Okay, so I'm doing a bit of a theoretical deep dive and examination of several of the "worthless" or 'not usable' units in the Chaos Space Marine Codexes. So first I'm going to post my take and analysis of the unit in question, and then I'd like feed on the unit and my analysis. Not keep in mind I avoid tournaments like a combination of a clingy X-girl friend combined with the black plague I try to play friendly games. That being said tournaments in this area have an absolute stranglehold so I can't avoid the effect of tournaments (IE the highly competitive atmosphere and the min-maxing list building approach). So it's a bit like doing recreational boxing against Muhammad Ali. Even if he's got both legs and arm tied behind his back and his eye covered, he still knocks you all around the ring and then looks at you with this look that says "Why aren't you trying?"
You can see my other analysises of the following units:
Thousand Sons
This time I'm looking at Khorne Berzerkers.
okay okay, I'm kidding. Don't kill the brony.
So, Khorne Berzerkers. They've been a staple of the Chaos Space Marine codex for the last couple decades and weather you hated them or loved them tended to be determined by weather you were watching their backs as they killed things, or seeing their front as they killed you. They were once mindless killers that once you figured out the trick to beating them made them laughable. Now they seem to be trying to be a better assault marine minus the jump packs. but what do you actually get with them?
Well Let's start with the basic unit selection. For 105 points you get 5 Space Marines, who are WS5 and come a pistol and
CC weapon. As a nice bonus they are fearless and have furious charge. Thanks to the Mark of Khorne they have Rage and Counter Attack. This has honestly struck me kind of an odd combination. Counter-attack gives them +1 attacks if they are charged (assuming they are not already in combat when charged) while Rage gives them +2 attacks on the charge rather than +1. Okay... I mean it works, it just seems kind of odd. Like, why not just make the Berzerkers Base Attacks 2 instead of the 2 special rules? Not saying this is a 'con' of the unit, but it does strike me as odd.
Okay, so 105 points. 5 Berzerkers that are WS5, S5 on the Charge, tossing 4 attacks each on the charge. Other then that they're space marines through and through. Yeah, I say that like it's just one or two small differences between Berzerkers and normal Space Marines. But yeah, they hit more reliably, and on their terms they hit harder then normal Space Marines. So what options do they have?
Well any model can take a chain axe making their melee attacks AP4. Nice plus. I'm actually going to say this is a con because of the price for the upgrade: 3 points each. Making each berzerker 22 points. Given the prevelence of Chain Axes in connection to Berzerkers, I would make this upgrade 1 or 2 points per model instead of 3. Agree or disagree with me on this Point? Feel free to explain your reasoning below.
What else can they do?
Well up to 2 berzerkers in the unit can take plasma pistols. Okay, nice. Plasma weapons are always fun. Well Until they over heat and kill the guy holding them anyway. But that's fairly rare with Space Marines, and Berzerkers are still space marines.
One member of the unit can take an Icon of wrath, which gives the unit Furious char... wait, what? Berzerkers already have Furious charge. So... what do they get if they take the Icon? Well they can re-roll their charge distance and they add 1 to their combat results. So.. okay. That's nice. Not totally sure it's worth the 15 points though, but as it stands now taking the icon is certainly more of a pro then a con.
Finally the Champion himself can take some options from the Melee weapons (Where the Chain axe is 8 points compared to 3 points in the army list entry) and he can take a combi-weapon.
Okay, so over all Berzerkers are pretty good. For what they are.
The big issue I have with Berzerkers is in comparing them to Normal Chaos Space Marines with mark of Khorne.
For 210 points you can get a 10 man
CSM squad with Mark of Khorne and Icon of Wrath and 2 Melta Guns. This is a pretty well rounded and tacticaly flexible squad.
In the case of Khorne Berserkers, a 10 man unit with 2 plasma pistols and Icon of Wraith will run you 245 points. A difference of 35 points and the only thing the Berzerkers have over the Chaos Marine Squad at this point is
WS 5 compared to
WS 4. Now admittedly a 3-4 point difference per model for a +1
WS is pretty reasonable of a difference. But all of that being said, I'm inclined to take a 10 man Marine unit over a 10 man Berzerker unit because of the added versatility.
So thoughts from anyone else about Khorne Berzerkers?