75 Points

Wargear: Gunslinger Sarge: Twin-Linked Bolt Pistol, Chainsword, Grenades
Bolter Boy Sarge: Combi-Bolter, Chainsword, Grenades

Special Rules: Renegades of the Empire, Firing Frenzy

May take things from the Close Combat Weapons list.


TROOPS:

Gunslingers - 12 Points per model
Spoiler:

WS BS S T W I A Ld Sv
4 4 4 4 1 4 1 8 4+
9-19 Gunslingers, 1 Gunslinger Cap'n (+1 Ld and A)

Wargear: 2 Bolt Pistols (Gunslingers only), Frag&Krak Grenades, Stripped Power Armour, CCW (Gunslinger Cap'n only), Bolt Pistol (Gunslinger Cap'n only)

Special Rules: Renegades of the Empire, Combat Squads

Options:

One Gunslinger may exchange one of their Bolt Pistols for:
Flamer 5 Pts
Melta 10 Pts

One more model may exchange one of their Bolt Pistols for:
Plasma Pistol 15 Pts
Hand Flamer ? Pts (someone please tell me the pts value)

The Cap'n may take things from the Wargear lists
The Cap'n may take Power Armour - 5 Points


Bolter Boys - 12 Points per model
Spoiler:
WS BS S T W I A Ld Sv
4 4 4 4 1 4 1 8 4+
5-10 Models per unit, one of these is a Bolter Cap'n (+1 A and Ld)

Wargear: Boltgun, Chain Sword, Bolt Pistol (Cap'n only), Stripped Power Armour, Grenades

Special Rules: Renegades of the Empire, Combat Squads (Only if the squad numbers 10 models)

Options:
Flamer 5 Pts
Meltagun 10 Pts
Plasma gun 15 Pts
Heavy Bolter 10 Pts
Lascannon 20 Pts
Missile Launcher 15 Pts
With Flak missiles 10 Pts

The Cap'n may take things from the wargear list.
The Cap'n may take Power Armour - 5 Points


ELITES:

Mad Boys - 13 Points per model
Spoiler:
WS BS S T W I A Ld Sv
5 3 4 4 1 4 1 8 4+

9-15 Mad Boys, 1 Mad Cap'n

Wargear: Bolt Pistol, Close Combat Weapon, Stripped Power Armour

Special Rules: Renegades of the Empire, Runnin' For Honour

Options: One model per every 5 may replace his Bolt Pistol with:
Hand Flamer - (points)
Plasma Pistol - 15 Points

Any model may exchange their Close Combat Weapon with a:
Chainaxe - 1 Points

The Cap'n may take things from the CC and Handgun section.
The Cap'n may take Power Armour - 5 Points


Tank Burners - 20 Points per model
Spoiler:

WS BS S T W I A Ld Sv
4 4 4 3 1 4 8 5+

4-9 Tank Burners, 1 Burner Cap'n

Wargear: Bolter, Close Combat Weapon, Bolt Pistol (Cap'n only)

Special Rules: Renegades of the Empire

Options:
Up to 3 models may take a Missile Launcher 15 Points

The Cap'n may take things from the CC and Handgun Wargear sections
The Cap'n may take Power Armour - 5 Points
May take an Assault Rhino as a Dedicated Transport.


FAST ATTACK:

Jumpin' Jacks - 15 Points
Spoiler:
WS BS S T W I A Ld Sv
WS BS S T 1 4 1 8 4+

4-15 Jacks, 1 Cap'n

Wargear: Bolt Pistol, Chainsword, Stripped Power Armour


HEAVY SUPPORT:

Predator

Vindicator

DEDICATED TRANSPORTS:

Assault Rhino - 40 points
Spoiler:
BS 4 FA 11 SA 11 RA 10 Vehicle, Open-topped

Wargear: Bolt Burster, Frag Assault Launchers

Transport Capacity: 15 Models
Access Points: Rear hatch and side doors
CAN NOT TRANSPORT MODELS IN TERMINATOR ARMOUR


LORDS OF WAR:

LORE:
Spoiler:
This one's quite a long read, so get some coffee or tea or summin so you can relax.
After the failed and cursed 21st founding, many of the chapters founded there were hunted by the Empire. Not even x, y and z (names) could slip away, even though they were the only three chapters without mutations. The Emperor sent forces to wipe them out, to remove any possible taint of Chaos Within them, and only a few managed to escape. Now, they are hunted by the Empire. They fight for one thing and one thing only: Forgiveness from the Emperor. They will fight anyone who opposes the Empire, just to prove their worth in combat.
Without strict rules holding them back, they start to adapt to new fighting techniques, fighting with two Pistols, or two swords, or literally trowing themselves onto the enemies and using their bodies as weapons.

Only a few of them have full sets of Power Armour. Due to their mobile combat style, they sometimes find themselves restricted in movement. Therefore, they have stripped away some of their armour, including large parts of the chest plate, upper leg parts and all arm protection above their elbows, which makes them much more mobile.
They fight for their Emperor, to regain their lost honour, and to be able to fight with their brothers-in-arms from other chapters.


SPECIAL RULES:
Spoiler:

Renegades of the Empire: To make sure their honour is restored, the Squad Leader in a unit with this special rule must always accept a challenge when possible.
Firing Frenzy: All models within 6 inches of a model with this special rule re-rolls failed to hit rolls of 1.
Runnin' For Honour: A unit with this special rule may shoot, run and assault in the same phase, but all shooting is done at BS1.


WEAPONS:
Spoiler:

Close Combat Weapons (WARGEAR SECTION)
Power Weapon 15 Points
Lightning Claw 15 Points
Power Fist 25 Points
Thunder Hammer 30 Points

Handguns (WARGEAR SECTION)
Plasma Pistol 15 Points
Hand Flamer (points)
Twin-Linked Bolt Pistol 5 Points


WEAPON STATLINES
Spoiler:
COMBI ROCKET - A Bolter with a One-use-only Krak Missile attached to it.
BOLT BURSTER - S 3 AP 5 RANGE 24in Heavy 6



UPDATES:
- 27/1 Started the 'Dex
- 28/1 Added fluff, Mad Boys, Assault Rhino, Weapon Profiles, Chapter Tactics

This message was edited 19 times. Last update was at 2015/02/09 19:03:44


To Valhall! ~2800 points

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Made in us
Gore-Soaked Lunatic Witchhunter







Not really. Very little of it makes sense; do you suppose you could take the fundamentals and break down why things are there? Two-bolt-pistol Marines with two base Attacks, 4+ power armour, and the wargear options that don't actually tell you who can have what in particular are confusing me.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

 AnomanderRake wrote:
Not really. Very little of it makes sense; do you suppose you could take the fundamentals and break down why things are there? Two-bolt-pistol Marines with two base Attacks, 4+ power armour, and the wargear options that don't actually tell you who can have what in particular are confusing me.


Yeah, sorry, I'll fix. I just haven't had the time to do that stuff.

To Valhall! ~2800 points

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Made in us
Gore-Soaked Lunatic Witchhunter







 Matthew wrote:
 AnomanderRake wrote:
Not really. Very little of it makes sense; do you suppose you could take the fundamentals and break down why things are there? Two-bolt-pistol Marines with two base Attacks, 4+ power armour, and the wargear options that don't actually tell you who can have what in particular are confusing me.


Yeah, sorry, I'll fix. I just haven't had the time to do that stuff.


To tell us why you wrote the rules you wrote?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Alright. They are Renegade Marines, rejects from the Empire. I wanted the Gunslingers, because I wanted to have my own core unit.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Confessor Of Sins




WA, USA

It's really confusing.

The fluff and special rules are all about how they restore their honor and fight all nobly. The units are all scrappy stripped down "space pirate" feeling, especially in the (in my humble opinions) extremely silly names.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

 curran12 wrote:
It's really confusing.

The fluff and special rules are all about how they restore their honor and fight all nobly. The units are all scrappy stripped down "space pirate" feeling, especially in the (in my humble opinions) extremely silly names.


Thats kind off the idea. The names are there just to make them feel less strict, they instead give them names that they like.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Matthew wrote:
Alright. They are Renegade Marines, rejects from the Empire. I wanted the Gunslingers, because I wanted to have my own core unit.


Why aren't you just using the SM rules?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

 AnomanderRake wrote:
 Matthew wrote:
Alright. They are Renegade Marines, rejects from the Empire. I wanted the Gunslingers, because I wanted to have my own core unit.


Why aren't you just using the SM rules?


Read the title, it's a Fandex. A fan-made Codex.

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
Confessor Of Sins




WA, USA

Yeah, but how is this significantly different? Getting a defensive attitude and bringing the vinegar isn't going to draw a lot of positive help that you need.

That said, I still find the names silly. They do not feel right for the setting in the least. It sounds more like Orks than Marines.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Matthew wrote:
 AnomanderRake wrote:
 Matthew wrote:
Alright. They are Renegade Marines, rejects from the Empire. I wanted the Gunslingers, because I wanted to have my own core unit.


Why aren't you just using the SM rules?


Read the title, it's a Fandex. A fan-made Codex.


Normally when one goes out and writes a fan-made Codex one has a reason why beyond "It's a fandex!"

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Well, what can I do to make you guys satisfied? I try my best to update it.

To Valhall! ~2800 points

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Made in us
Gimlet-Eyed Inquisitorial Acolyte




Calixis Sector

The Fluff is way off though. The Imperium doesn't deport people, they wipe them out.

Either the Imperium declare Excommunicate Traitoris or sends them on a Penitent Crusade, see Mantis Warriors. There is no in between. They don't just kick Space Marine Chapters out of their territory.


   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

 J3f wrote:
The Fluff is way off though. The Imperium doesn't deport people, they wipe them out.

Either the Imperium declare Excommunicate Traitoris or sends them on a Penitent Crusade, see Mantis Warriors. There is no in between. They don't just kick Space Marine Chapters out of their territory.



Alright, I kind off fixed it. How about the Empire tried to wipe them out, and only a few managed to escape?

To Valhall! ~2800 points

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Made in us
Confessor Of Sins




WA, USA

That still doesn't really fit the fluff, unfortunately because at that point your force is so small that it doesn't really exist on the army-wide scale that you want. Plus there are some other major questions in your lore that need answering:

1. If this is the last tatters of a chapter, how do they recruit? this is important to ask because it seems that they do not maintain their gear, so why do they have facilities for training and surgery of new recruits, but not armor?

2. On the subject of armor, it is a misconception that power armor is bulky. When worn by a Space Marine, it is not. They are wried into the suit so that it only amplifies their existing strength and agility. It makes absolutely no sense for them to remove it to fight faster because their speed would not change in the least.

3. Likewise, if they are loyal Astartes trying to prove their value and purity, they have broken all kinds of sacred rules in doing so for the Imperium. Modifying your holy power armor is practically tech-heresy, not the kind of thing that shows your loyalty. Plus they are rocking out brand new weapons that have never existed in the Imperium. While this may not seem a big deal, keep in mind that the Imperium is slow and dogmatic. That kind of thing IS a big deal and the Imperium is not the type of place to ask questions.

Now on to a few crunch concerns:

1. Assault Rhino - This is just "Rhino at the same cost, but massively better on all aspects". Not good. Needs scaling back in a major, major way.

2. Tank Burners - Also broken, for 150 points I get 10 krak missile shots and use my Troops requirement. Why not just make an army of these things? It is one shot, but when I can drop down 50+ of these for relatively little cost, it doesn't matter. They are an "I WIN" button and need massive re-tooling or scrapping.

3. Mad Boys - Couple of concerns here. Why is their BS lower? They are Space Marines, they don't just get worse at shooting. Is it a way of offsetting their low points cost? Not a cool move if so. Also, why if they are clearly your melee unit do they not have 2 attacks? Finally, why is their cost so low?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

 curran12 wrote:
That still doesn't really fit the fluff, unfortunately because at that point your force is so small that it doesn't really exist on the army-wide scale that you want. Plus there are some other major questions in your lore that need answering:

1. If this is the last tatters of a chapter, how do they recruit? this is important to ask because it seems that they do not maintain their gear, so why do they have facilities for training and surgery of new recruits, but not armor?

2. On the subject of armor, it is a misconception that power armor is bulky. When worn by a Space Marine, it is not. They are wried into the suit so that it only amplifies their existing strength and agility. It makes absolutely no sense for them to remove it to fight faster because their speed would not change in the least.

3. Likewise, if they are loyal Astartes trying to prove their value and purity, they have broken all kinds of sacred rules in doing so for the Imperium. Modifying your holy power armor is practically tech-heresy, not the kind of thing that shows your loyalty. Plus they are rocking out brand new weapons that have never existed in the Imperium. While this may not seem a big deal, keep in mind that the Imperium is slow and dogmatic. That kind of thing IS a big deal and the Imperium is not the type of place to ask questions.

Now on to a few crunch concerns:

1. Assault Rhino - This is just "Rhino at the same cost, but massively better on all aspects". Not good. Needs scaling back in a major, major way.

2. Tank Burners - Also broken, for 150 points I get 10 krak missile shots and use my Troops requirement. Why not just make an army of these things? It is one shot, but when I can drop down 50+ of these for relatively little cost, it doesn't matter. They are an "I WIN" button and need massive re-tooling or scrapping.

3. Mad Boys - Couple of concerns here. Why is their BS lower? They are Space Marines, they don't just get worse at shooting. Is it a way of offsetting their low points cost? Not a cool move if so. Also, why if they are clearly your melee unit do they not have 2 attacks? Finally, why is their cost so low?


1: Fixed-ish. My first attempt at Codex-ing, expect more mistakes.
2:Alright, moving them to Heavy Support and making them carry Bolters.
3: Hm. I'll think over the unit.

1: I was thinking of making the Marines like Elite units and having like Cadians as main inf, but it felt weird. And also, recruiting could be explained this way: They kidnap new Marine recruits (I have NO idea how it really works in the 40K universe), and then training the children, giving them the extra organs, reinforced bones et cetera.
2: Well, .
3: The most probable explanation I can come up with is that they were tainted a teeeeeensy bit by Chaos, making them slightly aggresive towards the Empire, which explains their Allies Of Convenience stance towards them. They are still faithful to the Empire, almost more than other chapters, mostly because of a feeling of guilt over the other Chapters who 'gave in'. Yeah, they're so faithful they'll tear their armour apart, just to gain more soldiers that can fight the enemies of the Empire.
I promise, I will make the fluff better when I make this into something real.


Automatically Appended Next Post:
No, stop the presses! I just came up with an idea:

SPACE PIRATES :inceptionhorn:

They are like Cadian-Marine people that have attacked and killed Marine squads, stealing their armour and weapons, and travelling around the galaxy in huge Spaceships, luring in and attacking innocent Marines, Cadians and civilians.
Eh?

This message was edited 2 times. Last update was at 2015/01/28 18:06:31


To Valhall! ~2800 points

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Made in us
Confessor Of Sins




WA, USA

Whoa whoa whoa whoa.

Full stop.

Stop.

Did you just imply that your chapter kidnaps and rapes women to reproduce? Not no, but HELL NO. Do I need to explain why this is a bad ideas?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'm still confused as to why this exists.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

 curran12 wrote:
Whoa whoa whoa whoa.

Full stop.

Stop.

Did you just imply that your chapter kidnaps and rapes women to reproduce? Not no, but HELL NO. Do I need to explain why this is a bad ideas?


Oh crap, yeah, ah no, no no no


Automatically Appended Next Post:
I feel guilty

This message was edited 1 time. Last update was at 2015/01/28 18:06:43


To Valhall! ~2800 points

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Made in us
Confessor Of Sins




WA, USA

I think it might benefit you to review some of the core lore of Space Marines and how they operate. It'll help your fluff out considerably.

http://wh40k.lexicanum.com/wiki/Creation_of_a_Space_Marine

Space Marines are an incredibly time and resource intensive investment. They take dozens of surgeries, but also psycho and hypnotic indoctrination to an extreme level. It isn't something you can just bodge together and make work. Also, just to close any thought on your other idea, Space Marines are sterile. Part of the surgeries that make a Marine and Marine shuts down those bits.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Alright, so this thread sucks now.

To Valhall! ~2800 points

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Made in se
Cloud of Flies





Sweden

Hey!!


Awesome post!!!



Death to the Empire.

YAY! 
   
Made in us
Wicked Canoptek Wraith




I dont know where i am... please... i dont know where i am

i would like to comment on chapter tactics x. i think that is pretty good being able to infiltrate atleast 4 units.
CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED

Hate me or love me. either way i benefit. if you love me ill always be on your heart. if you hate me i wil always be on your mind
space marines-battle
company
30k: word bearers, deamons, cults and militia,

 
   
Made in ch
Fresh-Faced New User





You can achieve most of this by just playing unbound drawing from IoM forces.
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

The necro is strong in this one. Lock, please?

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